Winterhold
Overview
Winterhold encompasses the frozen northern reaches of Skyrim, home to the College of Winterhold and frigid wilderness. This region features ice caves, Nordic ruins, and dangerous winter creatures. Threat levels range from None to Perilous, making it suitable for all experience levels depending on the specific location. Notable resources include ice-related crafting materials and valuable magical items.
Caves, Mines, & Passes
| Bleakcoast Cave | |
|---|---|
| Occupants | Frost Trolls |
| Special Features | None |
| Important Treasure | Skillbook: Two Handed (Battle of Sancre Tor) |
| Interesting Notes | South of the cave entrance is a hunters camp with Skillbook: Evasion (Rislav the Righteous). From that camp head to the water then East you should find a bandit corpse with Treasure Map VIII. |
| Tactical | Threat Level: Difficult |
| Hob’s Fall Cave | |
|---|---|
| Occupants | Warlocks / Skeletons |
| Special Features | Alchemy Lab; Arcane Enchanter |
| Important Treasure | Pantea’s Flute Skillbook: Enchanting (Enchanter’s Primer) Skillbook: Restoration (The Exodus) Unusual Gem |
| Tactical | Threat Level: Dangerous |
| Sightless Pit | |
|---|---|
| Occupants | Falmer / Chaurus / Frostbite Spiders / Skeever |
| Special Features | None |
| Important Treasure | Skillbook: Pickpocket (Aevar Stone-Singer) |
| Interesting Notes | Outside and above the entrance is an unmarked altar with Skillbook: Conjuration (The Doors of Oblivion). |
| Tactical | Threat Level: Dangerous |
| Stillborn Cave | |
|---|---|
| Occupants | Falmer / Chaurus / Chaurus Hunter |
| Special Features | None |
| Important Treasure | Skillbook: Conjuration (The Warrior’s Charge) |
| Ore Veins | x1 Iron (outside, a few paces NE of the first entrance) |
| Tactical | Threat Level: Dangerous |
| Wayward Pass | |
|---|---|
| Occupants | None |
| Special Features | None |
| Important Treasure | None |
| Tactical | Threat Level: None* - NPC Patrols may still roam this area as random encounters. |
| Whistling Mine | |
|---|---|
| Occupants | Civiians |
| Special Features | Cooking Pot/Spit; Smelter |
| Important Treasure | Skillbook: Smithing (Heavy Armor Forging) |
| Ore Veins | x2 Iron |
| Tactical | Threat Level: None |
| Yngvild | |
|---|---|
| Occupants | Arondil / Draugr / Yngvild Ghosts |
| Special Features | None |
| Important Treasure | Skillbook: Alteration (Reality & Other Falsehoods) Unusual Gem |
| Tactical | Threat Level: Dangerous - Arondil is a Mage. |
Dwemer Ruins
| Alftand | |
|---|---|
| Occupants | Falmer / Automatons / Frostbite Spiders / Skeevers |
| Special Features | Alchemy Lab; Forge/Anvil; Tanning Rack; Workbench |
| Important Treasure | Skillbook: Lockpicking (The Locked Room) |
| Tactical | Threat Level: Dangerous |
| Blackreach | |
|---|---|
| Occupants | Chaurus / Automatons / Enchanted Sphere / Falmer / Falmer Servants / Frost Trolls / Frostbite Spiders / Giants / Wispmothers / Vulthuryol (Dragon) |
| Special Features | Fishing Supplies |
| Important Treasure | Blackreach: - Skillbook: Heavy Armor (2920, MidYear, v6) Sinderion’s Field Laboratory: - Attunment Sphere - Leather Boots of Hauling - Skillbook: Alchemy (De Rerum Dirennis) Debate Hall: - Skillbook: Speech (A Dance in Fire, v6) Silent Ruin - Skillbook: Block (Warrior) |
| Ore Veins | x14 Corundum; x6 Ebony; x34 Geode; x3 Gold; x2 Moonstone; x3 Orichalcum; x3 Quicksilver; x3 Silver |
| Tactical | Threat Level: Perilous - The sheer scope of Blackreach can be daunting, take it one step at a time, there are Falmer everywhere! - To summon Vulthuryol, use Unrelenting Force on the large, orange globe hanging above the Silent City. - Although it’s an underground dungeon, it’s still considered ‘outside’ for many purposes such as Summon Arvak and Storm Call, but not Call Dragon. |
Forts, Nordic Towers & Watchtowers
| Driftshade Refuge | |
|---|---|
| Occupants | Silver Hand / Werewolf* |
| Special Features | Forge/Anvil; Grindstone; Workbench |
| Important Treasure | Skillbook: Block (Warrior) Skillbook: Evasion (The Rear Guard) Skillbook: One Handed (2920, Morning Star, v1) |
| Tactical | Threat Level: Average - *Maybe don’t let the savage furry murder machine out of its cage, eh? |
| Fort Fellhammer | |
|---|---|
| Occupants | Bandits |
| Special Features | Smelter |
| Important Treasure | Skillbook: Heavy Armor (Orsinium and the Orcs) |
| Ore Veins | x10 Iron |
| Interesting Notes | If you leave the boss alive, you can mine for Iron ore every 10 days instead of every 30. |
| Tactical | Threat Level: Average |
| Fort Kastav | |
|---|---|
| Occupants | Warlocks / Skeletons |
| Special Features | None |
| Important Treasure | Skillbook: Block (Warrior) |
| Tactical | Threat Level: Dangerous |
| Snowpoint Beacon | |
|---|---|
| Occupants | Bandits |
| Special Features | None |
| Important Treasure | None |
| Ore Veins | x2 Corundum (outside, E of tower on small flat area on the side of the mountain) |
| Tactical | Threat Level: Average |
Ruins & Tombs
| Ironbind Barrow | |
|---|---|
| Occupants | Draugr / Frostbite Spiders / Skeevers / Skeletons / Warlord Gathrik |
| Special Features | Word Wall: Become Ethereal |
| Important Treasure | Steel Battleaxe of Fiery Souls |
| Ore Veins | x1 Moonstone; x1 Silver |
| Tactical | Threat Level: Difficult |
| Journeyman’s Nook | |
|---|---|
| Occupants | Bandit |
| Special Features | Alchemy Lab |
| Important Treasure | Borvir’s Dagger Skillbook: Alchemy (Herbalist’s Guide to Skyrim) Treasure Map II |
| Tactical | Threat Level: Average |
| Saarthal | |
|---|---|
| Occupants | Draugr / Jyrik Gauldurson |
| Special Features | Alchemy Lab; Word Wall: Ice Form |
| Important Treasure | Gauldur Amulet Fragment Saarthal Amulet Staff of Jyrik Gauldurson |
| Tactical | Threat Level: Dangerous - Jyrik is a spellsword-style Draugr that uses elemental-style cloaks to become immune to an element (with a weakness to its opposite in the case of flame and frost). - Jyrik is effectively immune to damage until Tolfdir brings down the Draugrs shield, which takes approx. 4 seconds after he reaches the orb. |
| Skytemple Ruins | |
|---|---|
| Occupants | Skeletons / Draugr |
| Special Features | None |
| Important Treasure | Skillbook: Illusion (Before the Ages of Man) |
| Tactical | Threat Level: Difficult |
| Snow Veil Sanctum | |
|---|---|
| Occupants | Karliah / Draugr / Skeevers |
| Special Features | Word Wall: Disarm |
| Important Treasure | Model Ship Skillbook: Evasion (Ice and Chitin) Skillbook: Sneak (Three Thieves) |
| Tactical | Threat Level: Difficult |
| Ysgramor’s Tomb | |
|---|---|
| Occupants | Companion Ghosts / Frostbite Spiders |
| Special Features | Word Wall: Animal Allegiance |
| Important Treasure | Bag of Holding Shield of Ysgramor Skillbook: Two Handed (The Legendary Sancre Tor) |
| Ore Veins | x1 Gold; x1 Iron |
| Tactical | Threat Level: Average |