Derived Attributes
Your character’s true power isn’t determined by base attributes alone—it’s determined by derived attributes (DAs), which are calculated from your Health, Stamina, and Magicka investments. Understanding how these formulas work helps you plan leveling strategy for your build.
How Derived Attributes Work
Every time you level up and invest points in Health, Stamina, or Magicka (+5 per level), you increase not only the base values but also 11 derived attributes:
- Magic resistance
- Magicka regeneration
- Disease resistance
- Poison resistance
- Stamina regeneration
- Unarmed Strength
- Movement speed
- Carry weight
- One-handed damage (excluding daggers)
- Two-handed damage
- Bow/dagger/unarmed damage
Key principle: Each derived attribute has a threshold—a minimum base value before bonuses start calculating. For example, you need 150 base Magicka before Magic Resistance begins increasing. Below the threshold, the formula returns 0.
Derived Attributes Formula Table
| Derived Attribute | Formula | Based On | Breakpoints | Bonus Tiers |
|---|---|---|---|---|
| Magic Resistance | sqrt(Z - 150) | Magicka | 175 / 250 / 375 | 5% / 10% / 15% |
| Magicka Regeneration | 8× sqrt(Z - 100) | Magicka | 125 / 200 / 325 | 40% / 80% / 120% |
| Stamina Regeneration | 8× sqrt(Z - 100) | Stamina | 125 / 200 / 325 | 40% / 80% / 120% |
| Movement Speed | (3/4)× sqrt(Z - 125) | 20% Health + 80% Stamina | 141 / 190 / 270 / 381 | 3% / 6% / 9% / 12% |
| 1H Damage | 4× sqrt(Z - 150) | 50% Health + 50% Stamina | 175 / 250 / 375 | 20% / 40% / 60% |
| 2H Damage | 4× sqrt(Z - 150) | 80% Health + 20% Stamina | 175 / 250 / 375 | 20% / 40% / 60% |
| Bow/Crossbow/Dagger/Unarmed Damage | 4× sqrt(Z - 150) | 20% Health + 80% Stamina | 175 / 250 / 375 | 20% / 40% / 60% |
| Unarmed Strength | 4× sqrt(Z - 110) | 50% Health + 50% Stamina | 135 / 210 / 335 | +20 / +40 / +60 (flat) |
| Carry Weight | 4× sqrt(Z - 110) | 80% Health + 20% Stamina | 135 / 210 / 335 | +20 / +40 / +60 |
| Poison Resistance | 4× sqrt(Z - 140) | 60% Health + 40% Stamina | 165 / 240 / 365 | 20% / 40% / 60% |
| Disease Resistance | 4× sqrt(Z - 100) | 40% Health + 60% Stamina | 125 / 200 / 325 | 20% / 40% / 60% |
Formula notes:
- Z = the weighted average of your attributes (shown in “Based On” column)
- sqrt() = square root function
- Breakpoints show the Z values where you reach each bonus tier (linear growth between breakpoints)
- The table shows bonuses in addition to your base value
Understanding Build Impact
The “Based On” column is crucial for build planning:
- Stamina-heavy builds (archer, melee) get more movement speed and 2H/bow damage
- Health-heavy builds get more carry weight (80% Health) but trade offense for defense
- Magicka builds get magic resistance and magicka regeneration, but less physical damage
- Balanced builds scale moderately in all damage types
You can calculate your exact bonuses in the interactive calculator below, or check your current values in-game via Requiem’s MCM menu.
Calculator
The Wildlander team has created an interactive calculator to work out your exact Derived Attributes for any character state.
Use “Make a Copy” from the file menu to create your own editable version before experimenting!
Next Steps
You’ve completed the core mechanics guide! Continue your journey:
- NPC Crafting and Enchanting Services — Learn how to use NPCs for crafting, tempering, and enchanting
- Start Here in Wildlander World — Explore the broader Wildlander world and advanced topics