HjaalMarch
Caves, Mines, & Passes
Brood Cavern | |
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Occupants | Animals |
Special Features | Fishing Supplies |
Important Treasure | Skillbook: Marksman (The Black Arrow, v2) |
Ore Veins | x1 Corundum; x1 Iron |
Tactical | Threat Level: Difficult |
Cold Rock Pass | ||
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Occupants | Troll | |
Special Features | None | |
Important Treasure | None | |
Ore Veins | x2 Corundum; x1 Quicksilver | 6 |
Tactical | Threat Level: Difficult |
Forebears’ Holdout | |
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Occupants | Dawnguard or Vampires |
Special Features | None |
Important Treasure | None |
Tactical | Threat Level: Difficult (Dawnguard) or Dangerous (Vampires) - Dawnguard will be present if you chose to ally with Castle Volkihar - Vampires will be present if you’ve allied with the Dawnguard |
Movarth’s Lair | |
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Occupants | Frostbite Spiders / Movarth / Ebony Vampire / Vampires |
Special Features | Alchemy Lab |
Important Treasure | Morvarth’s Boots Skillbook: Illusion (2920, Sun’s Dawn, v2) |
Ore Veins | x2 Iron |
Tactical | Threat Level: Perilous - Movarth is the only present during Laid to Rest. |
Orotheim | |
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Occupants | Bandits |
Special Features | Cooking Pot/Spit; Forge/Anvil; Grindstone; Tanning Rack |
Important Treasure | Skillbook: One Handed (Mace Etiquette) |
Interesting Note | Unusual amount of alchemical ingredients given its size. Imp Stool (17), Fly Amanita (13), Bleeding Crown (8), Namira’s Rot (5), Lavender (3), Blisterwort (2), and White Cap (1) |
Tactical | Threat Level: Average |
Rockwallow Mine | |
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Occupants | Civilians |
Special Features | Grindstone; Smelter; Wood Chopping (all outside in Stonehills) |
Important Treasure | Skillbook: Heavy Armor (Orsinium and the Orcs) |
Interesting Note | During the day there’s an unusual amount of Blue and Monarch Butterflies along the road and path leading to Stonehills |
Ore Veins | x4 Iron |
Tactical | Threat Level: None |
Dwemer Ruins
Tower of Mzark | |
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Occupants | Enchanted Sphere |
Special Features | None |
Important Treasure | Skillbook: Smithing (The Armorer’s Challenge) Elder Scroll (Dragon) |
Tactical | Threat Level: Perilous |
Forts, Nordic Towers & Watchtowers
Fort Snowhawk | |
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Occupants | Necromancers / Skeletons |
Special Features | Alchemy Lab; Arcane Enchanter; Cooking Pot/Spit; Grindstone |
Important Treasure | Skillbook: Block (A Dance in Fire, v2) |
Tactical | Threat Level: Dangerous |
Ruins & Tombs
Dead Men’s Respite | |
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Occupants | Draugr / Frostbite Spiders / Skeevers |
Special Features | Arcane Enchanter; Word Wall: Whirlwind Sprint |
Important Treasure | Skillbook: Speech (The Buying Game) |
Tactical | Threat Level: Difficult |
Folgunthur | |
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Occupants | Draugr / Frostbite Spiders / Mikrul Gauldurson |
Special Features | Word Wall: Frost Breath |
Important Treasure | Gauldur Amulet Fragment Gauldur Blackblade Ivory Dragon Claw Skillbook: One Handed (Fire and Darkness) |
Tactical | Threat Level: Dangerous - Mikrul uses Frost magic and his sword has an Absorb Health enchantment |
Kjenstag Ruins | |
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Occupants | Bandits / Ghost |
Special Features | None |
Important Treasure | Skillbook: Block (* A Dance in Fire, v2*) |
Interesting Note | If you manage to kill the ghost before it arrives at the tomb, you can get a complete set of Ancient Nord Armor from its ashes. Yea I don’t understand it either. |
Tactical | Threat Level: Average - Ruins are unoccupied unless you approach between 8pm-5am, a ghost will lead you to an unmarked barrow with a couple of graverobbers |
Labyrinthian | |
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Occupants | Various Undead / Trolls / Wispmother / Slaughterfish / Skeletal Dragon / Dragon Priest Morokei |
Special Features | Alchemy Lab; Arcane Enchanter; Word Wall: Slow Time |
Important Treasure | Bag of Holding Dragon Priest Mask: Morokei Spell Tome: Equilibrium |
Ore Veins | x2 Gold |
Tactical | Threat Level: Endgame - Hordes of undead combined with a Frost-breathing Skeletal Dragon make for an incredibly difficult fight - Morokei himself uses powerful lightning magic, summons Storm Atronachs, can Command Daedra on your own summons, and wields the Staff of Magnus all together making him an exceedingly dangeous foe. |
Lost Valkygg | |
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Occupants | Draugr |
Special Features | Alchemy Lab |
Important Treasure | Skillbook: Pickpocket (Aevar Stone-Singer) |
Tactical | Threat Level: Difficult |
Ustengrav | |
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Occupants | Bandits / Draugr / Skeletons / Warlocks / Frostbite Spiders / Giant Frostbite Spiders |
Special Features | Arcane Enchanter; Word Wall: Become Ethereal |
Important Treasure | Skillbook: Restoration (Mystery of Talara, v 2) |
Ore Veins | x2 Corundum; x1 Iron; x1 Silver |
Tactical | Threat Level: Dangerous - Ustengrav Depths, the secondary area of the dungeon, will not be accesible until you’ve started The Horn of Jurgen Windcaller |