Whiterun
Broken Fang Cave | |
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Occupants | Skeletons / Ebony Vampire / Vampires |
Special Features | Alchemy Lab; Arcane Enchanter |
Important Treasure | Silk Mage Robes of Master Conjuration Silk Mage Robes of Master Destruction Skillbook: Illusion (Mystery of Talara, Part 4) Skillbook: Lockpicking (The Wolf Queen, v1) |
Interesting Notes | Skillbook: Enchanting (Twin Secrets) can be found to the East at Shrine of Stendarr. Skillbook: Speech (2920, Second Seed, v5) can be found North of the entrance at a Shrine of Zenithar. |
Tactical | Threat Level: Perilous |
Darkshade | |
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Occupants | Trolls |
Special Features | Fishing Supplies |
Important Treasure | Skillbook: Heavy Armor (Orsinium and the Orcs) |
Ore Veins | x3 Gold |
Tactical | Threat Level: Difficult |
Graywinter Watch | |
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Occupants | Trolls |
Special Features | None |
Important Treasure | Froki’s Bow Skillbook: Marksman (Vernaccus and Bourlor) |
Ore Veins | x2 Corundum (outside, N across river, next to rocky outcropping and a tree) |
Tactical | Threat Level: Difficult |
Guldun Rock Cave | |
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Occupants | Giants |
Special Features | None |
Important Treasure | Skillbook: Heavy Armor (The Knights of the Nine) |
Ore Veins | x2 Orichalcum (outside, 210ft N-NW of camp) |
Tactical | Threat Level: Dangerous |
Halted Stream Camp | |
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Occupants | Bandits |
Special Features | Forge/Anvil; Grindstone; Tanning Rack; Wood Choppping |
Important Treasure | Poacher’s Axe |
Ore Veins | x1 Corundum; x16 Iron |
Tactical | Threat Level: Average - You can usually skip the boss fight by shooting the flaming pot in the last room before entering. |
Redoran’s Retreat | |
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Occupants | Bandits |
Special Features | Cooking Pot/Spit |
Important Treasure | Skillbook: Sneak (2920, Last Seed, v8) Treasure Map IV |
Tactical | Threat Level: Average |
Shimmermist Cave | |
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Occupants | Falmer / Chaurus / Frostbite Spiders / Skeever / Automatons |
Special Features | None |
Important Treasure | None |
Ore Veins | x2 Quicksilver (outside, W-SW of entrance. 1st is in front of large rock, 2nd is directly south of it) |
Tactical | Threat Level: Dangerous |
Sleeping Tree Cave | |
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Occupants | Giants / Mammoths |
Special Features | |
Important Treasure | Skillbook: Destruction (A Hypothetical Treachery) |
Ore Veins | x1 Orichalcum |
Interesting Notes | Skillbook: Destruction (A Hypothetical Treachery) can be found in a puzzle ruin to the SE. Skillbook: Conjuration (Liminal Bridges) can be found opposite of the puzzle ruin to the E atop a hill. |
Tactical | Threat Level: Dangerous |
Swindler’s Den | |
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Occupants | Bandits / Kematu* / Alik’r Warriors* |
Special Features | Cooking Pot/Spit |
Important Treasure | Skillbook: Pickpocket (Thief) |
Ore Veins | x1 Iron |
Tactical | Threat Level: Average - Kematu & Co only show up during In my Time of Need. |
White River Watch | |
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Occupants | Bandits / Wolves |
Special Features | Alchemy Lab; Cooking Pot/Spit; Wood Chopping |
Important Treasure | None |
Tactical | Threat Level: Average |
Forts, Nordic Towers & Watchtowers
Fellglow Keep | |
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Occupants | Warlocks / Frostbite Spiders / Vampires / Wolves / Skeletons / Atronachs / The Caller / Orthorn / Slighted* |
Special Features | Alchemy Lab; Arcane Enchanter; Forge/Anvil; Workbench; Atronach Forge |
Important Treasure | Quest Book: The Aetherium Wars Quest Book: Lost Legends Skillbook: Conjuration (The Doors of Oblivion) Skillbook: Destruction (A Hypothetical Treachery) Unusual Gem |
Tactical | Threat Level: Dangerous (Perilous) - *There is Master(?) locked room in the keep that can be opened with the *Fellglow Keep Key, but be warned that it’s packed full of Slighted. - With a successful Speech check you can avoid confrontation with The Caller. |
Fort Greymoor | |
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Occupants | Bandits |
Special Features | Cooking Pot/Spit; Forge/Anvil; Tanning Rack; Workbench |
Important Treasure | Skillbook: Evasion (Rislav The Righteous) |
Tactical | Threat Level: Average |
Valtheim Towers | |
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Occupants | Bandits |
Special Features | Alchemy Lab; Clay Deposit; Cooking Pot/Spit |
Important Treasure | Skillbook: Marksman (The Black Arrow, v2) |
Ore Veins | x1 Corundum; x1 Iron |
Tactical | Threat Level: Difficult - Be aware that even though there’s only Bandits present, there are a lot of them, many of which are Archers in an area with a lot of exposed ground. |
Ruins & Tombs
Dustman’s Cairn | |
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Occupants | Draugr / Frostbite Spiders / Silver Hand* / Skeevers |
Special Features | Alchemy Lab; Arcane Enchanter; Word Wall: Fire Breath |
Important Treasure | Fragment of Wuuthrad Skillbook: Two Handed (Battle of Sancre Tor) |
Tactical | Threat Level: Difficult - If The Companions quest Proving Honor isn’t active, you’ll only have access to the first room. |
Hamvir’s Rest | |
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Occupants | Skeletons / Draugr |
Special Features | None |
Important Treasure | None |
Ore Veins | x1 Iron (outside, W-SW of the ruin) |
Tactical | Threat Level: Difficult |
Hillgrund’s Tomb | |
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Occupants | Draugr / Frostbite Spider |
Special Features | None |
Important Treasure | None |
Ore Veins | x1 Silver |
Interesting Notes | Skillbook: Illusion (The Black Arts On Trial) can be found 370ft S of entrance at a tree stump and dead bandit. |
Tactical | Threat Level: Difficult |
Moldering Ruins | |
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Occupants | Vampires / Ebony Vampire* / Death Hounds |
Special Features | Cooking Pot/Spit |
Important Treasure | None |
Tactical | Threat Level: Dangerous (Perilous*) - *An Ebony Vampire has a chance to spawn in place of the Steel Plate Vampire Boss. |
North Skybound Watch | |
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Occupants | Bandits / Giant Frostbite Spider |
Special Features | None |
Important Treasure | Skillbook: Block (Battle of Red Mountain) |
Ore Veins | x1 Moonstone (outside 240ft E-SE of North Skybound Watch entrance, roughly halfway to Orphan Rock, on east side of valley) |
Interesting Note | There is Hanging Moss (23) and Jazbay Grapes (8) present. |
Tactical | Threat Level: Average |
Rannveig’s Fast | |
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Occupants | Sild the Warlock / Subjugated Ghosts / Ghost Adventurer |
Special Features | Alchemy Lab; Word Wall: Kyne’s Peace |
Important Treasure | Skillbook: Destruction (Horror of Castle Xyr) Unusual Gem |
Tactical | Threat Level: Dangerous |
Silent Moons Camp | |
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Occupants | Bandits |
Special Features | Forge/Anvil; Grindstone; Workbench |
Important Treasure | Notes On The Lunar Forge Skillbook: Smithing (Light Armor Forging) Various Lunar-enchanted weapons Bouncer |
Tactical | Threat Level: Difficult - Though populated only by bandits, their archers and the unique weapon of their leader make for a challenging encounter. |