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Health Management

Table of contents

Table of contents

Health Management

In Wildlander, there is no passive health regeneration. You will not heal by resting or waiting like in vanilla Skyrim. If you get hurt, you must actively heal yourself or you will die.

Understanding how to heal efficiently and keep yourself alive is essential to survival.


The Critical Difference: No Resting Heals

Vanilla Skyrim: Sleep or wait → automatically heal all wounds Wildlander: Sleep or wait → nothing happens. You stay wounded (unless you have enchantments, food, or other ways to increase health regen from zero).

This fundamental change means:

  • Combat wounds persist until you actively heal them
  • Getting caught in extended fights without healing items is fatal
  • Healing is a resource you must manage
  • Planning escape routes and healing opportunities becomes critical

Your Healing Options

For the Living (All Races)

Method Speed Effectiveness Notes
Restoration Spells Fast Scales with skill Requires magicka; scales with Restoration skill
Health Potions Instant Varies by strength Can be expensive; easiest backup
Healing Poultice Very slow (1+ hours) High per-second regen Safe-only; used before risky areas
Raw Ingredients Moderate Low but steady Instant restoration; always available in wilderness
Cooked Meat/Food Moderate Low but steady Out-of-combat healing; slower than raw
Fortify Health Enchantments Passive Scales with gear Fortify Health or Health Regen enchantments
Engraved Bones (Kynareth) Passive 1-2 HP/sec Permanent item; passive regen while carried

For Vampires (Vampire Races)

Only superlative-level (highest potency) healing potions work on vampires. This means:

  • Restoration spells don’t work on you
  • Regular health potions are useless
  • You must rely on potions and other methods
  • Plan accordingly before becoming a vampire

Your Health Pool

Your maximum health is determined by:

Factor Impact Notes
Base Health 100 HP Starting value for all races
Endurance Skill +1 HP per level Higher Endurance = higher max health
Fortify Health Enchantments Variable +5 to +10 HP per enchanted piece
Perks Variable Some perks increase max health
Race Varies Orcs and some races start higher

Early Game Reality: You have ~100 HP. Enemies deal 10-30 damage per hit. You can afford 3-10 hits before death. This is why avoiding damage matters more than healing.


Healing Methods Explained

Method 1: Restoration Spells (Best for Mages)

  • Spell costs magicka but scales with your Restoration skill
  • Higher Restoration skill = larger heals
  • Works instantly in combat
  • Requires you to have learned the spells and have enough magicka

How to Get Started:

  1. Hire a Restoration trainer or buy spells from mages
  2. Cast Heal Self during or after combat
  3. Higher levels get spells like Greater Heal Self, Grand Heal Self

Method 2: Health Potions (Universal Backup)

  • Instant full heal (depending on potion strength)
  • Works on all races (except undead need superlative-level potions)
  • Can be expensive to buy; crafting is cheaper
  • Perfect emergency backup when injured

Which Potions to Carry:

  • Early game: Moderate healing potions (covers 20-40 HP)
  • Mid game: Strong healing potions (covers 50-80 HP)
  • Late game: Superlative potions (full heal, 100+ HP)

Method 3: Healing Poultice (Best Long-Term)

Healing Poultices are slow but powerful sustained healers:

  • Heal 1-2 HP/second for 1+ hours
  • Cannot be used in combat - Engaging in combat or sprinting cancels the effect
  • Use in safe locations only - Before entering dangerous areas or after escaping combat
  • Must wait for the full duration to work

How to Craft Healing Poultice:

Healing Poultice is pure player crafting—no workstation required, just your inventory and a Survivalist’s Toolkit.

Requirement Notes
Alchemy Lore (Rank 1) or Craftsman Perk Alchemy skill unlocks crafting
5 × Medicinal Salve Craft from Restore Health ingredients (Blue Mountain Flower, etc.)
1 × Bandage Craft from cotton/linen cloth
Survivalist’s Toolkit Required for advanced player crafting anywhere

Crafting from Right Shift Menu:

  1. Medicinal Salve: From any ingredient with “Restore Health” property
  2. Bandages: From cotton or linen cloth (or breakdown cloth items)
  3. Healing Poultice: 5 Medicinal Salve + 1 Bandage

When to Use:

  • After escaping combat and reaching a safe location
  • At camp before sleeping

Method 4: Raw Ingredients (Emergency Healing)

  • Only specific raw ingredients with “Restore Health” properties work
  • Restores 1-2 HP when eaten in combat
  • Always findable in nature (mushrooms, flowers, etc.)
  • Low per-second but better than nothing in a pinch
  • Doesn’t require crafting perks

Best Early-Game Restore Health Ingredients:

  • Raw meat (only for strong stomach races: Argonian, Khajiit, Orc, Wood Elf)
  • Blue Mountain Flower
  • Blisterwort
  • Imp Stool
  • Blue Dartwing
  • Swamp Fungal Pod
  • Wheat
  • Rock Warbler Egg
  • Sabre Cat Eye

Method 5: Passive Health Regeneration

Enchantments (Long-Term Investment)

  • Fortify Health: Permanently increases max health (+5 to +10 per piece)
  • Fortify Health Regen: Increases health regeneration per second (scales with base HealRate)
  • Craft on: Boots, gloves, rings, chest piece

Fortify Health Regen Ingredients

Craft potions with these ingredients to passively regenerate health:

  • Angelfish
  • Bear Eye
  • Bonesap
  • Emperor Parasol Moss
  • Garlic
  • Gleamblossom
  • Juniper Berries
  • Luna Moth Wing
  • Mammoth Eye
  • Namira’s Rot
  • Nordic Barnacle
  • Polished Boar Eye
  • Troll Eye
  • Werewolf Heart

Engraved Bones (Kynareth)

  • Passive health regen item (+1-2 HP/sec while carried)
  • Permanent benefit; highly valuable early game
  • Seek these out if you find them

Combat Healing Strategy

Before Combat

  • Carry 3-5 health potions minimum
  • Carry Healing Poultice for afterward
  • Know your retreat route
  • Scout enemy positions before engaging

During Combat

Situation Action
Taking repeated hits Retreat to safe distance, heal, return
Below 25% health Use healing potion immediately or retreat
Surrounded Retreat, use Healing Poultice or potions in safe spot
Low magicka (mages) Switch to healing potions; find safe location to regenerate

After Combat

  • Use Healing Poultice in safe location if available
  • Wait 1+ hour for full effect if using Poultice

Advanced: Health Regeneration Formula

If you’re curious how passive regeneration works in Wildlander:

HealthPerSecond = MaxHealth × HealRate% × HealRateMult% × (InCombat ? CombatHealthRegenMult : 1.0)

Where:

  • MaxHealth = Your current maximum health pool
  • HealRate% = Base regen (2% of max health per second)
  • HealRateMult% = Modifier from enchants/potions (additive; starts at 0%)
  • CombatHealthRegenMult = In-combat modifier (7% during active combat)

Example: If you have 150 max health with a 50% enchant regen modifier:

  • Out of combat: 150 × 2% × 50% = 1.5 HP/sec
  • In combat: 150 × 2% × 50% × 7% = 0.1 HP/sec (much lower)

Key Principles

  1. Avoid damage is better than healing damage - Defensive play saves resources
  2. Always carry backup healing - Potions + spells + poultices
  3. Don’t tank hits - Sidestep, block, retreat when low
  4. Healing Poultice is your friend - Use before risky areas
  5. Raw food is free emergency healing - Pick ingredients as you travel

Next Steps

You now understand health management and have healing strategies for every playstyle. Continue your journey:

  1. Read Basic Combat Mechanics - Master enemy AI and positioning
  2. Read Carry Weight Management - Learn to carry healing supplies without overencumbering
  3. Read Camping & Campfire Perks - Prepare healing supplies at camp before dangerous journeys

Remember: Health is a resource. Manage it wisely, heal proactively, and you’ll survive.