Needs & Survival
Needs & Survival
Wildlander is a survival game. You don’t just fight enemies—you must eat, drink, sleep, and stay warm. Ignoring these needs will kill you faster than any bandit. Unlike vanilla Skyrim, you cannot simply rest at an inn and forget about survival.
This is not optional. Manage your needs or die.
Table of contents
Table of contents
Overview
Wildlander uses a custom survival system (no DLC required) that tracks four core needs: Exposure, Hunger, Thirst, and Exhaustion, plus a Cleanliness system. Managing these needs is crucial for survival and affects your performance in combat and social situations.
Exposure (Warmth & Wetness)
Exposure represents how cold your character is. As exposure increases, you suffer penalties. At maximum exposure, you lose consciousness and re-awaken elsewhere (potentially far away).
Key Mechanics
Warmth - How well you endure cold temperatures. Increased by:
- Fur armor and clothing
- Torches and soups/stews
- Frost Resistance perks (Nords start with +warmth)
- Endurance skill perks
- Spells like Mage Coat, Soothe, or Bound Cloak
- Alcohol (visual penalty, though)
Coverage - How quickly you get wet and how resistant you are to severe weather. Increased by:
- Armor and clothing
- Shields (small bonus)
Wetness - Getting soaked from rain or water. High wetness dramatically increases exposure rate. Getting dry by:
- Standing near a fire
- Going indoors
Exposure Increases Faster When:
- In cold environments and snowstorms
- During rainstorms
- At night
- When wet (high wetness)
Staying Warm
- Build a campfire and pitch a tent - Fur tent provides excellent warmth protection
- Wear armor or clothing in every slot - Back, Head, body, hands, and feet all provide Warmth and Coverage
- Wield a torch or eat soups/stews - Grants temporary Warmth bonuses
- Invest in Endurance perks - Accessible from any campfire, these enhance survival
- Watch the weather - Rain and blizzards are deadly; seek shelter when needed
- Use warmth spells - Mage Coat, Soothe, and Kindling (panic button: costs 1 wood, instantly loses 20 exposure)
Frostfall UI
Check the Frostfall temperature gauges on the UI page for visual aid to your exposure, wetness, and warmth status.
Hunger
Hunger affects your stamina and melee combat effectiveness. Foods are classified by nutrition level:
| Food Type | Nutrition | Examples |
|---|---|---|
| Light | Low | Apple, sweet roll |
| Medium | Medium | Cooked meat |
| Heavy | High | Chef kit meals (also grants +Warmth bonus) |
| Soup | Medium | Apple cabbage soup (restores hunger AND thirst) |
Innkeepers can serve you full meals (20 gold).
Hunger Stages
| Stage | Time | Effect |
|---|---|---|
| Well Fed | 0 hrs | Stamina Regen +10% |
| Satisfied | 4 hrs | No effect |
| Peckish | 8 hrs | Stamina Regen -10% |
| Hungry | 14 hrs | Stamina Regen -25%, Melee -10% |
| Ravenous | 24 hrs | Stamina Regen -50%, Melee -25% |
| Starving | 36 hrs | Stamina Regen -100%, Melee -50% |
Thirst
Thirst affects stamina and magicka. Water can be obtained from:
- Rivers, lakes, and ponds (refill empty bottles)
- Innkeepers (water bottles for sale or refill for 10 gold)
- Alcohol bottles (gives empty bottle after drinking)
- Salt water from ocean (must distill into fresh water at a cookpot)
Thirst Stages
| Stage | Time | Effect |
|---|---|---|
| Quenched | 0 hrs | Stamina +10 |
| Sated | 4 hrs | No effect |
| Thirsty | 6 hrs | Stamina & Magicka -10 |
| Parched | 12 hrs | Stamina & Magicka -25, Shout cooldown +10% |
| Dehydrated | 18 hrs | Stamina & Magicka -50, Shout cooldown +25% |
| Severely Dehydrated | 30 hrs | Stamina & Magicka -100, Shout cooldown +50% |
Exhaustion (Sleep)
Sleep restores exhaustion and magicka. Quality of sleep matters:
- Normal beds (inns, homes) - Full restoration
- Bedrolls, tents, sleeping on floor - 25% less restoration
Exhaustion Stages
| Stage | Time | Effect |
|---|---|---|
| Well Rested | 0 hrs | Magicka Regen +10%, +10% all skills |
| Rested | 8 hrs | No effect |
| Slightly Tired | 16 hrs | Magicka Regen -10% |
| Tired | 24 hrs | Magicka Regen -25%, Skill rate -10% |
| Weary | 36 hrs | Magicka Regen -50%, Skill rate -25% |
| Exhausted | 48 hrs | Magicka Regen -100%, Skill rate -50% |
Cleanliness
Your character becomes dirtier every 2 days (faster with combat). Cleanliness affects your Speech skills and disease resistance.
Dirt & Blood Stages
Clean (+5 Speech, +5% disease resistance)
- You take your appearance seriously
Slightly Dirty (No penalty)
- Still acceptable by local standards
Somewhat Dirty (No penalty)
- No worse than the average adventurer
Very Dirty (-5 Speech, -5% disease resistance)
- Time to take a swim
Quite Dirty (-10 Speech, -10% disease resistance)
- Merchants dislike you; hard to persuade
Slightly Bloody (No penalty)
- Nothing unusual for adventurers
Somewhat Bloody (No penalty)
- Locals won’t notice
Covered in Blood (-5 Speech, -5% disease resistance)
- Very intimidating but hurts negotiations
Filthy & Bloody (-10 Speech, -10% disease resistance)
- Intimidating but hard to get good deals
How to Get Clean
In the world:
- Bathe in any body of water (pond, river, lake) with soap from your inventory
- Standing in rain (less effective)
- Hotkey to bathe (default key)
At inns:
- Speak to innkeeper for bathroom key (12 game hours access)
- Use soap from the basket (can also buy/sell soap here)
- Grants temporary warmth and relaxation bonus
Available Soaps
All soaps are craftable at a cooking pot. Plain soap is the base requirement:
| Soap Type | Ingredients | Effect |
|---|---|---|
| Plain Soap | 1 Animal Fat, 1 Salt | Fortify Sneak +5 |
| Blue Mountain | Plain + 3 Blue flowers | Regenerate Health +5 |
| Red Mountain | Plain + 3 Red flowers | Regenerate Magicka +5 |
| Purple Mountain | Plain + 3 Purple flowers | Regenerate Stamina +5 |
| Superior Mountain | 2 each of 3 colors | All regen +3-5 |
| Lavender | Plain + 3 Lavender | Fortify Speech +3, Resist Magic +4 |
| Dragon Tongue | Plain + 3 Dragon Tongue | Fortify Speech +3, Resist Fire +5 |
Inn Bathrooms
Every vanilla inn in Skyrim and Solstheim has a bathroom with soap baskets. Here’s where to find them:
| Region | Inn | Location | Access |
|---|---|---|---|
| Eastmarch | Braidwood Inn | Kynesgrove | Trapdoor left of bar |
| Eastmarch | Candlehearth Hall | Windhelm center | Trapdoor next to bar |
| Eastmarch | New Gnisis Cornerclub | Windhelm Gray Quarter | Door left of stairway |
| Falkreath | Dead Man’s Drink | Falkreath | Trapdoor left of bar |
| Haafingar | Four Shields Tavern | Dragon Bridge | Trapdoor right of bar |
| Haafingar | The Winking Skeever | Solitude | Trapdoor behind bar |
| Hjaalmarch | Moorside Inn | Morthal | Trapdoor left of bar |
| The Pale | Nightgate Inn | The Pale | Door in basement |
| The Pale | Windpeak Inn | Dawnstar | Trapdoor left of bar |
| The Reach | Silver-Blood Inn | Markarth entrance | Trapdoor right of fireplace |
| The Reach | Old Hroldan Inn | E of Markarth | Trapdoor right of bar |
| The Rift | The Bee & Barb | Riften center | Door in basement |
| The Rift | Vilemyr Inn | Ivarstead | Trapdoor right of bar |
| Solstheim | The Retching Netch | Raven Rock | Door in right wing |
| Solstheim | Thirsk Mead Hall | Thirsk | Trapdoor right of throne |
| Whiterun | Frostfruit Inn | Rorikstead | Trapdoor left of bar |
| Whiterun | Sleeping Giant Inn | Riverwood | Trapdoor left of bar |
| Whiterun | The Bannered Mare | Whiterun | Trapdoor behind bar |
| Winterhold | The Frozen Hearth | Winterhold | Trapdoor right of fireplace |
Next Steps
You now understand the core survival mechanics. Continue your learning:
- Read Derived Attributes - Learn how your Health, Stamina, and Magicka directly support survival and combat effectiveness
- Read NPC Crafting and Enchanting Services - Craft food, potions, and survival gear to meet your needs efficiently
- Explore Start Here in Wildlander World - Expand beyond your first character to the broader Wildlander experience
Remember: Every journey requires planning. Before leaving a safe location, ensure you have food, water, and shelter materials.