HjaalMarch
Overview
Hjaalmarch is the marshy region surrounding Morthal’s domain, featuring swamps, crypts, and natural caverns. This region is known for its rich alchemical resources and unique flora. Threat levels range from Average to Perilous, with many locations featuring vampires and undead. The region offers excellent opportunities for alchemists and herbalists.
Caves, Mines, & Passes
| Brood Cavern | |
|---|---|
| Occupants | Animals |
| Special Features | Fishing Supplies |
| Important Treasure | Skillbook: Marksman (The Black Arrow, v2) |
| Ore Veins | x1 Corundum; x1 Iron |
| Tactical | Threat Level: Difficult |
| Cold Rock Pass | ||
|---|---|---|
| Occupants | Troll | |
| Special Features | None | |
| Important Treasure | None | |
| Ore Veins | x2 Corundum; x1 Quicksilver | 6 |
| Tactical | Threat Level: Difficult |
| Forebears’ Holdout | |
|---|---|
| Occupants | Dawnguard or Vampires |
| Special Features | None |
| Important Treasure | None |
| Tactical | Threat Level: Difficult (Dawnguard) or Dangerous (Vampires) - Dawnguard will be present if you chose to ally with Castle Volkihar - Vampires will be present if you’ve allied with the Dawnguard |
| Movarth’s Lair | |
|---|---|
| Occupants | Frostbite Spiders / Movarth / Ebony Vampire / Vampires |
| Special Features | Alchemy Lab |
| Important Treasure | Morvarth’s Boots Skillbook: Illusion (2920, Sun’s Dawn, v2) |
| Ore Veins | x2 Iron |
| Tactical | Threat Level: Perilous - Movarth is the only present during Laid to Rest. |
| Orotheim | |
|---|---|
| Occupants | Bandits |
| Special Features | Cooking Pot/Spit; Forge/Anvil; Grindstone; Tanning Rack |
| Important Treasure | Skillbook: One Handed (Mace Etiquette) |
| Interesting Notes | Unusual amount of alchemical ingredients given its size. Imp Stool (17), Fly Amanita (13), Bleeding Crown (8), Namira’s Rot (5), Lavender (3), Blisterwort (2), and White Cap (1) |
| Tactical | Threat Level: Average |
| Rockwallow Mine | |
|---|---|
| Occupants | Civilians |
| Special Features | Grindstone; Smelter; Wood Chopping (all outside in Stonehills) |
| Important Treasure | Skillbook: Heavy Armor (Orsinium and the Orcs) |
| Interesting Notes | During the day there’s an unusual amount of Blue and Monarch Butterflies along the road and path leading to Stonehills |
| Ore Veins | x4 Iron |
| Tactical | Threat Level: None |
Dwemer Ruins
| Tower of Mzark | |
|---|---|
| Occupants | Enchanted Sphere |
| Special Features | None |
| Important Treasure | Skillbook: Smithing (The Armorer’s Challenge) Elder Scroll (Dragon) |
| Tactical | Threat Level: Perilous |
Forts, Nordic Towers & Watchtowers
| Fort Snowhawk | |
|---|---|
| Occupants | Necromancers / Skeletons |
| Special Features | Alchemy Lab; Arcane Enchanter; Cooking Pot/Spit; Grindstone |
| Important Treasure | Skillbook: Block (A Dance in Fire, v2) |
| Tactical | Threat Level: Dangerous |
Ruins & Tombs
| Dead Men’s Respite | |
|---|---|
| Occupants | Draugr / Frostbite Spiders / Skeevers |
| Special Features | Arcane Enchanter; Word Wall: Whirlwind Sprint |
| Important Treasure | Skillbook: Speech (The Buying Game) |
| Tactical | Threat Level: Difficult |
| Folgunthur | |
|---|---|
| Occupants | Draugr / Frostbite Spiders / Mikrul Gauldurson |
| Special Features | Word Wall: Frost Breath |
| Important Treasure | Gauldur Amulet Fragment Gauldur Blackblade Ivory Dragon Claw Skillbook: One Handed (Fire and Darkness) |
| Tactical | Threat Level: Dangerous - Mikrul uses Frost magic and his sword has an Absorb Health enchantment |
| Kjenstag Ruins | |
|---|---|
| Occupants | Bandits / Ghost |
| Special Features | None |
| Important Treasure | Skillbook: Block (* A Dance in Fire, v2*) |
| Interesting Notes | If you manage to kill the ghost before it arrives at the tomb, you can get a complete set of Ancient Nord Armor from its ashes. Yea I don’t understand it either. |
| Tactical | Threat Level: Average - Ruins are unoccupied unless you approach between 8pm-5am, a ghost will lead you to an unmarked barrow with a couple of graverobbers |
| Labyrinthian | |
|---|---|
| Occupants | Various Undead / Trolls / Wispmother / Slaughterfish / Skeletal Dragon / Dragon Priest Morokei |
| Special Features | Alchemy Lab; Arcane Enchanter; Word Wall: Slow Time |
| Important Treasure | Bag of Holding Dragon Priest Mask: Morokei Spell Tome: Equilibrium |
| Ore Veins | x2 Gold |
| Tactical | Threat Level: Endgame - Hordes of undead combined with a Frost-breathing Skeletal Dragon make for an incredibly difficult fight - Morokei himself uses powerful lightning magic, summons Storm Atronachs, can Command Daedra on your own summons, and wields the Staff of Magnus all together making him an exceedingly dangeous foe. |
| Lost Valkygg | |
|---|---|
| Occupants | Draugr |
| Special Features | Alchemy Lab |
| Important Treasure | Skillbook: Pickpocket (Aevar Stone-Singer) |
| Tactical | Threat Level: Difficult |
| Ustengrav | |
|---|---|
| Occupants | Bandits / Draugr / Skeletons / Warlocks / Frostbite Spiders / Giant Frostbite Spiders |
| Special Features | Arcane Enchanter; Word Wall: Become Ethereal |
| Important Treasure | Skillbook: Restoration (Mystery of Talara, v 2) |
| Ore Veins | x2 Corundum; x1 Iron; x1 Silver |
| Tactical | Threat Level: Dangerous - Ustengrav Depths, the secondary area of the dungeon, will not be accesible until you’ve started The Horn of Jurgen Windcaller |