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Ancano

Basic Stats

Stat Value
Health 1722
Magicka 2013
Stamina 450
Movement Speed 97
Melee Damage 5
Ranged Damage None
Magical Damage Thunderbolt A thunderbolt that does 65 points of shock damage to Health and half that to Magicka. 25% chance of applying a stagger
Magical Cloak Lightning Cloak For 60 seconds nearby opponents take 12 points of shock damage and half magicka damage. Ancano gains 30% Shock resists
Magical Summmon Summon Storm Thrall - he caster summons an exceptionally strong Storm Atronach that brings the devastating havoc of Oblivion’s storms upon its foes.
Standard AR None
Magical AR 945 - Invunerable if eye is open
  Mage Armor on Self (Rank IV) - Ancano gains 120 armor for 60 seconds
  Greater Ward - The caster creates a protective shield that negates a great amount of physical damage and negates up to 80 points of spell damage or effects. Also renders the caster immune to most paralyzing and life drain effects.
AP None
Health Regeneration Healing Hands (Rank III) Heals everyone close to the caster by 100 points. Restores 100 Stamina, Does not affect his summon.
Diseased No
Can Knockdown Player No

Resistances

Type Protection
Shock 25

Additional Perks

  • Focused Mind You’ve learned to keep concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster.
  • Magical Absorption His understanding of arcane energies grants him 30% chance to absorb incoming spells, shouts, or enchantments, as pure magicka.
  • Improved Healing - Healing spells are 25% more effective.
  • Respite - Healing spells restore both health and stamina.
  • Electromancy 2 - All shock spells deal 30% more damage.
  • Stability - All Alteration spells last 50% longer.
  • Improved Wards - Arcane wards are 25% more effective, absorb 25% Magicka from hostile spells, and cost 5% less Magicka to cast.
  • Extended Binding - He can summon Daedra and Spirits up to five times farther away for 25% less magicka.
  • Elemental Binding - His Atronachs are much stronger, and his high-level Thralls are immune to Banishment and Control spells.
  • Improved Mage Armor He has mastered the art of metaphysical protection. All “Mage Armor on Self” spells provide additional damage resistance.
  • Electrostatic Discharge - - His shock spells damage damage his opponent’s Magicka alongside their Health.
  • Stabilized Binding You bend the barriers between realms, extending the duration of summoned Spirits and Daedra by 50%
  • Shock Mastery - His fascination with Shock now grants him 25% resistance to it, while Shock spells are 5% stronger and 10% less costly.
  • Cognitive Flexibility 2 - mastered the art of Cognitive Flexibility and can now maintain three summons of any type.
  • Spell Armor - His Mage Armor spells reduce incoming elemental damage by 15%.
  • Metamagical Thesis - His fundamental knowledge of Aetherial power decreases magicka cost for all spells by 10%
  • Metamagical Empowerment - He is a master spellcaster. Duration and magnitude of all spells are enhanced by 20%.