Camping & Campfire Perks
To build a campfire:
- Place a campfire ring on the ground (Keybind < to start. With ‘e’ to confirm placement)
- Activate the Campfire ring
- Add fuel
- Add tinder
- Light the fire
When your tinder catches the fuel, your campfire will burst to life! Add more fuel to build bigger, hotter, longer-lasting campfires.
|Starting Campfire||2 Branches, Kindling, or Ruined Books, Tinder||1 Hour||Access “Skills”|
|Flickering Campfire||4 Branches, Kindling, or Ruined Books||3 Hours||Cook meat directly on campfire , use Cooking Pot|
|Uplifting Campfire||6 Deadwood or 4 Wood||6 Hours||“Uplifted” - All skills improve 3% faster for 6 hours.|
|Inspiring Campfire||6 Deadwood or 4 Wood||12 Hours||“Inspired” - All skills improve 5% faster for 6 hours.|
Campfires can be put out. If there was any unspent fuel before the campfire was put out, it will be given to you when you click on the campfire again.
Note: Uplifted and Inspired buffs will only apply when you leave the radius of the campfire, or the campfire goes out.
The starting fuels for a campfire are branches, kindling, or ruined books.
Kindling can be crafted from player crafting from most wooden objects, or from deadwood you find while Foraging
Several different items can be used as tinder. Your choice of tinder is important as it determines how long it will take to successfully light the campfire. It is much harder to light a campfire in bad weather, so being prepared by carrying high-quality tinder for when the weather turns sour is always a good idea. Tinder can be crafted from the following items in player crafting
|Tinder||Time to Light (Clear Weather)||Time to Light (Rain, Snow, Ash Storm)|
|Kindling||28 sec||42 sec|
|Mora Tapinella||21 sec||35 sec|
|Canis Root||21 sec||35 sec|
|Linen cloth||14 sec||28 sec|
|Hanging Moss||14 sec||28 sec|
|Tundra Cotton||14 sec||28 sec|
|Beehive Husk||7 sec||21 sec|
|Straw||7 sec||21 sec|
|Dwarven Oil||1 sec||14 sec|
|Lantern Oil||1 sec||14 sec|
The time to light a campfire in all weather conditions can be improved with the Firecraft Camping perk if using Strike Stone, or the Destruction skill if using magic.
Be careful: a starting campfire only lasts for 1 hour! Be sure to add more fuel and build a larger campfire quickly, or else your tinder and fuel will be lost and you will have to start over.
A good strategy is to already have enough fuel for at least a flickering campfire ready before you begin building a campfire. That way you won’t run the risk of your campfire burning out before you can find more fuel.
Light your fire
To light your fire, select either Light Fire (Strike Stone) or Light Fire (Magic).
If you select Strike Stone, your Firecraft Camping perk reduces how long it takes to light your campfire (7 seconds per rank). When you light the fire, you will gain Camping skill experience.
If you select Magic, your Destruction skill reduces how long it takes to light your campfire (7 seconds for every 20 points). When you light the fire, you will gain Destruction skill experience.
When interacting with your fire - you can select the skills option.
- A red torchbug will appear near your skill tree. Selecting it will close the skill tree. The skill tree will also close if the campfire burns out or if you walk far enough away.
- Two Yellow torchbugs will appear near your skill tree. Selecting them navigates forward and back through the available skills.
Skilled campers can build a fire even in the worst weather and make more effective use of their surroundings. Light campfires to earn perks. Each new perk requires a few more successfully lit campfires.
|Firecraft||1||Light campfires 7 seconds faster in all weather conditions when using Strike Stone.|
|2||Light campfires 14 seconds faster in all weather conditions when using Strike Stone.|
|3||Light campfires 21 seconds faster in all weather conditions when using Strike Stone.|
|4||Light campfires 28 seconds faster in all weather conditions when using Strike Stone.|
|Trailblazer||1||Additional 10 stamina when using a walking stick.||Firecraft|
|2||Additional 15 stamina when using a walking stick.|
|3||Additional 20 stamina when using a walking stick.|
|Resourceful||1||25% chance of gathering one extra branch or piece of deadwood for each one harvested. Lit campfires last 25% longer.||Trailblazer|
|2||50% chance of gathering one extra branch or piece of deadwood for each one harvested. Lit campfires last 50% longer.|
|High Spirits||1||Skill bonus from large campfires lasts 50% longer.||Resourceful|
|2||Skill bonus from large campfires lasts 100% longer.|
|Keen Senses||1||Detect items and creatures 50% farther, determine if creatures are hostile, and move while sneaking without cancelling the effect when using Instincts.||Resourceful|
|2||Detect items and creatures 100% farther, determine if creatures are hostile, and move while sneaking without cancelling the effect when using Instincts.|
This is a skill tree centered around cold weather survival. Points are earned by spending time and traveling in harsh conditions.
After lighting your campfire, select “Skills”, and select one of the torchbugs that appear labeled “Next Skill” or “Previous Skill” to navigate to the Endurance tree.
|Adaptation ||5 ||Increase warmth rating by 20 / 40 / 60 / 80 / 100. |
|Frost Ward ||2 ||Exposure increase from frost spells and attacks is reduced by 25% / 50%.||Adaptation|
|Well Insulated ||1 ||Increase the warmth of all worn equipment by 25% if wearing armor or clothing in every slot; head, chest, hands, feet.||Frost Ward |
|Glacial Swimmer ||2||You can swim in frigid water 50% / 100% longer, and it no longer drains your stamina.||Adaptation|
|Windbreaker ||1||Increase the coverage of all worn equipment by 25% if wearing armor or clothing in every slot; head, chest, hands, feet.||Glacial Swimmer |
|Inner Fire ||1||Once per day, kneel and enter a meditative state which prevents your exposure from rising above 60 (Freezing) in any weather condition. Movement and getting hit cancels the effect.||Well Insulated OR Windbreaker |
- Time spent near fires, inside a tent, using Inner Fire, and otherwise in shelter will not contribute toward your Endurance skill.
- Gaining more exposure will not cause your Endurance skill to advance faster; it is advanced strictly based on time spent surviving the elements.
- You can respec your points at any time by accessing the SkyUI MCM and selecting Advanced > Endurance Skill > Respec Perks.
When you get any of your needs to their max value, your survival skill will increase. Each level will require you to replenish your needs more times.
|Unyielding||2||Carry Weight is increased by 15/30 points.|
|Hydrated||2||Drinking restores 10%/20% more thirst|
|Slumber||2||Sleeping restores 10%/20% more thirst|
|Thermal Intensity||2||Heat sources will warm you 10%/20% faster.|
|Connoisseur||2||Eating food restores 10%/20% more hunger|
|Reservoir||1||While quenched, your health is increased by 15 more points than before.|
|Repose||1||While well rested, your skill rate is increased by 10%.|
|Ambient Warmth||1||The ambient temperature will warm you 25% faster|
|Conviviality||1||While Well Fed, your Stamina is increased by 15 more points than before.|
Tents are an important piece of camping equipment. A tent can be used to sit or sleep, and your followers can sit and sleep inside them as well. They include lanterns to shed some light and are important in mods like Frostfall where being able to take shelter in the wilderness is essential.
To place a tent, use the tent in your inventory and a blue indicator will appear. The indicator will follow your movements and adjust to the slope of the ground. When you have determined where you would like to place your tent, press the confirm button and the tent will be set up.
Time to take a load off! When you sit or sleep inside a tent, some of your worn equipment will be removed and placed in and around your tent. It will be automatically re-equipped when you get up. You can choose which pieces of gear should be removed in Campfire’s configuration menu, or disable the feature entirely.
All tents come with one or more lanterns. Select your bedroll and select the Use Lantern option to turn it on or off.
There are two main types of tent, Leather - which is cooler, but protects better againt rain. or Fur, which is warmer but can become soaked though in rainy conditions.
The cheaper option for if you want to sleep inside of a building or cave - Placed in much the same way as Tents - but do not protect you from rain or snow.
Can be crafted near a forge using player crafting - when using a campfire with a cookpot in your inventory - you can use this item to cook stews at your campfire.
Allows the crafting placement of a more comfortable bed, Table or chair - for when you decide to make a permanent home of a dungeon or cave.
Chests and barrels
Can be crafted near a forge using player crafting - Can be placed to provide unlimited storage. Covered in more detail on the Carry weight mechanics page