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Followers and Mercenaries

Available Followers
  1. FAQ
    1. Housecarls
    2. College of Winterhold
    3. Companions
    4. Dark Brotherhood
    5. Dawnguard
    6. Mercenaries, Sellswords, and other Misc Followers
    7. Mod Added Followers
    8. Beyond Mer and Man
    9. Known Discrepancies
      1. Housecarls
      2. Brotherhood
      3. College
      4. Companions
      5. Dawnguard
      6. Misc Followers
      7. Mod-added Followers
    10. HAS NO PERKS AT ALL
      1. Misc Followers
      2. Dawnguard Followers

FAQ

Q: My Follower is missing and I can't find them! What do I do?
A: It happens, sometimes they go off and do their own thing, chase after a churlish deer that called them a milk drinker, or perhaps you left them somewhere and forgot where they call home. Using the RefID of the follower in question, type the following into your console. prid RefID followed by moveto player and that should put them in front of you.

Q: Why are there are perks missing from my followers entry.
A: By quirk of code or some other error, some followers lack either some of their perks prerequisites or any perks at all. We're working on bringing all followers up to par with one another in future updates.

Housecarls

All Housecarls are warriors, with the exception of Valdimar, who is a sorcerer. A Housecarl’s main skills are Heavy Armor, with variations in One-Handed, Archery and Blocking perks, again with the exception being Valdimar (Heavy Armor, One-Handed, Alteration, Destruction and Restoration).

Argis the Bulwark

Info

Race/Class Male Nord Warrior Location Vlindrel Hall, Markarth
Level Min/Max 10/None Prerequisite Thane of Markarth
Blades Yes Marriage Yes
Steward No RefID 000A2C92
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.
Power of the Combatant Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.

One Handed

Weapon Mastery II Damage x 1.4, -50% weapon weight penalties

Calder

Info

Race/Class Male Nord Warrior Location Hjerim, Windhelm        
Level Min/Max 10/None Prerequisite Thane of Eastmarch        
Blades Yes Marriage Yes Steward Yes RefID 000A2C96
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.
Power of the Combatant Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.

One Handed

Weapon Mastery II Damage x 1.4, -50% weapon weight penalties

Gregor

Info

Race/Class Male Nord Warrior Location The White Hall, Dawnstar        
Level Min/Max 10/None Prerequisite Thane of The Pale        
Blades Yes Marriage Yes Steward Yes RefID 0300521F
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.
Strong Grip Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less.
Powerful Bashes Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina.

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.
Power of the Combatant Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.

One Handed

Weapon Mastery II Damage x 1.4, -50% weapon weight penalties
War Axe Focus I Damage x 1.05, +10 Armor Penetration with War Axes.
Mace Focus I Power attack damage x 1.05, +15 armor penetration with Maces.
Sword Focus I +8% attack speed, +7 armor penetration with Swords.

Iona

Info

Race/Class Female Nord Warrior Location Honeyside, Riften        
Level Min/Max 10/None Prerequisite Thane of The Rift        
Blades Yes Marriage Yes Steward Yes RefID 000A2C93
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.
Power of the Combatant Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.

One Handed

Weapon Mastery II Damage x 1.4, -50% weapon weight penalties.
War Axe Focus I Damage x 1.05, +10 Armor Penetration with War Axes.

Jordis the Sword-Maiden

Info

Race/Class Female Nord Warrior Location Proudspire Manor, Solitude
Level Min/Max 10/None Prerequisite Thane of Haafingar
Blades Yes Marriage Yes
Steward Yes RefID 000A2C95
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.
Power of the Combatant Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.

One Handed

Weapon Mastery II Damage x 1.4, -50% weapon weight penalties

Lydia

Info

Race/Class Female Nord Warrior Location Breezehome, Whiterun
Level Min/Max 6/None Prerequisite Thane of Whiterun
Blades Yes Marriage Yes
Steward Yes RefID 000A2C94
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.
Power of the Combatant Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.

One Handed

Weapon Mastery II Damage x 1.4, -50% weapon weight penalties

Rayya

Info

Race/Class Female Redguard Warrior Location Jarl’s Longhouse, Falkreath
Level Min/Max 10/None Prerequisite Thane of Falkreath
Blades Yes Marriage Yes
Steward Yes RefID 03005216
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.
Power of the Combatant Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.

One Handed

Weapon Mastery II Damage x 1.4, -50% weapon weight penalties
Flurry II One-handed and unarmed attacks are 25% faster.

Valdimar

Info

Race/Class Male Nord Sorcerer Location Highmoon Hall, Morthal
Level Min/Max 10/None Prerequisite Thane of Hjaalmarch
Blades Yes Marriage Yes
Steward Yes RefID 0300521D
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Alteration

Novice Alteration Novice spells cost 55% less magicka, and improve 1% per skill level.

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.

Destruction

Novice Destruction Novice spells cost 55% less magicka, and improve 1% per skill level.
Cryomancy  

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Casting Casting penalties are reduced for Novice and Apprentice spells.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.
Power of the Combatant Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced.

One Handed

Weapon Mastery II Damage x 1.4, -50% weapon weight penalties

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.

Restoration

Novice Restoration Novice spells cost 55% less magicka, and improve 1% per skill level.
Improved Healing Healing spells are 25% more effective.
Focused Mind Can keep your concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster.

Spells

Alteration

Mage Armor on Self (Rank I)

Destruction

Ice Spike

Restoration

Arcane Ward (Rank I)
Turn Undead (Rank I)
Fast Healing

College of Winterhold

Brelyna

Info

Race/Class Female Dunmer Mystic Location Hall of Attainment
Level Min/Max 1/30 Prerequisite Brelyna’s Practice
Blades Yes Marriage Yes
Steward Yes RefID 0001C1A4
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Alteration

Adept Alteration Adept spells cost 55% less magicka, and improve 3% per skill level.
Expert Alteration Expert spells cost 55% less magicka, and improve 4% per skill level.
Improved Mage Armor All “Mage Armor on Self” spells provide additional damage resistance, if you aren’t wearing any armor.
Magic Resistance  

Conjuration

Apprentice Conjuration Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Adept Conjuration Adept spells cost 55% less magicka, and improve 3% per skill level.
Extended Binding Can summon Daedra and Spirits up to five times farther away for 25% less magicka.

Destruction

Novice Destruction Novice spells cost 55% less magicka, and improve 1% per skill level.
Apprentice Destruction Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Pyromancy I All fire spells deal 15% more damage.

Restoration

Apprentice Restoration Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Focused Mind Can keep your concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster.
Improved Healing Healing spells are 25% more effective.

Spells

Alteration

Mage Armor n Self (Rank I)
Mage Armor on Self (Rank II)
Mage Armor on Self (Rank III)
Paralyze (Rank I)

Conjuration

Summon Spirit Wolf
Summon Flame Atronach
Summon Frost Atronach

Destruction

Fireball
Firebolt
Flames

Restoration

Arcane Ward (Rank I)
Arcane Ward (Rank II)
Arcane Ward (Rank III)
Fast Healing

J'zargo

Info

Race/Class Male Khajiit Sorcerer Location Hall of Attainment
Level Min/Max None Prerequisite J’zargo’s Experiment
Blades Yes Marriage No
Steward No RefID 0009BCB0
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Alteration

Improved Mage Armor All “Mage Armor on Self” spells provide additional damage resistance, if you aren’t wearing any armor.

Destruction

Novice Destruction Novice spells cost 55% less magicka, and improve 1% per skill level.
Apprentice Destruction Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Empowered Elements Can dual-cast Destruction spells to augment their power by 125% for double magicka cost.
Electromancy  
Pyromancy I All fire spells deal 15% more damage.

Heavy Armor

Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.

Restoration

Apprentice Restoration Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Improved Healing Healing spells are 25% more effective.
Improved Wards Arcane wards are 25% more effective, absorb 25% Magicka from hostile spells, and cost 5% less Magicka to cast.
Focused Mind Can keep your concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster.

Spells

Alteration

Magelight
Paralyze (Rank I)

Conjuration

Soul Trap (Rank I)

Destruction

Firesparks
Firebolt
Frostbite
Icewind
Ice Spike
Icy Shard
Lightning Bolt
Lightning Sparks
Sparks

Illusion

Enraging Orb

Restoration

Arcane Ward (Rank II)
Healing Hands (Rank II)
Turn Undead (Rank II)

Onmund

Info

Race/Class Male Nord Sorcerer Location Hall of Attainment
Level Min/Max 1/30 Prerequisite Onmund’s Request
Blades Yes Marriage Yes
Steward Yes RefID 0001C1A2
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Alteration

Novice Alteration Novice spells cost 55% less magicka, and improve 1% per skill level.
Apprentice Alteration Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Adept Alteration Adept spells cost 55% less magicka, and improve 3% per skill level.
Magic Resistance  

Conjuration

Novice Conjuration Novice spells cost 55% less magicka, and improve 1% per skill level.
Apprentice Conjuration Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Adept Conjuration Adept spells cost 55% less magicka, and improve 3% per skill level.
Expert Conjuration Expert spells cost 55% less magicka, and improve 4% per skill level.
Extended Binding Can summon Daedra and Spirits up to five times farther away for 25% less magicka.

Destruction

Novice Destruction Novice spells cost 55% less magicka, and improve 1% per skill level.
Apprentice Destruction Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Adept Alteration Adept spells cost 55% less magicka, and improve 3% per skill level.
Expert Destruction Expert spells cost 55% less magicka, and improve 4% per skill level.
Empowered Elements Can dual-cast Destruction spells to augment their power by 125% for double magicka cost.
Impact Dual-casted projectile Destruction spells have 25% chance of staggering your foes.
Cryomancy I All frost spells deal 15% more damage.
Electromancy I All lightning spells deal 15% more damage.
Pyromancy I All fire spells deal 15% more damage.

Restoration

Novice Restoration Novice spells cost 55% less magicka, and improve 1% per skill level.
Apprentice Restoration Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Improved Healing Healing spells are 25% more effective.

Spells

Conjuration

Banish Daedra (Rank II)
Command Daedra
Summon Flame Atronach
Summon Frost Atronach
Summon Storm Atronach

Destruction

Chain Lightning
Icy Lance
Incinerate
Lightning Bolt
Lightning Strike

Restoration

Arcane Ward (Rank I)
Fast Healing

Companions

Aela the Huntress

Info

Race/Class Female Nord Ranger Location Jorrvaskr
Level Min/Max 1/50 Prerequisite Glory of the Dead
Blades Yes Marriage Yes
Steward Yes RefID 0001A697
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.
Strong Grip Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less.
Powerful Bashes Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina.

Evasion

Agility Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage.
Dodge Your trained reflexes allow you to dodge incoming attacks. Press Sprint while moving to dodge. Expends 15 points of stamina
Finesse Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%.
Vexing Flanker Running melee attacks receive 4% damage bonus for every piece of Evasion armor or clothing currently equipped, for up to 16% total bonus. Immune to killmoves.
Dexterity Lessens the stamina cost of power attacks by 6% for every piece of light armor or clothing equipped, up to 24% maximum reduction.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.
Ranger Allows running and strafing while attacking with light bows and crossbows.
Eagle Eye Adds armor penetration.
Rapid Reload +10 armor penetration, +50% reload speed with crossbows.
Power Shot 70% chance to stagger targets (Exceptions are very large or tough enemies like giants, mammoths, Centurions, etc.).
Quick Shot +10 armor penetration, +50% draw speed with bows.
Precise Aim Damage x 1.2 with bow and crossbow attacks.
Piercing Shot +50% armor penetration from ammunition.
Penetrating Shot +100% armor penetration from ammunition.
Stunning Precision Staggering hits will also stun your target.

One Handed

Martial Arts Unarmed power attacks deal 30 more damage and cost 66% less stamina.
Weapon Mastery II Damage x 1.4, -50% weapon weight penalties
Flurry II One-handed and unarmed attacks are 25% faster.
Penetrating Strikes -50% power attack stamina cost, +5 armor penetration
Dagger Focus II Irresistible sneak attack damage x 1.55, +20 armor penetration
Powerful Strike Power attack damage x 1.2.
Powerful Charge Unlocks sprinting power attack, -25% weapon weight penalties.

Sneak

Stealth II Sneaking ability is 35% more effective. Heavy armor nullifies this bonus. Sneaking ability is 35% more effective. Heavy armor nullifies this bonus.
Muffled Movement While not wearing any Heavy Armor, adjusts your skill to behave as if you had an extra 15 points in it. Stacks with similar effects.  
Light Steps Will not trigger traps.  
Shadowrunner While not wearing Heavy Armor, decreases your overall chance to be detected by 10%, adds another bonus to your Sneak skill as if you had an extra 10 points in it, and reduces fall damage by 25%.  
Deft Strike Sneak attacks with Crossbows, Bows, Daggers, and Swords will gain 50% Armor penetration.  
Anatomical Lore Against humanoid targets, Crossbows and Bows will deal 200% more damage in sneak attacks, while everything else will deal 500% more damage.  

Unique

Resist Magic 75%

Athis

Info

Race/Class Male Dunmer Warrior Location Jorrvaskr
Level Min/Max 1/25 Prerequisite Glory of the Dead
Blades Yes Marriage Yes
Steward No RefID 0001A6D6
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.
Powerful Bashes Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina.
Strong Grip Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less.

Evasion

Agility Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage.
Dodge Your trained reflexes allow you to dodge incoming attacks. Press Sprint while moving to dodge. Expends 15 points of stamina
Finesse Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%.
Vexing Flanker Running melee attacks receive 4% damage bonus for every piece of Evasion armor or clothing currently equipped, for up to 16% total bonus. Immune to killmoves.
Dexterity Lessens the stamina cost of power attacks by 6% for every piece of light armor or clothing equipped, up to 24% maximum reduction.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.
Precise Aim Damage x 1.2 with bow and crossbow attacks.
Ranger Allows running and strafing while attacking with light bows and crossbows.
Eagle Eye Adds armor penetration.

One Handed

Weapon Mastery II Damage x 1.4, -50% weapon weight penalties
Flurry II One-handed and unarmed attacks are 25% faster.
Storm of Steel Power attacks deal 25% more damage when dual-wielding one-handed weapons.
Penetrating Strikes -50% power attack stamina cost, +5 armor penetration
Sword Focus II +16% attack speed, +14 armor penetration with Swords.
Mace Focus II Power attack damage x 1.1, +30 armor penetration with Maces.
War Axe Focus II Damage x 1.15, +20 armor penetration with War Axes.
Powerful Charge Unlocks sprinting power attack, -25% weapon weight penalties.
Powerful Strike Power attack damage x 1.2.
Stunning Charge Forward power attacks can knock down.

Farkas

Info

Race/Class Male Nord Warrior Location Jorrvaskr
Level Min/Max 1/50 Prerequisite Glory of the Dead
Blades Yes Marriage Yes
Steward No RefID 0001A693
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.
Powerful Bashes Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina.
Overpowering Bashes Power bashing with your shield will sometimes knock opponent over. Wearing heavier gear improves the chance of success.
Strong Grip Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less.
Elemental Protection Raised shield negates 50% of all incoming elemental damage.

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.
Power of the Combatant Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced.
Juggernaut Armor rating is increased by 10%, weight is reduced by 15%, and incoming stagger effects are reduced by 90%, provided you are wearing a full set of heavy armor. Armor weight penalties are also further reduced.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.
Precise Aim Damage x 1.2 with bow and crossbow attacks.

One Handed

Martial Arts Unarmed power attacks deal 30 more damage and cost 66% less stamina.
Weapon Mastery II Damage x 1.4, -50% weapon weight penalties
Penetrating Strikes -50% power attack stamina cost, +5 armor penetration
War Axe Focus I Damage x 1.05, +10 Armor Penetration with War Axes.
Mace Focus I Power attack damage x 1.05, +15 armor penetration with Maces.
Sword Focus I +8% attack speed, +7 armor penetration with Swords.

Two Handed

Great Weapon Mastery II Damage +40%, -50% weapon weight penalties.
Barbaric Might -50% power attack stamina cost, +5 armor penetration.
Battleaxe Focus II Damage +15%, +20 armor penetration with Battleaxes.
Greatsword Focus III Attack speed +30%, +21 armor penetration with Greatswords.
Warhammer Focus II Power attack damage +10%, +30 armor penetration with Warhammers.
Devastating Charge Unlocks sprinting power attack, -25% weapon weight penalties.
Devastating Strike Power attack damage +25%.
Cleave Sideways power attack can hit multiple targets.
Devastating Cleave Sideways power attacks can knock down.
Mighty Strike Damage +25%, +20 armor penetration.

Unique

Resist Magic 75%

Njada Stonearm

Info

Race/Class Female Nord Warrior Location Jorrvaskr
Level Min/Max 1/25 Prerequisite Glory of the Dead
Blades Yes Marriage Yes
Steward Yes RefID 0001A6DA
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.
Strong Grip Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less.
Elemental Protection Raised shield negates 50% of all incoming elemental damage.
Defensive Stance Blocking no longer slows you down.
Powerful Bashes Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina.
Overpowering Bashes Power bashing with your shield will sometimes knock opponent over. Wearing heavier gear improves the chance of success.
Disarming Bash Chance to disarm opponents. 25% chance with a shield, 6% chance with a weapon.
Unstoppable Charge Can now sprint with shield raised, knocking down enemies in path. Wearing heavier gear increases the damage inflicted on the target.

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.
Ranger Allows running and strafing while attacking with light bows and crossbows.
Eagle Eye Adds armor penetration.
Precise Aim Damage x 1.2 with bow and crossbow attacks.

One Handed

Martial Arts Unarmed power attacks deal 30 more damage and cost 66% less stamina.
Weapon Mastery II Damage x 1.4, -50% weapon weight penalties
Penetrating Strikes -50% power attack stamina cost, +5 armor penetration
War Axe Focus II Damage x 1.15, +20 armor penetration with War Axes.
Mace Focus II Power attack damage x 1.1, +30 armor penetration with Maces.
Sword Focus III +24% attack speed, +21 armor penetration with Swords.
Powerful Strike Power attack damage x 1.2.
Powerful Charge Unlocks sprinting power attack, -25% weapon weight penalties.

Ria

Info

Race/Class Female Imperial Warrior Location Jorrvaskr
Level Min/Max 1/25 Prerequisite Glory of the Dead
Blades Yes Marriage Yes
Steward Yes RefID 0001A6D8
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.
Strong Grip Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less.
Powerful Bashes Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina.

Evasion

Agility Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage.
Dodge Your trained reflexes allow you to dodge incoming attacks. Press Sprint while moving to dodge. Expends 15 points of stamina
Finesse Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%.
Dexterity Lessens the stamina cost of power attacks by 6% for every piece of light armor or clothing equipped, up to 24% maximum reduction.
Vexing Flanker Running melee attacks receive 4% damage bonus for every piece of Evasion armor or clothing currently equipped, for up to 16% total bonus. Immune to killmoves.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.
Marksman’s Focus -25% weapon weight penalties.
Precise Aim Damage x 1.2 with bow and crossbow attacks.
Piercing Shot +50% armor penetration from ammunition.

One Handed

Weapon Mastery II Damage x 1.4, -50% weapon weight penalties
Penetrating Strikes -50% power attack stamina cost, +5 armor penetration
War Axe Focus I Damage x 1.05, +10 Armor Penetration with War Axes.
Mace Focus I Power attack damage x 1.05, +15 armor penetration with Maces.
Sword Focus I +8% attack speed, +7 armor penetration with Swords.

Torvar

Info

Race/Class Male Nord Warrior Location Jorrvaskr
Level Min/Max 1/25 Prerequisite Glory of the Dead
Blades Yes Marriage Yes
Steward No RefID 0001A6DC
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.
Strong Grip Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less.
Powerful Bashes Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina.

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.
Ranger Allows running and strafing while attacking with light bows and crossbows.
Eagle Eye Adds armor penetration.
Precise Aim Damage x 1.2 with bow and crossbow attacks.

One Handed

Weapon Mastery II Damage x 1.4, -50% weapon weight penalties
Penetrating Strikes -50% power attack stamina cost, +5 armor penetration
War Axe Focus II Damage x 1.15, +20 armor penetration with War Axes.
Mace Focus I Power attack damage x 1.05, +15 armor penetration with Maces.
Sword Focus I +8% attack speed, +7 armor penetration with Swords.
Powerful Strike Power attack damage x 1.2.
Powerful Charge Unlocks sprinting power attack, -25% weapon weight penalties.

Vilkas

Info

Race/Class Male Nord Warrior Location Jorrvaskr
Level Min/Max 1/50 Prerequisite Glory of the Dead
Blades Yes Marriage Yes
Steward Yes RefID 0001A695
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.
Strong Grip Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less.
Elemental Protection Raised shield negates 50% of all incoming elemental damage.
Powerful Bashes Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina.
Overpowering Bashes Power bashing with your shield will sometimes knock opponent over. Wearing heavier gear improves the chance of success.

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.
Power of the Combatant Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.
Precise Aim Damage x 1.2 with bow and crossbow attacks.

One Handed

Martial Arts Unarmed power attacks deal 30 more damage and cost 66% less stamina.
Weapon Mastery II Damage x 1.4, -50% weapon weight penalties
Penetrating Strikes -50% power attack stamina cost, +5 armor penetration
War Axe Focus I Damage x 1.05, +10 Armor Penetration with War Axes.
Mace Focus I Power attack damage x 1.05, +15 armor penetration with Maces.
Sword Focus I +8% attack speed, +7 armor penetration with Swords.
Powerful Strike Power attack damage x 1.2.
Powerful Charge Unlocks sprinting power attack, -25% weapon weight penalties.

Two Handed

Great Weapon Mastery II Damage +40%, -50% weapon weight penalties.
Barbaric Might -50% power attack stamina cost, +5 armor penetration.
Battleaxe Focus III Damage +30%, +30 armor penetration with Battleaxes.
Greatsword Focus II Attack speed +20%, +14 armor penetration with Greatswords.
Warhammer Focus II Power attack damage +10%, +30 armor penetration with Warhammers.
Devastating Charge Unlocks sprinting power attack, -25% weapon weight penalties.
Devastating Strike Power attack damage +25%.
Cleave Sideways power attack can hit multiple targets.
Devastating Cleave Sideways power attacks can knock down.
Mighty Strike Damage +25%, +20 armor penetration.

Unique

Resist Magic 75%

Dark Brotherhood

Cicero

Info

Race/Class Male Imperial Assassin Location Dawnstar Sanctuary
Level Min/Max 1/50 Prerequisite Hail Sithis!
Blades No Marriage No
Steward No RefID 0009BCB0
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Lockpicking

Cheap Tricks Gain 20 skill expertise. You can pick novice and apprentice locks without difficulty, and adept locks remain challenging but not impossible. With basic smithing techniques you can forge steel ingots into lockpicks.
Locksmithing Lore Boosts your expertise by 25 points. You can pick adept locks effortlessly, and you can attempt to open Expert Locks.
Masterly Lockpicking Gain 35 points of Lockpicking expertise. Expert locks are effortless for you, and you can now attempt Master locks.

Unique

Armsman One-Handed weapons do 140% damage.

Male Dark Brotherhood Initiate

Info

Race/Class Male Nord Assassin Location Hjerim, Windhelm
Level Min/Max 1/100 Prerequisite Hail Sithis!
Blades Yes Marriage Yes
Steward Yes RefID 00015D07
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Lockpicking

Cheap Tricks Gain 20 skill expertise. You can pick novice and apprentice locks without difficulty, and adept locks remain challenging but not impossible. With basic smithing techniques you can forge steel ingots into lockpicks.
Locksmithing Lore Boosts your expertise by 25 points. You can pick adept locks effortlessly, and you can attempt to open Expert Locks.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.
Precise Aim Damage x 1.2 with bow and crossbow attacks.
Piercing Shot +50% armor penetration from ammunition.
Penetrating Shot +100% armor penetration from ammunition.

Unique

Armsman One-Handed weapons do 140% damage.
Overdraw Bows do 140% damage.

Female Dark Brotherhood Initiate

Info

Race/Class Female Nord Assassin Location Hjerim, Windhelm
Level Min/Max None/100 Prerequisite Hail Sithis!
Blades Yes Marriage Yes
Steward Yes RefID 00015D09
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Lockpicking

Cheap Tricks Gain 20 skill expertise. You can pick novice and apprentice locks without difficulty, and adept locks remain challenging but not impossible. With basic smithing techniques you can forge steel ingots into lockpicks.
Locksmithing Lore Boosts your expertise by 25 points. You can pick adept locks effortlessly, and you can attempt to open Expert Locks.

Unique

Armsman One-Handed weapons do 140% damage.
Overdraw Bows do 140% damage

Dawnguard

Agmaer

Info

Race/Class Nord Bandit Location Fort Dawnguard
Level Min/Max 5/25 Prerequisite Prophet
Blades Yes Marriage No
Steward Yes RefID 02003474
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.
Strong Grip Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less.
Elemental Protection Raised shield negates 50% of all incoming elemental damage.
Defensive Stance Blocking no longer slows you down.
Powerful Bashes Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina.
Unstoppable Charge Can now sprint with shield raised, knocking down enemies in path. Wearing heavier gear increases the damage inflicted on the target.

Evasion

Finesse Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%.
Dexterity Lessens the stamina cost of power attacks by 6% for every piece of light armor or clothing equipped, up to 24% maximum reduction.
Combat Reflexes Can enter a combat trance, slowing the world around you by 50% for 30 seconds. The ability costs 90 stamina initially, and 5 stamina per second after. Wearing any Heavy Armor blocks this ability.

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.
Power of the Combatant Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced.
Juggernaut Armor rating is increased by 10%, weight is reduced by 15%, and incoming stagger effects are reduced by 90%, provided you are wearing a full set of heavy armor. Armor weight penalties are also further reduced.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.
Ranger Allows running and strafing while attacking with light bows and crossbows.
Rapid Reload +10 armor penetration, +50% reload speed with crossbows.
Quick Shot +10 armor penetration, +50% draw speed with bows.
Precise Aim Damage x 1.2 with bow and crossbow attacks.
Piercing Shot +50% armor penetration from ammunition.

One Handed

Martial Arts Unarmed power attacks deal 30 more damage and cost 66% less stamina.
Weapon Mastery II Damage x 1.4, -50% weapon weight penalties
Penetrating Strikes -50% power attack stamina cost, +5 armor penetration
War Axe Focus II Damage x 1.15, +20 armor penetration with War Axes.
Mace Focus II Power attack damage x 1.1, +30 armor penetration with Maces.
Sword Focus II +16% attack speed, +14 armor penetration with Swords.
Powerful Strike Power attack damage x 1.2.
Powerful Charge Unlocks sprinting power attack, -25% weapon weight penalties.
Flurry I One-handed and unarmed attacks are 10% faster.

Unique

Magic Resist Fortify Magic Resist by 75%.
Stendarr’s Blessing Fortify Health 50pts and renders you immune to almost all magical draining effects.

Beleval

Info

Race/Class Bosmer Bandit Location Fort Dawnguard
Level Min/Max 5/25 Prerequisite Prophet
Blades Yes Marriage No
Steward Yes RefID 02015C14
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.
Strong Grip Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less.
Elemental Protection Raised shield negates 50% of all incoming elemental damage.
Defensive Stance Blocking no longer slows you down.

Evasion

Dexterity Lessens the stamina cost of power attacks by 6% for every piece of light armor or clothing equipped, up to 24% maximum reduction.

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.
Power of the Combatant Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced.
Juggernaut Armor rating is increased by 10%, weight is reduced by 15%, and incoming stagger effects are reduced by 90%, provided you are wearing a full set of heavy armor. Armor weight penalties are also further reduced.

Lockpicking

Cheap Tricks Gain 20 skill expertise. You can pick novice and apprentice locks without difficulty, and adept locks remain challenging but not impossible. With basic smithing techniques you can forge steel ingots into lockpicks.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.
Ranger Allows running and strafing while attacking with light bows and crossbows.
Rapid Reload +10 armor penetration, +50% reload speed with crossbows.
Power Shot 70% chance to stagger targets (Exceptions are very large or tough enemies like giants, mammoths, Centurions, etc.).
Quick Shot +10 armor penetration, +50% draw speed with bows.
Precise Aim Damage x 1.2 with bow and crossbow attacks.
Piercing Shot +50% armor penetration from ammunition.
Penetrating Shot +100% armor penetration from ammunition.
Stunning Precision Staggering hits will also stun your target.

One Handed

Weapon Mastery II Damage x 1.4, -50% weapon weight penalties
Penetrating Strikes -50% power attack stamina cost, +5 armor penetration
War Axe Focus III +24% attack speed, +21 armor penetration with War Axes.
Powerful Strike Power attack damage x 1.2.
Powerful Charge Unlocks sprinting power attack, -25% weapon weight penalties.
Flurry II One-handed and unarmed attacks are 25% faster.
Storm of Steel Power attacks deal 25% more damage when dual-wielding one-handed weapons.

Unique

Magic Resist Fortify Magic Resist by 75%.
Stendarr’s Blessing Fortify Health 50pts and renders you immune to almost all magical draining effects.

Celann

Info

Race/Class Breton Warrior Location Fort Dawnguard
Level Min/Max None Prerequisite Prophet
Blades Yes Marriage No
Steward Yes RefID 02015C15
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.
Strong Grip Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less.
Elemental Protection Raised shield negates 50% of all incoming elemental damage.
Defensive Stance Blocking no longer slows you down.
Powerful Bashes Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina.
Overpowering Bashes Power bashing with your shield will sometimes knock opponent over. Wearing heavier gear improves the chance of success.
Disarming Bash Chance to disarm opponents. 25% chance with a shield, 6% chance with a weapon.
Unstoppable Charge Can now sprint with shield raised, knocking down enemies in path. Wearing heavier gear increases the damage inflicted on the target.

Evasion

Agility Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage.
Finesse Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%.
Dexterity Lessens the stamina cost of power attacks by 6% for every piece of light armor or clothing equipped, up to 24% maximum reduction.
Agile Spellcastsing  
Vexing Flanker Running melee attacks receive 4% damage bonus for every piece of Evasion armor or clothing currently equipped, for up to 16% total bonus. Immune to killmoves.
Combat Reflexes Can enter a combat trance, slowing the world around you by 50% for 30 seconds. The ability costs 90 stamina initially, and 5 stamina per second after. Wearing any Heavy Armor blocks this ability.
Meteoric Reflexes Lightning-fast reflexes grant a 50% chance to mitigate 95% of all incoming melee damage, provided you are not wearing any heavy armor.

One Handed

Weapon Mastery II Damage x 1.4, -50% weapon weight penalties
Penetrating Strikes -50% power attack stamina cost, +5 armor penetration
War Axe Focus III +24% attack speed, +21 armor penetration with War Axes.
Penetrating Strikes -50% power attack stamina cost, +5 armor penetration
Powerful Strike Power attack damage x 1.2.
Powerful Charge Unlocks sprinting power attack, -25% weapon weight penalties.
Stunning Charge Forward power attacks can knock down.

Restoration

Novice Restoration Novice spells cost 55% less magicka, and improve 1% per skill level.
Apprentice Restoration Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Improved Healing Healing spells are 25% more effective.
Respite Healing spells restore both health and stamina.
Mysticism Spells that affect the Undead and Daedra are 10% more effective and last 25% longer.
Improved Wards Arcane wards are 25% more effective, absorb 25% Magicka from hostile spells, and cost 5% less Magicka to cast.
Benefactors Insight  
Focused Mind Can keep your concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster.
Power of Life Can cast Power of Life 1/day. Cures all poisons, and heals 5000 health/s for 12 seconds.

Two Handed

Barbaric Might -50% power attack stamina cost, +5 armor penetration.

Unique

Magic Resist Fortify Magic Resist by 75%.
Stendarr’s Blessing Fortify Health 50pts and renders you immune to almost all magical draining effects.

Spells

Restoration

Arcane Ward (Rank II)
Heal Self (Rank II)
Healing Hands (Rank I)
Protection from Poison on Self
Sunfire

Durak

Info

Race/Class Orismer Ranger Location Fort Dawnguard
Level Min/Max None Prerequisite Prophet
Blades Yes Marriage No
Steward Yes RefID 02015C16
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experience Blocking  
Strong Grip Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less.
Elemental Protection Raised shield negates 50% of all incoming elemental damage.
Defensive Stance Blocking no longer slows you down.
Powerful Bashes Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina.
Overpowering Bashes Power bashing with your shield will sometimes knock opponent over. Wearing heavier gear improves the chance of success.
Disarming Bash Chance to disarm opponents. 25% chance with a shield, 6% chance with a weapon.
Unstoppable Charge Can now sprint with shield raised, knocking down enemies in path. Wearing heavier gear increases the damage inflicted on the target.

Evasion

Agility Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage.
Finesse Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%.
Dexterity Lessens the stamina cost of power attacks by 6% for every piece of light armor or clothing equipped, up to 24% maximum reduction.
Combat Reflexes Can enter a combat trance, slowing the world around you by 50% for 30 seconds. The ability costs 90 stamina initially, and 5 stamina per second after. Wearing any Heavy Armor blocks this ability.
Meteoric Reflexes Lightning-fast reflexes grant a 50% chance to mitigate 95% of all incoming melee damage, provided you are not wearing any heavy armor.

Lockpicking

Cheap Tricks Gain 20 skill expertise. You can pick novice and apprentice locks without difficulty, and adept locks remain challenging but not impossible. With basic smithing techniques you can forge steel ingots into lockpicks.
Locksmithing Lore Boosts your expertise by 25 points. You can pick adept locks effortlessly, and you can attempt to open Expert Locks.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.
Ranger Allows running and strafing while attacking with light bows and crossbows.
Rapid Reload +10 armor penetration, +50% reload speed with crossbows.
Power Shot 70% chance to stagger targets (Exceptions are very large or tough enemies like giants, mammoths, Centurions, etc.).
Precise Aim Damage x 1.2 with bow and crossbow attacks.
Piercing Shot +50% armor penetration from ammunition.
Penetrating Shot +100% armor penetration from ammunition.

One Handed

Weapon Mastery II Damage x 1.4, -50% weapon weight penalties
Penetrating Strikes -50% power attack stamina cost, +5 armor penetration
War Axe Focus III +24% attack speed, +21 armor penetration with War Axes.
Mace Focus I Power attack damage x 1.05, +15 armor penetration with Maces.
Sword Focus I +8% attack speed, +7 armor penetration with Swords.
Powerful Strike Power attack damage x 1.2.
Powerful Charge Unlocks sprinting power attack, -25% weapon weight penalties.

Unique

Magic Resist Fortify Magic Resist by 75%.
Stendarr’s Blessing Fortify Health 50pts and renders you immune to almost all magical draining effects.

Ingjard

Info

Race/Class Nord Warrior Location Fort Dawnguard
Level Min/Max None Prerequisite Prophet
Blades Yes Marriage No
Steward Yes RefID 02015C17
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.
Powerful Bashes Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina.
Defensive Stance Blocking no longer slows you down.

Evasion

Agility Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage.
Finesse Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%.
Dexterity Lessens the stamina cost of power attacks by 6% for every piece of light armor or clothing equipped, up to 24% maximum reduction.
Combat Reflexes Can enter a combat trance, slowing the world around you by 50% for 30 seconds. The ability costs 90 stamina initially, and 5 stamina per second after. Wearing any Heavy Armor blocks this ability.
Meteoric Reflexes Lightning-fast reflexes grant a 50% chance to mitigate 95% of all incoming melee damage, provided you are not wearing any heavy armor.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.
Ranger Allows running and strafing while attacking with light bows and crossbows.
Rapid Reload +10 armor penetration, +50% reload speed with crossbows.
Precise Aim Damage x 1.2 with bow and crossbow attacks.
Piercing Shot +50% armor penetration from ammunition.
Penetrating Shot +100% armor penetration from ammunition.
Power Shot 70% chance to stagger targets (Exceptions are very large or tough enemies like giants, mammoths, Centurions, etc.).

Two Handed

Great Weapon Mastery II Damage +40%, -50% weapon weight penalties.
Barbaric Might -50% power attack stamina cost, +5 armor penetration.
Battleaxe Focus I Damage +5%, +10 armor penetration with Battleaxes.
Greatsword Focus II Attack speed +20%, +14 armor penetration with Greatswords.
Warhammer Focus II Power attack damage +10%, +30 armor penetration with Warhammers.
Devastating Charge Unlocks sprinting power attack, -25% weapon weight penalties.
Devastating Strike Power attack damage +25%.
Cleave Sideways power attack can hit multiple targets.
Devastating Cleave Sideways power attacks can knock down.
Mighty Strike Damage +25%, +20 armor penetration.

Unique

Magic Resist Fortify Magic Resist by 75%.
Stendarr’s Blessing Fortify Health 50pts and renders you immune to almost all magical draining effects.

Knight-Paladin Gelebor

Info

Race/Class Male Snow-elf Location Chantry of Auri-El
Level Min/Max None Prerequisite Touching the Sky
Blades No Marriage No
Steward No RefID 0200a878
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

None


Serana

Info

Race/Class Female Nord Vampire Location Dimhollow Cavern
Level Min/Max None Prerequisite Kindred Judgment
Blades No Marriage No
Steward No RefID 02002B74
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Alteration

Magic Resistance I Gain 10% Magic Resist

Evasion

Finesse Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%.

One Handed

War Axe Focus II Damage x 1.15, +20 armor penetration with War Axes.
Mace Focus II Power attack damage x 1.1, +30 armor penetration with Maces.
Sword Focus II +16% attack speed, +14 armor penetration with Swords.
Penetrating Strikes -50% power attack stamina cost, +5 armor penetration

Conjuration

Necromancy Undead and ghostly summons last 50% longer. You can reanimate more powerful corpses (3x higher level) that last 10x longer.

Destruction

Cryomancy I All frost spells deal 15% more damage.

Spells

Conjuration

Raise Zombie
Revenant

Destruction

Ice Spike
Ice Storm
Lightning Shackles
Thunderbolt

Mercenaries, Sellswords, and other Misc Followers

Adelasia Vendicci

Info

Race/Class Imperial Citizen Location Solitude
Level Min/Max 1/25 Prerequisite Rise in the East
Blades Yes Marriage No
Steward Yes RefID 0001B13E
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.

Ahtar the Jailer

Info

Race/Class Nord Warrior Location Solitude
Level Min/Max 1/30 Prerequisite Kill the Bandit Leader
Blades Yes Marriage No
Steward No RefID 000198B0
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

None


Annekke Crag-Jumper

Info

Race/Class Nord Ranger Location Darkwater Crossing
Level Min/Max 1/30 Prerequisite Kill the Bandit Leader
Blades Yes Marriage No
Steward Yes RefID 0001B092
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Evasion

Agility Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage.

Lockpicking

Cheap Tricks Gain 20 skill expertise. You can pick novice and apprentice locks without difficulty, and adept locks remain challenging but not impossible. With basic smithing techniques you can forge steel ingots into lockpicks.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.
Ranger Allows running and strafing while attacking with light bows and crossbows.

Aranea Lenith

Info

Race/Class Dunmer Mage Location Shrine of Azura
Level Min/Max 1/30 Prerequisite The Black Star (Side with Azura)
Blades Yes Marriage No
Steward No RefID 00028AD1
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Alteration

Novice Alteration Novice spells cost 55% less magicka, and improve 1% per skill level.
Apprentice Alteration Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Adept Alteration Adept spells cost 55% less magicka, and improve 3% per skill level.
Improved Mage Armor All “Mage Armor on Self” spells provide additional damage resistance, if you aren’t wearing any armor.
Magic Resistance III Gain 30% Magic Resist

Conjuration

Novice Conjuration Novice spells cost 55% less magicka, and improve 1% per skill level.
Apprentice Conjuration Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Stabilized Binding Extends the duration of summoned Spirits and Daedra by 50%.
Extended Binding Can summon Daedra and Spirits up to five times farther away for 25% less magicka.
Elemental Binding Summoned Atronachs are much stronger, and high-level Thralls are immune to Banishment and Control spells.
Summoner’s Insight Can dual-cast Conjuration spells to increase their duration by 125% for double magicka cost.
Cognitive Flexibility Can maintain two/three summons at once, including those outside the school of Conjuration. II

Destruction

Novice Destruction Novice spells cost 55% less magicka, and improve 1% per skill level.
Apprentice Destruction Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Adept Alteration Adept spells cost 55% less magicka, and improve 3% per skill level.
Cryomancy I All frost spells deal 15% more damage.
Electromancy I All lightning spells deal 15% more damage.
Electrostatic Discharge Your shock spells damage your opponent’s Magicka alongside their Health.

Evasion

Agility Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage.
Agile Spellcasting Specialized training allows you to cast spells in light armor without penalties.
Windrunner Stamina regenerates 50% faster when standing still or walking, and the stamina penalty for running is nullified.

Restoration

Novice Restoration Novice spells cost 55% less magicka, and improve 1% per skill level.
Apprentice Restoration Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Adept Restoration Adept spells cost 55% less magicka, and improve 3% per skill level.
Improved Healing Healing spells are 25% more effective.
Respite Healing spells restore both health and stamina.
Focused Mind Can keep your concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster.

Sneak

Light Steps Will not trigger traps.

Spells

Alteration

Absorb Health
Mage Armor on Self (Rank III)
Mage Armor on Target (Rank I)

Conjuration

Command Daedra
Spectral Arrow
Summon Spectral Warhound
Summon Storm Atronach
Summon Storm Thrall

Destruction

Firebolt
Firesparks
Ice Wind
Icy Shard
Lightning Bolt
Lightning Cloak
Lightning Jolt
Lightning Ray
Lightning Shackles
Lightning Strike

Restoration

Arcane Ward (Rank IV)
Heal Self (Rank III)
Healing Hands (Rank III)
Powerful Healing Aura on Target

Belrand

Info

Race/Class Nord Spellsword Location Solitude
Level Min/Max 1/40 Prerequisite Pay them
Blades Yes Marriage No
Steward No RefID 000B9988
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Destruction

Cryomancy I All frost spells deal 15% more damage.

Evasion

Finesse Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%.

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught  
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.

One Handed

Penetrating Strikes -50% power attack stamina cost, +5 armor penetration
War Axe Focus I Damage x 1.05, +10 Armor Penetration with War Axes.

Restoration

Improved Healing Healing spells are 25% more effective.
Focused Mind Can keep your concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster.

Spells

Alteration

Mage Armor on Self (Rank I)

Conjuration

Summon Spirit Wolf

Destruction

Ice Spike

Restoration

Arcane Ward (Rank I)
Fast Healing

Benor

Info

Race/Class Redguard Warrior Location Morthal
Level Min/Max 1/30 Prerequisite Defeat in a Brawl
Blades Yes Marriage Yes
Steward No RefID 0001AA65
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.

Borgakh the Steel Heart

Info

Race/Class Female Orismer Warrior Location Mor Khazgur
Level Min/Max 1/30 Prerequisite Pay their dowry, or presuade them
Blades Yes Marriage Yes
Steward No RefID  
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.
Strong Grip Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less.
Elemental Protection Raised shield negates 50% of all incoming elemental damage.
Defensive Stance Blocking no longer slows you down.
Powerful Bashes Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina.
Overpowering Bashes Power bashing with your shield will sometimes knock opponent over. Wearing heavier gear improves the chance of success.

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.
Power of the Combatant Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced.
Juggernaut Armor rating is increased by 10%, weight is reduced by 15%, and incoming stagger effects are reduced by 90%, provided you are wearing a full set of heavy armor. Armor weight penalties are also further reduced.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.
Precise Aim Damage x 1.2 with bow and crossbow attacks.
Piercing Shot +50% armor penetration from ammunition.
Penetrating Shot +100% armor penetration from ammunition.

One Handed

Weapon Mastery II Damage x 1.4, -50% weapon weight penalties
Penetrating Strikes -50% power attack stamina cost, +5 armor penetration
War Axe Focus III +24% attack speed, +21 armor penetration with War Axes.
Mace Focus III Power attack damage x 1.15, +45 armor penetration with Maces.
Sword Focus III +24% attack speed, +21 armor penetration with Swords.
Powerful Strike Power attack damage x 1.2.
Powerful Charge Unlocks sprinting power attack, -25% weapon weight penalties.
Stunning Charge Forward power attacks can knock down.
Flurry II One-handed and unarmed attacks are 25% faster.
Storm of Steel Power attacks deal 25% more damage when dual-wielding one-handed weapons.

Sneak

Light Steps Will not trigger traps.

Cosnach

Info

Race/Class Breton Warrior Location Markath
Level Min/Max 1/30 Prerequisite Defeat in a Brawl, or give them a drink
Blades Yes Marriage Yes
Steward No RefID 000198FA
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

None


Derkeethus

Info

Race/Class Argonian Ranger Location Darkwater Pass / Darkwater Crossing
Level Min/Max 1/30 Prerequisite ???
Blades Yes Marriage Yes
Steward No RefID 0001B08D
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Block

Powerful Bashes Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina.

Evasion

Finesse Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%.
Dexterity Lessens the stamina cost of power attacks by 6% for every piece of light armor or clothing equipped, up to 24% maximum reduction.
Windrunner Stamina regenerates 50% faster when standing still or walking, and the stamina penalty for running is nullified.

Lockpicking

Cheap Tricks Gain 20 skill expertise. You can pick novice and apprentice locks without difficulty, and adept locks remain challenging but not impossible. With basic smithing techniques you can forge steel ingots into lockpicks.

Marksman

Ranger Allows running and strafing while attacking with light bows and crossbows.

Sneak

Light Steps Will not trigger traps.
Muffled Movement While not wearing any Heavy Armor, adjusts your skill to behave as if you had an extra 15 points in it. Stacks with similar effects.

Eola

Info

Race/Class Female Breton Nightblade Location Markarth
Level Min/Max 1/30 Prerequisite The Taste of Death
Blades Yes Marriage No
Steward Yes RefID 0001BB8E
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Alteration

Improved Mage Armor All “Mage Armor on Self” spells provide additional damage resistance, if you aren’t wearing any armor.
Magic Resistance I Gain 10% Magic Resist

Destruction

Electromancy I All lightning spells deal 15% more damage.
Pyromancy I All fire spells deal 15% more damage.

Restoration

Improved Healing Healing spells are 25% more effective.
Focused Mind Can keep your concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster.

Spells

Alteration

Mage Armor on Self (Rank I)
Mage Armor on Self (Rank III)

Conjuration

Raise Zombie
Reanimate Corpse
Summon Flame Atronach

Destruction

Chain Lightning
Fireball
Firebolt
Incinerate
Lightning Bolt
Thunderbolt

Restoration

Arcane Ward (Rank II)
Fast Healing
Heal Self (Rank III)

Erandur

Info

Race/Class Male Dunmer Healer Location Dawnstar
Level Min/Max 1/50 Prerequisite Spare his life in Waking Nightmare
Blades Yes Marriage No
Steward No RefID 00024280
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Alteration

Magic Resistance III Gain 30% Magic Resist

Conjuration

Novice Conjuration Novice spells cost 55% less magicka, and improve 1% per skill level.
Apprentice Conjuration Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Stabilized Binding Extends the duration of summoned Spirits and Daedra by 50%.
Extended Binding Can summon Daedra and Spirits up to five times farther away for 25% less magicka.
Elemental Binding Summoned Atronachs are much stronger, and high-level Thralls are immune to Banishment and Control spells.
Summoner’s Insight Can dual-cast Conjuration spells to increase their duration by 125% for double magicka cost.
Cognitive Flexibility Can maintain two/three summons at once, including those outside the school of Conjuration. II

Evasion

Agility Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage.
Agile Spellcasting Specialized training allows you to cast spells in light armor without penalties.
Windrunner Stamina regenerates 50% faster when standing still or walking, and the stamina penalty for running is nullified.

Restoration

Novice Restoration Novice spells cost 55% less magicka, and improve 1% per skill level.
Apprentice Restoration Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Adept Restoration Adept spells cost 55% less magicka, and improve 3% per skill level.
Improved Healing Healing spells are 25% more effective.
Respite Healing spells restore both health and stamina.
Focused Mind Can keep your concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster.

Sneak

Light Steps Will not trigger traps.

Spells

Conjuration

Banish Daedra (Rank II)
Command Daedra
Spectral Arrow
Summon Spectral Warhound
Summon Storm Atronach

Destruction

Firebolt
Firesparks

Restoration

Arcane Ward (Rank II)
Arcane Ward (Rank IV)
Heal Self (Rank III)
Healing Hands (Rank III)
Powerful Healing Aura on Target

Erik The Slayer

Info

Race/Class Male Nord Barbarian Location Rorikstead
Level Min/Max 1/40 Prerequisite Pay them
Blades Yes Marriage No
Steward Yes RefID 000652E2
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.

Unique

Armsman One-Handed weapons do 140% damage.

Frea

Info

Race/Class Female Nord Warrior Location Skaal Village
Level Min/Max None Prerequisite The Fate of the Skaal
Blades Yes Marriage No
Steward No RefID 04017A0D
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Alteration

Stability All Alteration spells last 50% longer.
Metamagical Thesis Decreases magicka cost for all spells by 10%.
Magic Resistance II Gain 20% Magic Resist
Improved Mage Armor All “Mage Armor on Self” spells provide additional damage resistance, if you aren’t wearing any armor.
Spell Armor Mage Armor spells reduce incoming elemental damage by 15%.

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Casting Casting penalties are reduced for Novice and Apprentice spells.
Combat Trance Casting penalties are reduced for Adept Spells.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.
Eagle Eye Adds armor penetration.
Precise Aim Damage x 1.2 with bow and crossbow attacks.
Piercing Shot +50% armor penetration from ammunition.

One Handed

Martial Arts Unarmed power attacks deal 30 more damage and cost 66% less stamina.
Weapon Mastery II Damage x 1.4, -50% weapon weight penalties
Penetrating Strikes -50% power attack stamina cost, +5 armor penetration
War Axe Focus III +24% attack speed, +21 armor penetration with War Axes.
Powerful Strike Power attack damage x 1.2.
Powerful Charge Unlocks sprinting power attack, -25% weapon weight penalties.
Flurry II One-handed and unarmed attacks are 25% faster.
Storm of Steel Power attacks deal 25% more damage when dual-wielding one-handed weapons.

Restoration

Improved Healing Healing spells are 25% more effective.
Focused Mind Can keep your concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster.
Power of Life Can cast Power of Life 1/day. Cures all poisons, and heals 5000 health/s for 12 seconds.

Spells

Alteration

Mage Armor on Self (Rank II)
Mage Armor on Self (Rank IV)

Restoration

Fast Healing
Healing Hands (Rank I)
Healing Hands (Rank II)
Heal Self (Rank III)

Ghorbash the Iron Hand

Info

Race/Class Orismer Ranger Location Dushnikh Yal
Level Min/Max 1/30 Prerequisite Convince them to travel with the Dragonborn
Blades Yes Marriage Yes
Steward Yes RefID 00019930
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.
Strong Grip Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less.
Elemental Protection Raised shield negates 50% of all incoming elemental damage.
Defensive Stance Blocking no longer slows you down.
Powerful Bashes Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina.
Overpowering Bashes Power bashing with your shield will sometimes knock opponent over. Wearing heavier gear improves the chance of success.

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.
Power of the Combatant Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced.
Juggernaut Armor rating is increased by 10%, weight is reduced by 15%, and incoming stagger effects are reduced by 90%, provided you are wearing a full set of heavy armor. Armor weight penalties are also further reduced.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.
Power Shot 70% chance to stagger targets (Exceptions are very large or tough enemies like giants, mammoths, Centurions, etc.).
Precise Aim Damage x 1.2 with bow and crossbow attacks.
Piercing Shot +50% armor penetration from ammunition.
Penetrating Shot +100% armor penetration from ammunition.

One Handed

Weapon Mastery II Damage x 1.4, -50% weapon weight penalties
Penetrating Strikes -50% power attack stamina cost, +5 armor penetration
War Axe Focus III +24% attack speed, +21 armor penetration with War Axes.
Mace Focus III Power attack damage x 1.15, +45 armor penetration with Maces.
Sword Focus III +24% attack speed, +21 armor penetration with Swords.
Powerful Strike Power attack damage x 1.2.
Powerful Charge Unlocks sprinting power attack, -25% weapon weight penalties.
Stunning Charge Forward power attacks can knock down.
Flurry II One-handed and unarmed attacks are 25% faster.
Storm of Steel Power attacks deal 25% more damage when dual-wielding one-handed weapons.

Sneak

Light Steps Will not trigger traps.

Golldir

Info

Race/Class Male Nord Warrior Location Hillgrund’s Tomb
Level Min/Max 1/30 Prerequisite Help them in Ancestral Worship
Blades Yes Marriage No
Steward Yes RefID 000A7360
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.
Strong Grip Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less.
Elemental Protection Raised shield negates 50% of all incoming elemental damage.
Defensive Stance Blocking no longer slows you down.
Powerful Bashes Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina.
Overpowering Bashes Power bashing with your shield will sometimes knock opponent over. Wearing heavier gear improves the chance of success.
Disarming Bash Chance to disarm opponents. 25% chance with a shield, 6% chance with a weapon.
Unstoppable Charge Can now sprint with shield raised, knocking down enemies in path. Wearing heavier gear increases the damage inflicted on the target.

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught  
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.
Power of the Combatant Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced.
Juggernaut Armor rating is increased by 10%, weight is reduced by 15%, and incoming stagger effects are reduced by 90%, provided you are wearing a full set of heavy armor. Armor weight penalties are also further reduced.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.
Power Shot 70% chance to stagger targets (Exceptions are very large or tough enemies like giants, mammoths, Centurions, etc.).
Quick Shot +10 armor penetration, +50% draw speed with bows.
Precise Aim Damage x 1.2 with bow and crossbow attacks.
Piercing Shot +50% armor penetration from ammunition.
Penetrating Shot +100% armor penetration from ammunition.

One Handed

Weapon Mastery II Damage x 1.4, -50% weapon weight penalties
Penetrating Strikes -50% power attack stamina cost, +5 armor penetration
War Axe Focus III +24% attack speed, +21 armor penetration with War Axes.
Mace Focus II Power attack damage x 1.1, +30 armor penetration with Maces.
Sword Focus II +16% attack speed, +14 armor penetration with Swords.
Powerful Strike Power attack damage x 1.2.
Powerful Charge Unlocks sprinting power attack, -25% weapon weight penalties.
Stunning Charge Forward power attacks can knock down.
Flurry II One-handed and unarmed attacks are 25% faster.

Sneak

Light Steps Will not trigger traps.

Illia

Info

Race/Class Female Imperial Mage Location Darklight Tower
Level Min/Max 1/40 Prerequisite Help them in Repentance
Blades Yes Marriage No
Steward Yes RefID 0004B22E
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Alteration

Novice Alteration Novice spells cost 55% less magicka, and improve 1% per skill level.
Apprentice Alteration Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Adept Alteration Adept spells cost 55% less magicka, and improve 3% per skill level.
Improved Mage Armor All “Mage Armor on Self” spells provide additional damage resistance, if you aren’t wearing any armor.
Magic Resistance III Gain 30% Magic Resist

Conjuration

Novice Conjuration Novice spells cost 55% less magicka, and improve 1% per skill level.
Apprentice Conjuration Apprentice spells cost 55% less magicka, and improve 2% per skill level.

Destruction

Novice Destruction Novice spells cost 55% less magicka, and improve 1% per skill level.
Apprentice Destruction Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Adept Alteration Adept spells cost 55% less magicka, and improve 3% per skill level.
Cryomancy I All frost spells deal 15% more damage.
Deep Freeze Many of your ice spells can freeze enemies who are susceptible to frost.

Evasion

Agility Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage.
Agile Spellcasting Specialized training allows you to cast spells in light armor without penalties.
Windrunner Stamina regenerates 50% faster when standing still or walking, and the stamina penalty for running is nullified.

Restoration

Novice Restoration Novice spells cost 55% less magicka, and improve 1% per skill level.
Apprentice Restoration Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Adept Restoration Adept spells cost 55% less magicka, and improve 3% per skill level.
Improved Healing Healing spells are 25% more effective.
Respite Healing spells restore both health and stamina.
Focused Mind Can keep your concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster.

Sneak

Light Steps Will not trigger traps.

Spells

Alteration

Absorb Health
Mage Armor on Self (Rank III)
Mage Armor on Target (Rank I)

Conjuration

Banish Daedra (Rank I)
Specral Arrow
Summon Flame Atronach
Summon Spectral Warhound

Destruction

Firebolt
Firesparks
Frost Cloak
Ice Volley
Icesphere
Icewind
Icy Shard
Lightning Bolt

Restoration

Arcane Ward (Rank IV)
Heal Self (Rank III)
Healing Hands (Rank III)
Powerful Healing Aura on Target

Jenassa

Info

Race/Class Female Dunmer Ranger Location Whiterun
Level Min/Max 1/40 Prerequisite Pay them
Blades Yes Marriage Yes
Steward No RefID  
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Alchemy

Immunization Gain +50% Disease Resist and +25% Poison Resist.

Block

Strong Grip Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less.

Evasion

Agility Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage.
Finesse Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%.
Combat Reflexes Can enter a Combat Trance, slowing the world around you by 50% for 30 seconds. The ability costs 90 stamina initially, and 5 stamina per second after. Wearing any Heavy Armor blocks this ability.

Lockpicking

Cheap Tricks Gain 20 skill expertise. You can pick novice and apprentice locks without difficulty, and adept locks remain challenging but not impossible. With basic smithing techniques you can forge steel ingots into lockpicks.
Locksmithing Lore Boosts your expertise by 25 points. You can pick adept locks effortlessly, and you can attempt to open Expert Locks.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.
Ranger Allows running and strafing while attacking with light bows and crossbows.
Power Shot 70% chance to stagger targets (Exceptions are very large or tough enemies like giants, mammoths, Centurions, etc.).
Piercing Shot +50% armor penetration from ammunition.

One Handed

Weapon Mastery I Damage x 120%, -50% weapon weight penalties.
Sword Focus I +8% attack speed, +7 armor penetration with Swords.
Flurry I One-handed and unarmed attacks are 10% faster.

Sneak

Stealth II Sneaking ability is 35% more effective. Heavy armor nullifies this bonus.
Light Steps Will not trigger traps.

Kharjo

Info

Race/Class Male Khajiit Warrior Location Khajiit Caravan
Level Min/Max 1/30 Prerequisite Retrieve his Moon Amulet
Blades Yes Marriage No
Steward No RefID 000CD92D
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Block

Defensive Stance Blocking no longer slows you down.

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Meditation Casting penalties are reduced for Expert spells.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.
Power of the Combatant Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced.

Lockpicking

Cheap Tricks Gain 20 skill expertise. You can pick novice and apprentice locks without difficulty, and adept locks remain challenging but not impossible. With basic smithing techniques you can forge steel ingots into lockpicks.

One Handed

War Axe Focus I Damage x 1.05, +10 Armor Penetration with War Axes.
Mace Focus I Power attack damage x 1.05, +15 armor penetration with Maces.
Sword Focus I +8% attack speed, +7 armor penetration with Swords.
Flurry I One-handed and unarmed attacks are 10% faster.
Storm of Steel Power attacks deal 25% more damage when dual-wielding one-handed weapons.

Lob

Info

Race/Class Male Orismer Ranger Location Largashbur
Level Min/Max 1/30 Prerequisite The Cursed Tribe
Blades Yes Marriage No
Steward Yes RefID 00019E1F
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

None


Marcurio

Info

Race/Class Male Imperial Mage Location Riften
Level Min/Max 1/40 Prerequisite Pay them
Blades Yes Marriage Yes
Steward Yes RefID 000B9986
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Alteration

Improved Mage Armor All “Mage Armor on Self” spells provide additional damage resistance, if you aren’t wearing any armor.
Magic Resistance I Gain 10% Magic Resist

Destruction

Novice Destruction Novice spells cost 55% less magicka, and improve 1% per skill level.
Apprentice Destruction Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Pyromancy I All fire spells deal 15% more damage.
Electromancy I All lightning spells deal 15% more damage.
Empowered Elements Can dual-cast Destruction spells to augment their power by 125% for double magicka cost.

Restoration

Apprentice Restoration Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Improved Healing Healing spells are 25% more effective.
Respite Healing spells restore both health and stamina.
Improved Wards Arcane wards are 25% more effective, absorb 25% Magicka from hostile spells, and cost 5% less Magicka to cast.

Spells

Alteration

Mage Armor on Self (Rank III)

Destruction

Chain Lightning
Firebolt
Lightning Bolt

Restoration

Arcane Ward (Rank II)
Fast Healing
Heal Self (Rank III)
Turn Undead

Mjoll the Lioness

Info

Race/Class Female Nord Warrior Location Riften
Level Min/Max 1/40 Prerequisite Retrieve Grimsever
Blades Yes Marriage Yes
Steward No RefID 00019DF7
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.
Power of the Combatant Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced.
Juggernaut Armor rating is increased by 10%, weight is reduced by 15%, and incoming stagger effects are reduced by 90%, provided you are wearing a full set of heavy armor. Armor weight penalties are also further reduced.

Two Handed

Barbaric Might -50% power attack stamina cost, +5 armor penetration.
Battleaxe Focus I Damage +5%, +10 armor penetration with Battleaxes.
Greatsword Focus I Attack speed +10%, +7 armor penetration with Greatswords.
Warhammer Focus III Power attack damage +15%, +45 armor penetration with Warhammers.

Unique

Barbarian Two-Handed weapons deal 150% damage.

Ogol

Info

Race/Class Orismer Warrior Location Largashbur
Level Min/Max 1/30 Prerequisite The Cursed Tribe
Blades Yes Marriage No
Steward Yes RefID 00019E23
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

None


Ralis Sedarys

Info

Race/Class Male Dunmer Nightblade Location Kolbjorn Barrow
Level Min/Max 1/60 Prerequisite Spare them at the end of Unearthed
Blades Yes Marriage No
Steward No RefID 04018109
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.

Destruction

Cryomancy I All frost spells deal 15% more damage.

Evasion

Agility Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage.
Finesse Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%.
Windrunner Stamina regenerates 50% faster when standing still or walking, and the stamina penalty for running is nullified.
Vexing Flanker Running melee attacks receive 4% damage bonus for every piece of Evasion armor or clothing currently equipped, for up to 16% total bonus. Immune to killmoves.
Dodge Your trained reflexes allow you to dodge incoming attacks. Press Sprint while moving to dodge. Expends 15 points of stamina

One Handed

Martial Arts Unarmed power attacks deal 30 more damage and cost 66% less stamina.
Weapon Mastery II Damage x 1.4, -50% weapon weight penalties
Penetrating Strikes -50% power attack stamina cost, +5 armor penetration
War Axe Focus III +24% attack speed, +21 armor penetration with War Axes.
Powerful Strike Power attack damage x 1.2.
Powerful Charge Unlocks sprinting power attack, -25% weapon weight penalties.
Flurry II One-handed and unarmed attacks are 25% faster.

Roggi Knot-Beard

Info

Race/Class Male Nord Miner Location Kynesgrove
Level Min/Max 1/20 Prerequisite Find Roggi Knot-Beard’s Ancestral Shield
Blades Yes Marriage Yes
Steward Yes RefID 0001B084
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

None


Stenvar

Info

Race/Class Male Nord Warrior Location Windhelm
Level Min/Max 1/40 Prerequisite Pay them
Blades Yes Marriage Yes
Steward No RefID 000B998C
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.

Talvas Fathryon

Info

Race/Class Male Dunmer Conjurer Location Tel Mithryn
Level Min/Max 1/25 Prerequisite From the Ashes
Blades Yes Marriage No
Steward Yes RefID 040177DB
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Alteration

Magic Resistance II Gain 20% Magic Resist
Stability All Alteration spells last 50% longer.

Conjuration

Stabilized Binding Extends the duration of summoned Spirits and Daedra by 50%.
Extended Binding Can summon Daedra and Spirits up to five times farther away for 25% less magicka.

Destruction

Pyromancy I All fire spells deal 15% more damage.
Cryomancy I All frost spells deal 15% more damage.
Impact Dual-casted projectile Destruction spells have 25% chance of staggering your foes.

Restoration

Improved Healing Healing spells are 25% more effective.
Respite Healing spells restore both health and stamina.
Mysticism Spells that affect the Undead and Daedra are 10% more effective and last 25% longer.
Improved Wards Arcane wards are 25% more effective, absorb 25% Magicka from hostile spells, and cost 5% less Magicka to cast.

Sneak

Muffled Movement While not wearing any Heavy Armor, adjusts your skill to behave as if you had an extra 15 points in it. Stacks with similar effects.
Light Steps Will not trigger traps.

Spells

Alteration

Mage Armor on Self (Rank II)

Conjuration

Summon Flame Atronach
Summon Frost Atronach

Destruction

Fireball
Firebolt
Ice Storm

Restoration

Arcane Ward (Rank II)
Fast Healing

Teldryn Sero

Info

Race/Class Male Dunmer Spellsword Location Raven Rock
Level Min/Max 1/60 Prerequisite Pay them
Blades Yes Marriage No
Steward No RefID 04038565
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Conjuration

Novice Conjuration Novice spells cost 55% less magicka, and improve 1% per skill level.
Apprentice Conjuration Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Adept Conjuration Adept spells cost 55% less magicka, and improve 3% per skill level.
Stabilized Binding Extends the duration of summoned Spirits and Daedra by 50%.
Extended Binding Can summon Daedra and Spirits up to five times farther away for 25% less magicka.
Summoner’s Insight Can dual-cast Conjuration spells to increase their duration by 125% for double magicka cost.

Evasion

Agility Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage.
Finesse Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%.
Dexterity Lessens the stamina cost of power attacks by 6% for every piece of light armor or clothing equipped, up to 24% maximum reduction.
Agile Spellcasting Specialized training allows you to cast spells in light armor without penalties.
Windrunner Stamina regenerates 50% faster when standing still or walking, and the stamina penalty for running is nullified.
Vexing Flanker Running melee attacks receive 4% damage bonus for every piece of Evasion armor or clothing currently equipped, for up to 16% total bonus. Immune to killmoves.
Combat Reflexes Can enter a combat trance, slowing the world around you by 50% for 30 seconds. The ability costs 90 stamina initially, and 5 stamina per second after. Wearing any Heavy Armor blocks this ability.
Meteoric Reflexes Lightning-fast reflexes grant a 50% chance to mitigate 95% of all incoming melee damage, provided you are not wearing any heavy armor.
Dodge Your trained reflexes allow you to dodge incoming attacks. Press Sprint while moving to dodge. Expends 15 points of stamina

One Handed

Weapon Mastery II Damage x 1.4, -50% weapon weight penalties
Penetrating Strikes -50% power attack stamina cost, +5 armor penetration
Sword Focus III +24% attack speed, +21 armor penetration with Swords.
Powerful Strike Power attack damage x 1.2.
Powerful Charge Unlocks sprinting power attack, -25% weapon weight penalties.

Restoration

Novice Restoration Novice spells cost 55% less magicka, and improve 1% per skill level.
Apprentice Restoration Apprentice spells cost 55% less magicka, and improve 2% per skill level.
Focused Mind Can keep your concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster.

Spells

Conjuration

Summon Flame Atronach

Destruction

Firebolt
Lightning Bolt

Restoration

Fast Healing

Ugor

Info

Race/Class Orismer Ranger Location Largashbur
Level Min/Max 1/30 Prerequisite The Cursed Tribe
Blades Yes Marriage No
Steward Yes RefID 00019E1B
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.
Power of the Combatant Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced.

Uthgerd the Unbroken

Info

Race/Class Female Nord Warrior Location Whiterun
Level Min/Max 1/30 Prerequisite Defeat in a Brawl, Requires Character Lv15
Blades Yes Marriage Yes
Steward Yes RefID 00091918
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own.

Perks

Block

Improved Blocking Blocking technique mitigates 25% more damage.
Experienced Blocking Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.
Strong Grip Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less.
Powerful Bashes Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina.
Overpowering Bashes Power bashing with your shield will sometimes knock opponent over. Wearing heavier gear improves the chance of success.
Disarming Bash Chance to disarm opponents. 25% chance with a shield, 6% chance with a weapon.

Heavy Armor

Conditioning Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
Relentless Onslaught Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced.
Combat Training Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced.
Fortitude Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced.
Power of the Combatant Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced.
Juggernaut Armor rating is increased by 10%, weight is reduced by 15%, and incoming stagger effects are reduced by 90%, provided you are wearing a full set of heavy armor. Armor weight penalties are also further reduced.

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.
Power Shot 70% chance to stagger targets (Exceptions are very large or tough enemies like giants, mammoths, Centurions, etc.).
Precise Aim Damage x 1.2 with bow and crossbow attacks.
Piercing Shot +50% armor penetration from ammunition.
Penetrating Shot +100% armor penetration from ammunition.

One Handed

Martial Arts Unarmed power attacks deal 30 more damage and cost 66% less stamina.

Two Handed

Great Weapon Mastery II Damage +40%, -50% weapon weight penalties.
Barbaric Might -50% power attack stamina cost, +5 armor penetration.
Battleaxe Focus III Damage +30%, +30 armor penetration with Battleaxes.
Greatsword Focus III Attack speed +30%, +21 armor penetration with Greatswords.
Warhammer Focus III Power attack damage +15%, +45 armor penetration with Warhammers.
Devastating Charge Unlocks sprinting power attack, -25% weapon weight penalties.
Devastating Strike Power attack damage +25%.
Cleave Sideways power attack can hit multiple targets.
Devastating Cleave Sideways power attacks can knock down.
Mighty Strike Damage +25%, +20 armor penetration.

Sneak

Light Steps Will not trigger traps.

Vorstag

Info

Race/Class Male Nord Warrior Location Markarth
Level Min/Max 1/40 Prerequisite Pay them
Blades Yes Marriage Yes
Steward No RefID 000B9984
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

None


Mod Added Followers

Brijitte

Info

Race/Class Female Breton “Forsworn Missile” Location Druadach Redoubt Cave
Level Min/Max 5/80 Prerequisite Help Madanach Escape during the Escape from Cidhna quest.
Blades ? Marriage Yes
Steward ? RefID 440755A4
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.
Precise Aim Damage x 1.2 with bow and crossbow attacks.
Piercing Shot +50% armor penetration from ammunition.
Penetrating Shot +100% armor penetration from ammunition.

Restoration

Improved Healing Healing spells are 25% more effective.

Unique

Overdraw Bows do 140% damage

Spells

Restoration

Heal Self (Rank I)

Jensen Honey-Hand

Info

Race/Class Male Nord “Forsworn Missile” Location Markarth Silverblood Inn
Level Min/Max 5/80 Prerequisite Kill Madanach during the Escape from Cidhna quest.
Blades ? Marriage Yes
Steward ? RefID 4407D2A9
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Marksman

Ranged Combat Training Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration.
Precise Aim Damage x 1.2 with bow and crossbow attacks.
Piercing Shot +50% armor penetration from ammunition.
Penetrating Shot +100% armor penetration from ammunition.

Restoration

Improved Healing Healing spells are 25% more effective.

Unique

Overdraw Bows do 140% damage

Spells

Restoration

Heal Self (Rank I)

Ralya

Info

Race/Class Female Breton Assassin Location Cidhna Mine / Karthwasden
Level Min/Max None(?) Prerequisite Complete the Escape from Cidhna quest.
Blades ? Marriage No
Steward ? RefID 440073D0
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Pickpocket

Cutpurse Ability to pickpocket gold is 40% easier, ability to pickpocket keys is doubled. Wearing heavy armor removes this effect.

Sneak

Light Steps Will not trigger traps.

Unique

Backstab You’ve learned to exploit weaknesses in your foes’ armor 25pts when sneak attacking with daggers, swords and ranged weapons.
Reduce Damage Reduce incoming damage by 90% while escaping Cidhna Mine.
Increase Damage Increase damage dealt by 1000% while escaping Cidhna Mine.

Runs-With-Sticks

Info

Race/Class Argonian Spellsword Location Cidhna Mine / Karthwasden
Level Min/Max None(?) Prerequisite Complete the Escape from Cidhna quest.
Blades ? Marriage No
Steward ? RefID 4400ED94
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Conjuration

Master Conjuration Master spells cost 55% less magicka, and improve 5% per skill level.

Evasion

Finesse Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%.

One Handed

Sword Focus II +16% attack speed, +14 armor penetration with Swords.

Sneak

Light Steps Will not trigger traps.

Spells

Conjuration

Bound Sword

Sameth

Info

Race/Class Breton Elemental Mage Location College of Winterhold
Level Min/Max 25/75 Prerequisite None(?)
Blades ? Marriage Yes(?)
Steward ? RefID FE03BD63
Morality: ?

Perks

None

Spells

Alteration

Mage Armor on Self (Rank II)
Paralyze (Rank I)

Destruction

Firebolt

Restoration

Arcane Ward (Rank II)
Fast Healing

Soh'ja Zahan

Info

Race/Class Khajiit Assassin Location Dawnstar Sanctuary
Level Min/Max 10/100 Prerequisite Hail Sithis(?)
Blades No(?) Marriage Yes(?)
Steward No(?) RefID 4201720C
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Sneak

Light Steps Will not trigger traps.

Spells

Illusion

Calm
Frenzy
Fury
Harmony
Invisibility
Mayhem
Pacify

Restoration

Turn Greater Undead
Turn Lesser Undead

Tae-Ja

Info

Race/Class Argonian Assassin Vampire Location Dawnstar Sanctuary
Level Min/Max 10/100 Prerequisite Hail Sithis(?)
Blades ? Marriage Yes(?)
Steward ? RefID 4201720D
Morality: 0 – Any crime, where the follower will commit any requested crime.

Perks

Sneak

Light Steps Will not trigger traps.

Spells

Illusion

Calm
Frenzy
Fury
Harmony
Invisibility
Mayhem
Pacify

Various Misc Mercenaries

Info

Race/Class Varies Location Inn’s of Main Cities
Level Min/Max Varies Prerequisite Pay them
Blades ? Marriage ?
Steward ? RefID ?
Morality: ?

Perks

Varies


Beyond Mer and Man

Armored Troll / Armored Frost Troll
Race Troll Location Fort Dawnguard
Prerequisite A New Order & pay Gunmar 500 septims RefID 02011BA6; 02011BA7; 02011BA8

Perks

Unique

Armor Penetration 25%

Barbas
Race Daedra Location Outside Falkreath
Prerequisite Speak to Lod RefID 00052535

Bran
Race Armored War Dog Location For Dawnguard
Prerequisite A New Order RefID 0201AA7B

CuSith
Race Death Hound Location Castle Volkihar
Prerequisite The Bloodstone Chalice RefID 0201AA7A

Garmr
Race Death Hound Location Castle Volkihar
Prerequisite The Bloodstone Chalice RefID 0201AA79

Meeko
Race Dog Location Wandering near Meeko’s Shack
Prerequisite None RefID 000D95EA

Riekling
Race Riekling Location Thirsk Mead Hall
Prerequisite The Chief of Thirsk Hall RefID ???

Steadfast Dwarven Spider
Race Dwemer Automaton Location Kagrumez
Prerequisite The Kagrumez Gauntlet (First Trial) RefID ???
Note: Should it be killed, it will respawn after a day. Pulling the lever in front of the place where it was first found and waiting one day will make it respawn.

Perks

Destruction

Electromancy II All lightning spells deal 30% more damage.

Enchanted Sphere Abilities (Yes, even though it's a Spider)

Absorb Magicka 25%
Fortify Unarmed 100pts
Resist Damage 100pts
Restore Health 20pts per second unless shocked; Restore Health 10pts per second if shocked

Unique

Armor Penetration 75%

Steadfast Dwarven Sphere
Race Dwemer Automaton Location Kagrumez
Prerequisite The Kagrumez Gauntlet (Second Trial) RefID ???
Note: Should it be killed, it will respawn after a day. Pulling the lever in front of the place where it was first found and waiting one day will make it respawn.

Perks

Enchanted Sphere Abilities

Absorb Magicka 25%
Fortify Unarmed 100pts
Resist Damage 100pts
Restore Health 20pts per second unless shocked; Restore Health 10pts per second if shocked

Unique

Armor Penetration 75%

Vigilance
Race Dog Location Markarth Stables
Prerequisite Pay Banning 500 septims RefID 0009A7AB

Known Discrepancies

Missing/Inappropriate Perks
Housecarls

Valdimar

Has “Focused Mind” w/o having the “Apprentice Restoration” perk.
Has Apprentice level Destruction Spell “Ice Spike” (assuming this is Icy Shard) but not the “Apprentice Destruction” perk.
Lacks the HA casting perks, making his magicka usage astronomical.
Brotherhood

Cicero

Lacks any weapon perks outside of “Armsman”, nor does he have any armor perks.

Dark Brotherhood Initiate Female

Has “Penetrating Shot” perk, but none of the pre-reqs including “Ranged Combat Training” perk.
Lacks Armor perks.

Dark Brotherhood Initiate Male

Lacks Armor perks.
College

J’zargo

Has “Improved Mage Armor” with none of the pre-reqs, nor does he have any rank of the Mage Armor spell.
Has “Paralyze (Rank I)” and “Magelight”, but no Alteration casting perks, point-of-fact, he has no alteration perks whatsoever
Has “Enraging Orb” and “Soul Trap (Rank I)” with no appropriate perks for either spell.
J’zargo is a very confused magic cat man…

Brelyna

Doesn’t have the “Novice Alteration” or “Apprentice Alteration” perks, but has ones beyond them.
Doesn’t have the “Novive Conjuration” perk, but has ones beyond it.
Has the “Flames” spell, not Firesparks. Imagine it still does the same thing though.
Companions

Njada Stonearm

Doesn’t have “Power of the Combatant” like other HA Companions.

Ria

Has “Marksmans Focus” w/o having “Eagle Eye”.
Doesn’t have “Ranger” like other companions.

Torvar

Doesn’t have “Power of the Combatant” like other HA Companions.
Dawnguard

Ingjard

Don’t know if they need “Vexing Flanker” to take “Combat Reflexes”.
Has “Rapid Reload” and “Power Shot” w/o “Eagle Eye”.
Has “Defensive Stance” w/o “Strong Grip” or “Elemental Protection”.
Has “Meteoric Reflexes” w/o “Windrunner”.

Durak

Don’t know if they need “Vexing Flanker” to take “Combat Reflexes”.
Has “Rapid Reload” and “Power Shot” w/o “Eagle Eye”.
Has “Meteoric Reflexes” w/o “Windrunner”.

Agmaer

Don’t know they also need the right side of the Block tree to get “Unstoppable Charge”.
Has “Finesse”, “Dexterity”, and “Combat Reflexes” w/o “Agility”.
Has “Rapid Reload” and “Quick Shot” w/o “Eagle Eye”.

Beleval

Has “Rapid Reload”, “Power Shot”, “Quick Shot”, and “Stunning Precision” w/o “Eagle Eye”.
Has “Dexterity” despite being specialized in HA and w/o pre-req perks.

Celann

Has “Meteoric Reflexes” w/o “Windrunner”.
Has “Barbaric Might” but no other 2H perks.

Serana

Has “Finesse” and no other Evasion perks.
Has multiple 1H perks w/o “Weapon Mastery”.
Has multiple Destruction spells but only the “Cryomancy” perk.
Has multiple Conjuration spells but only the “Necromancy” perk.
Misc Followers

Adelasia Vendicci

Lacks any perks, save the 4 they have in HA.

Annekke Crag-Jumper

Only possesses 4 perks in total, all are correct but maybe they need a few more?

Aranea Lenith

Has “Agility”, “Agile Spellcasting”, and “Windrunner” but no other perks between them.
Has “Light Steps” but no other perks.
Despite only being an Apprentice Conjurer, possesses multiple high-level spells, including the master-tier “Summon Storm Thrall”.
Same issue as above but with Destruction, lacking the appropriate perks for their expert-tier shock spell.

Belrand

Dude’s a fuckin mess.
Aside from “Cryomancy”, lacks any Destruction perks whatsoever.
Has no Alteration or Conjuration perks despite having spells in those schools.
Randomly has “Finesse” w/o “Agility”
Specializes in HA and magic, but lacks any of the HA Casting perks.
Has “Penetrating Strikes” and “War Axe Focus I” but not “Weapon Mastery”.

Benor

Lacks weapon perks, only has HA perks.

Borgakh the Steel Heart

Has “Light Steps” w/o any pre-req perks.

Derkeethus

Has multiple perks w/o their pre-reqs and in-fact lacks the first perk in any tree they have perks in. (O_o)

Eola

Same problem, lacks many pre-req perks.
Has no cost-reduction perks despite possessing a few powerful spells.

Erandur

These mages’ be fuckin cheatin!
Has “Magic Resistance III” w/o any pre-reqs.
Has “Agile Spellcasting” and “Windrunner” w/o “Finesse” and “Dexterity”.
Has “Light Steps” w/o any pre-reqs.
Has Destruction spells w/o cost-reduction perks.
Has Expert-tier Conjuration spells w/o the appropriate cost-reduction perks.

Erik The Slayer

Lacks any weapons perks save for the unique “Armsman”.

Frea

Lacks cost-reduction perks for Alteration (Expert) and Restoration (Adept) despite having spells in those schools.
Same as above, has many Alteration and Restoration perks w/o their pre-reqs.

Ghorbash the Iron Hand

Has “Power Shot” w/o “Eagle Eye”.

Golldir

Has “Power Shot” and “Quick Shot” w/o “Eagle Eye”.

Illia

Has “Windrunner” and “Agile Spellcasting” w/o “Dexterity” and “Finesse”.
Has “Light Steps” w/o any pre-reqs.
Has Expert-tier Restoration spells w/o cost-reduction perks.
Has Adept-tier Conjuration spell w/o cost-reduction perks.

Jenassa

Has “Strong Grip” but w/o “Improved Blocking”.
Has “Power Shot” and “Piercing Shot” w/o “Eagle Eye” and “Precise Aim” respectively.
Has “Combat Reflexes” w/o “Vexing Flanker”.
Has “Light Steps” w/o “Muffled Movement”.
Has “Immunization” w/o any pre-reqs.

Kharjo

Has “Combat Meditation” w/o pre-reqs and despite having no spells at all… Must have been a career change?
Has “Defensive Stance” w/o any other block perks.
Lacks the “Weapon Mastery” and “Penetrating Strikes” perks for One-Handed.

Marcurio

Missing a swathe of perks.
Has Adept-tier Alteration spells but missing ALL cost-reduction perks, also lacks pre-reqs for the two Alteration perks they have.
He forgot to grab “Adept Destruction” for Chain Lighting.
Skipped over “Novice Restoration”.

Mjoll the Lioness

Skipped over “Great Weapon Mastery” to grab other 2H perks.

Ralis Sedarys

“Dexterity” on the way to “Windrunner”.
Must be one cold, heartless bitch cause she’s got “Cryomancy I” but no spells.

Stenvar

Lacks any weapon perks.

Talvas Fathryon

Has “Muffled Movement” and “Light Steps” w/o pre-reqs.
Lacks any cost-reduction perks for their spells.
Has “Magic Resistance II” and “Stability” w/o any other Alteration perks.
Has “Impact” w/o “Empowered Elements”

Teldryn Sero

SO close. Has Destruction spells but no Destruction perks.

Ugor

Has no weapon perks.

Uthgerd the Unbroken

Has “Power Shot” w/o “Eagle Eye”.
Has “Light Steps” w/o any pre-reqs.
Mod-added Followers

Ralya

Has “Cutpurse” w/o “Nimble Fingers”. How’s she succeeding w/o the first perk? Can followers even pickpocket?

Runs-With-Sticks

Has “Light Steps” w/o any pre-reqs.
Has “Finesse” w/o “Agillity”.
Has “Master Conjuration” but only a single, novice-tier spell (Bound Sword).
Has “Sword Focus II” w/o “Weapon Mastery”.

Amanra Solas

Has “Respite” w/o “Improved Healing”.

Soh’ja Zahan

Has “Light Steps” w/o any pre-reqs.
Lacks any other perks.

Tae-Ja

Has “Light Steps” w/o any pre-reqs.
Lacks any other perks.

HAS NO PERKS AT ALL

Misc Followers
  • Ahtar the Jailer
  • Lob
  • Ogol
  • Roggi Knot-Beard
  • Vorstag
  • Sameth
Dawnguard Followers
  • Knight-Paladin Gelebor