Skip to main content Link Menu Expand (external link) Document Search Copy Copied

Bestiary Index

This Page was intended to be a reference guide to enable the player to be able to work out how the heck to kill some things in Wildlander. It Kinda grew from there to include all sorts of reference material from Requiem so that players wouldn’t have to go look up a billion & one perks, spells and the like to work out what the enemies were shooting at them.

This guide is broken up into several sections - Bandits / Mages / Forsworn / Necromancers will not be covered in the guide (with the exception to the Named Unique bosses) as there are far to many varieties to list, all of which have different perks, weapons, armor. The next section contains reference material to identify weaknesses of the armor specific human type enemies can do and the weapons they use.

Vampires Will be covered, but not in-depth as like bandits they have a lot of variations of Armor, weapons and base stats.

Ghosts and Dragur will only be in summary form for the various types. They will not have detailed breakdowns as various types of these NPC all look the same, but have differing stats.

Humanoid Enemies

For enemies wearing standard armor, and therefore with standard resistances you can check the armor guide here

For enemies weapons and arrows you can check the weapon guide here

For the Afflicted, the only difference between a Bandit and them is the addition of the Poisonous Breath ability - This brutally painful poison deals 50 damage for 2 seconds.

About these Guides

Variants Level/Health/Stamina/Magic if the creature comes in different sizes but same base creature.

Basic Stats Movement Speed, Melee/Ranged damage or spells that the Enemy can cast, Standard armor, Magical armor, Enemy ability to penetrate your armor, If its has health regeneration, diseases or can knock the player down.

Weapon Protection Bonus armor that the Enemy gains if attacked by weapon damage types.

Resistances & Weaknesses If the Enemy has protection or vulnerability to Fire/Frost/Shock/Poison, If the Enemy has Knockdown, Sneak Attack or Paralysis protection, and if the enemy has any additional protections - E.g Drain life, Unrelenting force.

Material Protection If the Enemy has protection or vulnerability to Weapon materials such as Silver or Daedric, or if they take reduced damage from conventional materials.

Weapon Resistances If the Enemy has protection from Damage types, will also contain damage reduction by type.

Additional Perks Any additional perks that the Enemy may have which affects game play.

The Guides

Animals – Animals comprise various mundane creatures that have no magical or weapon-wielding abilities.

    Ash Hopper • Bear • Bristleback • Chicken • Cow • Deer • Dog • Elk • Fox • Goat • Husky •  Horker • Horse 
    • Mammoth • Mudcrab  Rabbit • Sabre Cat • Skeever • Slaughterfish • Wolf

Monsters – Monsters are creatures with various magical abilities, ranging from magical attacks to various magical resistances.

         Chaurus • Falmer •  Frostbite Spider • Giant • Hagraven • Ice Wraith 
         • Magic Anomaly • Netch • Riekling • Spiders • Spriggan • Troll • Werewolf • WereBear • Wisp • Wispmother

Automations – Dwarven Automatons are ancient, robot-like machines encountered in Dwarven Ruins.

        Dwarven Ballista • Dwarven Centurion • Dwarven Sphere • Dwarven Spider • Enchanted Sphere •  Forgemaster

Daedra – Daedra are creatures from the planes of Oblivion.

        Ash Guardian • Flame Atronach • Frost Atronach • Lurker • Seeker • Storm Atronach • The Slighted • Dremora

Dragons – Dragons (drah-gkon and dov-rha to the ancient Nords, or dov in their native language) are large flying reptilian creatures that are encountered in Skyrim. .

        Fire • Fire Spectral Dragon •  Ice • Poison • Skeletal • Serpantine • Durnehviir • Paarthurnax 
        • Vulthuryol  • Krosulhah • Naaslaarum • Sahrotaar • Voslaarum         

Undead – Undead creatures consist of spirits, reanimated skeletons, and reanimated corpses.

        Ash Spawn • Dragon Priest • Draugr • Gargoyles • Ghost • Shades • Skeleton • Vampires       

Unique and Named creature – The various Named Unique Enemies found in Requiems world

Bosses – The Bosses