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Falkreath

Overview

Falkreath Hold dominates the southern forests of Skyrim, known for its mysterious cave systems and forested terrain. The region includes some of the most dangerous encounters in Skyrim, featuring vampires, witches, and powerful nature magic. Threat levels range from Difficult to Perilous, making this region recommended for experienced adventurers. Notable resources include iron, orichalcum, and corundum ore.

Caves, Mines, & Passes


  Ancestor Glade
Occupants Ebony Vampire / Spriggan Earth Mothers
Special Features None
Important Treasure None
   
Tactical Threat Level: Perilous

  Bilegulch Mine
Occupants Bandits
Special Features Forge/Anvil; Smelter; Stone Quarry; Workbench
Important Treasure Skillbook: Smithing (The Armorer’s Challenge)
Ore Veins x9 Orichalcum
   
Tactical Threat Level: Average

  Bloated Man’s Grotto
Occupants Spriggans / Bears; Animals
Special Features None
Important Treasure Bolar’s Oathblade
Bolar’s Writ
Savior’s Hide
Ore Veins x1 Gold
   
Tactical Threat Level: Difficult

  Bonechill Passage
Occupants Ice Wolves / Ice Wraiths / Frost Trolls / Snowy Sabre Cats
Special Features None
Important Treasure Skillbook: Heavy Armor (2920, MidYear, v6)
   
Tactical Threat Level: Difficult

  Brittleshin Pass
Occupants Warlocks / Skeletons
Special Features Arcane Enchanter
Important Treasure Skillbook: Conjuration (The Warrior’s Charge)
Ore Veins x3 Corundum (outside, S of entrance)
   
Tactical Threat Level: Dangerous

  Embershard Mine
Occupants Bandits
Special Features Fishing Supplies; Forge/Anvil; Grindstone; Stone Quarry; Wood Chopping; Workbench
Important Treasure Skillbook: Smithing (Light Armor Forging)
Ore Veins x8 Iron
   
Tactical Threat Level: Average

  Glenmoril Coven
Occupants Witches / Hags / Creatures / Frostbite Spiders
Special Features Arcane Enchanter
Important Treasure Skillbook: Destruction (Horror of Castle Xyr)
Skillbook: Enchanting (A Tragedy in Black)
Ore Veins x1 Iron
   
Tactical Threat Level: Dangerous

  Greywater Grotto
Occupants Animals
Special Features None
Important Treasure None
Ore Veins x1 Corundum; x1 Gold; x1 Iron
   
Tactical Threat Level: Average

  Haemar’s Shame
Occupants Vampires / Ebony Vampire* / Frostbite Spiders
Special Features Alchemy Lab; Arcane Enchanter; Cooking Pot/Spit
Important Treasure Skillbook: Destruction (Response to Bero’s Speech)
   
Tactical Threat Level: Dangerous (Perilous*)
- *An Ebony Vampire has a chance to spawn in place of the Steel Plate Vampire Boss.

  Halldir’s Cairn
Occupants Draugr / Ghosts
Special Features None
Important Treasure Halldir’s Staff
Rjorn’s Drum
Ore Veins x2 Iron
   
Tactical Threat Level: Difficult

  Knifepoint Ridge
Occupants Bandits
Special Features Alchemy Lab; Forge/Anvil; Grindstone; Smelter; Tanning Rack; Workbench
Important Treasure Skillbook: Marksman (Vernaccus and Bourlor)
Ore Veins x19 Corundum; x5 Iron
   
Tactical Threat Level: Average

  Moss Mother Cavern
Occupants Bears / Spriggans
Special Features None
Important Treasure None
Ore Veins x1 Gold; x1 Iron
   
Tactical Threat Level: Difficult

  Southfringe Sanctum
Occupants Spellswords / Frostbite Spiders / Bashnag
Special Features Alchemy Lab; Arcane Enchanter; Forge/Anvil
Important Treasure Skillbook: Destruction (The Art of War Magic)
Ore Veins x1 Iron; x1 Silver; x3 Moonstone (x1 outside, S of entrance along path to blocked gate leading to Cyrodiil; x2 510ft SW of entrance)
   
Tactical Threat Level: Dangerous

  Sunderstone Gorge
Occupants Warlocks / Undead / Skeevers
Special Features Alchemy Lab; Arcane Enchanter; Cooking Pot/Spit; Word Wall: Fire Breath
Important Treasure Skillbook: Conjuration
Unusual Gem
Ore Veins x4 Silver
   
Tactical Threat Level: Dangerous

Dwemer Ruins


  Arkngthamz
Occupants Chaurus / Automatons / Enchanted Sphere / Falmer
Special Features None
Important Treasure Aetherium Shard
Scrap of Paper
Zephyr
Ore Veins x2 Ebony; x1 Quicksilver
   
Tactical Threat Level: Perilous

Forts, Nordic Towers & Watchtowers


  Bannermist Tower
Occupants Bandits
Special Features Tanning Rack
Important Treasure Skillbook: Lockpicking (Advances in Lockpicking)
   
Tactical Threat Level: Average

  Bloodlet Throne
Occupants Vampires / Wolves / Gargoyles / Deathhounds
Special Features Alchemy Lab; Arcane Enchanter; Wood Chopping
Important Treasure Skillbook: Illusion (Incident at Necrom)
Ore Veins x1 Iron; x1 Silver; x2 Quicksilver (outside, x1 120ft S of entrance, x1 120ft SE of that)
   
Tactical Threat Level: Dangerous

  Cracked Tusk Keep
Occupants Bandits; Hunters; Ghunzul
Special Features Alchemy Lab; Forge/Anvil; Grindstone; Tanning Rack; Workbench
Important Treasure Shards of Mehrunes’ Razor
Skillbook: Evasion (Rislav The Righteous)
Skillbook: Smithing (Light Armor Forging)
Ore Veins x1 Iron (outside, 150ft N of keep)
   
Tactical Threat Level: Average

  Falkreath Watchtower
Occupants Warlocks
Special Features None
Important Treasure Skillbook: Conjuration (Liminal Bridges)
   
Tactical Threat Level: Dangerous

  Fort Neugrad
Occupants Bandits
Special Features Grindstone; Workbench
Important Treasure Skillbook: Evasion (Jornibret’s Last Dance)
Ore Veins x2 Gold
   
Tactical Threat Level: Average

  Helgen Keep
Occupants Unoccupied if it’s your first visit, Bandits otherwise.
Important Treasure - Basic starting gear for pretty much any build.
- Craftsman’s Manual for basic smithing.
- Three Restore (Remarkable) potions for each main stat, plus a handful of other useful potions.
Special Features None
   
Tactical Threat Level: Average
- Door is locked with Apprentice lock

  Ilinalta’s Deep
Occupants Necromancers / Skeletons
Special Features Alchemy Lab; Arcane Enchanter; Cooking Pot/Spit
Important Treasure Azura’s Star
Malyn Varen’s Grimoire
Skillbook: Alteration (Breathing Water)
Skillbook: Enchanting (A Tragedy in Black)
Skillbook: Conjuration (The Doors of Oblivion)
   
Tactical Threat Level: Dangerous

  Peak’s Shade Tower
Occupants Spriggan / Vampires, possibly
Special Features None
Important Treasure None
   
Tactical Threat Level: Difficult

  South Skybound Watch
Occupants Bandits / Giant Frostbite Spider
Special Features None
Important Treasure Skillbook: Block (Battle of Red Mountain)
Interesting Note There is Hanging Moss (23) and Jazbay Grapes (8) present
Ore Veins x1 Moonstone (outside 240ft E-SE of North Skybound Watch entrance, roughly halfway to Orphan Rock, on east side of valley)
   
Tactical Threat Level: Average

Ruins & Tombs


  Bleak Falls Barrow
Occupants Draugr / Bandits / Skeevers / Wounded Frostbite Spider
Special Features Word Wall: Unrelenting Force
Important Treasure Golden Claw
Skillbook: Pickpocket (Thief)
Ore Veins x2 Iron
   
Tactical Threat Level: Difficult
- Be aware that the Dragonstone is no longer present, to proceed with the Main Quest you must slay a Dragon
- How fortunate then that one spawns upon exiting the rear of Bleak Falls Barrow
- If you’re not ready for Dragon-slaying then leaving via the entrance will not spawn the Dragon

  Roadside Ruins
Occupants Spriggans
Special Features None
Important Treasure Skillbook: Enchanting (Catalogue of Weapon Enchantments)
   
Tactical Threat Level: Difficult

  Shriekwind Bastion
Occupants Vampires / Ebony Vampire* / Skeletons
Special Features Word Wall: Elemental Fury
Important Treasure Skillbook: Speech (2920, Second Seed, v5)
Ore Veins x1 Corundum
   
Tactical Threat Level: Dangerous (Perilous*)
- *An Ebony Vampire has a chance to spawn in place of the Steel Plate Vampire Boss.

  Twilight Sepulcher
Occupants Gallus / Nightingale Sentinels
Special Features Alchemy Lab
Important Treasure Bag of Holding
Skillbook: Lockpicking (Proper Lock Design)
Skillbook: Sneak (*Sacred Witness)
   
Tactical Threat Level: Difficult
- Watch your step, there are a number of traps in this area