Whiterun
Overview
Whiterun is the central region of Skyrim, home to the capital city. This area features diverse dungeon types ranging from simple bandit caves to powerful vampire lairs. Threat levels range from Average to Perilous, making the region suitable for all experience levels depending on location choice. Notable features include excellent crafting facilities and varied ore resources.
Caves, Mines, & Passes
| Broken Fang Cave | |
|---|---|
| Occupants | Skeletons / Ebony Vampire / Vampires |
| Special Features | Alchemy Lab; Arcane Enchanter |
| Important Treasure | Silk Mage Robes of Master Conjuration Silk Mage Robes of Master Destruction Skillbook: Illusion (Mystery of Talara, Part 4) Skillbook: Lockpicking (The Wolf Queen, v1) |
| Interesting Notes | Skillbook: Enchanting (Twin Secrets) can be found to the East at Shrine of Stendarr. Skillbook: Speech (2920, Second Seed, v5) can be found North of the entrance at a Shrine of Zenithar. |
| Tactical | Threat Level: Perilous |
| Darkshade | |
|---|---|
| Occupants | Trolls |
| Special Features | Fishing Supplies |
| Important Treasure | Skillbook: Heavy Armor (Orsinium and the Orcs) |
| Ore Veins | x3 Gold |
| Tactical | Threat Level: Difficult |
| Graywinter Watch | |
|---|---|
| Occupants | Trolls |
| Special Features | None |
| Important Treasure | Froki’s Bow Skillbook: Marksman (Vernaccus and Bourlor) |
| Ore Veins | x2 Corundum (outside, N across river, next to rocky outcropping and a tree) |
| Tactical | Threat Level: Difficult |
| Guldun Rock Cave | |
|---|---|
| Occupants | Giants |
| Special Features | None |
| Important Treasure | Skillbook: Heavy Armor (The Knights of the Nine) |
| Ore Veins | x2 Orichalcum (outside, 210ft N-NW of camp) |
| Tactical | Threat Level: Dangerous |
| Halted Stream Camp | |
|---|---|
| Occupants | Bandits |
| Special Features | Forge/Anvil; Grindstone; Tanning Rack; Wood Choppping |
| Important Treasure | Poacher’s Axe |
| Ore Veins | x1 Corundum; x16 Iron |
| Tactical | Threat Level: Average - You can usually skip the boss fight by shooting the flaming pot in the last room before entering. |
| Redoran’s Retreat | |
|---|---|
| Occupants | Bandits |
| Special Features | Cooking Pot/Spit |
| Important Treasure | Skillbook: Sneak (2920, Last Seed, v8) Treasure Map IV |
| Tactical | Threat Level: Average |
| Shimmermist Cave | |
|---|---|
| Occupants | Falmer / Chaurus / Frostbite Spiders / Skeever / Automatons |
| Special Features | None |
| Important Treasure | None |
| Ore Veins | x2 Quicksilver (outside, W-SW of entrance. 1st is in front of large rock, 2nd is directly south of it) |
| Tactical | Threat Level: Dangerous |
| Sleeping Tree Cave | |
|---|---|
| Occupants | Giants / Mammoths |
| Special Features | |
| Important Treasure | Skillbook: Destruction (A Hypothetical Treachery) |
| Ore Veins | x1 Orichalcum |
| Interesting Notes | Skillbook: Destruction (A Hypothetical Treachery) can be found in a puzzle ruin to the SE. Skillbook: Conjuration (Liminal Bridges) can be found opposite of the puzzle ruin to the E atop a hill. |
| Tactical | Threat Level: Dangerous |
| Swindler’s Den | |
|---|---|
| Occupants | Bandits / Kematu* / Alik’r Warriors* |
| Special Features | Cooking Pot/Spit |
| Important Treasure | Skillbook: Pickpocket (Thief) |
| Ore Veins | x1 Iron |
| Tactical | Threat Level: Average - Kematu & Co only show up during In my Time of Need. |
| White River Watch | |
|---|---|
| Occupants | Bandits / Wolves |
| Special Features | Alchemy Lab; Cooking Pot/Spit; Wood Chopping |
| Important Treasure | None |
| Tactical | Threat Level: Average |
Forts, Nordic Towers & Watchtowers
| Fellglow Keep | |
|---|---|
| Occupants | Warlocks / Frostbite Spiders / Vampires / Wolves / Skeletons / Atronachs / The Caller / Orthorn / Slighted* |
| Special Features | Alchemy Lab; Arcane Enchanter; Forge/Anvil; Workbench; Atronach Forge |
| Important Treasure | Quest Book: The Aetherium Wars Quest Book: Lost Legends Skillbook: Conjuration (The Doors of Oblivion) Skillbook: Destruction (A Hypothetical Treachery) Unusual Gem |
| Tactical | Threat Level: Dangerous (Perilous) - *There is Master(?) locked room in the keep that can be opened with the *Fellglow Keep Key, but be warned that it’s packed full of Slighted. - With a successful Speech check you can avoid confrontation with The Caller. |
| Fort Greymoor | |
|---|---|
| Occupants | Bandits |
| Special Features | Cooking Pot/Spit; Forge/Anvil; Tanning Rack; Workbench |
| Important Treasure | Skillbook: Evasion (Rislav The Righteous) |
| Tactical | Threat Level: Average |
| Valtheim Towers | |
|---|---|
| Occupants | Bandits |
| Special Features | Alchemy Lab; Clay Deposit; Cooking Pot/Spit |
| Important Treasure | Skillbook: Marksman (The Black Arrow, v2) |
| Ore Veins | x1 Corundum; x1 Iron |
| Tactical | Threat Level: Difficult - Be aware that even though there’s only Bandits present, there are a lot of them, many of which are Archers in an area with a lot of exposed ground. |
Ruins & Tombs
| Dustman’s Cairn | |
|---|---|
| Occupants | Draugr / Frostbite Spiders / Silver Hand* / Skeevers |
| Special Features | Alchemy Lab; Arcane Enchanter; Word Wall: Fire Breath |
| Important Treasure | Fragment of Wuuthrad Skillbook: Two Handed (Battle of Sancre Tor) |
| Tactical | Threat Level: Difficult - If The Companions quest Proving Honor isn’t active, you’ll only have access to the first room. |
| Hamvir’s Rest | |
|---|---|
| Occupants | Skeletons / Draugr |
| Special Features | None |
| Important Treasure | None |
| Ore Veins | x1 Iron (outside, W-SW of the ruin) |
| Tactical | Threat Level: Difficult |
| Hillgrund’s Tomb | |
|---|---|
| Occupants | Draugr / Frostbite Spider |
| Special Features | None |
| Important Treasure | None |
| Ore Veins | x1 Silver |
| Interesting Notes | Skillbook: Illusion (The Black Arts On Trial) can be found 370ft S of entrance at a tree stump and dead bandit. |
| Tactical | Threat Level: Difficult |
| Moldering Ruins | |
|---|---|
| Occupants | Vampires / Ebony Vampire* / Death Hounds |
| Special Features | Cooking Pot/Spit |
| Important Treasure | None |
| Tactical | Threat Level: Dangerous (Perilous*) - *An Ebony Vampire has a chance to spawn in place of the Steel Plate Vampire Boss. |
| North Skybound Watch | |
|---|---|
| Occupants | Bandits / Giant Frostbite Spider |
| Special Features | None |
| Important Treasure | Skillbook: Block (Battle of Red Mountain) |
| Ore Veins | x1 Moonstone (outside 240ft E-SE of North Skybound Watch entrance, roughly halfway to Orphan Rock, on east side of valley) |
| Interesting Notes | There is Hanging Moss (23) and Jazbay Grapes (8) present. |
| Tactical | Threat Level: Average |
| Rannveig’s Fast | |
|---|---|
| Occupants | Sild the Warlock / Subjugated Ghosts / Ghost Adventurer |
| Special Features | Alchemy Lab; Word Wall: Kyne’s Peace |
| Important Treasure | Skillbook: Destruction (Horror of Castle Xyr) Unusual Gem |
| Tactical | Threat Level: Dangerous |
| Silent Moons Camp | |
|---|---|
| Occupants | Bandits |
| Special Features | Forge/Anvil; Grindstone; Workbench |
| Important Treasure | Notes On The Lunar Forge Skillbook: Smithing (Light Armor Forging) Various Lunar-enchanted weapons Bouncer |
| Tactical | Threat Level: Difficult - Though populated only by bandits, their archers and the unique weapon of their leader make for a challenging encounter. |