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Wildlander World - Start Here

Welcome: Wildlander World Systems

This section covers the essential mechanics and systems that shape your experience in the Wildlander world. Understanding these systems will help you survive and thrive.

Quick Reference: What Do I Need to Know?

How do I improve my gear?Tempering - Improve weapons and armor quality for better effectiveness

How does the economy work?The Economy - Regional prices and profitable trade routes

What gear should I carry?Essential Adventuring & Travel Gear - Checklist for surviving beyond Riverwood

Will diseases kill me?Diseases - Understand disease progression and cure methods

How do I get stronger?Trainers - Locate trainers for all skills

Where do I complete quests?The Quests - Quest starts and progression guides


Reading Order by Progression

Follow this recommended order to understand Wildlander’s world:

  1. Tempering - Learn how to improve your gear quality
  2. The Economy - Understand regional trade and pricing
  3. Essential Adventuring & Travel Gear - Prepare before leaving settlements
  4. The Divines & Daedra - Religion, blessings, and consequences
  5. Diseases - Health hazards and cures
  6. Food & Drink - Sustenance and survival
  7. Trainers - Skill training locations
  8. The Quests - Available quests and starts
  9. Followers and Mercenaries - Recruit and manage companions
  10. Enchantments Analysis - Advanced item crafting
  11. Shout Analysis - Dragon shout effects and power
  12. Player Homes - Purchasable bases and costs
  13. Horses & Herds - Mount management and herds

Key Systems Explained

Gear & Survival

  • Tempering improves weapon and armor quality, making them more effective in combat
  • Essential Gear keeps you warm, dry, and fed in the wilderness
  • Food & Drink sustain you; hunger and thirst have real penalties

Character Growth

  • Trainers help you level skills faster with paid training
  • Divines bless aligned followers with bonuses (but track your crimes)
  • Shouts provide powerful abilities as you progress

Economics

  • The Economy is regional; what costs 10g in Solitude costs 5g in a small farm
  • Trade routes between holds can be profitable
  • Tempering improves gear value, affecting crafting and sales

Progression

  • Quests unlock new content and powers
  • Followers provide support in combat and roleplay
  • Horses offer storage and mobility
  • Player Homes become available once you’re established

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