Eastmarch
Caves, Mines, & Passes
Cragslane Cavern | |
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Occupants | Bandits |
Special Features | Cooking Pot/Spit; Tanning Rack |
Important Treasure | Skillbook: Lockpicking (The Wolf Queen, v1) |
Tactical | Threat Level: Average |
Cragwallow Slope | |
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Occupants | Atronachs (Flame/Frost/Storm) / Warlocks |
Special Features | Alchemy Labs; Arcane Enchanter; Cooking Pot/Spit |
Important Treasure | Skillbook: Alteration (The Lunar Lorkhan) |
Ore Veins | x1 Corundum |
Tactical | Threat Level: Dangerous - Banishing magic/enchantments advised for use against Atronachs |
Cronvangr Cave | |
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Occupants | Frostbite Spiders / Vampires |
Special Features | Alchemy Lab; Arcane Enchanter |
Important Treasure | Skillbook Lockpicking (The Locked Room) |
Interesting Note | Chest can be found in hot water east of the entrance |
Ore Veins | x1 Iron; x1 Moonstone; x1 Corundum (60’ W-SW outside entrance; or straight ahead of exit); x1 Silver (150’ NE of entrance, on ridge near trees) |
Tactical | Threat Level: Dangerous - Magic Resist advised to stave off Vampire Drain |
Eldergleam Sanctuary | |
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Occupants | Civilians / Spriggans |
Special Features | None |
Important Treasure | Skillbook: Restoration (Mystery of Talara, v 2) |
Interesting Note | SW of entrance is a hunter camp with Skillbook: Smithing (Cherim’s Heart) East of entrance in a crate atop a hill you can find Skillbook: Enchanting (A Tragedy in Black) and various Soul Gems |
Ore Veins | x2 Corundum |
Tactical | Threat Level: None - Difficult - Decisions made during the quest to restore/replace the Eldergleam Tree will affect whether you need to fight or not |
Gloombound Mine | |
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Occupants | Civilians |
Special Features | Forge/Anvil; Grindstone; Smelter; Workbench |
Important Treasure | Skillbook: Heavy Armor (Heavy Armor Forging) |
Ore Veins | x16 Ebony; x6 Iron |
Tactical | Threat Level: None |
Goldenrock Mine | |
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Occupants | Civilians |
Special Features | Smelter |
Important Treasure | Skillbook: Heavy Armor (Chimarvamidium) |
Ore Veins | x4 Corundum |
Tactical | Threat Level: None |
Lost Knife Hideout | |
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Occupants | Bandits / Sabre Cat |
Special Features | Cooking Pot/Spit; Fishing Supplies; Grindstone; Tanning Rack |
Important Treasure | Skillbook: Heavy Armor (Orsinium and the Orcs) Skillbook: Two Handed (Words and Philosophy) |
Interesting Note | Expert-locked cages provide skill-increasing opportunity, just remember to drop the key if you’ve previously found it |
Ore Veins | x2 Corundum; x1 Gold; x3 Iron; x1 Iron (outside, E of entrance); x1 Corundum (outside, W-NW of entrance) |
Tactical | Threat Level: Average |
Mara’s Eye Den | |
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Occupants | Vampires |
Special Features | None |
Important Treasure | Skillbook: Pickpoceting (Guide to Better Thieving) |
Tactical | Threat Level: Dangerous |
Snapleg Cave | |
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Occupants | Hagravens / Hags / Spriggan / Witches |
Special Features | Alchemy Lab; Arcane Enchanter; Cooking Pot/Spit |
Important Treasure | Skillbook: Alteration (Breathing Water) Staff of Paralysis |
Tactical | Threat Level: Difficult - Hags and Witches can come in various elemental flavours but Hagravens prefer Fireball - If freed, the Spriggan is not hostile and will turn on its captors. |
Steamscorch Mine | |
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Occupants | Civilians |
Special Features | Smelter; Tanning Rack; Wood Chopping |
Important Treasure | Skillbook: Enchanting (Catalogue of Armor Enchantments) |
Ore Veins | x7 Malachite |
Tactical | Threat Level: None |
Stony Creek Cave | |
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Occupants | Bandits |
Special Features | Alchemy Lab; Fishing Supplies |
Important Treasure | Finn’s Lute (Quest Item) Skillbook: Illusion (Mystery of Talara, Part 4) Treasure Map X Unusual Gem |
Ore Veins | x2 Moonstone; x1 Corundum (outside, E of cave); x1 Iron (slighty NW of the previous vein) |
Tactical | Threat Level: Average |
Uttering Hills Cave | |
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Occupants | Bandits |
Special Features | Alchemy Lab; Cooking Pot/Spit; Wood Chopping |
Important Treasure | Linew’s Equipment Skillbook: One Handed (Mace Etiquette) |
Ore Veins | x1 Corundum; x1 Iron (outside, SW); x1 Gold & Corundum (outside, E, under flag) |
Tactical | Threat Level: Average |
Dwemer Ruins
Kagrenzel | |
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Occupants | Falmer |
Special Features | None |
Ore Veins | x1 Moonstone |
Tactical | Threat Level: Dangerous |
Mzulft | |
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Occupants | Automatons / Chaurus / Falmer / Enchanted Sphere |
Special Features | Alchemy Lab |
Important Treasure | Quest Book (The Aetherium Wars) Skillbook: Alteration (The Lunar Lorkhan) |
Interesting Note | Highest possible yield of Dwarven Ingots in one location at 498 potential ingots |
Ore Veins | x7 Moonstone |
Tactical | Threat Level: Perilous |
Forts, Nordic Towers & Watchtowers
Abandoned Prison | |
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Occupants | Ghosts |
Important Treasure | Skillbook: Two handed (Song Of Hrormir) |
Interesting Note | Treasure Map IX on a corpse in the prison across the river Unusual number of locked items to aid Leveling lockpicking skill |
Tactical | Threat Level: Average - Silvered weapons advised |
Fort Amol | |
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Occupants | Elemental Mages |
Special Features | Arcane Enchanter; Cooking Pot/Spit |
Important Treasure | Skillbook: Enchanting (Catalogue of Armor Enchantments) Spell Tome: Bound Bow |
Tactical | Threat Level: Dangerous |
Gallows Rock | |
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Occupants | Silver Hand |
Special Features | Forge/Anvil; Tanning Rack; Workbench |
Important Treasure | Skillbook: One Handed (The Importance of Where) Skillbook: Smithing (Last Scabbard of Akrash) |
Tactical | Threat Level: Average - Decent source of Silvered weapons - Basically just well-armed Bandits |
Mistwatch | |
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Occupants | Bandits |
Special Features | Alchemy Lab; Cooking Pot/Spit |
Important Treasure | Skillbook: Heavy Armor (Hallgerd’s Tale) |
Tactical | Threat Level: Average |
Morvunskar | |
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Occupants | Warlocks |
Special Features | Arcane Enchanter; Cooking Pot/Spit; Forge/Anvil; Tanning Rack; Workbench |
Important Treasure | Skillbook: Destruction (Mystery of Talara, v3) Skillbook: Smithing (Cherim’s Heart) |
Interesting Note | 105 empty wine bottles scattered throughout, there, that’s a thing you know now. Shrine of Talos to the East |
Ore Veins | x1 Iron (outside, W of the path up to the Fort); x1 Gold * Corundum (outside, W around rocks from bottom of path, then go North till you’re directly W of the Forts map marker |
Tactical | Threat Level: Dangerous |
Refugees’ Rest | |
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Occupants | Animals |
Special Features | None |
Important Treasure | None |
Tactical | Threat Level: Easy |
Ruins & Tombs
Ansilvund | |
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Occupants | Draugr / Warlocks |
Special Features | Alchemy Lab; Arcane Enchanter |
Important Treasure | Ghostblade Skillbook: Illusion (2920, Sun’s Dawn, v2) Unusual Gem |
Ore Veins | x1 Iron; x1 Quicksilver (outside, E); x1 Iron (further E of Quicksilver); x1 Corundum (go between the previous two and head South) |
Tactical | Threat Level: Dangerous - Silvered weapons and Turning Magic helps vs Draugr |
Skuldafn | |
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Occupants | Draugr / Dragons / Dragon Priest Nahkriin |
Special Features | Word Wall: Storm Call |
Important Treasure | Bag of Holding Dragon Priest Mask: Nahkriin |
Notes | Can only be accessed via Main Quest. |
Tactical | Threat Level: Endgame - 2nd to final dungeon in the Main Quest, once you’re here you cannot go back, the only path is forward - All four Dragons here are stronger than usual and will not attack the Draugr, supposedly the two near the gate will only attack in self-defense - Bring everything you think you’ll need to survive trying to save the world - Capping your physical, magical, and elemental damage Resists is highly advised - Good luck Dovahkiin, give ‘em hell! |
Yngol Barrow | |
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Occupants | Draugr / Yngol’s Shade |
Special Features | None |
Important Treasure | Helm of Yngol |
Tactical | Threat Level: Dangerous - Only one foe in the dungeon, Draugr or Yngol depending on what quest brought you here - Silvered weapons and Turning Magic helps vs Draugr - Yngol himself is a powerful Draugr shade that uses Frost, Disarm, and Force shouts |