|Melee Damage||5 + 84 from glass Battlestaff|
|Magical Damage||Icy Sphere The caster evokes a freezing whirlwind that deals 40 points of frost damage per second to Health and Stamina. Targets in the ice storm suffer a 35% slow for 5 seconds and a small stagger|
|Summon||Summon Ghostly Dragonpriest The caster binds the ghost of a terrifying Dragon Priest that brings cold death for 300 seconds.|
|Utility||Turn Greater Undead - The caster causes Undead up to level 21 to flee for 30 seconds.|
|Stone||Stone of the Atronach|
|Magical AR||10% Weakness to Magic|
|Greater Ward The caster creates a protective shield that negates a great amount of physical damage and negates up to 80 points of spell damage or effects. Also renders the caster immune to most paralyzing and life drain effects.|
|Health Regeneration||Yes Can cast Heal Self (Rank III) - Heals the caster by 40 points. Healing Hands (Rank III) Heals 50 points of Health and stamina for caster, and everyone close to the caster. Absorb Essence - Absorb 30 points of Health/Magika/Stamina from target.|
|Can Knockdown Player||Can Stagger|
- Can detect stealthed players, making sneak attacks impossible
- Empowered Elements You can dual-cast Destruction spells to augment their power by 125% for double magicka cost.
- Impact Dual-casted projectile Destruction spells have 25% chance of staggering His foes.
- Necromancy Undead and ghostly summons last 50% longer. He can reanimate more powerful corpses (3x higher level) that last 10x longer.
- Dark Infusion Reanimated entities have more health, higher resistance to elemental damage, and they no longer decay into dust.
- Magical Absorption Your understanding of arcane energies grants you 30% chance to absorb incoming spells, shouts, or enchantments, as pure magicka.
- Improved Healing - Healing spells are 25% more effective.
- Respite - Healing spells restore both health and stamina.
- Improved Wards - Your arcane wards are 25% more effective, absorb 25% Magicka from hostile spells, and cost 5% less Magicka to cast.
- Stability - All Alteration spells last 50% longer.
- Deep Freeze Many of - His ice spells can freeze enemies who are susceptible to frost.
- Priest Mage Armor - Protection spells like Stoneflesh are 2.5 times as strong.
- Cryomancy 2 All frost spells deal 30% more damage.
- Frost Mastery - His fascination with Frost now grants him 25% resistance to it, while Frost spells are 5% stronger and 10% less costly.
- Cognitive Flexibility 2 - mastered the art of Cognitive Flexibility and can now maintain three summons of any type.