Conjuration Analysis
–Perk Analysis–
Basic Perk
Novice Conjuration
You’ve acquired two Conjuration spells from the Novice Conjuration tier. Novice Conjuration spells cost 55% less magicka, and improve 1% per skill level.
Level Required : 0
Perk Required : None
Effect :
- All Conjuration Spells: Duration increases by 1% per Conjuration level
- All Raise Dead Spells - Levels of enemies which can be raised dead increase by 1% for every conjuration skill point.
- All Damaging Conjuration spells are increased by 1% per Conjuration level.
- You can learn two spells for free from the below list.
Spells | Altered Cost |
---|---|
Bound Dagger | 81 |
Bound Hunting Knife | 48 |
Bound Sword | 90 |
Raise Dead (Rank I) | 90 |
Summon Skeletal Soldier | 56 |
Summon Spirit Wolf | 56 |
Summon Swarm (Rank I) | 18/s |
Oblivion Branch
Stabilized Binding
You bend the barriers between realms, extending the duration of summoned Spirits and Daedra by 50%.
Level Required : 25
Perk Required : None
Effect :
Only affects:- Summon Wolf, mudcrab, bear, troll, Ice spirit, Sabercat, Steed and werewolves, or is a or is a Dremora, Thrall or Atronach.
- Summon duration is extended by 50%.
Spiritual Binding
Your knowledge of Oblivion’s spiritual aspects increases health, stamina and damage of all your summoned spirits.
Level Required : 25
Perk Required : Stabilized Binding
Effect :
Only affects:- Summon Wolf, mudcrab, bear, troll, Ice spirit, Sabercat, Steed and werewolves.
Replaces standard summon spells with a potent variety which has better Base Health, Stamina and Damage.
Extended Binding
You can summon Daedra and Spirits up to five times farther away for 25% less magicka.
Level Required : 50
Perk Required : Stabilized Binding
Effect :
Only affects:- Summon Wolf, Mudcrab, Bear, Troll, Ice spirit, Sabercat, Steed and werewolves, or is a Dremora, Thrall or Atronach.
- Spell costs are reduced by a further 25% in addition to mastery perks.
- Summons can be cast generated 5 times further away than normal.
Elemental Binding
Your Atronachs are much stronger, and high-level Thralls are immune to Banishment and Control spells.
Level Required : 75
Perk Required : Extended Binding
Effect :
- Flame, Frost or Storm Thrall and Potent variety of the same are immune to the spells Banish and Control Daedra spells.
- Flame, Frost or Storm atronochs Spells summon a potent variety
Summoning Branch
Summoner’s Insight
You can dual-cast Conjuration spells to increase their duration by 125% for double magicka cost.
Level Required : 25
Perk Required : Novice Conjuration
Effect :
- Allows conjuration spells to be duel cast.
- Increases duration for duel cast spells by 25%
Cognitive Flexibility
Rank 1: Your expanded mental focus allows you to maintain two summons at once, including those outside the school of Conjuration.
Rank 2: Your expanded mental focus allows you to maintain three summons at once, including those outside the school of Conjuration.
Level Required : 50 / 100
Perk Required : Summoner’s Insight / Cognitive Flexibility Rank 1
Effect :
Rank 1: Allows 2 summons of any type to be active at once
Rank 2: Allows 3 summons of any type to be active at once
Necromancy Branch
Necromancy
Undead and ghostly summons last 50% longer. You can reanimate more powerful corpses (3x higher level) that last 10x longer.
Level Required : 25
Perk Required : Novice Conjuration
Effect :
- Skeletons, Ghostly, and Spectral Summons are increased by 50%
- Raised minions duration is increased by 1000%
- Raise dead Magnitude is multiple by 3 (Magnitude of the spell is the maximum level each spell can raise)
Ritualism
Raising the dead and summoning ghosts costs 25% less magicka.
Level Required : 50
Perk Required : Necromancy
Effect :
- Skeletons, Ghostly, and Spectral Summons cast cost are reduced by 25% (stacks on top of existing mastery reductions)
- Raised minions cast cost are reduced by 25% (stacks on top of existing mastery reductions)
Dark Infusion
Reanimated entities have more health, higher resistance to elemental damage, and they no longer decay into dust.
Level Required : 75
Perk Required : Ritualism
Effect :
All raised dead minions gain
- 500 fortify health
- Resist poison 100%
- Resist disease 100%
- Resist shock 60
- Resist frost 95
- Fortify Unarmed 50.
If Raise dead spell is cast while wearing Ahzidal’s ring of necromancy the minion will get in addition to the above:-
- Weakness to fire is reduced to 25.
- Resist Damage 250
- Resist Magic 25
On spell running out, the minion will return to a dead body and can be raised again.
Bound Weapon Branch
Mystic Binding
Your bound weapons deal more damage and last twice as long.
Level Required : 25
Perk Required : Novice Conjuration
Effect :
Note: Bound Hunting Knife is not affected by this perk.
- Bound Dagger, Bow, Sword or Axe duration increased by 100%
- Bound Dagger, Bow, Sword or Axe- replaces standard summons with Mystic Variations.
Mystic Maelstrom
Your bound weapons make your target vulnerable to soul gems for 3 seconds.
Level Required : 50
Perk Required : Mystic Binding
Effect :
Note: Bound Hunting Knife is not affected by this perk.
- Adds a 3 second soul trap enchantment to Bound Dagger, Bow, Sword or Axe.
Mystic Banishment
Your bound weapons send summoned daedra back to Oblivion and turn the undead.
Level Required : 75
Perk Required : Mystic Maelstrom
Effect :
Note: Bound Hunting Knife is not affected by this perk.
- Adds a turn undead, and banish daedra enchantment to Bound Dagger, Bow, Sword or Axe.
Mystic Disruption
Bound weapons penetrate 20% of your opponent’s armor.
Level Required : 100
Perk Required : Mystic Banishment
Effect :
Note: Bound Hunting Knife is not affected by this perk.
- Adds a 20AP effect to Bound Dagger, Bow, Sword or Axe.
Mastery Branch
Apprentice Conjuration
You’ve acquired two Conjuration spells from the Apprentice Conjuration tier. Apprentice Conjuration spells cost 55% less magicka, and improve 2% per skill level.
Level Required : 25
Perk Required : Novice Conjuration
Effect :
Note: Novice Spells remain at 1% improvement and do not benefit from this perk. The effects below replace the 1% on affected spells, rather than cumulative.
- All Conjuration Spells Apprentice or better: Duration increases by 2% per Conjuration level
- All Raise Dead Spells Apprentice or better - Levels of enemies which can be raised dead increase by 2% for every conjuration skill point.
- All Damaging Conjuration spells Apprentice or better are increased by 2% per Conjuration level.
- You can learn two spells for free from the below list (With the exception to Bound Cloak, Summon Arvak, Flaming Familiar, Gargoyle or Soulcairn Summoning (Rank I)).
Spells | Altered Cost |
---|---|
Bound Axe | 112.5 |
Bound Cloak (Rank I) | 79.2 |
Necromantic Empowerment on Target | 45 |
Raise Dead (Rank II) | 151.2 |
Soul Trap | 48.15 |
Soulcairn Summoning (Rank I) | 112.5 |
Summon Arvak | 61.2 |
Summon Flaming Familiar | 25.65 |
Summon Gargoyle | 31.95 |
Summon Skeletal Archer | 90 |
Summon Skeletal Hero | 90 |
Summon Skeletal Warlock | 90 |
Summon Spectral Warhound | 90 |
Summon Spirit Mudcrab | 90 |
Summon Swarm (Rank II) | 18/s |
Adept Conjuration
You’ve acquired two Conjuration spells from the Adept Conjuration tier. Adept Conjuration spells cost 55% less magicka, and improve 3% per skill level.
Level Required : 50
Perk Required : Apprentice Conjuration
Effect :
Note: All lower tiered spells remain at their perks improvement and do not benefit from this perk. The effects below replace the 2% on affected spells, rather than cumulative.
- All Conjuration Spells Adept or better: Duration increases by 3% per Conjuration level
- All Raise Dead Spells Adept or better - Level’s of enemies which can be raised dead increase by 3% for every conjuration skillpoint.
- All Damaging Conjuration spells Adept or better are increased by 3% per Conjuration level.
- You can learn two spells for free from the below list. ( With the exception to Soulcairn Summoning (Rank II), Summon Gargoyle Brute, Conjure Ash Spawn, Bound Cloak (Rank II) and Summon Spectral Warrior)
Spells | Altered Cost |
---|---|
Banish Daedra (Rank I) | 88.2 |
Bound Cloak (Rank II) | 120.6 |
Conjure Ash Spawn | 83.7 |
Necromantic Empowerment on Self | 18/s |
Raise Dead (Rank III) | 202.5 |
Soulcairn Summoning (Rank II) | 180 |
Spectral Arrow | 90 |
Summon Flame Atronach | 180 |
Summon Gargoyle Brute | 99 |
Summon Spectral Archer | 180 |
Summon Spectral Warrior | 180 |
Summon Spirit Bear | 180 |
Summon Spirit Troll | 225 |
Expert Conjuration
You’ve acquired two Conjuration spells from the Expert Conjuration tier. Expert Conjuration spells cost 55% less magicka, and improve 3% per skill level.
Level Required : 75
Perk Required : Adept Conjuration
Effect :
Note: All lower tiered spells remain at their perks improvement and do not benefit from this perk. The effects below replace the 4% on affected spells, rather than cumulative.
- All Conjuration Spells Expert or better: Duration increases by 4% per Conjuration level
- All Raise Dead Spells Expert or better - Level’s of enemies which can be raised dead increase by 4% for every conjuration skill point.
- All Damaging Conjuration spells Expert or better are increased by 5% per Conjuration level.
- You can learn two spells for free from the below list.( With the exception to Conjure Ash Guardian, Conjure Shelter (Rank I), Mark & Recall, Soulcairn Summoning (Rank III), Summon Gargoyle Sentinel and Summon Ice Spirit)
Spells | Altered Cost |
---|---|
Banish Daedra (Rank II) | 96.75 |
Bound Bow | 135 |
Command Daedra | 108.9 |
Conjure Ash Guardian | 153 |
Conjure Shelter (Rank I) | 158.85 |
Mark & Recall | 450 |
Raise Dead (Rank IV) | 303.75 |
Soulcairn Summoning (Rank III) | 270 |
Summon Frost Atronach | 270 |
Summon Gargoyle Sentinel | 234 |
Summon Ice Spirit | 90 |
Summon Spirit Sabrecat | 180 |
Summon Storm Atronach | 303.75 |
Teleport Vitals | 225 |
Master Conjuration
You’ve acquired two Conjuration spells from the Master Conjuration tier. Master Conjuration spells cost 55% less magicka, and improve 5% per skill level.
Level Required : 100
Perk Required : Expert Conjuration
Effect :
Note: All lower tiered spells remain at their perks improvement and do not benefit from this perk. The effects below replace the 4% on affected spells, rather than cumulative.
- Master Conjuration Spells: Duration increases by 5% per Conjuration level
- Master Raise Dead Spells Expert or better - Levels of enemies which can be raised dead increase by 5% for every conjuration skill point.
- Master Damaging Conjuration spells Expert or better are increased by 5% per Conjuration level.
- You can learn two spells for free from the below list.( With the exception to Conjure Shelter (Rank II) and Summon Seeker)
Spells | Altered Cost |
---|---|
Conjure Shelter (Rank II) | 443.25 |
Raise Dead (Rank V) | 450 |
Summon Dremora Archer | 450 |
Summon Dremora Archmage | 450 |
Summon Dremora Lord | 450 |
Summon Flame Thrall | 630 |
Summon Frost Thrall | 675 |
Summon Ghostly Dragonpriest | 450 |
Summon Seeker | 292.5 |
Summon Spirit Steed | 225 |
Summon Spirit Werewolf | 450 |
Summon Storm Thrall | 720 |
Teleport | 270 |
–Spells–
Novice
Spells | Base Cost | Magnitude | Duration | Effect | Notes |
---|---|---|---|---|---|
Bound Dagger | 180 | - | 120s | Creates a magic dagger for <dur> seconds. Sheathe it to dispel. | |
Bound Hunting Knife | 106 | - | 120s | The more advanced the caster the better the hunting knife | Quality improves with Conjuration skill. 0-24 {Steel equivalent), 25-49, 50-74, 75-99, 100 (Dragonbone equivalent) |
Bound Sword | 200 | - | 120s | The caster binds a sword-shaped daedra for <dur> seconds. Sheathing will cancel the spell. | |
Raise Dead (Rank I) | 200 | 6 | 60s | The caster reanimates a weak dead body for <dur> seconds. | |
Summon Skeletal Soldier | 125 | - | 12s | The caster summons the skeletal remains of a common soldier from the realms of the deceased for <dur> seconds. | |
Summon Spirit Wolf | 125 | - | 12s | The caster summons the spirit of a feral wolf for <dur> seconds. | |
Summon Swarm (Rank I) | 40/s | 5 | Concentration | The caster summons a swarm of insects from the realm of Hircine which burrows into the target’s flesh and deals <mag> poison damage and <mag> physical damage for <dur> seconds. | This spell has a fairly short range, and is resisted by a lot of enemies which +100 armor or poison resistances, but is one of the easier ways to level conjuration as its usable at a training dummy |
Apprentice
Spells | Base Cost | Magnitude | Duration | Effect | Notes |
---|---|---|---|---|---|
Bound Axe | 250 | - | 120s | The caster binds an axe-shaped daedra for <dur> seconds. Sheathing it will cancel the spell. | |
Bound Cloak (Rank I) | 176 | - | 150s | Create a magic cloak for <dur> seconds that grants 20 warmth and 20 coverage. Unequip to dispel. | |
Necromantic Empowerment on Target | 100 | 50 | - | The caster heals the undead target by <mag> health points. | |
Raise Dead (Rank II) | 336 | 13 | 60s | The caster reanimates a more powerful dead body for <dur> seconds. | |
Soul Trap | 107 | - | 60s | The caster makes the target vulnerable to soul gems for <dur> seconds. If it dies within this duration, a part of its soul can be captured in a gem of an appropriate size. | |
Soulcairn Summoning (Rank I) | 250 | - | 24s | Summons a Boneman Archer from the Soul Cairn for <dur> seconds wherever the caster is pointing. | |
Summon Arvak | 136 | - | 60s | Summons the ghostly horse Arvak. | Obtained as a reward at the end of the “Find Arvak’s Skull” miscellaneous quest. |
Summon Flaming Familiar | 57 | - | 6s | Summons a familiar that will charge the nearest enemy and explode. | |
Summon Gargoyle | 71 | - | 60s | Summons a Gargoyle for <dur> seconds. | |
Summon Skeletal Archer | 200 | - | 10s | The caster summons the skeletal remains of an archer from the realms of the deceased for <dur> seconds. | |
Summon Skeletal Hero | 200 | - | 10s | The caster summons the skeletal remains of a war hero from the realms of the deceased for <dur> seconds. | |
Summon Skeletal Warlock | 200 | - | 10s | The caster summons the skeletal remains of a warlock from the realms of the deceased for <dur> seconds. | |
Summon Spectral Warhound | 200 | - | 10s | The caster summons the ghost of a feral hound for <dur> seconds. | |
Summon Spirit Mudcrab | 200 | - | 10s | The caster summons the spirit of a mudcrab for <dur> seconds. | |
Summon Swarm (Rank II) | 40/s | 6 | Concentration | The caster summons a swarm of even more ferocious insects from the realm of Hircine that burrow into the target’s flesh, dealing <mag> poison damage and <mag> physical damage for <dur> seconds. |
Adept
Spells | Base Cost | Magnitude | Duration | Effect | Notes |
---|---|---|---|---|---|
Banish Daedra (Rank I) | 196 | 20 | - | The caster sends weaker summoned daedric creatures back to the realms of Oblivion. | |
Bound Cloak (Rank II) | 268 | - | 150s | Create a fine magic cloak for <dur> seconds that grants 12 warmth and 40 coverage. Unequip to dispel. | |
Conjure Ash Spawn | 186 | - | 60s | Summons an Ash Spawn for <dur> seconds wherever the caster is pointing. | |
Necromantic Empowerment on Self | 40/s | 10 | Concentration | Heals the caster by <mag> points per second. Only affects undead targets. | |
Raise Dead (Rank III) | 450 | 21 | 60s | The caster reanimates a powerful dead body for <dur> seconds. | |
Soulcairn Summoning (Rank II) | 400 | - | 8s | Summons a Mistman from the Soul Cairn for <dur> seconds wherever the caster is pointing. | |
Spectral Arrow | 200 | 25 | - | The caster calls forth a lesser daedric entity shaped like an arrow and fires it at his target. If it hits, it deals <mag> points of irresistible damage. The arrow will also hinder the target and reduce his attack speed by <mag>% for <dur> seconds. | |
Summon Flame Atronach | 400 | - | 8s | The caster summons a Flame Atronach for <dur> seconds. | |
Summon Gargoyle Brute | 220 | - | 60s | Summons a Gargoyle Brute for <dur> seconds. | |
Summon Spectral Archer | 400 | - | 8s | The caster summons the ghost of an archer for <dur> seconds. | |
Summon Spectral Warrior | 400 | - | 8s | The caster summons the ghost of a warrior for <dur> seconds. | |
Summon Spirit Bear | 400 | - | 8s | The caster summons the spirit of a furious bear for <dur> seconds. | |
Summon Spirit Troll | 500 | - | 8s | The caster summons the spirit of a rampaging troll for <dur> seconds. |
Expert
Spells | Base Cost | Magnitude | Duration | Effect | Notes |
---|---|---|---|---|---|
Banish Daedra (Rank II) | 215 | 30 | - | The caster sends even powerful creatures back to the realms of Oblivion. | |
Bound Bow | 300 | - | 120s | The caster binds a bow-shaped daedra and a lot of spectral arrows for <dur> seconds. Sheathing the weapon will cancel the spell. | |
Command Daedra | 242 | 20 | - | The caster takes over the control of the target summoned or raised creature. | |
Conjure Ash Guardian | 340 | - | 2s | Creates an Ash Guardian that guards that location until destroyed. Consumes a heart stone from your inventory, without which it will be hostile. | |
Conjure Shelter (Rank I) | 353 | - | 24h | Creates a magic field with basic provisions that repels cold and rain for 24 hours. | |
Mark & Recall | 1000 | - | 1s | A conjurer first weaves an extraplanar mark while facing down on the ground. Subsequent castings will then be recalling the caster to the mark, and swap the mark to the caster’s old location. | |
Raise Dead (Rank IV) | 675 | 30 | 60s | The caster reanimates a very powerful dead body for <dur> seconds. | |
Soulcairn Summoning (Rank III) | 600 | - | 6s | Summons a Wrathman from the Soul Cairn for <dur> seconds wherever the caster is pointing. | |
Summon Frost Atronach | 600 | - | 6s | The caster summons a Frost Atronach for <dur> seconds. | |
Summon Gargoyle Sentinel | 520 | - | 60s | Summons a Gargoyle Sentinel for <dur> seconds. | |
Summon Ice Spirit | 200 | - | 8s | The caster summons the spirit of a ravaging ice wraith for <dur> seconds. | |
Summon Spirit Sabrecat | 400 | - | 8s | The caster summons the spirit of a vicious sabrecat for <dur> seconds. | |
Summon Storm Atronach | 675 | - | 6s | The caster summons a Storm Atronach for <dur> seconds. | |
Teleport Vitals | 500 | 1 | 15s | The caster attempts to teleport a living humanoid’s heart out of its body. If the spell is not successful, it still ruptures the victim’s vitals, dealing <mag> points of unresistable damage for <dur> seconds. |
Master
Spells | Base Cost | Magnitude | Duration | Effect | Notes |
---|---|---|---|---|---|
Conjure Shelter (Rank II) | 985 | - | 24h | Creates a magic field with robust provisions that repels cold and rain for 24 hours. | Includes an Arcane Enchanter. |
Raise Dead (Rank V) | 1000 | 100 | 3600s | The caster reanimates a dead body for a long time. The spell is powerful enough to raise about anything, though sometimes, weird side effects might be the result of invoking this spell. | |
Summon Dremora Archer | 1000 | - | 5s | The caster summons a mighty Dremora Archer for <dur> seconds. | |
Summon Dremora Archmage | 1000 | - | 5s | The caster summons a mighty Dremora Archmage for <dur> seconds. | |
Summon Dremora Lord | 1000 | - | 5s | The caster summons a mighty Dremora Lord for <dur> seconds. | |
Summon Flame Thrall | 1400 | - | 300s | The caster summons an exceptionally strong Fire Atronach that reduces its foes to cinders with the unrelenting fury of Oblivion’s flames. | |
Summon Frost Thrall | 1500 | - | 300s | The caster summons an exceptionally strong Frost Atronach that shatters any foe in its way with the lethal ice of Oblivion. | |
Summon Ghostly Dragonpriest | 1000 | - | 5s | The caster binds the ghost of a terrifying Dragon Priest that brings cold death for <dur> seconds. | |
Summon Seeker | 650 | - | 6s | Summons a Seeker for <dur> seconds wherever the caster is pointing. | |
Summon Spirit Steed | 500 | - | 86400s | The caster summons the spirit of a noble steed. | While mounted you can neither attack nor be attacked, though enemies still notice you and attempt to do so. Horse dispels upon dismount. |
Summon Spirit Werewolf | 1000 | - | 5s | The caster summons the spirit of a bloodthirsty werewolf for <dur> seconds. | |
Summon Storm Thrall | 1600 | - | 300s | The caster summons an exceptionally strong Storm Atronach that brings the devastating havoc of Oblivion’s storms upon its foes. | |
Teleport | 600 | - | - | The caster casts his body through the fabric of space itself and instantaneously appears at the target location. |