|Melee Damage||54 Unarmed, 78 base from sword. Sword is enchanted with 15 fire/s for 5 seconds. Turn undead up to level 100, Banish Daedra (unsummon) up to level 100 - Per hit (effects stack)|
|Ranged Damage||75 from bow, 90 from arrows + shock damage from both|
|Magical Damage||Warriors Fireball - The caster evokes a flaming projectile that deals 80 points of damage to everything in its impact radius. Targets on fire take extra damage. Targets standing in the impact radius takes 114 damage for 5 seconds and a stagger effect of 0.25|
|Warrior Ice Sphere - A freezing whirlwind that does 80 points of frost damage per second to Health and Stamina. 35% slow for 5 seconds and a stagger effect of 0.25|
|Warriors Conjour - Summions a Potent Storm Thrall|
|Drain Vitality Shout (3 words) 5 points of damage per second to stamina, magicka, and health for 60 seconds, and a stagger effect of 0.8|
|Standard AR||1290 - Shield is enchanted with fortify Block (35)|
|Can Knockdown Player||Yes - From Bull Rush|
|Slash (Swords & Axes)||5|
|Ranged (Bows & Crossbows)||4|
- Damage Recieved from the Player (all sources) is reduced by 66%
- Fortitude - He has a permanent bonus of 40 stamina and 20 carry weight.
- Battle Mage - Casting spells have no penalties, Magicka cost for all spells is reduced by 15%
- Combat Training - Heavy armor power attacks require less stamina to execute, and His heavy gauntlets improve unarmed damage based on material.
- Relentless Onslaught - He can sprint in heavy armor at no stamina penalty. Sprinting in a full set of heavy armor allows him to deflect 80% of all incoming melee damage
- Juggernaut - Armor rating is increased by 10%, weight is reduced by 15%, and incoming stagger effects are reduced by 90%,
- Power of the Combatant Once a day, he can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds.
- Pyromancy 2 - All Fire spells deal 30% more damage.
- Cryomancy 2 - All frost spells deal 30% more damage.
- Recovery - Magicka regenerates 50% faster.
- Stability - All Alteration spells last 50% longer.
- Electromancy 2 - All shock spells deal 30% more damage.
- Extended Binding - He can summon Daedra and Spirits up to five times farther away for 25% less magicka.
- Elemental Binding - His Atronachs are much stronger, and his high-level Thralls are immune to Banishment and Control spells.
- Electrostatic Discharge - - His shock spells damage damage his opponent’s Magicka alongside their Health.
- Deep Freeze Many of - His ice spells can freeze enemies who are susceptible to frost.
- Stabilized Binding - He can bend the barriers between realms, extending the duration of summoned Spirits and Daedra by 50%
- Skill 100 Destruction - Destruction spells do 100% more damage
- Spells with durations last 5 times longer.
- Eagle Eye He can steady his breathing to aim more precisely with a nocked arrow.
- Power Shot - His shots land with tremendous impact, occasionally staggering foes.[70% chance to stagger targets]
- Ranger - You’ve improved His footwork with light ranged weaponry.
[Allows running while attacking with light bows and crossbows]
- Stunning Precision - Any successful staggering shot will almost always stun the target.[Staggering hits will also stun the target]
- Marksman AP - 50 points of AP when using a Bow.
- Precise Aim - precise aim reveals weak spots in the enemy’s defenses.[Damage x 1.2 with bow and crossbow attacks]
- OverDraw - Bows do 140% damage.
- Ranged Combat Training Basic ranged training enhances damage with bows and crossbows.
[Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration]
- Marksman’s Focus - Ranged weapons are easier to handle, and aiming precisely seems to slow time. [time slows by 75% while zooming, -25% weapon weight penalties]
- Quick Shot draw and release in a single fluid motion, quickening your rate of fire with all bows.
[+10 armor penetration, +50% draw speed with bows]
- Piercing Shot - He’s learned to hit the weakest parts of armor, rendering armored foes more vulnerable to ranged weapons.[+10 armor penetration, +50% armor penetration from ammunition]
- Penetrating Shot He can keenly spot the gaps in armor, further increasing armor penetration with ranged weapons.
[+15 Armor penetration, +100% armor penetration from ammunition]
Sword and Board
- Powerful Strike - His one-handed and unarmed power attacks shatter bone and sinew.[Power attack damage x 1.2]
- Stunning Charge - he expertly utilize His weight and momentum during forward power attacks.[Forward power attacks can knock down]
- Penetrating Strikes - One-handed power attacks are easier to execute, and further penetrate enemy armor.
[-50% power attack stamina cost, +5 armor penetration]
- Powerful Charge - His sprinting power attack propels him through the air and deals terrifying damage. [Unlocks sprinting power attack, -25% weapon weight penalties]
- Disarming Bash - His precise bashes have a chance to disarm opponents.
[25% chance with a shield, 6% chance with a weapon.]
- Overpowering Bashes Power bashing with His shield will sometimes knock His opponent over. Wearing heavier gear improves the chance of success.
- Powerful Bashes - Unlocks Power Bashing with a weapon or shield.
Successful Power Bashes stagger most foes, and cost additional stamina.
- Strong Grip - Blocking with shield or weapon is 40% more effective. His equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less
- Elemental Protection - Your raised shield negates 50% of all incoming elemental damage.
- Sword Focus I - Your basic skill with one-handed blades enhances your attacks.
[+8% attack speed, +7 armor penetration]
- Sword Focus II - Your improving skill with one-handed blades further enhances your attacks.
[+16% attack speed, +14 armor penetration]
- Sword Focus III - Your masterful skill with one-handed blades further enhances your attacks.
[+24% attack speed, +21 armor penetration]
- Armsman - One-Handed weapons do 40% more damage.
- Skill level 100 - One-Handed weapons do 50% more damage.
- Experienced Blocking - He can block 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.
- Weapon Mastery - Diligent practice bolsters the damage and ease of His one-handed and unarmed attacks.[Damage x 1.2, -50% weapon weight penalties]
- Improved Blocking - His honed blocking technique mitigates 25% more damage.
- Defensive Stance - Blocking no longer slows him down.
- Flurry II - One-handed and unarmed attacks are 25% faster.
- Storm of Steel - Power attacks deal 25% more damage when dual-wielding one-handed weapons.
- Martial Arts Unarmed power attacks deal 30 more damage and cost 66% less stamina.