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Unique Weapons and Artifacts



Index

Table of contents
  1. Daedric Artifacts
  2. Dragonpriest Masks
  3. Miscellaneous Uniques
    1. Light Armor
    2. Heavy Armor
    3. Shields
    4. Clothing
    5. Amulets
    6. Circlets
    7. Rings
    8. 1H Weapons
    9. 2H Weapons
    10. Ranged
    11. Staves
    12. Miscellaneous
    13. Powers, Abilities, Passive Effects
      1. Bestial Blood
      2. Agent of Mara
      3. Agent of Dibella
      4. Ancient Knowledge
      5. Bestial Blood
      6. Sailor’s Repose
      7. Sinderion’s Serendipity

Daedric Artifacts


Azura’s Star/The Black Star | (Soul Gem)
- Acts as a refillable Grand Soul Gem or Black Soul Gem.
- Will not disappear upon use.

Dawnbreaker | (Sword; Daedric)
- *Fire Damage 50 points. (undead only)
- Fear Undead up to Lv35 flee for 3 seconds.
- Approximately 2% chance on undead to do a massive AoE that does 2500 damage.
- Weapon Counts as Silver.
- 5% chance to proc Merida’s light, which staggers undead, Fear Undead up to Lv50 for 3 seconds. and a Smaller AOE fire damage on undead for 300 damage
- Vampire Players take Meridia’s Malediction which deals 20/dps while dawnbreaker is *
-

Ebony Blade | (Greatsword; Daedric)
- Absorb Health 10 points.
- Unlimited charges.
- Damage increased by 10 points every time you have murdered two NPCs who consider you a friend, up to the maximum of 60 points after murdering 10 NPCs.
- Friendly NPCs do not treat an attack with this weapon as assault.

Ebony Mail | (Light/Heavy Armor; Daedric)
- Fire Resist 50%.
- Magic Resist 10%.
- Poison Resist 100%.
- Muffle 1 points when sneaking. Poison Cloak Damage 5 points per second when sneaking. (Poison effect goes through walls.)

Mace of Molag Bal | (Mace; Daedric)
- Absorb Stamina 75 points.
- Absorb Magicka 125 points.
- Soul Trap on target for 7 seconds.

Masque of Clavicus Vile | (Cloth Helm)
- Fortify Barter 20%.
- Fortify Magicka Regen 5%.
- Increase Speech skill by 10 points.

Mehrune’s Razor | (Dagger; Daedric)
- Approximately 2% chance per hit to instantly kill your target. (Deals 600 damage.)

Oghma Infinium | (Book)
- *Fortify Health, Magicka, OR Stamina 200 points. Gain 7 Skill Points.

Ring of Hircine | (Ring)
- Provides additional transformations for werewolves.

Ring of Namira | (Ring)
- Fortify Stamina 250 points.
- Adds the ability to feed on corpses: Fortify Health and Stamina by 50 points each for 300 seconds.

Rueful Axe | (Battleaxe; Ebony)
- Absorb Health 25 points.
- Counts as Silver.

Sanguine’s Rose | (Staff)
- Summon Dremora for 20 seconds.
- Requires you to be under the influence of alcohol/skooma, have 100 Nord Mead in your inventory, and wearing no Clothing, Armor, or Shields.

Savior’s Hide | (Light Armor)
- Magic Resist 25%.
- Poison Resist 100%.
- Disease Resist 100%.

Skull of Corruption | (Staff)
- Staff casts Psychic Agony when used, dealing 66 points of damage.
- If the Skull contains dreams it instead casts Waking Nightmare in a 15 foot radius, dealing 666 points of damage.
- To obtain dreams you must use the staff on sleeping targets, an act that is neither hostile nor damaging.

Spellbreaker | (Shield; Dwarven)
- Creates 275 point ward when blocking.

Volendrung | (Warhammer; Daedric)
- Absorb Stamina 75 points.
- 80%(?) chance to knock down target almost any target for 6 seconds.

Wabbajack | (Staff)
- Use in your inventory to turn tomatoes into Soul Tomatoes. (Black Soulgem equivalents.)
- Use on targets for random effects including, but not limited to:
~ Damaging them with a number of offensive spells!
~ Healing them!
~ Turn your foe invisible!
~ Turn them into cheese!
~ Make them run in fear or throw them into a fit of Fury!
~ Summmon a Dremora to attack them or just kill them outright! ~ Step on up and take your chances!

- Note: Sheogorath not responsible for any adverse side effects from eating cheese made from your enemies, or responsibility for anything in general, really.

Dragonpriest Masks


Ahzidal | Clothing
- Fire Resistance 50%.
- Fortify Fire Damage 25%.

Dukaan | Clothing
- Frost Resistance 50%.
- Fortify Frost Damage 25%.

Hevnoraak | Clothing
- Resist Disease 100%
- Resist Poison 100%.

Konahrik | Clothing
- Fortify Health, Magicka, and Stamina 100 points each.
- Restore Health 75 points per second.
- Restore Magicka and Stamina 3 points per second each.
- Decrease Shout cooldown 20%.
- on hit and below 100% health, you have a 5% chance of healing for 100 over 3 seconds and 25 instantly. The 100 heal over 3 seconds does not stack and can only be obtained once every 4 seconds.

Krosis | Clothing
- Fortify Lockpicking 21 points.
- Fortify Lockpicking Expertise 20 points.
- Fortify Marksman 25 points.
- Fortify Sneak 25 points.

Miraak | Clothing
- Fortify Health 50 points and renders you immune to almost all magical draining effects.
- Fortify Magicka 200 points and allows you to keep your focus while running and even when hit.
- Fortify Stamina 50 points and renders you immune to most paralysis effects.
- Restore Health 25 points when taking elemental damage.
- Fortify Carry Weight 25 points.
- Resist Disease and Poison 100%.
- Decrease Shout cooldown 20%.

Morokei | Clothing
- Fortify Magicka Regen 450%.

Nahkriin | Clothing
- Fortify Magicka 100 points.
- Decrease Destruction spell cost 20%.
- Decrease Restoration spell cost 20%.

Otar | Clothing
- Resist Fire 30%
- Resist Frost 30%.
- Resist Shock 30%.

Rahgot | Clothing
- Fortify Stamina 150 points.
- Fortify Stamina Regen 200%.

Vokun | Clothing
- Decrease Alteration spell cost 20%.
- Decrease Conjuration spell cost 20%.
- Decrease Illusion spell cost 20%.

Volsung | Clothing
- Fortify Carry Weight 50 points.
- Grants Underwater Breathing.
- No stamina penalties when swimming, even in heavy armor.

Zahkriisos | Clothing
- Shock Resistance 50%.
- Fortify Shock Damage 25%.

Miscellaneous Uniques

Light Armor

Alain’s Armor Set | (Scaled Hide)
Helmet:
- Fortify Lockpicking 6 points.
- Fortify Lockpicking Expertise 5 points.
Cuirass:
- Magic Resist 14%.
Gloves:
- Fortify Unarmed Damage 10 points.
Boots:
- Fortify Stamina 60 points and renders you immune to most paralysis effects.

Ancient Shrouded Armor Set | (Dark Leather)
Hood:
- Fortify Marksman Damage 20%.
- Decrease Illusion spell cost 15%.
- Fortify Barter 15%.
Cuirass:
- Magic Resist 20%.
- Disease Resist 100%.
- Poison Resist 100%.
Gloves:
- Fortify 1H Damage 25%.
- Fortify Marksman Damage 25%.
- Fortify Unarmed Damage 25 points.
Boots:
- Fortify Stamina 50 points and renders you immune to most paralysis effects.
- Fortify Stamina Regen 50%.
- Muffle 0.5 points.
Full Set Bonus:
- Fortify Armor 25 points.

BlackGuards Armor Set | (Leather)
Hood:
- Fortify Barter 25 points.
Cuirass:
- Fortify Carry Weight 50 points.
Gloves:
- Fortify Lockpicking 40 points.
Boots:
- Pickpocket success rate is 40% better.

Deathbrand Armor Set | ()
Helmet:
- Fortify Armor 15-60 points.
- Magic Resist 5-15%.
- Waterbreathing.
- Negates stamina penalties when swimming in even heavy armor.
Cuirass:
- Fortify Health 15-60 points and renders you immune to almost all magical draining effects.
- Fortify Stamina 15-60 points and renders you immune to most paralysis effects.
Gloves:
- Fortify 1H Damage 5-20% points.
- Fortify Blockable Damage 5-20%.
Boots:
- Fire Resist 5-10%.
- Frost Resist 5-10%.
- Shock Resist 5-10%.
- Restore Stamina 1-4 points per second.
*Set Bonus:
- Bonuses increase with more Deathbrand Armor pieces worn. Bonuses Double when Deathbrand himself is killed

Gloves of the Pugilist | (Leather)
- Fortify Unarmed Damage 10 points.

Hammerfell Armor Set (Linen Alik’r) | (Leather)
Hood:
- Fortify Marksman 15 points.
Cuirass:
- Fortify Stamina 60 points and renders you immune to most paralysis effects.
Boots:
- Frost Resist 30%.

Linwe’s Armor Set | (Leather)
Hood:
- Fortify Marksman Damage 15%.
Cuirass:
- Fortify Stamina 15 points.
Gloves:
- Fortify 1H Damage 15%.
Boots:
- Fortify Sneak 15%.

Movarth’s Hide Boots | (Leather)
- Fortify Sneak 15%.

Nightingale Armor Set | (Leather?)
Hood:
- Fortify Marksman Damage 20%.
- Fortify Barter 15%.
- Decrease Illusion spell cost 15%.
Cuirass:
- Fortify Stamina 75 points.
- Fortify Sneak 25%.
- Magic Resist 15%.
Gloves:
- Fortify 1H Damage 20%.
- Fortify Lockpicking 18 points.
- Fortify Lockpicking Expertise 20 points.
- Pickpocket success rate is 25% better.
Boots:
- Fortify Stamina 50 points and renders you immune to most paralysis effects.
- Fortify Stamina Regen 50%.
- Muffle 0.5 points.
Full Set Bonus:
- Fortify Armor 30 points.

**Old Gods Armor Set ** | (Leather)
Helmet:
- Fortify Magicka 30 points and allows you to keep your focus while running.
Cuirass:
- Decrease Destruction spell cost 12%.
Gloves:
- Fortify Marksman Damage 10%.
Boots:
- Fortify Sneaking 20%.

Predator’s Grace | (Leather)
- Fortify Sneak 35%.
- Fortify Stamina Regen 1%.

Shrouded Armor Set | (Red Leather)
Hood:
- Fortify Marksman Damage 10%.
Cuirass:
- Poison Resist 50%.
Gloves:
- Fortify 1H Damage 10%.
Boots:
- Fortify Stamina 60 points and renders you immune to most paralysis effects.

Thieves Guild Armor Set | (Leather)
BEFORE “Scoundrel’s Folly” has been completed.
Hood:
- Fortify Barter 10%.
Cuirass:
- Fortify Carry Weight 20 points.
Gloves:
- Fortify Lockpicking 3 points.
- Fortify Lockpicking Expertise 5 points.
Boots:
- Pickpocketing is 15% easier.
AFTER “Scoundrel’s Folly” has been completed. (Supposedly, though failure to upgrade may be due to consoling the quest to completion.)
Hood:
- Fortify Barter 25%.
Cuirass:
- Fortify Carry Weight 35 points.
Gloves:
- Fortify Lockpicking 9 points.
- Fortify Lockpicking Expertise 10 points.
Boots:
- Pickpocketing is 25% easier.

Thieves Guild Master’s Armor Set | (Dark Leather)
Hood:
- Fortify Barter 35%.
- Magic Resist 10%.
Cuirass:
- Magic Resist 20%.
- Poison Resist 100%.
- Fortify Carry Weight 75 points.
Gloves:
- Fortify Marksman Damage 25%.
- Fortify 1H Damage 25%.
- Fortify Lockpicking 15 points.
- Fortify Lockpicking Expertise 20 points.
Boots:
- Fortify Stamina 150 points and renders you immune to most paralysis effects.
- Pickpocketing is 100% easier.
- Muffle 1 point.

Tumblerbane Gloves | (Red Leather)
- Fortify Lockpicking 12 points.
- Fortify Lockpicking Expertise 10 points.

Heavy Armor


Aetherium Armor Set | (Dwarven)
Helmet:
- Fortify Magicka 50 points and keep your focus while running and even when hit.
- Magic Resist 5%.
- Fortify Damage with Ranged Weapons 20%.
- Constant Nightetye (If not desired rapidly equip and unequip until helmet is on but Nighteye is off).
Cuirass:
- Fortify Health 75 points and renders you immune to almost all magical draining effects.
- Fortify Magicka 75 points and allows you to keep your focus while running and even when hit.
- Fortify Stamina 75 points and renders you immune to most paralysis effects.
- Magic Resist 15%.
- Poison Resist 100%.
Gauntlets:
- Fortify 1H Damage 20%.
- Fortify 2H Damage 20%.
- Fortify Blockable Damage 25%.
Boots:
- Fortify Stamina 50 points and renders you immune to most paralysis effects.
- Restore Stamina 2 points per second.
- Magic Resist 5%.
- Fortify Carry Weight 50 points.
Bonus:
- Armor Rating is approximately 50% stronger than Ebony.

Ahzidal’s Armor Set | (Honed Ancient Nordic)
BEFORE “Unearthed” has been completed.
Helmet:
- Your Conjuration and Rune spells have greater range.
- Fortify Magicka 40 points and allows you to keep your focus while running and even when hit.
- Restore Magicka 2 points per second.
Cuirass:
- Fortify Health 40 points and renders you immune to almost all magical draining effects.
- Fortify Magicka Regen 200%.
- Reflect Physical Damage 50%.
Gauntlets:
- Fortify Magicka 40 points and allows you to keep your focus while running and even when hit.
- Fortify Magnitude of all spells 10%.
- Your Wards absorb 50% of the Magicka from incoming spells.
Boots:
- Fortify Stamina 40 points and renders you immune to most paralysis effects.
Decrease cost of all spells by 10%.
- Waterwalking.
Bonus:
- Magic Resist 15% when wearing any three pieces of Ahzidal’s Armor Set plus either Ahzidal’s Ring of Arcana or Ahzidal’s Ring of Necromancy.
AFTER “Unearthed” has been been completed.
Helmet:
- Your Conjuration and Rune spells have greater range.
- Fortify Magicka 40 points and allows you to keep your focus while running and even when hit.
- Restore Magicka 2 points per second.
Cuirass:
- Fortify Health 80 points and renders you immune to almost all magical draining effects.
- Fortify Magicka Regen 300%.
- Reflect Physical Damage 100%.
Gauntlets:
- Fortify Magicka 80 points and allows you to keep your focus while running and even when hit.
- Fortify Magnitude of all spells 15%.
- Your Wards absorb 50% of the Magicka from incoming spells.
Boots:
- Fortify Stamina 80 points and renders you immune to most paralysis effects.
- Decrease all spell cost by 15%.
- Waterwalking.
Bonus:
- Magic Resist 25% when wearing any three pieces of Ahzidal’s Armor Set plus either Ahzidal’s Ring of Arcana or Ahzidal’s Ring of Necromancy.

Ancient Helmet of the Unburned | (Ancient Nordic)
- Fire Resist 30%.

Galmar’s Armor Set | (Nordic)
Helmet:
- Fortify Health Regen 100%
Cuirass:
- Magic Resist 20%.
Gauntlets:
- Fortify 2H Damage 30%.
Boots:
- Magic Resist 18%

General Tullius Set | (Steel)
Cuirass:
- Fortify Health 60 points and renders you immune to all magical draining effects.
Gauntlets:
- Fortify 1H Damage 30%.
Boots:
- Fortify Stamina 70 points and renders you immune to most paralysis effects.

Helm of Yngol | (Ancient Nordic)
- Frost Resist 20%

Ironhand Gauntlets | (Steel)
- Fortify 2H Damage 10%.

Visage of Mzund | (Dwarven)
- Fortify Stamina 60 points and renders you immune to most paralysis effects.
- Grants ‘Breath of Nchuak’ Power: Draw upon stamina to release a scorching blast of steam that deals 60 points of damage per second.

Shields


Aetherium Shield | (Heavy; Dwarven)
- Enemies struck by this shield become ethereal for 15 seconds, making them unable to attack or be attacked.

Auriel’s Shield | (Light; Elven)
- Stores energy of blocked attacks.
- Power Bash to release stored energy.
- 5 blocked attacks equal 1 charge.
- 3 levels of charge, higher levels deal more damage.

Dawnguard Rune Shield | (Heavy; Silver?)
- Fortify Health 70 points and renders you immune to almost all magical draining effects.
- Blocking creates a ‘Sun Cloak’ effect of sorts.

Shield of Solitude | (Light; Iron)
- Fortify Block 30 points.
- Magic Resist 30%.

Targe of the Blooded | (Light; Steel)
- Bashing causes damage 12 points for 5 seconds.

Shield of Ysgramor | (Heavy; Ebony)
- Fortify Health 50 points.
- Magic Resist 20%.

Clothing


Ancano’s Gloves
- Fortify Magicka 70 points and allows you to keeps your focus while running.
- Allows you to cast the Destruction spell “Arcane Storm”.

Ancano’s Robes
- Magic Resist 20%.

Arch-Mage Boots
- Fire Resist 25%.
- Frost Resist 25%.
- Shock Resist 25%.

Arch-Mage Robes
- Fortify Health 25 points and renders you immune to almost all magical draining effects.
- Fortify Stamina 25 points and renders you immune to most paralysis effects.
- Fortify Magicka 200 points and allows you to keep your focus while running and even when hit.
- Fortify Magicka Regen 250%.
- Fortify Carry Weight 35 points.
- Resist Magic 15%.
- Resist Disease and Poison 100%.
- Decrease all spell cost 15%.

Cicero’s Outfit
Hat:
- Fortify Sneak 25%.
Clothes:
- Fortify 1H Damage 15%.
Gloves:
- Fortify 1H Damage 10%.
Boots:
- Muffle 0.5 points.

Greybeard Outfit
Hood:
- Decrease Shout cooldown 10%.
Robes:
- Decrease Shout cooldown 10%.
Boots:
- Decrease Shout cooldown 10%.

Miraak’s Set
Robes:
- Fortify Health 25 points and renders you immune to almost all magical draining effects.
- Fortify Magicka 200 points and allows you to keep your focus while running and even when hit.
- Fortify Stamina 25 points and renders you immune to most paralysis effects.
- Fortify Carry Weight 35 points.
- Magic Resist 25%.
- Disease and Poison Resist 100%.
Gloves:
- Adds 5% Magicka Absorption from dragon breath and spells to the Robes.
- Fundamentally useless as the robes no longer possess this effect.
Boots:
- Adds 5% Magicka Absorption from dragon breath and spells to the Robes.
- Fundamentally useless as the robes no longer possess this effect.

Shrouded Outfit
Hat:
- Fortify Sneaking 25%.
Clothes:
- Decrease Destruction spell cost 15%.
- Decrease Illusion spell cost 15%.
Gloves:
- Fortify 1H Damage 10%.
Boots:
- Muffle 0.5 points.

Amulets


Amulet of Articulation
- Fortify Speechcraft 35 points.
- Persuasion checks almost always succeed

Amulet of Bats
- While in Vampire Lord Form, your Bats ability drains the life of those around you.

Amulet of the Gargoyle
- When in Vampire Lord Form, your Summon Gargoyle spells summons an additional gargoyle for a brief time.

Charmed Necklace
- Keeps your vision straight even when you’re dead drunk.

Gauldur Amulet
- Fortify Health 50 points and renders you immune to almost all magical draining effects.
- Fortify Magicka 50 points and allows you to keep your focus while running.
- Fortify Stamina 50 points and renders you immune to most paralysis effects.

Kyne’s Token
- Fortify Marksman Damage 10%.
- Reduce damage from Animals 10%.

Locket of Saint Jiub
- Fortify Stamina 50 points.
- Fortify Carry Weight 50 points.

Necromancer’s Amulet
- Fortify Magicka 200 points.
- Decrease Conjuration spell cost 30%.
- Decrease Health and Stamina Regen 75%.
- Wearing the Amulet with less than 150 BASE Magicka will quickly kill you.

Saarthal Amulet
- Decrease all spell cost 3%.

Savos Aren’s Amulet
- Fortify Magicka 50 points and allows you to keep your focus while running.

Circlets


Aetherial Crown
- The crown can store the power of an additional Standing Stone.

Diadem of the Savant
- Decrease all spell cost 5%.

Mage’s Circlet
- Fortify Magicka Regen 200%.

Rings


Ahzidal’s Ring of Arcana
BEFORE “Unearthed” has been completed.
- Restore Magicka 2 points per second.
- Decrease Destruction spell cost 12%.
- Allows you to cast the Desctruction spells “Ignite” and “Freeze”.
AFTER “Unearthed” has been completed.
- Restore Magicka 3 points per second.
- Decrease Destruction spell cost 20%.
- Allows you to cast the Desctruction spells “Ignite” and “Freeze”.

Ahzidal’s Ring of Necromancy
BEFORE “Unearthed” has been completed.
- Fortify Magicka Regen 130%.
- Decrease Conjuration spell cost 12%.
- Bolster reanimated creatures with greater damage resistance.
AFTER “Unearthed” has been completed.
- Fortify Magicka Regen 175%.
- Decrease Conjuration spell cost 20%.
- Bolster reanimated creatures with greater damage resistance.

Bond of Matrimony
- Decrease Restoration spell cost 7%.

Muiri’s Ring
- Fortify Alchemy 6 points.

Nightweaver’s Band
- Fortify Sneak 10%.
- Decrease Destruction spell cost 10%.

Ring of Bloodlust
- While in Beast Form, your attacks deal 100% more damage.

Ring of Instinct
- When you enter Beast Form, the world around you seems to slow for 60 seconds.

Ring of the Beast
- Fortify Health 100 points.
- Fortify Unarmed 25 points. (description says 20, effect says 25)

Ring of the Erudite
- Fortify Magicka 100 points.
- Fortify Magicka Regen 150%.

Ring of the Hunt
- While in Beast Form, your Health regenerates.

Ring of the Moon
- Increase the duration of your howls by 100%.

Silver-Blood Family Ring
- Fortify Smithing 6 points.

1H Weapons


Axe of Whiterun | (Waraxe; Honed Ancient Nordic)
- Fire Damage 20 points.
- Fire Damage 1 point for 4 seconds.

Axe of Winterhold | (Waraxe; Honed Nordic Ancient)
- Frost Damage 20 points.
- Slow 50 points for 3 seconds.

Blade of Haafingar | (Sword; Honed Ancient Nordic)
- Absorb Health 15 points.

Blade of Markarth | (Sword; Honed Ancient Nordic)
- Shock Damage 20 points.

Blade of Sacrifice | (Dagger; Ebony)
- Unenchanted.

Blade of The Pale | (Sword; Honed Ancient Nordic)
- Fire Damage 20 points.

Blade of The Rift | (Sword; Honed Ancient Nordic)
- Absorb Stamina 20 points.

Blade of Woe | (Dagger; Steel)
- Absorb Health 25 points.

Bloodscythe | (Sword; Ebony)
- Absorb Health 50 points.
- Absorb Stamina 10 points.
- Damage Armor 150 points for 30 seconds.
- No effect if not wielded with Soulrender.

Bloodthorn | (Dagger; Steel)
- Absorb Health 10 points.
- Soul Trap for 3 seconds.

Bolar’s Oathblade | (Sword; Blades/Steel)
- Damage Stamina 25 points.
- Fear targets up to Lv12 for 30 seconds.

Bouncer | (Mace; Orcish)
- Approximately 10% chance to deal Extra Damage 20 points and send targets flying.

Briarheart Geis | (Waraxe; Steel)
- Extra Damage 5 points of Damage against Nords.

Chillrend | (Sword; Glass)
- Frost Damage 30 points.
- Approximately 3% chance to Paralyze for 1 second on targets with 25% Magic Resist or lower.

Dawnguard Rune War Axe | (Waraxe, Silver)
- Sun Damage 10 points in 15ft area.
- Every 10 undead killed with weapon increases damage by 10 points, to a maximum of 100 points.

Dragonbane | (Sword; Blades/Steel)
- Extra Damage 150 points to Dragons.
- Shock Damage 20 points to other targets.

Dragonpriest Dagger | (Dagger; Honed Ancient Nordic)
- Unenchanted.

Eduj | (Sword; Honed Ancient Nordic)
- Frost Damage 10 pts.
- Slow 35 pts for 3 seconds.

Galdur Blackblade | (Sword; Honed Ancient Nordic)
- Absorb Health 25 points.

General Tullius’ Longsword | (Sword; Ebony)
- Fire Damage 20 points.
- Shock Damage 20 points.
- Frost Damage 20 points.

Ghostblade | (Sword; No material)
- Extra Damage 18 points.
- Ignores Armor.
- Weightless.

Gorak’s Troll Gutting Knife | (Dagger; Steel)
- Fire Damage 30 points.
- Fears Trolls.

Harkon’s Sword | (Sword; Steel)
- Absorb Health 50 points,
- Absorb Magicka 50 points.
- Absorb Stamina 50 points.
- Soul Trap for 5 seconds.
- Vampires up to Lv20 with less than 33% Magic Resist are Paralyzed for 1 second.

Hoarfrost | (Waraxe; Steel)
- Frost Damage 30 points.
- Slow 40 points for 3 seconds.
- Approximately 3% chance to Paralyze for 5 seconds.

Honorblade of Whiterun | (Sword; Steel)
- Unenchanted.
- Does more damage than normal.

Keening | (Dagger; Dwarven)
- Absorb Health 25 points.
- Absorb Magicka 25 points.
- Absorb Stamina 25 points.

Miraak’s Sword | (Sword; Daedric)
- Absorb Stamina 40 points.

Nettlebane | (Dagger; Ebony)
- Required to gather the Eldergleam’s sap.

Nightingale Blade | (Sword; Ebony)
- Absorb Health 15 points.
- Absorb Stamina 15 points.
- Counts as Daedric.

Notched Pickaxe | (Waraxe; Iron)
- Shock Damage 5 points.
- Raises the wielder’s Smithing abilities by 5%.

Okin | (Waraxe; Honed Ancient Nordic)
- Frost Damage 10 points.
- Slow 35 points for 3 seconds.

The Pale Blade | (Sword; Honed Ancient Nordic)
- Frost Damage 25 points.
- Stamina Damge 50 points.
- Creatures and people up to Lv16 flee for 30 seconds.

Poachers Axe | (Waraxe; Iron)
- Extra Damage 3 points to animals.

Ragnok’s Toothpick | (Sword; Steel)
- Frost Damage 30 points.
- Slow 50 points for 3 seconds.

Red Eagle’s Bane | (Sword; Honed Ancient Nordic)
- Fire Damage 35 points.
- Turn Undead up to Lv13 for 30 seconds.

Red Eagle’s Fury | (Sword; Honed Ancient Nordic)
- Fire Damage 25 points.
- Can be upgraded to Red Eagle’s Bane.

Rust Mace | (Mace; Daedric)
- Cannot be enchanted.

Soulrender | (Sword; Ebony)
- Absorb Magicka 50 points.
- Absorb Stamina 10 points.
- Dispel on target.
- No effect if not wielded with Bloodscythe.

Valdur’s Lucky Dagger | (Dagger; Steel)
- 25% chance of a critical hit.

Windshear | (Sword; Steel)
- Bash attacks made with this weapon have a chance of knocking enemies down.

2H Weapons


Aegisbane | (Warhammer; Iron)
- Frost Damage 20 points.
- Slow 50 points for 3 seconds.

Axe of Eastmarch | (Battleaxe; Honed Ancient Nordic)
- Frost Damage 25 points.
- Slow 50 points for 3 seconds.

Axe of Hjaalmach | (Battleaxe; Honed Ancient Nordic)
- Damage Health 10 points for 5 seconds.
- Damage Stamina 10 points for 5 seconds.

Balgruuf’s Greatsword | (Greatsword; Steel)
- Unenchanted.

Blade of Falkreath | (Greatsword; Honed Ancient Nordic)
- Shock Damage 20 points.

Bloodskaal Blade | (Greatsword; Silver)
- Power Attack releases energy wave to deal 80 points of damage.

Champion’s Cudgel | (Warhammer; Steel)
- 50% chance Fire Damage 30 points.
- 50% chance Frost Damage 30 points.
- 50% chance Shock Damage 30 points.

Dawnguard Rune Warhammer | (Warhammer; Silver)
- Bashing causes explosive runes to appear on nearby targeted surface.

Grimsever | (Greatsword; Glass)
- Frost Damage 15 points.
- Slow 50 points for 3 seconds.

Longhammer | (Warhammer; Orchish)
- Unenchanted.
- Faster and lighter than normal.
- Deals slightly less damage than normal.

Steel Battleaxe of Fiery Souls | (Battleaxe; Steel)
- Fire Damage 10 points.
- Soul Trap for 5 seconds.

Stormfang | (Greatsword; Steel)
- Shock Damage 45 points. Unresistable Damage 90 points to Constructs.

Trollsbane | (Warhammer; Steel)
- Fire Damage 15 points to Trolls.

Tyranus’ Greatsword | (Greatsword; Silver)
- Unresitable Damage 60 points to Daedra.
- Banish summoned Daedra up to Lv30.

Warhammer of Inebriation | (Warhammer; Ancient Nordic)
- Absorb Stamina 30 points when wielded under the influence of alcohol.

Woodsman’s Friend | (Battleaxe; Iron)
- Unenchanted.
- Higher damage than normal.
- Slower speed than normal.

Wuuthrad | (Battleaxe; Ebony)
- Extra Damage 20%(?) to Elves.
- Counts as Daedric.

Ranged


Auriel’s Bows | (Light Bow; Elven)
- Sun Damage 20 points.
- Extra Damage 77 points to Undead.

Bow of the Hunt | (Light Bow; Wooden)
- Extra Damage 20 points to Animals.

Dwarven Black Bow of Fate | (Heavy; Ebony)
- 50% chance for Absorb Health 100 points.
- 50% chance for Absorb Magicka 100 points.
- 50% chance for Absorb Stamina 100 points.

Firiniel’s Bow | (Heavy Bow; Elven)
- Frost Damage 20 points.
- Slow 50 points for 3 seconds.

Froki’s Bow | (Heavy Bow; Iron)
- Damage Stamina 10 points.
- Unbreakable.

Gauldur Blackbow | (Heavy Bow; Nordic)
- Absorb Magicka 35 points.

Glass Bow of the Stag Prince | (Light; Glass)
- Fortify Health and Stamina 5 points each.
- Increase Fortify effect by 5 points for every 20 animals killed.
- Fortify effect caps at 25 points, or 80 Animals slain.

Nightingale Bow | (Heavy Bow; Ebony)
- Frost Damage 15 points.
- Shock Damage 15 points.
- Slow 25 points for 3 seconds.
- Counts as Daedric.

Zephyr | (Heavy Bow; Dwarven)
- 30% Faster draw speed.

Staves


Aetherial Staff
- Summon Dwarven Spider or Dwarven Sphere for 60 seconds where the caster is pointing.

Eye of Melka
- Fireball for 80 points.

Gadnor’s Staff of Charming
- Fury up to Lv10 for 30 seconds.
- Grants targets additional health and stamina.

Halldir’s Staff
- Calm up to Lv12 for 60 seconds.
- Soul Trap for 60 seconds.

Hevnoraak’s Staff
- Sprayed on the ground, creating a Wall of Lightning.
- Shock Damage 50 points per second.

Staff of Arcane Authority
- Fear up to Lv15 for 5 seconds.

Staff of Hag’s Wrath
- Sprayed on the ground, creating a Wall of Fire.
- Fire Damage 50 points per second.

Staff of Jyrik Gauldurson
- Deals damage 25 points.
- Damage Magicka twice as much.

Staff of Magnus
- Drain Magicka 230 points.
- Drain Health 100 points.
- Absorb Magicka 20 points for 2 seconds.
- Absorb Health 500 points when opponent has less than 200 Magicka.
- Massive 50,000 charge capacity!

Staff of Ruunvald
- Calm up to Lv10 for 30 seconds.

Miraak’s Staff
- Sprays writhing tentacles on the ground that stagger and poison foes that enter them.

Nahkriin’s Dragon Priest Staff
- Sprayed on the ground, creating a Wall of Lightning.
- Shock Damage 50 points per second.

Rahgot’s Dragon Priest Staff
- Sprayed on the ground, creating a Wall of Fire.
- Fire Damage 50 points per second.

Sild’s Staff
- Summon Subjugated Ghost for 60 seconds where the caster is pointing.

Miscellaneous


Bag of Holding | (Misc Item)
- Increases carrying capacity by 60 points.

The White Phial | (Potion)
- Drinking The White Phial (Full) moves it to Misc section as The White Phial (Empty) and will refill after 24 hours.
- Effect of The White Phial differs based on decisions made during “Repairing the Phial”.

~ “I’d like it to have the power of healing.” (Restores Health 500 points.)
~ “I want to be tougher in battle.” (Fortify Stamina 500 points for 300 seconds.)
~ “I want to strengthen my magical skills.” (Fortify Magicka 500 points for 300 seconds.)
~ “I want to resist the forces of magic.” (Magic Resist 100% for 60 seconds.)
~ “I want to deal more damage in battle.” (Fortify 1H, 2H, and Marksman Damage 50% for 30 seconds. fortify Armor penetration by 50 for 30 seconds)
~ “I want to be better hidden in the shadows.” (Fortify Sneaking 20% for 3600 seconds.)

Bloodstone Chalice
- Activatiing the chalice grants “Blood of the Ancients” for 1-9 days.
- Blood of the Ancients: Your Vampiric Drain spell now absorbs Health, Magicka, and Stamina.
- Duration can be increased by completing “Ancient Power”.

Powers, Abilities, Passive Effects

Bestial Blood

Increases Health by 100 points, Increases Stamina by 100 points, Increases carrying capacity by 50 points, Fortify Unarmed Damage 15 points. Active even while not in werewolf form

Agent of Mara

Resist Magic 5%. Mara’s Shrine Blessing now also increases 50 points of Health

Agent of Dibella

Increases damage against the opposite sex by 10%. Dibella’s Shrine Blessing now also improves prices by 15%

Ancient Knowledge

Fortify Smithing 5%. Increases armor rating for all Dwarven armor by 25%, tempering efficiency increased by 15%

Bestial Blood

Increases Health by 100 points, Increases Stamina by 100 points, Increases carrying capacity by 50 points, Fortify Unarmed Damage 15 points. Active even while not in werewolf form

Sailor’s Repose

Healing spells are 10% more effective

Sinderion’s Serendipity

Increases alchemy efficiency by 5%. There is at most a 25% chance of creating a duplicate potion, stacks with Distillation alchemy perk