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Conjuration Analysis

–Perk Analysis–

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Basic Perk

Novice Conjuration

You’ve acquired two Conjuration spells from the Novice Conjuration tier. Novice Conjuration spells cost 55% less magicka, and improve 1% per skill level.

Level Required : 0

Perk Required : None

Effect :

  • All Conjuration Spells: Duration increases by 1% per Conjuration level
  • All Raise Dead Spells - Levels of enemies which can be raised dead increase by 1% for every conjuration skill point.
  • All Damaging Conjuration spells are increased by 1% per Conjuration level.
  • You can learn two spells for free from the below list.
Spells Altered Cost
Bound Dagger 81
Bound Hunting Knife 48
Bound Sword 90
Raise Dead (Rank I) 90
Summon Skeletal Soldier 56
Summon Spirit Wolf 56
Summon Swarm (Rank I) 18/s

Oblivion Branch

Stabilized Binding

You bend the barriers between realms, extending the duration of summoned Spirits and Daedra by 50%.

Level Required : 25

Perk Required : None

Effect :

Only affects:- Summon Wolf, mudcrab, bear, troll, Ice spirit, Sabercat, Steed and werewolves, or is a or is a Dremora, Thrall or Atronach.

  • Summon duration is extended by 50%.

Spiritual Binding

Your knowledge of Oblivion’s spiritual aspects increases health, stamina and damage of all your summoned spirits.

Level Required : 25

Perk Required : Stabilized Binding

Effect :

Only affects:- Summon Wolf, mudcrab, bear, troll, Ice spirit, Sabercat, Steed and werewolves.

Replaces standard summon spells with a potent variety which has better Base Health, Stamina and Damage.


Extended Binding

You can summon Daedra and Spirits up to five times farther away for 25% less magicka.

Level Required : 50

Perk Required : Stabilized Binding

Effect :

Only affects:- Summon Wolf, Mudcrab, Bear, Troll, Ice spirit, Sabercat, Steed and werewolves, or is a Dremora, Thrall or Atronach.

  • Spell costs are reduced by a further 25% in addition to mastery perks.
  • Summons can be cast generated 5 times further away than normal.

Elemental Binding

Your Atronachs are much stronger, and high-level Thralls are immune to Banishment and Control spells.

Level Required : 75

Perk Required : Extended Binding

Effect :

  • Flame, Frost or Storm Thrall and Potent variety of the same are immune to the spells Banish and Control Daedra spells.
  • Flame, Frost or Storm atronochs Spells summon a potent variety

Summoning Branch

Summoner’s Insight

You can dual-cast Conjuration spells to increase their duration by 125% for double magicka cost.

Level Required : 25

Perk Required : Novice Conjuration

Effect :

  • Allows conjuration spells to be duel cast.
  • Increases duration for duel cast spells by 25%

Cognitive Flexibility

Rank 1: Your expanded mental focus allows you to maintain two summons at once, including those outside the school of Conjuration.

Rank 2: Your expanded mental focus allows you to maintain three summons at once, including those outside the school of Conjuration.

Level Required : 50 / 100

Perk Required : Summoner’s Insight / Cognitive Flexibility Rank 1

Effect :

Rank 1: Allows 2 summons of any type to be active at once

Rank 2: Allows 3 summons of any type to be active at once


Necromancy Branch

Necromancy

Undead and ghostly summons last 50% longer. You can reanimate more powerful corpses (3x higher level) that last 10x longer.

Level Required : 25

Perk Required : Novice Conjuration

Effect :

  • Skeletons, Ghostly, and Spectral Summons are increased by 50%
  • Raised minions duration is increased by 1000%
  • Raise dead Magnitude is multiple by 3 (Magnitude of the spell is the maximum level each spell can raise)

Ritualism

Raising the dead and summoning ghosts costs 25% less magicka.

Level Required : 50

Perk Required : Necromancy

Effect :

  • Skeletons, Ghostly, and Spectral Summons cast cost are reduced by 25% (stacks on top of existing mastery reductions)
  • Raised minions cast cost are reduced by 25% (stacks on top of existing mastery reductions)

Dark Infusion

Reanimated entities have more health, higher resistance to elemental damage, and they no longer decay into dust.

Level Required : 75

Perk Required : Ritualism

Effect :

All raised dead minions gain

  • 500 fortify health
  • Resist poison 100%
  • Resist disease 100%
  • Resist shock 60
  • Resist frost 95
  • Fortify Unarmed 50.

If Raise dead spell is cast while wearing Ahzidal’s ring of necromancy the minion will get in addition to the above:-

  • Weakness to fire is reduced to 25.
  • Resist Damage 250
  • Resist Magic 25

On spell running out, the minion will return to a dead body and can be raised again.


Bound Weapon Branch

Mystic Binding

Your bound weapons deal more damage and last twice as long.

Level Required : 25

Perk Required : Novice Conjuration

Effect :

Note: Bound Hunting Knife is not affected by this perk.

  • Bound Dagger, Bow, Sword or Axe duration increased by 100%
  • Bound Dagger, Bow, Sword or Axe- replaces standard summons with Mystic Variations.

Mystic Maelstrom

Your bound weapons make your target vulnerable to soul gems for 3 seconds.

Level Required : 50

Perk Required : Mystic Binding

Effect :

Note: Bound Hunting Knife is not affected by this perk.

  • Adds a 3 second soul trap enchantment to Bound Dagger, Bow, Sword or Axe.

Mystic Banishment

Your bound weapons send summoned daedra back to Oblivion and turn the undead.

Level Required : 75

Perk Required : Mystic Maelstrom

Effect :

Note: Bound Hunting Knife is not affected by this perk.

  • Adds a turn undead, and banish daedra enchantment to Bound Dagger, Bow, Sword or Axe.

Mystic Disruption

Bound weapons penetrate 20% of your opponent’s armor.

Level Required : 100

Perk Required : Mystic Banishment

Effect :

Note: Bound Hunting Knife is not affected by this perk.

  • Adds a 20AP effect to Bound Dagger, Bow, Sword or Axe.

Mastery Branch

Apprentice Conjuration

You’ve acquired two Conjuration spells from the Apprentice Conjuration tier. Apprentice Conjuration spells cost 55% less magicka, and improve 2% per skill level.

Level Required : 25

Perk Required : Novice Conjuration

Effect :

Note: Novice Spells remain at 1% improvement and do not benefit from this perk. The effects below replace the 1% on affected spells, rather than cumulative.

  • All Conjuration Spells Apprentice or better: Duration increases by 2% per Conjuration level
  • All Raise Dead Spells Apprentice or better - Levels of enemies which can be raised dead increase by 2% for every conjuration skill point.
  • All Damaging Conjuration spells Apprentice or better are increased by 2% per Conjuration level.
  • You can learn two spells for free from the below list (With the exception to Bound Cloak, Summon Arvak, Flaming Familiar, Gargoyle or Soulcairn Summoning (Rank I)).
Spells Altered Cost
Bound Axe 112.5
Bound Cloak (Rank I) 79.2
Necromantic Empowerment on Target 45
Raise Dead (Rank II) 151.2
Soul Trap 48.15
Soulcairn Summoning (Rank I) 112.5
Summon Arvak 61.2
Summon Flaming Familiar 25.65
Summon Gargoyle 31.95
Summon Skeletal Archer 90
Summon Skeletal Hero 90
Summon Skeletal Warlock 90
Summon Spectral Warhound 90
Summon Spirit Mudcrab 90
Summon Swarm (Rank II) 18/s

Adept Conjuration

You’ve acquired two Conjuration spells from the Adept Conjuration tier. Adept Conjuration spells cost 55% less magicka, and improve 3% per skill level.

Level Required : 50

Perk Required : Apprentice Conjuration

Effect :

Note: All lower tiered spells remain at their perks improvement and do not benefit from this perk. The effects below replace the 2% on affected spells, rather than cumulative.

  • All Conjuration Spells Adept or better: Duration increases by 3% per Conjuration level
  • All Raise Dead Spells Adept or better - Level’s of enemies which can be raised dead increase by 3% for every conjuration skillpoint.
  • All Damaging Conjuration spells Adept or better are increased by 3% per Conjuration level.
  • You can learn two spells for free from the below list. ( With the exception to Soulcairn Summoning (Rank II), Summon Gargoyle Brute, Conjure Ash Spawn, Bound Cloak (Rank II) and Summon Spectral Warrior)
Spells Altered Cost
Banish Daedra (Rank I) 88.2
Bound Cloak (Rank II) 120.6
Conjure Ash Spawn 83.7
Necromantic Empowerment on Self 18/s
Raise Dead (Rank III) 202.5
Soulcairn Summoning (Rank II) 180
Spectral Arrow 90
Summon Flame Atronach 180
Summon Gargoyle Brute 99
Summon Spectral Archer 180
Summon Spectral Warrior 180
Summon Spirit Bear 180
Summon Spirit Troll 225

Expert Conjuration

You’ve acquired two Conjuration spells from the Expert Conjuration tier. Expert Conjuration spells cost 55% less magicka, and improve 3% per skill level.

Level Required : 75

Perk Required : Adept Conjuration

Effect :

Note: All lower tiered spells remain at their perks improvement and do not benefit from this perk. The effects below replace the 4% on affected spells, rather than cumulative.

  • All Conjuration Spells Expert or better: Duration increases by 4% per Conjuration level
  • All Raise Dead Spells Expert or better - Level’s of enemies which can be raised dead increase by 4% for every conjuration skill point.
  • All Damaging Conjuration spells Expert or better are increased by 5% per Conjuration level.
  • You can learn two spells for free from the below list.( With the exception to Conjure Ash Guardian, Conjure Shelter (Rank I), Mark & Recall, Soulcairn Summoning (Rank III), Summon Gargoyle Sentinel and Summon Ice Spirit)
Spells Altered Cost
Banish Daedra (Rank II) 96.75
Bound Bow 135
Command Daedra 108.9
Conjure Ash Guardian 153
Conjure Shelter (Rank I) 158.85
Mark & Recall 450
Raise Dead (Rank IV) 303.75
Soulcairn Summoning (Rank III) 270
Summon Frost Atronach 270
Summon Gargoyle Sentinel 234
Summon Ice Spirit 90
Summon Spirit Sabrecat 180
Summon Storm Atronach 303.75
Teleport Vitals 225

Master Conjuration

You’ve acquired two Conjuration spells from the Master Conjuration tier. Master Conjuration spells cost 55% less magicka, and improve 5% per skill level.

Level Required : 100

Perk Required : Expert Conjuration

Effect :

Note: All lower tiered spells remain at their perks improvement and do not benefit from this perk. The effects below replace the 4% on affected spells, rather than cumulative.

  • Master Conjuration Spells: Duration increases by 5% per Conjuration level
  • Master Raise Dead Spells Expert or better - Levels of enemies which can be raised dead increase by 5% for every conjuration skill point.
  • Master Damaging Conjuration spells Expert or better are increased by 5% per Conjuration level.
  • You can learn two spells for free from the below list.( With the exception to Conjure Shelter (Rank II) and Summon Seeker)
Spells Altered Cost
Conjure Shelter (Rank II) 443.25
Raise Dead (Rank V) 450
Summon Dremora Archer 450
Summon Dremora Archmage 450
Summon Dremora Lord 450
Summon Flame Thrall 630
Summon Frost Thrall 675
Summon Ghostly Dragonpriest 450
Summon Seeker 292.5
Summon Spirit Steed 225
Summon Spirit Werewolf 450
Summon Storm Thrall 720
Teleport 270

–Spells–

Novice

Spells Base Cost Magnitude Duration Effect Notes
Bound Dagger 180 - 120s Creates a magic dagger for <dur> seconds. Sheathe it to dispel.  
Bound Hunting Knife 106 - 120s The more advanced the caster the better the hunting knife Quality improves with Conjuration skill. 0-24 {Steel equivalent), 25-49, 50-74, 75-99, 100 (Dragonbone equivalent)
Bound Sword 200 - 120s The caster binds a sword-shaped daedra for <dur> seconds. Sheathing will cancel the spell.  
Raise Dead (Rank I) 200 6 60s The caster reanimates a weak dead body for <dur> seconds.  
Summon Skeletal Soldier 125 - 12s The caster summons the skeletal remains of a common soldier from the realms of the deceased for <dur> seconds.  
Summon Spirit Wolf 125 - 12s The caster summons the spirit of a feral wolf for <dur> seconds.  
Summon Swarm (Rank I) 40/s 5 Concentration The caster summons a swarm of insects from the realm of Hircine which burrows into the target’s flesh and deals <mag> poison damage and <mag> physical damage for <dur> seconds. This spell has a fairly short range, and is resisted by a lot of enemies which +100 armor or poison resistances, but is one of the easier ways to level conjuration as its usable at a training dummy

Apprentice

Spells Base Cost Magnitude Duration Effect Notes
Bound Axe 250 - 120s The caster binds an axe-shaped daedra for <dur> seconds. Sheathing it will cancel the spell.  
Bound Cloak (Rank I) 176 - 150s Create a magic cloak for <dur> seconds that grants 20 warmth and 20 coverage. Unequip to dispel.  
Necromantic Empowerment on Target 100 50 - The caster heals the undead target by <mag> health points.  
Raise Dead (Rank II) 336 13 60s The caster reanimates a more powerful dead body for <dur> seconds.  
Soul Trap 107 - 60s The caster makes the target vulnerable to soul gems for <dur> seconds.
If it dies within this duration, a part of its soul can be captured in a gem of an appropriate size.
 
Soulcairn Summoning (Rank I) 250 - 24s Summons a Boneman Archer from the Soul Cairn for <dur> seconds wherever the caster is pointing.  
Summon Arvak 136 - 60s Summons the ghostly horse Arvak. Obtained as a reward at the end of the “Find Arvak’s Skull” miscellaneous quest.
Summon Flaming Familiar 57 - 6s Summons a familiar that will charge the nearest enemy and explode.  
Summon Gargoyle 71 - 60s Summons a Gargoyle for <dur> seconds.  
Summon Skeletal Archer 200 - 10s The caster summons the skeletal remains of an archer from the realms of the deceased for <dur> seconds.  
Summon Skeletal Hero 200 - 10s The caster summons the skeletal remains of a war hero from the realms of the deceased for <dur> seconds.  
Summon Skeletal Warlock 200 - 10s The caster summons the skeletal remains of a warlock from the realms of the deceased for <dur> seconds.  
Summon Spectral Warhound 200 - 10s The caster summons the ghost of a feral hound for <dur> seconds.  
Summon Spirit Mudcrab 200 - 10s The caster summons the spirit of a mudcrab for <dur> seconds.  
Summon Swarm (Rank II) 40/s 6 Concentration The caster summons a swarm of even more ferocious insects from the realm of Hircine that burrow into the target’s flesh, dealing <mag> poison damage and <mag> physical damage for <dur> seconds.  

Adept

Spells Base Cost Magnitude Duration Effect Notes
Banish Daedra (Rank I) 196 20 - The caster sends weaker summoned daedric creatures back to the realms of Oblivion.  
Bound Cloak (Rank II) 268 - 150s Create a fine magic cloak for <dur> seconds that grants 12 warmth and 40 coverage. Unequip to dispel.  
Conjure Ash Spawn 186 - 60s Summons an Ash Spawn for <dur> seconds wherever the caster is pointing.  
Necromantic Empowerment on Self 40/s 10 Concentration Heals the caster by <mag> points per second. Only affects undead targets.  
Raise Dead (Rank III) 450 21 60s The caster reanimates a powerful dead body for <dur> seconds.  
Soulcairn Summoning (Rank II) 400 - 8s Summons a Mistman from the Soul Cairn for <dur> seconds wherever the caster is pointing.  
Spectral Arrow 200 25 - The caster calls forth a lesser daedric entity shaped like an arrow and fires it at his target. If it hits, it deals <mag> points of irresistible damage. The arrow will also hinder the target and reduce his attack speed by <mag>% for <dur> seconds.  
Summon Flame Atronach 400 - 8s The caster summons a Flame Atronach for <dur> seconds.  
Summon Gargoyle Brute 220 - 60s Summons a Gargoyle Brute for <dur> seconds.  
Summon Spectral Archer 400 - 8s The caster summons the ghost of an archer for <dur> seconds.  
Summon Spectral Warrior 400 - 8s The caster summons the ghost of a warrior for <dur> seconds.  
Summon Spirit Bear 400 - 8s The caster summons the spirit of a furious bear for <dur> seconds.  
Summon Spirit Troll 500 - 8s The caster summons the spirit of a rampaging troll for <dur> seconds.  

Expert

Spells Base Cost Magnitude Duration Effect Notes
Banish Daedra (Rank II) 215 30 - The caster sends even powerful creatures back to the realms of Oblivion.  
Bound Bow 300 - 120s The caster binds a bow-shaped daedra and a lot of spectral arrows for <dur> seconds. Sheathing the weapon will cancel the spell.  
Command Daedra 242 20 - The caster takes over the control of the target summoned or raised creature.  
Conjure Ash Guardian 340 - 2s Creates an Ash Guardian that guards that location until destroyed.
Consumes a heart stone from your inventory, without which it will be hostile.
 
Conjure Shelter (Rank I) 353 - 24h Creates a magic field with basic provisions that repels cold and rain for 24 hours.  
Mark & Recall 1000 - 1s A conjurer first weaves an extraplanar mark while facing down on the ground.
Subsequent castings will then be recalling the caster to the mark, and swap the mark to the caster’s old location.
 
Raise Dead (Rank IV) 675 30 60s The caster reanimates a very powerful dead body for <dur> seconds.  
Soulcairn Summoning (Rank III) 600 - 6s Summons a Wrathman from the Soul Cairn for <dur> seconds wherever the caster is pointing.  
Summon Frost Atronach 600 - 6s The caster summons a Frost Atronach for <dur> seconds.  
Summon Gargoyle Sentinel 520 - 60s Summons a Gargoyle Sentinel for <dur> seconds.  
Summon Ice Spirit 200 - 8s The caster summons the spirit of a ravaging ice wraith for <dur> seconds.  
Summon Spirit Sabrecat 400 - 8s The caster summons the spirit of a vicious sabrecat for <dur> seconds.  
Summon Storm Atronach 675 - 6s The caster summons a Storm Atronach for <dur> seconds.  
Teleport Vitals 500 1 15s The caster attempts to teleport a living humanoid’s heart out of its body.
If the spell is not successful, it still ruptures the victim’s vitals, dealing <mag> points of unresistable damage for <dur> seconds.
 

Master

Spells Base Cost Magnitude Duration Effect Notes
Conjure Shelter (Rank II) 985 - 24h Creates a magic field with robust provisions that repels cold and rain for 24 hours. Includes an Arcane Enchanter.
Raise Dead (Rank V) 1000 100 3600s The caster reanimates a dead body for a long time. The spell is powerful enough to raise about anything, though sometimes, weird side effects might be the result of invoking this spell.  
Summon Dremora Archer 1000 - 5s The caster summons a mighty Dremora Archer for <dur> seconds.  
Summon Dremora Archmage 1000 - 5s The caster summons a mighty Dremora Archmage for <dur> seconds.  
Summon Dremora Lord 1000 - 5s The caster summons a mighty Dremora Lord for <dur> seconds.  
Summon Flame Thrall 1400 - 300s The caster summons an exceptionally strong Fire Atronach that reduces its foes to cinders with the unrelenting fury of Oblivion’s flames.  
Summon Frost Thrall 1500 - 300s The caster summons an exceptionally strong Frost Atronach that shatters any foe in its way with the lethal ice of Oblivion.  
Summon Ghostly Dragonpriest 1000 - 5s The caster binds the ghost of a terrifying Dragon Priest that brings cold death for <dur> seconds.  
Summon Seeker 650 - 6s Summons a Seeker for <dur> seconds wherever the caster is pointing.  
Summon Spirit Steed 500 - 86400s The caster summons the spirit of a noble steed. While mounted you can neither attack nor be attacked, though enemies still notice you and attempt to do so. Horse dispels upon dismount.
Summon Spirit Werewolf 1000 - 5s The caster summons the spirit of a bloodthirsty werewolf for <dur> seconds.  
Summon Storm Thrall 1600 - 300s The caster summons an exceptionally strong Storm Atronach that brings the devastating havoc of Oblivion’s storms upon its foes.  
Teleport 600 - - The caster casts his body through the fabric of space itself and instantaneously appears at the target location.