Dwemer Automations
Automatons are constructs of dwarven origin and can most often be found in dwemer ruins. Those encountered in Skyrim seem to be magically operated, as soul gems can be found in their remains, but how they function as a whole remains a secret. In general, they all share a strong resistance to physical damage due to their massive metal bodies, but can be dispatched relatively easily with shock based spells and enchantments, probably because they disrupt the magic that animates them. They are golden colored, strong robotic creations made by the Dwemer.
Index
Table of contents
Dwarven Spider
The weakest form of dwarven automatons. Shaped like a spider, they’re also the smallest of constructs encountered. However, they are even faster than the Spheres and sometimes have an active crystal mounted on their top that is capable of producing lethal strikes of lightning. When approaching in large numbers, it is highly advised to either flee or make use of spells that damage multiple ones.
Standard Resistances & protections
Resistances
Type | Protection |
---|---|
Fire | 80% |
Frost | 80% |
Shock | 25% |
Poison | Immune |
Sneak Attack | Immune |
Paralysis | Immune |
Life Drain | Immune |
Weapon Protection
Type | Tier |
---|---|
Slash (Swords & Axes) | 5 |
Pierce(Daggers) | 3 |
Ranged (Bows & Crossbows) | 5 |
Standard
Stat | Melee | Active |
---|---|---|
Stamina | 10050 | 10066 (minimum) |
Magical Damage | 0 | Lightning Bolt - 85 Damage |
Basic Stats
Stat | Value |
---|---|
Health | 200 |
Magicka | 3 |
Movement Speed | 130 |
Melee Damage | 20 |
Ranged Damage | |
Standard AR | 300 |
Magical AR | None |
AP | None |
Health Regeneration | None |
Diseased | No |
Can Knockdown Player | No |
Warped
Basic Stats
Stat | Value |
---|---|
Health | 162 |
Magicka | 3 |
Stamina | 10058 |
Movement Speed | 100 |
Melee Damage | 20 |
Ranged Damage | None |
Magical Damage | None |
Standard AR | 300 |
Magical AR | None |
AP | None |
Health Regeneration | None |
Diseased | No |
Can Knockdown Player | No |
Dwarven Sphere
A less durable form of the dwarven automatons, the dwarven sphere is more common than the centurion. However, it’s much faster and can maneuver much better than the former - most often, they are still patrolling in the more narrow sections of the dwarven ruins. They’re generally equipped with a melee weapon and a crossbow, allowing them to either engage in close combat or attack from afar.
Standard Resistances & protections
Resistances
Type | Protection |
---|---|
Fire | 80% |
Frost | 80% |
Shock | 25% |
Poison | Immune |
Sneak Attack | Immune |
Paralysis | Immune |
Life Drain | Immune |
Weapon Protection
Type | Tier |
---|---|
Slash (Swords & Axes) | 5 |
Pierce(Daggers) | 3 |
Ranged (Bows & Crossbows) | 5 |
Standard
Stat | Melee | Ranged |
---|---|---|
Stamina | 10100 | 10175 (minimum) |
Ranged Damage | 0 | Crossbow 60 Damage per shot + 84 for Ammo with 30 Additional AP |
Basic Stats
Stat | Value |
---|---|
Health | 650 |
Magicka | 0 |
Movement Speed | 135 |
Melee Damage | 50 |
Magical Damage | None |
Standard AR | 420 |
Magical AR | None |
AP | 25 |
Health Regeneration | No |
Diseased | No |
Can Knockdown Player | No |
Malfunctioning
Basic Stats
Stat | Value |
---|---|
Health | 445 |
Magicka | 0 |
Stamina | 10120 |
Movement Speed | 100 |
Melee Damage | 50 |
Ranged Damage | Crossbow 60 Damage per shot + 84 for Ammo with 30 Additional AP |
Magical Damage | None |
Standard AR | 420 |
Magical AR | None |
AP | 25 |
Health Regeneration | None |
Diseased | None |
Can Knockdown Player | None |
Warped
Basic Stats
Stat | Value |
---|---|
Health | 293 |
Magicka | 0 |
Stamina | 10112 |
Movement Speed | 100 |
Melee Damage | 50 |
Ranged Damage | Crossbow 60 Damage per shot + 84 for Ammo with 30 Additional AP |
Magical Damage | None |
Standard AR | 420 |
Magical AR | None |
AP | 25 |
Health Regeneration | None |
Diseased | None |
Can Knockdown Player | None |
Dwarven Ballista
Ballistae are ranged attackers that will make every effort to stay as far away from their targets as possible and assail them with high-power ballista bolts from a distance. Their attacks are particularly powerful, will stagger those they hit. For this reason, they are high priority targets to remove as soon as possible whenever they are encountered. An effective strategy for combating them is to stay at range and evade their attack, and then rush them and attempt to defeat them before they have a chance to reload their ballista bolt.
Basic Stats
Stat | Value |
---|---|
Health | 743 |
Magicka | 0 |
Stamina | 10162 |
Movement Speed | 100 |
Melee Damage | 50 |
Ranged Damage | Dwemer Ballista - 128 Base damage + 84 Bolt Damage + 45 Additional AP |
Magical Damage | None |
Standard AR | 550 |
Magical AR | None |
AP | 75 |
Health Regeneration | None |
Diseased | None |
Can Knockdown Player | Can Stagger |
Resistances
Type | Protection |
---|---|
Fire | 80% |
Frost | 80% |
Shock | 25% |
Poison | Immune |
Sneak Attack | Immune |
Paralysis | Immune |
Life Drain | Immune |
Weapon Protection
Type | Tier |
---|---|
Slash (Swords & Axes) | 5 |
Pierce(Daggers) | 3 |
Ranged (Bows & Crossbows) | 5 |
Dwarven Centurion
The Centurion is one of the greatest inventions of dwemic craftmanship and proves to be a very dangerous foe. It’s massive metal body provides an exceptional protection from all forms of physical damage and is unpenetrable by common arrows, making unenchanted bows practically useless and turning every melee fight into a very long lasting encounter. It’s only weakness seems to be electric energy, as the exposure to such seems to overcharge the construct and thereby destroying the magical mechanisms that keep it running. However, some if not all of them have the ability to shoot forth streams of hot steam that can cook human-like creatures alive. If one wants to approach them in melee combat, it’s most likely suicide if the daredevil does not use some sort of fire protection.
Basic Stats
Stat | Value |
---|---|
Health | 3100 |
Magicka | 15 |
Stamina | 10000 (minimum) |
Movement Speed | 125 |
Melee Damage | 300 |
Ranged Damage | None |
Magical Damage | Steam Breath - 150 Damage |
Standard AR | 900 |
Magical AR | None |
AP | 75 |
Health Regeneration | None |
Diseased | None |
Can Knockdown Player | None |
Resistances
Type | Protection |
---|---|
Fire | 80% |
Frost | 80% |
Shock | 25% |
Poison | Immune |
Sneak Attack | Immune |
Paralysis | Immune |
Knock Down | Minor |
Life Drain | Immune |
Weapon Protection
Type | Tier + Bonus |
---|---|
Slash (Swords & Axes) | T5 + 40% damage reduction |
Pierce(Daggers) | T3 + 25% damage reduction |
Blunt (Maces & Hammers) | 75% damage Reduction |
Ranged (Bows & Crossbows) | T5 + 50% damage reduction |
The Forgemaster
The Forgemaster is a powerful Dwarven Centurion that guards the Aetherium Forge. The Forgemaster is slightly larger in size than normal Centurions, still appearing partially molten due to its long slumber in the lava, and breathes a gout of fire instead of steam. The fire it breathes will also linger on the ground for some time, causing low-medium fire damage.
Basic Stats
Stat | Value |
---|---|
Health | 6000 |
Magicka | 300 |
Stamina | 10000 |
Movement Speed | 130 |
Melee Damage | 300 |
Ranged Damage | None |
Magical Damage | Forgemaster Fire breath 200/s for 3 seconds, Flame Cloak - For 30 seconds, opponents in melee range take 20 points fire damage per second. Targets on fire take extra damage. |
Standard AR | 900 |
Magical AR | 75 |
AP | 75 |
Health Regeneration | None |
Diseased | None |
Can Knockdown Player | None |
Resistances
Type | Protection |
---|---|
Fire | Immune |
Frost | 80% |
Shock | 25% |
Poison | Immune |
Sneak Attack | Immune |
Paralysis | Immune |
Knock Down | Minor |
Life Drain | Immune |
Weapon Protection
Type | Tier + Bonus |
---|---|
Slash (Swords & Axes) | T5 + 40% damage reduction |
Pierce(Daggers) | T3 + 25% damage reduction |
Blunt (Maces & Hammers) | 75% damage Reduction |
Ranged (Bows & Crossbows) | T5 + 50% damage reduction |
Enchanted Sphere
A much more Larger, rarer form of the Dwarven Sphere, and much more dangerous. It’s massive metal body provides an exceptional protection from all forms of physical damage and is unpenetrable by common arrows, coupled with health regeneration which is only slowed by electirical discharges. It’s weapon is coated in a powerful toxin which deals ever increasing damage per hit. Its crossbow is enchanted with shock damage.
For any adventure foolish enough to take one on, poison and shock resistance is therefore a must, along with shock enchanted blunt weaponry to reduce its healing.
Basic Stats
Stat | Value |
---|---|
Health | 1577 |
Magicka | 350 |
Stamina | 10293 |
Movement Speed | 125 |
Melee Damage | 50 + Deadly Poison A blood-freezing poison that deals 2 points of damage to Health and Stamina per second for 60 Seconds. The target is 50% weaker to poison for 12 seconds. |
Ranged Damage | Crossbow 60 Damage per shot + 84 for Ammo + 90 Shock damage |
Magical Damage | None |
Standard AR | 900 |
Magical AR | 30% Magika Absorb with exception to Sphere’s located in Mzulf and Mzark |
AP | 75 when Melee attacking, 225 when using Crossbow |
Health Regeneration | Yes 60/s normally, 20/s if under shock damage |
Diseased | No |
Can Knockdown Player | No |
Resistances
Type | Protection |
---|---|
Fire | Immune |
Frost | 80% |
Shock | 25% |
Poison | Immune |
Sneak Attack | Immune |
Paralysis | Immune |
Life Drain | Immune |
Weapon Protection
Type | Tier + Bonus |
---|---|
Slash (Swords & Axes) | t5 + 40% Damage reduction |
Pierce(Daggers) | t3 + 25% Damage reduction |
Ranged (Bows & Crossbows) | t5 + 50% Damage reduction |
Blunt (Maces & Hammers) | 75% Damage Reduction |