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Monsters of Skyrim

Monsters are creatures with various magical abilities, ranging from magical attacks to various magical resistances.

Index

Table of contents
  1. Chaurus
  2. Falmer
    1. Melee
    2. SpellSword
    3. Archers
    4. Shaman
    5. Bosses
    6. Frozen Vampire
      1. Melee
      2. Shaman
    7. Feral
  3. Giants
  4. Hagraven
  5. Ice Wraith
  6. Magic Anomaly
  7. Netch
  8. Riekling
    1. Standard
    2. Mounted
  9. Thirsk Mead Hall Chief
  10. Spiders
    1. Frostbite
    2. Solsheim
  11. Spriggan
  12. Troll
  13. WereWolf
  14. Werebear
  15. Wisps

Chaurus

A highly poisonous insectoid that shares some characteristics with a centipede. It is covered in a strong chitin shell that will decrease the effect of all physical damage significantly - for the greatest degree of effect, they should be fought with blunt weapons or with magic. However, they are capable of spitting poison over many yards and therefore can be dangerous both at range or in melee, where they try to bite the target and thereby cause severe wounds. Protection from poison is highly advised when facing these monsters. Using poisons against them, however, is not advised, as they show a great resistance to it and also are immune to their own.

Shared Attributes

Weapon Protection

Type Tier
Slash (Swords & Axes) 5
Ranged (Bows & Crossbows) 4

Resistances

Type Protection
Poison 75

Chaurus

Size Variations

Stat Small Large
Health 225 200
Magicka 4 4
Stamina 200 200
Movement Speed 110 100

Basic Stats

Stat Value
Melee Damage 20, Plus chance of Chaurus Bite - A vile poison harming the victim’s health by 0.3 points for 240 seconds.
Ranged Damage Chaurus Spit - A vile poison harming the victim’s health by 0.3 points for 120 seconds.
Magical Damage None
Standard AR 480
Magical AR None
AP None
Health Regeneration no
Diseased yes - Rattles
Can Knockdown Player Chaurus Bite can apply Paralysis

Chaurus Reaper

Basic Stats

Stat Value
Health 300
Magicka 4
Stamina 200
Movement Speed 100
Melee Damage 25, Plus chance of Chaurus Bite - A vile poison harming the victim’s health by 0.35 points for 240 seconds.
Ranged Damage Chaurus Spit - A vile poison harming the victim’s health by 0.3 points for 120 seconds.
Magical Damage None
Standard AR 480
Magical AR None
AP None
Health Regeneration no
Diseased yes - Rattles
Can Knockdown Player Chaurus Bite can apply Paralysis

Frozen Chaurus

Size Variations

Stat Up to Level 39 Up to Level 40 and above
Health 125 375

Basic Stats

Stat Value
Magicka 4
Stamina 100
Movement Speed 120
Melee Damage 50, Plus chance of Chaurus Bite - A vile poison harming the victim’s health by 0.4 points for 300 seconds.
Ranged Damage Chaurus Spit - A vile poison harming the victim’s health by 0.3 points for 300 seconds.
Magical Damage None
Standard AR 480
Magical AR None
AP None
Health Regeneration no
Diseased yes - Rattles
Can Knockdown Player Chaurus Bite can apply Paralysis

Resistances

Type Protection Weakness
Frost 100% N/A
Fire N/A 25%

Chaurus Hunter

Size Variations

Stat Small Large
Health 375 400
Magicka 50 50
Stamina 500 500
Movement Speed 110 100

Basic Stats

Stat Value
Melee Damage 50, Plus chance of Chaurus Bite - A vile poison harming the victim’s health by 0.4 points for 300 seconds.
Ranged Damage Chaurus Spit - A vile poison harming the victim’s health by 0.3 points for 300 seconds.
Magical Damage None
Standard AR 480
Magical AR None
AP None
Health Regeneration no
Diseased yes - Rattles
Can Knockdown Player Chaurus Bite can apply Paralysis

Resistances

Type Protection
Paralysis Immune

Chaurus Hunter Fledgling

Basic Stats

Stat Value
Health 375
Magicka 50
Stamina 525
Movement Speed 100
Melee Damage 50, Plus chance of Chaurus Bite - A vile poison harming the victim’s health by 0.4 points for 300 seconds.
Ranged Damage Chaurus Spit - A vile poison harming the victim’s health by 0.3 points for 300 seconds.
Magical Damage None
Standard AR 480
Magical AR None
AP None
Health Regeneration no
Diseased yes - Rattles
Can Knockdown Player Chaurus Bite can apply Paralysis

Resistances

Type Protection
Paralysis Immune

Falmer

The Falmer are humanoid-like creatures that dwell in Skyrim’s underground areas, mostly in the parts of forsaken ruins of the dwemer. Without mentioning the astonishing history behind this race, it shall be noted that they’re blind, yet can perceive their evironment exceptionally well via their other senses. They’re highly intelligent and fight in groups while many of them also make use of potent poisons, making them formidable foes that aren’t easily dispatched. However, they’re somewhat vulnerable to fire - while, on the other hand, they’re highly resistant to all kinds of poisons. They should be avoided by all but the most experienced adventurers.

Melee

A Falmer fighter carrying a Melee weapon

These Falmer prefer to fight up close, wielding a fearsome weapon in one hand and a shield in the other. In addition to a Falmer Shield, they carry either a Falmer Sword, a Honed Falmer Sword, a Falmer War Axe, or a Honed Falmer War Axe.

Falmer’s armor like the players depends on what they are wearing.

Weapons Stats

Stat Value
Falmer Sword 42
Honed Falmer Sword 60
Falmer Axe 48
Honed Falmer Axe 66

Basic Stats

Stat Value
Health 400
Magicka 600
Stamina 400
Movement Speed 100
Melee Damage Depends on Weapon + Falmer Poison(33 damage for 3 seconds)
Standard AR 60 from helmet + 84 from shield (when blocking)
AP  
Health Regeneration Can carry a Potion of Restore Health - various strengths
Diseased Yes - Damp worms
Can Knockdown Player Falmer Poison Paralyses for 7 seconds

Resistances

Type Protection Weakness
Fire N/A 20%
Poison 75% N/A

SpellSword

Falmer spellswords mix the martial attacks of their melee cousins and the magical attacks of the Falmer shaman. They wield either a Falmer Sword, a Honed Falmer Sword, a Falmer War Axe, or a Honed Falmer War Axe, and they do not carry a shield, preferring instead to keep a hand free for spells.

Basic Stats

Stat Value
Health 400
Magicka 600
Stamina 400
Movement Speed 100
Melee Damage Weapon Damage * 140% + Falmer Poison(33 damage for 3 seconds)
Ranged Damage None
Magical Damage Wall Of Frost - Sprayed on the ground, it creates a wall of frost that does 20 points of frost damage per second and slows the victim my 40% for 5 seconds
Magical Support Healing Hands (Rank III) Heals 50 points of Health and stamina for caster, and everyone close to the caster.
Standard AR 60
Magical AR None
AP None
Health Regeneration None
Diseased Yes - Damp worms
Can Knockdown Player Falmer Poison Paralyses for 7 seconds

Archers

Some Falmer prefer to stay at a distance and assault you with missile attacks. These archers wield a Falmer Bow and carry 12 Falmer Arrows, and have a chance to carry a small number of other arrows (of any quality from iron to Daedric). Archers also carry a Falmer Sword, and is equipped with a Falmer Helmet.

Basic Stats

Stat Value
Health 400
Magicka 600
Stamina 400
Movement Speed 100
Melee Damage Depends on Weapon
Ranged Damage Depends on Arrows + Falmer Poison(33 damage for 3 seconds)
Standard AR 60
AP 50
Health Regeneration No
Diseased Yes - Damp worms
Can Knockdown Player Falmer Poison Paralyses for 7 seconds

Resistances

Type Protection Weakness
Fire N/A 20%
Poison 75% N/A

Shaman

Falmer shaman are skilled spellcasters, relying primarily on the use of offensive spells in combat.

All shaman carry either a Atronoch Summon Staff, Or a Elemental staff (Fire, ice or storms) or a bound sword with the following enchantments: Banish Summoned (an effect that functions like the Oblivion Binding perk), Soul Trap (5 seconds), and Turn Raised Undead (essentially a Turn Undead effect)

Basic Stats

Stat Value
Health 350
Magicka 700
Stamina 300
Movement Speed 100
Melee Damage 1
Ranged Damage None
Magical Damage Either Venomous Blast Deals 10 poison damage for 3 seconds, Deals 1 poison damage for 300 seconds and Staggers Or Lightning Strike - The caster evokes a thunderbolt that deals 65 points of shock damage to Health and half that to Magicka.
Summon Spirit Troll - The caster summons the spirit of a rampaging troll for 60 seconds.
Magical Support Healing Hands (Rank III) Heals 50 points of Health and stamina for caster, and everyone close to the caster.
Magical Resistance When Cast Steadfast Ward - The caster creates a protective shield that negates a great amount of physical damage and negates up to 60 points of spell damage or effects. Also renders the caster immune to most paralyzing effects.
Standard AR None
Magical AR 30%
AP None
Health Regeneration No
Diseased Yes - Damp worms
Can Knockdown Player Venomous Blast can paralyse

Resistances

Type Protection
Fire 10%
Poison 75%
Paralysis When Steadfast Ward is active

Additional Perks

  • Electromancy 2 - All shock spells deal 30% more damage.

Bosses

Weapons Stats

Stat Value
Falmer Sword 42
Honed Falmer Sword 60
Falmer Axe 48
Honed Falmer Axe 66

Melee

Basic Stats

Stat Value
Health 522
Magicka 682
Stamina 441
Movement Speed 100
Melee Damage Weapon Damage * 140% + Falmer Poison(33 damage for 3 seconds)
Standard AR 60 from helmet + 84 from shield (when blocking)
AP None
Health Regeneration Can carry a Potion of Restore Health - various strengths
Diseased Yes - Damp worms
Can Knockdown Player Falmer Poison Paralyses for 7 seconds

Resistances

Type Protection Weakness
Fire N/A 20%
Poison 75% N/A

SpellSword

Basic Stats

Stat Value
Health 500
Magicka 900
Stamina 950
Movement Speed 100
Melee Damage Weapon Damage * 140% + Falmer Poison(33 damage for 3 seconds)
Ranged Damage None
Magical Damage Wall Of Frost - Sprayed on the ground, it creates a wall of frost that does 20 points of frost damage per second and slows the victim my 40% for 5 seconds
Summon Spirit Troll - The caster summons the spirit of a rampaging troll for 60 seconds.
Magical Support Healing Hands (Rank III) Heals 50 points of Health and stamina for caster, and everyone close to the caster.
Magical Aura Frost Cloak - 12 frost damage for 60 seconds, 30% fire resistance for 60 seconds.
Standard AR 60 from helmet
Magical AR None
AP None
Health Regeneration None
Diseased Yes - Damp worms
Can Knockdown Player Falmer Poison Paralyses for 7 seconds

Resistances

Type Protection Weakness
Fire N/A 20%
Poison 75% N/A

Frozen Vampire

Melee

Basic Stats

Stat Value
Health 300
Magicka 150
Stamina 150
Movement Speed 100
Melee Damage 20
Ranged Damage None
Magical Damage None
Standard AR None
Magical AR None
AP None
Health Regeneration None
Diseased Yes - Damp worms
Can Knockdown Player No

Shaman

Basic Stats

Stat Value
Health 350
Magicka 700
Stamina 300
Movement Speed 100
Melee Damage 20
Ranged Damage None
Magical Damage Wall Of Frost - Sprayed on the ground, it creates a wall of frost that does 20 points of frost damage per second and slows the victim my 40% for 5 seconds
Summon Spirit Troll - The caster summons the spirit of a rampaging troll for 60 seconds.
Magical Aura Frost Cloak - 12 frost damage for 60 seconds, 30% fire resistance for 60 seconds.
Magical Resistance When Cast Steadfast Ward - The caster creates a protective shield that negates a great amount of physical damage and negates up to 60 points of spell damage or effects. Also renders the caster immune to most paralyzing effects.
Standard AR None
Magical AR None
AP None
Health Regeneration Fast Heal - restores 20 HP and stamina to self.
Diseased Yes - Damp worms
Can Knockdown Player No

Additional Perks

  • Electromancy - All shock spells deal 15% more damage.

Feral

Basic Stats

Stat Value
Health 300
Magicka 150
Stamina 150
Movement Speed 100
Melee Damage 1
Ranged Damage None
Magical Damage None
Standard AR None
Magical AR None
AP None
Health Regeneration None
Diseased Yes - Damp worms
Can Knockdown Player No

Shared

Type Protection Weakness
Fire N/A -20
Poison 75 N/A

Giants

Giants are what their name suggests and can be found a plenty in the mountains and plains of Skyrim’s landscape. Although most of them will only attack if one gets too close or they feel threatened, some might be more aggressive than others. Fighting them is a difficult task, however, as they can tear a human apart with their mere hands and become even more dangerous when using truly big weapons to crush their foes and knock down the entire vicinity. The structure of their body also differs greatly from that of humans internally, giving them a great protection from all kinds of arrows.

Standard

Basic Stats

Stat Value
Health 1250
Magicka 0
Stamina 2200
Movement Speed 125
Melee Damage 60
Ranged Damage None
Magical Damage None
Standard AR 240
Magical AR 5
AP 75
Health Regeneration No
Diseased No
Can Knockdown Player Yes - Giant Stomp

Weapon Protection

Type Tier
Pierce(Daggers) 2
Blunt (Maces & Hammers) 2
Ranged (Bows & Crossbows) 4

Resistances

Type Protection
Poison 60%
Paralysis Immune
Knock Down Minor

Frost

Basic Stats

Stat Value
Health 1500
Magicka 0
Stamina 2600
Movement Speed 90
Melee Damage 60 Unarmed, 480 from Club
Ranged Damage None
Magical Damage None
Standard AR 240
Magical AR 5%
AP 75
Health Regeneration Yes 120/s
Diseased No
Can Knockdown Player Yes - Giant Stomp

Weapon Protection

Type Tier
Pierce(Daggers) 2
Blunt (Maces & Hammers) 2
Ranged (Bows & Crossbows) 4

Resistances

Type Protection Weakness
Fire N/A 33%
Frost 95% N/A
Poison 60% N/A
Knock Down Minor N/A

Hagraven

Hagravens seem to be part woman and part raven. Generally, they’re creatures that tend to practice witchcraft and therefore can relie on devastating spells during combat, though their sharp claws also give them an edge in melee. They should only be attacked with a high resistance to spells and at best, should be surprised, as they’re rather weak when one can land the first blows before they start countering the attack. Additional caution is advised in melee, as they can also infect their victims with dangerous diseases.

Standard

Basic Stats

Stat Value
Health 401
Magicka 800
Stamina 50
Movement Speed 100
Melee Damage 40
Ranged Damage None
Magical Damage Firebolt - The caster evokes a blast of fire that deals 25 points of damage and staggers. Targets on fire take extra damage.
  Fireball - The caster evokes a flaming projectile that deals 40 points of damage to everything in its impact radius. Targets on fire take extra damage.
Standard AR None
Magical AR None
AP None
Health Regeneration Yes - Can cast both Fast Healing - Heals the caster by 25 points. Heal Self (Rank III) - Heals the caster by 40 points.
Diseased Yes- Brain Rot
Can Knockdown Player No

Additional Perks

  • They can detect steath players So Sneak attacks are impossible to perform
  • Pyromancy 2 All Fire spells deal 30% more damage.
  • Improved Healing - Healing spells are 25% more effective.

Karthspire’s Hagraven

Same as standard except for spells.

Basic Stats

Stat Value
Magical Damage Frostbite - The caster evokes a blast of cold that freezes everyone inside for 20 points per second, draining both health and stamina and applying a 20% slow. When the spell is released, the cold slowly ebbs away. Casting multiple Frostbite at the same target will not increase the applied damage.
  IceSpike - A spike of ice that does 15 points of frost damage to Health and Stamina. a 30% slow for 3 seconds
Magical AR Lesser Ward The caster creates a protective shield that negates a great amount of physical damage and negates up to 40 points of spell damage or effects.
Health Regeneration Yes - Can cast Fast Healing - Heals the caster by 25 points. a 0.5 Stagger

Lucerne

Basic Stats

Stat Value
Health 301
Magicka 150
Stamina 50
Movement Speed 100
Melee Damage 40
Ranged Damage None
Magical Damage None
Standard AR None
Magical AR None
AP None
Health Regeneration None
Diseased Yes- Brain Rot
Can Knockdown Player No

Additional Perks They can detect steath players So Sneak attacks are impossible to perform


Ettiene / Fallaise / Isobel

Basic Stats

Stat Value
Health 419
Magicka 852
Stamina 150
Movement Speed 100
Melee Damage 40
Ranged Damage None
Magical Damage Firebolt - The caster evokes a blast of fire that deals 25 points of damage and staggers. Targets on fire take extra damage.
  Fireball - The caster evokes a flaming projectile that deals 40 points of damage to everything in its impact radius. Targets on fire take extra damage.
Standard AR 150
Magical AR None
AP None
Health Regeneration Yes - Can cast Heal Self (Rank III) - Heals the caster by 40 points.
Diseased Yes- Brain Rot
Can Knockdown Player No

Additional Perks

  • They can detect steath players So Sneak attacks are impossible to perform
  • Cremation - high-tier fire spells can set ablaze those who are susceptible to fire, and force them to flee in fear. Undead, Automatons and Daedra are immune to the Fear effect.
  • Respite - Healing spells restore both health and stamina.
  • Pyromancy 2 - All frost spells deal 30% more damage.
  • Fire Mastery - Her fascination with fire now grants her 25% resistance to it, while fire spells are 5% stronger and 10% less costly.
  • Improved Healing - Healing spells are 25% more effective.
  • Level 56 destruction bonus (spell damage increased by 56% )
  • Level 57 Restoration bonus (Healing Spells increased by 57% )

Ice Wraith

Basic Stats

Stat Value
Health 126
Magicka 50
Stamina 10014
Movement Speed 100
Melee Damage 75 Plus Ice Bite - The bite of an ice wraith is both cold as the grave and exhausting as Skyrim’s most fearsome blizzards… (Frost Damage 7/s for 3s)
Ranged Damage None
Magical Damage None
Standard AR None
Magical AR None
AP None
Health Regeneration None
Diseased No
Can Knockdown Player  

Resistances

Type Protection Weakness
Fire N/A 25%
Frost Immune N/A
Poison Immune N/A
Sneak Attack Immune N/A
Paralysis Immune N/A

Material Protection

Type Damage change
Silver (Melee) 100%
Silver (Arrows) 100%
Daedric (Melee) 100%
Daedric (Arrows) 100%
Standard (Arrows) 1%
Standard (Melee) 1%

Magic Anomaly

Basic Stats

Stat Value
Health 100
Magicka 50
Stamina 10000
Movement Speed 100
Melee Damage 15
Ranged Damage None
Magical Damage None
Standard AR None
Magical AR None
AP None
Health Regeneration None
Diseased None
Can Knockdown Player None

Resistances

Type Protection
Sneak Attack Immune
Paralysis Immune

Material Protection

Type Damage change
Silver (Melee) 100%
Silver (Arrows) 100%
Daedric (Melee) 100%
Daedric (Arrows) 100%
Standard (Arrows) 1%
Standard (Melee) 1%

Netch

Netch

Size Variations

Stat Small Large
Level 50 52
Health 3113 3420
Magicka 0 0
Stamina 4082 3585

Basic Stats

Stat Value
Movement Speed 100
Melee Damage 300
Ranged Damage None
Magical Damage Shock touch - A sting that does 100 points of shock damage to Health and half that to Magicka.
Standard AR 350
Magical AR None
AP 50
Health Regeneration None
Diseased No
Can Knockdown Player No

Resistances

Type Protection
Shock 85%
Poison 80%
Paralysis Immune

Weapon Protection

Type Tier
Pierce(Daggers) 2
Blunt (Maces & Hammers) 2
Ranged (Bows & Crossbows) 2

Netch Baby (level 38)

Basic Stats

Stat Value
Health 1873
Magicka 0
Stamina 4062
Movement Speed 100
Melee Damage 185
Ranged Damage None
Magical Damage Shock touch - A sting that does 45 points of shock damage to Health and half that to Magicka.
Standard AR 450
Magical AR None
AP 50
Health Regeneration None
Diseased No
Can Knockdown Player No

Resistances

Type Protection
Shock 85%
Poison 80%
Paralysis Immune

Weapon Protection

Type Tier
Pierce(Daggers) 3
Blunt (Maces & Hammers) 3
Ranged (Bows & Crossbows) 3

Riekling

Standard

Melee

Size Variations

Stat Level 18 Level 21 Level 24
Health 231 240 249
Stamina 284 290 296

Basic Stats

Stat Value
Magicka 0
Movement Speed 100
Melee Damage 35 unarmed, 168 from spear
Ranged Damage None
Magical Damage None
Standard AR 300
Magical AR None
AP 55
Health Regeneration None
Diseased No
Can Knockdown Player No

Weapon Protection

Type Tier
Ranged (Bows & Crossbows) 1

Resistances

Type Protection
Frost 35

Missile

Size Variations

Stat Level 18 Level 21 Level 24
Health 231 240 249
Stamina 284 290 296

Basic Stats

Stat Value
Magicka 0
Movement Speed 100
Melee Damage 35 unarmed, 65 from Spear thrower
Ranged Damage None
Magical Damage None
Standard AR 300
Magical AR None
AP 55
Health Regeneration None
Diseased No
Can Knockdown Player No

Weapon Protection

Type Tier
Ranged (Bows & Crossbows) 1

Resistances

Type Protection
Frost 35

Mounted

Basic Stats

Stat Value
Health 381
Magicka 0
Stamina 284
Movement Speed 100
Melee Damage 35 unarmed, 150 from Spear
Ranged Damage None
Magical Damage None
Standard AR 300
Magical AR None
AP 55
Health Regeneration None
Diseased No
Can Knockdown Player No

Weapon Protection

Type Tier
Ranged (Bows & Crossbows) 1

Resistances

Type Protection
Frost 35
Paralysis Immune

Thirsk Mead Hall Chief

Basic Stats

Stat Value
Health 249
Magicka 0
Stamina 296
Movement Speed 100
Melee Damage 35 unarmed, 120 from Spear
Ranged Damage None
Magical Damage None
Standard AR 300
Magical AR None
AP 55
Health Regeneration None
Diseased No
Can Knockdown Player No

Weapon Protection

Type Tier
Ranged (Bows & Crossbows) 1

Resistances

Type Protection
Frost 35

Spiders

Frostbite

These spiders are far more dangerous than those that dwell in the dungeons of High Rock, as they grow much larger and have an even thicker carapace. Their poison can easily kill an adult human and, if applied by their fangs, can also paralyze the victim if it is not protected greatly from poisons. Again, blunt weapons and magic are the best way to deal with their natural armor, however, they show a slight weakness to fire, which should be the preferred form of spell or enchantment if dealing with this specimen. Using poisons against them, however, is not advised, as they show a great resistance to it and also are immune to their own, which only the most experienced alchemists can extract from their very unaccessible poison sacks. Amateurs will only be able to collect their less potent spittle from their fangs.

Baby

Basic Stats

Stat Value
Health 95
Magicka -36
Stamina 250
Movement Speed 165
Melee Damage 17.5
Ranged Damage None
Magical Damage None
Standard AR None
Magical AR None
AP None
Health Regeneration no
Diseased None
Can Knockdown Player No

Resistances

Type Protection Weakness
Fire N/A 25%
Poison 60% N/A

Tiny

Basic Stats

Stat Value
Health 95
Magicka 0
Stamina 250
Movement Speed 165
Melee Damage 17.5
Ranged Damage None
Magical Damage None
Standard AR None
Magical AR None
AP None
Health Regeneration Yes
Diseased None
Can Knockdown Player No

Resistances

Type Protection Weakness
Fire N/A 25%
Poison 60% N/A

Medium

Basic Stats

Stat Value
Health 250
Magicka 0
Stamina 250
Movement Speed 100
Melee Damage 35
Ranged Damage Frostbite Poison - A blood-freezing poison that deals 0.2 points of damage to Health and Stamina per second for 30 seconds.
Magical Damage None
Standard AR 360
Magical AR None
AP None
Health Regeneration Yes
Diseased Yes - Chills
Can Knockdown Player Can apply Paralysis

Weapon Protection

Type Tier
Ranged (Bows & Crossbows) 1

Resistances

Type Protection Weakness
Fire N/A 25%
Poison 60% N/A

Large

Basic Stats

Stat Value
Health 250
Magicka 4
Stamina 250
Movement Speed 100
Melee Damage 25
Ranged Damage Frostbite Poison - A blood-freezing poison that deals 0.4 points of damage to Health and Stamina per second for 60 Seconds.
Magical Damage None
Standard AR 480
Magical AR None
AP 25
Health Regeneration No
Diseased Yes - Chills
Can Knockdown Player Can apply Paralysis

Weapon Protection

Type Tier
Ranged (Bows & Crossbows) 1

Resistances

Type Protection Weakness
Fire N/A 25%
Poison 60% N/A

Wounded Giant

Basic Stats

Stat Value
Health 650
Magicka 4
Stamina 700
Movement Speed 100
Melee Damage 120
Ranged Damage Frostbite Poison - A blood-freezing poison that deals 1 points of damage to Health and Stamina per second for 150 seconds.
Magical Damage None
Standard AR 600
Magical AR 0
AP None
Health Regeneration no
Diseased Yes - Chills
Can Knockdown Player Can apply Paralysis

Weapon Protection

Type Tier
Ranged (Bows & Crossbows) 1

Resistances

Type Protection Weakness
Fire N/A 25%
Poison 60% N/A
Knock Down Minor N/A

Giant

Basic Stats

Stat Value
Health 1250
Magicka 10
Stamina 700
Movement Speed 100
Melee Damage 100
Ranged Damage Frostbite Poison - A blood-freezing poison that deals 1 points of damage to Health and Stamina per second for 300 seconds
Magical Damage None
Standard AR 480
Magical AR None
AP 25
Health Regeneration No
Diseased Yes - Chills
Can Knockdown Player Can apply Paralysis

Resistances

Type Protection Weakness
Fire N/A 25%
Poison 60% N/A
Knock Down Minor N/A

Weapon Protection

Type Tier
Ranged (Bows & Crossbows) 1

Solsheim

Albino Spider

Basic Stats

Stat Value
Health 28
Magicka 4
Stamina 53
Movement Speed 150
Melee Damage 55
Ranged Damage None
Magical Damage None
Standard AR None
Magical AR None
AP 25
Health Regeneration None
Diseased No
Can Knockdown Player Paralyzing Poison - A poison that burns like fire, paralyzing those unfortunate enough to make contact with it for 15 seconds.

Flame Cloaked Spider

Same as Albino.

Has Flame cloak Spell 20/s in melee Range. Immune to its element.

Frost Cloaked Spider

Same as Albino.

Has Frost cloak Spell 20/s in melee Range. Immune to its element.

Poison Cloaked Spider

Same as Albino.

Has Poison cloak Spell 20/s in melee Range. Immune to its element.

Shock Cloaked Spider

Same as Albino.

Has Shock cloak Spell 20/s in melee Range. Immune to its element.

Jumping Frost Spider

Same as Albino.

Jumps and Explodes for 96 Frost Damage. Immune to its element.

Jumping Flame Spider

Same as Albino.

Jumps and Explodes for 96 Fire Damage. Immune to its element.

Jumping Poison Spider

Same as Albino.

Jumps and Explodes for 96 Poison Damage. Immune to its element.

Jumping Shock Spider

Same as Albino.

Jumps and Explodes for 96 Shock Damage. Immune to its element.

Oil Spider

Same as Albino, not hostile, leaves a tail of flammable oil behind itself.

Spriggan

Spriggans are somewhat like Nymphs, but are more associated with forests and groves. They actually do look like they consist mostly of wood and arcane energies, however, this doesn’t prevent them from having a weakness against fire. On the other hand, they also show great regenerative abilities that can only be suppressed by setting them ablaze. In combat, they generally attack the target with claws and poisonous spells, while quickly retreating and regenerating if heavily injured.

Shared Protections

Weapon Protection

Type Bonus Armor
Pierce(Daggers) 33% damage reduction
Blunt (Maces & Hammers) 33% damage reduction
Ranged (Bows & Crossbows) 25% damage reduction

Additional Perks - Except Burnt Spriggans

  • “Spriggan Call of the Wild” - Call Animals in 6000 feet to help, for 60 seconds, Invisibility, 5 seconds

*Additional Perks

  • Improved Healing - Healing spells are 25% more effective.
  • “Spriggan Resiliance” - When health drops below 20%, Apply a 90% damage reduction to incoming damage from all sources

Spriggan

Basic Stats

Stat Value
Health 300
Magicka 200
Stamina 50
Movement Speed 100
Melee Damage 35
Ranged Damage Spriggan Spray - The caster summons a swarm of insects from the realm of Hircine which burrows into the target’s flesh and deals 15 poison damage and 15 physical damage for 1 seconds.
Magical Damage None
Standard AR 360
Magical AR None
AP None
Health Regeneration Yes - 60/s. Can also cast “Spriggan Heal” - Heals self for 200HP
Diseased No
Can Knockdown Player No

Resistances

Type Protection Weakness
Fire None 33%
Poison Immune N/A
Sneak Attack Immune N/A
Paralysis Immune N/A

Spriggan Matron

Basic Stats

Stat Value
Health 400
Magicka 250
Stamina 50
Movement Speed 100
Melee Damage 45
Ranged Damage None
Magical Damage Spriggan Spray - The caster summons a swarm of even more ferocious insects from the realm of Hircine that burrow into the target’s flesh, dealing 15 poison damage and 15 physical damage for 1 seconds.
Standard AR 536
Magical AR none
AP None
Health Regeneration Yes - 65/s. Can also cast “Spriggan Heal” - Heals self for 300HP
Diseased No
Can Knockdown Player No

Resistances

Type Protection Weakness
Fire None 33%
Poison Immune N/A
Sneak Attack Immune N/A
Paralysis Immune N/A

Spriggan Earth Mother

Basic Stats

Stat Value
Health 547
Magicka 250
Stamina 123
Movement Speed 100
Melee Damage 30
Ranged Damage None
Magical Damage Spriggan Spray - The caster summons a swarm of even more ferocious insects from the realm of Hircine that burrow into the target’s flesh, dealing 35 poison damage and 35 physical damage for 1 seconds.
Standard AR 536
Magical AR None
AP None
Health Regeneration Yes - 100/s. Can also cast “Spriggan Heal” - Heals self for 100HP
Diseased None
Can Knockdown Player No

Resistances

Type Protection Weakness
Fire None 25%
Poison Immune N/A
Sneak Attack Immune N/A
Paralysis Immune N/A

Burnt Spriggan

Basic Stats

Stat Value
Health 467
Magicka 300
Stamina 218
Movement Speed 100
Melee Damage 150
Ranged Damage None
Magical Damage Flames Channelled 10DPS, Firebolt 30 damage Plus 10DPS for 10 seconds in strike area
Standard AR 360
Magical AR none
AP None
Health Regeneration Yes 75/s
Diseased None
Can Knockdown Player No

Resistances

Type Protection
Fire 99%
Poison Immune
Sneak Attack Immune
Paralysis Immune

Additional perks

  • Cremation - high-tier fire spells can set ablaze those who are susceptible to fire, and force them to flee in fear. Undead, Automatons and Daedra are immune to the Fear effect.
  • Pyromancy 2 - All frost spells deal 30% more damage.

Troll

Trolls are found in great numbers in Skyrim’s caves, mountains and plains alike. This brute almost entirely consists of pure muscles and delivers devastating blows with its strong arms that can tear smaller creatures apart easily. Besides, like Spriggans, they possess exceptionally high rates of healing, making them very hard to kill with normal weapons. Fire again is the best way to face this foe.

Standard

Basic Stats

Stat Value
Health 500
Magicka 0
Stamina 675
Movement Speed 125
Melee Damage 60
Ranged Damage None
Magical Damage None
Standard AR 240
Magical AR None
AP 25
Health Regeneration Yes 60/s
Diseased No
Can Knockdown Player  

Resistances

Type Protection Weakness
Fire N/A 50%
Frost 25% N/A
Knockdown Minor N/A

Weapon Protection

Type Tier
Pierce(Daggers) 2
Blunt (Maces & Hammers) 2
Ranged (Bows & Crossbows) 4

Large

Basic Stats

Stat Value
Health 800
Magicka 0
Stamina 800
Movement Speed 125
Melee Damage 110
Ranged Damage None
Magical Damage None
Standard AR 240
Magical AR None
AP 50
Health Regeneration Yes 60/s
Diseased No
Can Knockdown Player Yes

Resistances

Type Protection Weakness
Fire N/A 50%
Frost 25% N/A
Knockdown Minor N/A

Weapon Protection

Type Tier
Pierce(Daggers) 2
Blunt (Maces & Hammers) 2
Ranged (Bows & Crossbows) 4

Frost

Basic Stats

Stat Value
Health 550
Magicka 0
Stamina 750
Movement Speed 125
Melee Damage 65
Ranged Damage None
Magical Damage None
Standard AR 240
Magical AR None
AP None
Health Regeneration Yes - 80/s
Diseased No
Can Knockdown Player Yes

Resistances

Type Protection Weakness
Fire N/A 50%
Frost 33% N/A
Knockdown Minor N/A

Weapon Protection

Type Tier
Pierce(Daggers) 2
Blunt (Maces & Hammers) 2
Ranged (Bows & Crossbows) 4

Cave

Basic Stats

Stat Value
Health 182
Magicka 0
Stamina 522
Movement Speed 100
Melee Damage 60
Ranged Damage None
Magical Damage None
Standard AR 240
Magical AR None
AP None
Health Regeneration Yes 60/s
Diseased No
Can Knockdown Player Yes

Resistances

Type Protection Weakness
Fire N/A 50%
Frost 25% N/A

Armored

Basic Stats

Stat Value
Health 500
Magicka 0
Stamina 675
Movement Speed 125
Melee Damage 60
Ranged Damage None
Magical Damage None
Standard AR 600
Magical AR None
AP 25
Health Regeneration Yes 60/s
Diseased No
Can Knockdown Player Yes

Resistances

Type Protection Weakness
Fire N/A 50%
Frost 25% N/A
Knock Down Minor N/A

Weapon Protection

Type Tier
Pierce(Daggers) 1
Blunt (Maces & Hammers) 1
Ranged (Bows & Crossbows) 5

Armored Frost

Basic Stats

Stat Value
Health 550
Magicka 0
Stamina 375
Movement Speed 120
Melee Damage 65
Ranged Damage None
Magical Damage None
Standard AR 600
Magical AR None
AP None
Health Regeneration Yes 80/s
Diseased No
Can Knockdown Player Yes

Resistances

Type Protection Weakness
Fire N/A 50%
Frost 33% N/A
Knock Down Minor N/A

Weapon Protection

Type Tier
Pierce(Daggers) 1
Blunt (Maces & Hammers) 1
Ranged (Bows & Crossbows) 5

WereWolf

Stat Level 50 Level 51 Level 54 Level 55 Level 60  
Health 1100 1250 1250 1250 1250 1400

Basic Stats

Stat Value
Magicka 0
Stamina 1200
Movement Speed 100
Melee Damage 120
Ranged Damage None
Magical Damage None
Standard AR None
Magical AR None
AP None
Health Regeneration Yes - 1/s
Diseased No
Can Knockdown Player Yes

Resistances

Type Protection
Poison 75%
Knock Down Minor

Material Protection

Type Damage change
Silver (Melee) 150%
Silver (Arrows) 150%

Werebear

Basic Stats

Stat Value
Health 3185
Magicka 0
Stamina 2185
Movement Speed 115
Melee Damage 342
Ranged Damage None
Magical Damage None
Standard AR None
Magical AR None
AP 75
Health Regeneration Yes - 2/s
Diseased No
Can Knockdown Player Yes

Resistances

Type Protection
Frost 75%
Poison 190%
Paralysis Immune
Knock Down Minor

Material Protection

Type Damage change
Silver (Melee) 150%
Silver (Arrows) 150%

Wisps

Wisps are glowing, spherical creatures flying around that will attack the Dragonborn. They are usually near their mother, the Wispmother, who is a female, glowing humanoid being that is difficult to defeat. Shades are creatures different from the creature type shades, as they are ghostly apparitions conjured by a Wispmother.

Wisp

Basic Stats

Stat Value
Health 100
Magicka 50
Stamina 30
Movement Speed 100
Melee Damage 10 + Wisp’s Kiss Deals 15 points of Magicka damage. plus 3 second slow
Ranged Damage None
Magical Damage None
Standard AR None
Magical AR None
AP None
Health Regeneration 0.25/s
Diseased None
Can Knockdown Player None

Material Protection

Type Damage change
Silver (Melee) 100%
Silver (Arrows) 100%
Daedric (Melee) 100%
Daedric (Arrows) 100%
Standard (Arrows) 1%
Standard (Melee) 1%

Resistances

Type Protection
Sneak Attack Immune
Paralysis Immune

Shade

Basic Stats

Stat Value
Health 8
Magicka 212
Stamina 50
Movement Speed 75
Melee Damage 1
Ranged Damage None
Magical Damage IceWind - The caster evokes a blast of cold that freezes everyone inside for 17 points per second, draining both health and stamina and slowing by 17% for 4 seconds. When the spell is released, the cold slowly ebbs away.
Standard AR None
Magical AR None
AP None
Health Regeneration No
Diseased No
Can Knockdown Player No

Resistances

Type Protection
Sneak Attack Immune

Material Protection

Type Damage change
Silver (Melee) 100%
Silver (Arrows) 100%
Daedric (Melee) 100%
Daedric (Arrows) 100%
Standard (Arrows) 1%
Standard (Melee) 1%

Wispmother

Basic Stats

Stat Value
Health 800
Magicka 300
Stamina 50
Movement Speed 90
Melee Damage 1
Ranged Damage None
Magical Damage Ice Volley - 70 Frost Damage, plus 2 second Slow, plus stagger.
Standard AR None
Magical AR None
AP None
Health Regeneration 0.25/s
Diseased None
Can Knockdown Player No

Material Protection

Type Damage change
Silver (Melee) 100%
Silver (Arrows) 100%
Daedric (Melee) 100%
Daedric (Arrows) 100%
Standard (Arrows) 1%
Standard (Melee) 1%

Resistances

Type Protection
Sneak Attack Immune
Paralysis Immune

Additional Perks

  • Cryomancy 2 All frost spells deal 30% more damage.

Wispering Spirit

Basic Stats

Stat Value
Health 50
Magicka 50
Stamina 50
Movement Speed 81
Melee Damage 1
Ranged Damage None
Magical Damage None
Standard AR None
Magical AR None
AP None
Health Regeneration None
Diseased None
Can Knockdown Player None