Followers and Mercenaries
Available Followers
FAQ
Q: My Follower is missing and I can't find them! What do I do?
A: It happens, sometimes they go off and do their own thing, chase after a churlish deer that called them a milk drinker, or perhaps you left them somewhere and forgot where they call home. Using the RefID of the follower in question, type the following into your console. prid RefID followed by moveto player and that should put them in front of you.
Q: Why are there are perks missing from my followers entry.
A: By quirk of code or some other error, some followers lack either some of their perks prerequisites or any perks at all. We're working on bringing all followers up to par with one another in future updates.
Housecarls
All Housecarls are warriors, with the exception of Valdimar, who is a sorcerer. A Housecarl’s main skills are Heavy Armor, with variations in One-Handed, Archery and Blocking perks, again with the exception being Valdimar (Heavy Armor, One-Handed, Alteration, Destruction and Restoration).
Argis the Bulwark
Info
Race/Class | Male Nord Warrior | Location | Vlindrel Hall, Markarth |
Level Min/Max | 10/None | Prerequisite | Thane of Markarth |
Blades | Yes | Marriage | Yes |
Steward | No | RefID | 000A2C92 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Power of the Combatant | Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
One Handed
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Calder
Info
Race/Class | Male Nord Warrior | Location | Hjerim, Windhelm | ||||
Level Min/Max | 10/None | Prerequisite | Thane of Eastmarch | ||||
Blades | Yes | Marriage | Yes | Steward | Yes | RefID | 000A2C96 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Power of the Combatant | Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
One Handed
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Gregor
Info
Race/Class | Male Nord Warrior | Location | The White Hall, Dawnstar | ||||
Level Min/Max | 10/None | Prerequisite | Thane of The Pale | ||||
Blades | Yes | Marriage | Yes | Steward | Yes | RefID | 0300521F |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Strong Grip | Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less. |
Powerful Bashes | Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina. |
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Power of the Combatant | Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
One Handed
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
War Axe Focus I | Damage x 1.05, +10 Armor Penetration with War Axes. |
Mace Focus I | Power attack damage x 1.05, +15 armor penetration with Maces. |
Sword Focus I | +8% attack speed, +7 armor penetration with Swords. |
Iona
Info
Race/Class | Female Nord Warrior | Location | Honeyside, Riften | ||||
Level Min/Max | 10/None | Prerequisite | Thane of The Rift | ||||
Blades | Yes | Marriage | Yes | Steward | Yes | RefID | 000A2C93 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Power of the Combatant | Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
One Handed
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties. |
War Axe Focus I | Damage x 1.05, +10 Armor Penetration with War Axes. |
Jordis the Sword-Maiden
Info
Race/Class | Female Nord Warrior | Location | Proudspire Manor, Solitude |
Level Min/Max | 10/None | Prerequisite | Thane of Haafingar |
Blades | Yes | Marriage | Yes |
Steward | Yes | RefID | 000A2C95 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Power of the Combatant | Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
One Handed
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Lydia
Info
Race/Class | Female Nord Warrior | Location | Breezehome, Whiterun |
Level Min/Max | 6/None | Prerequisite | Thane of Whiterun |
Blades | Yes | Marriage | Yes |
Steward | Yes | RefID | 000A2C94 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Power of the Combatant | Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
One Handed
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Rayya
Info
Race/Class | Female Redguard Warrior | Location | Jarl’s Longhouse, Falkreath |
Level Min/Max | 10/None | Prerequisite | Thane of Falkreath |
Blades | Yes | Marriage | Yes |
Steward | Yes | RefID | 03005216 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Power of the Combatant | Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
One Handed
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Flurry II | One-handed and unarmed attacks are 25% faster. |
Valdimar
Info
Race/Class | Male Nord Sorcerer | Location | Highmoon Hall, Morthal |
Level Min/Max | 10/None | Prerequisite | Thane of Hjaalmarch |
Blades | Yes | Marriage | Yes |
Steward | Yes | RefID | 0300521D |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Alteration
Novice Alteration | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Destruction
Novice Destruction | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Cryomancy |
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Casting | Casting penalties are reduced for Novice and Apprentice spells. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Power of the Combatant | Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced. |
One Handed
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
Restoration
Novice Restoration | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Improved Healing | Healing spells are 25% more effective. |
Focused Mind | Can keep your concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster. |
Spells
Alteration
Mage Armor on Self (Rank I) |
Destruction
Ice Spike |
Restoration
Arcane Ward (Rank I) |
Turn Undead (Rank I) |
Fast Healing |
College of Winterhold
Brelyna
Info
Race/Class | Female Dunmer Mystic | Location | Hall of Attainment |
Level Min/Max | 1/30 | Prerequisite | Brelyna’s Practice |
Blades | Yes | Marriage | Yes |
Steward | Yes | RefID | 0001C1A4 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Alteration
Adept Alteration | Adept spells cost 55% less magicka, and improve 3% per skill level. |
Expert Alteration | Expert spells cost 55% less magicka, and improve 4% per skill level. |
Improved Mage Armor | All “Mage Armor on Self” spells provide additional damage resistance, if you aren’t wearing any armor. |
Magic Resistance |
Conjuration
Apprentice Conjuration | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Adept Conjuration | Adept spells cost 55% less magicka, and improve 3% per skill level. |
Extended Binding | Can summon Daedra and Spirits up to five times farther away for 25% less magicka. |
Destruction
Novice Destruction | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Apprentice Destruction | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Pyromancy I | All fire spells deal 15% more damage. |
Restoration
Apprentice Restoration | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Focused Mind | Can keep your concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster. |
Improved Healing | Healing spells are 25% more effective. |
Spells
Alteration
Mage Armor n Self (Rank I) |
Mage Armor on Self (Rank II) |
Mage Armor on Self (Rank III) |
Paralyze (Rank I) |
Conjuration
Summon Spirit Wolf |
Summon Flame Atronach |
Summon Frost Atronach |
Destruction
Fireball |
Firebolt |
Flames |
Restoration
Arcane Ward (Rank I) |
Arcane Ward (Rank II) |
Arcane Ward (Rank III) |
Fast Healing |
J'zargo
Info
Race/Class | Male Khajiit Sorcerer | Location | Hall of Attainment |
Level Min/Max | None | Prerequisite | J’zargo’s Experiment |
Blades | Yes | Marriage | No |
Steward | No | RefID | 0009BCB0 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Alteration
Improved Mage Armor | All “Mage Armor on Self” spells provide additional damage resistance, if you aren’t wearing any armor. |
Destruction
Novice Destruction | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Apprentice Destruction | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Empowered Elements | Can dual-cast Destruction spells to augment their power by 125% for double magicka cost. |
Electromancy | |
Pyromancy I | All fire spells deal 15% more damage. |
Heavy Armor
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Restoration
Apprentice Restoration | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Improved Healing | Healing spells are 25% more effective. |
Improved Wards | Arcane wards are 25% more effective, absorb 25% Magicka from hostile spells, and cost 5% less Magicka to cast. |
Focused Mind | Can keep your concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster. |
Spells
Alteration
Magelight |
Paralyze (Rank I) |
Conjuration
Soul Trap (Rank I) |
Destruction
Firesparks |
Firebolt |
Frostbite |
Icewind |
Ice Spike |
Icy Shard |
Lightning Bolt |
Lightning Sparks |
Sparks |
Illusion
Enraging Orb |
Restoration
Arcane Ward (Rank II) |
Healing Hands (Rank II) |
Turn Undead (Rank II) |
Onmund
Info
Race/Class | Male Nord Sorcerer | Location | Hall of Attainment |
Level Min/Max | 1/30 | Prerequisite | Onmund’s Request |
Blades | Yes | Marriage | Yes |
Steward | Yes | RefID | 0001C1A2 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Alteration
Novice Alteration | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Apprentice Alteration | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Adept Alteration | Adept spells cost 55% less magicka, and improve 3% per skill level. |
Magic Resistance |
Conjuration
Novice Conjuration | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Apprentice Conjuration | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Adept Conjuration | Adept spells cost 55% less magicka, and improve 3% per skill level. |
Expert Conjuration | Expert spells cost 55% less magicka, and improve 4% per skill level. |
Extended Binding | Can summon Daedra and Spirits up to five times farther away for 25% less magicka. |
Destruction
Novice Destruction | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Apprentice Destruction | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Adept Alteration | Adept spells cost 55% less magicka, and improve 3% per skill level. |
Expert Destruction | Expert spells cost 55% less magicka, and improve 4% per skill level. |
Empowered Elements | Can dual-cast Destruction spells to augment their power by 125% for double magicka cost. |
Impact | Dual-casted projectile Destruction spells have 25% chance of staggering your foes. |
Cryomancy I | All frost spells deal 15% more damage. |
Electromancy I | All lightning spells deal 15% more damage. |
Pyromancy I | All fire spells deal 15% more damage. |
Restoration
Novice Restoration | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Apprentice Restoration | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Improved Healing | Healing spells are 25% more effective. |
Spells
Conjuration
Banish Daedra (Rank II) |
Command Daedra |
Summon Flame Atronach |
Summon Frost Atronach |
Summon Storm Atronach |
Destruction
Chain Lightning |
Icy Lance |
Incinerate |
Lightning Bolt |
Lightning Strike |
Restoration
Arcane Ward (Rank I) |
Fast Healing |
Companions
Aela the Huntress
Info
Race/Class | Female Nord Ranger | Location | Jorrvaskr |
Level Min/Max | 1/50 | Prerequisite | Glory of the Dead |
Blades | Yes | Marriage | Yes |
Steward | Yes | RefID | 0001A697 |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Strong Grip | Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less. |
Powerful Bashes | Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina. |
Evasion
Agility | Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage. |
Dodge | Your trained reflexes allow you to dodge incoming attacks. Press Sprint while moving to dodge. Expends 15 points of stamina |
Finesse | Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%. |
Vexing Flanker | Running melee attacks receive 4% damage bonus for every piece of Evasion armor or clothing currently equipped, for up to 16% total bonus. Immune to killmoves. |
Dexterity | Lessens the stamina cost of power attacks by 6% for every piece of light armor or clothing equipped, up to 24% maximum reduction. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
Ranger | Allows running and strafing while attacking with light bows and crossbows. |
Eagle Eye | Adds armor penetration. |
Rapid Reload | +10 armor penetration, +50% reload speed with crossbows. |
Power Shot | 70% chance to stagger targets (Exceptions are very large or tough enemies like giants, mammoths, Centurions, etc.). |
Quick Shot | +10 armor penetration, +50% draw speed with bows. |
Precise Aim | Damage x 1.2 with bow and crossbow attacks. |
Piercing Shot | +50% armor penetration from ammunition. |
Penetrating Shot | +100% armor penetration from ammunition. |
Stunning Precision | Staggering hits will also stun your target. |
One Handed
Martial Arts | Unarmed power attacks deal 30 more damage and cost 66% less stamina. |
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Flurry II | One-handed and unarmed attacks are 25% faster. |
Penetrating Strikes | -50% power attack stamina cost, +5 armor penetration |
Dagger Focus II | Irresistible sneak attack damage x 1.55, +20 armor penetration |
Powerful Strike | Power attack damage x 1.2. |
Powerful Charge | Unlocks sprinting power attack, -25% weapon weight penalties. |
Sneak
Stealth II | Sneaking ability is 35% more effective. Heavy armor nullifies this bonus. | Sneaking ability is 35% more effective. Heavy armor nullifies this bonus. |
Muffled Movement | While not wearing any Heavy Armor, adjusts your skill to behave as if you had an extra 15 points in it. Stacks with similar effects. | |
Light Steps | Will not trigger traps. | |
Shadowrunner | While not wearing Heavy Armor, decreases your overall chance to be detected by 10%, adds another bonus to your Sneak skill as if you had an extra 10 points in it, and reduces fall damage by 25%. | |
Deft Strike | Sneak attacks with Crossbows, Bows, Daggers, and Swords will gain 50% Armor penetration. | |
Anatomical Lore | Against humanoid targets, Crossbows and Bows will deal 200% more damage in sneak attacks, while everything else will deal 500% more damage. |
Unique
Resist Magic 75% |
Athis
Info
Race/Class | Male Dunmer Warrior | Location | Jorrvaskr |
Level Min/Max | 1/25 | Prerequisite | Glory of the Dead |
Blades | Yes | Marriage | Yes |
Steward | No | RefID | 0001A6D6 |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Powerful Bashes | Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina. |
Strong Grip | Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less. |
Evasion
Agility | Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage. |
Dodge | Your trained reflexes allow you to dodge incoming attacks. Press Sprint while moving to dodge. Expends 15 points of stamina |
Finesse | Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%. |
Vexing Flanker | Running melee attacks receive 4% damage bonus for every piece of Evasion armor or clothing currently equipped, for up to 16% total bonus. Immune to killmoves. |
Dexterity | Lessens the stamina cost of power attacks by 6% for every piece of light armor or clothing equipped, up to 24% maximum reduction. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
Precise Aim | Damage x 1.2 with bow and crossbow attacks. |
Ranger | Allows running and strafing while attacking with light bows and crossbows. |
Eagle Eye | Adds armor penetration. |
One Handed
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Flurry II | One-handed and unarmed attacks are 25% faster. |
Storm of Steel | Power attacks deal 25% more damage when dual-wielding one-handed weapons. |
Penetrating Strikes | -50% power attack stamina cost, +5 armor penetration |
Sword Focus II | +16% attack speed, +14 armor penetration with Swords. |
Mace Focus II | Power attack damage x 1.1, +30 armor penetration with Maces. |
War Axe Focus II | Damage x 1.15, +20 armor penetration with War Axes. |
Powerful Charge | Unlocks sprinting power attack, -25% weapon weight penalties. |
Powerful Strike | Power attack damage x 1.2. |
Stunning Charge | Forward power attacks can knock down. |
Farkas
Info
Race/Class | Male Nord Warrior | Location | Jorrvaskr |
Level Min/Max | 1/50 | Prerequisite | Glory of the Dead |
Blades | Yes | Marriage | Yes |
Steward | No | RefID | 0001A693 |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Powerful Bashes | Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina. |
Overpowering Bashes | Power bashing with your shield will sometimes knock opponent over. Wearing heavier gear improves the chance of success. |
Strong Grip | Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less. |
Elemental Protection | Raised shield negates 50% of all incoming elemental damage. |
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Power of the Combatant | Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced. |
Juggernaut | Armor rating is increased by 10%, weight is reduced by 15%, and incoming stagger effects are reduced by 90%, provided you are wearing a full set of heavy armor. Armor weight penalties are also further reduced. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
Precise Aim | Damage x 1.2 with bow and crossbow attacks. |
One Handed
Martial Arts | Unarmed power attacks deal 30 more damage and cost 66% less stamina. |
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Penetrating Strikes | -50% power attack stamina cost, +5 armor penetration |
War Axe Focus I | Damage x 1.05, +10 Armor Penetration with War Axes. |
Mace Focus I | Power attack damage x 1.05, +15 armor penetration with Maces. |
Sword Focus I | +8% attack speed, +7 armor penetration with Swords. |
Two Handed
Great Weapon Mastery II | Damage +40%, -50% weapon weight penalties. |
Barbaric Might | -50% power attack stamina cost, +5 armor penetration. |
Battleaxe Focus II | Damage +15%, +20 armor penetration with Battleaxes. |
Greatsword Focus III | Attack speed +30%, +21 armor penetration with Greatswords. |
Warhammer Focus II | Power attack damage +10%, +30 armor penetration with Warhammers. |
Devastating Charge | Unlocks sprinting power attack, -25% weapon weight penalties. |
Devastating Strike | Power attack damage +25%. |
Cleave | Sideways power attack can hit multiple targets. |
Devastating Cleave | Sideways power attacks can knock down. |
Mighty Strike | Damage +25%, +20 armor penetration. |
Unique
Resist Magic 75% |
Njada Stonearm
Info
Race/Class | Female Nord Warrior | Location | Jorrvaskr |
Level Min/Max | 1/25 | Prerequisite | Glory of the Dead |
Blades | Yes | Marriage | Yes |
Steward | Yes | RefID | 0001A6DA |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Strong Grip | Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less. |
Elemental Protection | Raised shield negates 50% of all incoming elemental damage. |
Defensive Stance | Blocking no longer slows you down. |
Powerful Bashes | Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina. |
Overpowering Bashes | Power bashing with your shield will sometimes knock opponent over. Wearing heavier gear improves the chance of success. |
Disarming Bash | Chance to disarm opponents. 25% chance with a shield, 6% chance with a weapon. |
Unstoppable Charge | Can now sprint with shield raised, knocking down enemies in path. Wearing heavier gear increases the damage inflicted on the target. |
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
Ranger | Allows running and strafing while attacking with light bows and crossbows. |
Eagle Eye | Adds armor penetration. |
Precise Aim | Damage x 1.2 with bow and crossbow attacks. |
One Handed
Martial Arts | Unarmed power attacks deal 30 more damage and cost 66% less stamina. |
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Penetrating Strikes | -50% power attack stamina cost, +5 armor penetration |
War Axe Focus II | Damage x 1.15, +20 armor penetration with War Axes. |
Mace Focus II | Power attack damage x 1.1, +30 armor penetration with Maces. |
Sword Focus III | +24% attack speed, +21 armor penetration with Swords. |
Powerful Strike | Power attack damage x 1.2. |
Powerful Charge | Unlocks sprinting power attack, -25% weapon weight penalties. |
Ria
Info
Race/Class | Female Imperial Warrior | Location | Jorrvaskr |
Level Min/Max | 1/25 | Prerequisite | Glory of the Dead |
Blades | Yes | Marriage | Yes |
Steward | Yes | RefID | 0001A6D8 |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Strong Grip | Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less. |
Powerful Bashes | Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina. |
Evasion
Agility | Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage. |
Dodge | Your trained reflexes allow you to dodge incoming attacks. Press Sprint while moving to dodge. Expends 15 points of stamina |
Finesse | Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%. |
Dexterity | Lessens the stamina cost of power attacks by 6% for every piece of light armor or clothing equipped, up to 24% maximum reduction. |
Vexing Flanker | Running melee attacks receive 4% damage bonus for every piece of Evasion armor or clothing currently equipped, for up to 16% total bonus. Immune to killmoves. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
Marksman’s Focus | -25% weapon weight penalties. |
Precise Aim | Damage x 1.2 with bow and crossbow attacks. |
Piercing Shot | +50% armor penetration from ammunition. |
One Handed
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Penetrating Strikes | -50% power attack stamina cost, +5 armor penetration |
War Axe Focus I | Damage x 1.05, +10 Armor Penetration with War Axes. |
Mace Focus I | Power attack damage x 1.05, +15 armor penetration with Maces. |
Sword Focus I | +8% attack speed, +7 armor penetration with Swords. |
Torvar
Info
Race/Class | Male Nord Warrior | Location | Jorrvaskr |
Level Min/Max | 1/25 | Prerequisite | Glory of the Dead |
Blades | Yes | Marriage | Yes |
Steward | No | RefID | 0001A6DC |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Strong Grip | Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less. |
Powerful Bashes | Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina. |
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
Ranger | Allows running and strafing while attacking with light bows and crossbows. |
Eagle Eye | Adds armor penetration. |
Precise Aim | Damage x 1.2 with bow and crossbow attacks. |
One Handed
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Penetrating Strikes | -50% power attack stamina cost, +5 armor penetration |
War Axe Focus II | Damage x 1.15, +20 armor penetration with War Axes. |
Mace Focus I | Power attack damage x 1.05, +15 armor penetration with Maces. |
Sword Focus I | +8% attack speed, +7 armor penetration with Swords. |
Powerful Strike | Power attack damage x 1.2. |
Powerful Charge | Unlocks sprinting power attack, -25% weapon weight penalties. |
Vilkas
Info
Race/Class | Male Nord Warrior | Location | Jorrvaskr |
Level Min/Max | 1/50 | Prerequisite | Glory of the Dead |
Blades | Yes | Marriage | Yes |
Steward | Yes | RefID | 0001A695 |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Strong Grip | Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less. |
Elemental Protection | Raised shield negates 50% of all incoming elemental damage. |
Powerful Bashes | Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina. |
Overpowering Bashes | Power bashing with your shield will sometimes knock opponent over. Wearing heavier gear improves the chance of success. |
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Power of the Combatant | Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
Precise Aim | Damage x 1.2 with bow and crossbow attacks. |
One Handed
Martial Arts | Unarmed power attacks deal 30 more damage and cost 66% less stamina. |
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Penetrating Strikes | -50% power attack stamina cost, +5 armor penetration |
War Axe Focus I | Damage x 1.05, +10 Armor Penetration with War Axes. |
Mace Focus I | Power attack damage x 1.05, +15 armor penetration with Maces. |
Sword Focus I | +8% attack speed, +7 armor penetration with Swords. |
Powerful Strike | Power attack damage x 1.2. |
Powerful Charge | Unlocks sprinting power attack, -25% weapon weight penalties. |
Two Handed
Great Weapon Mastery II | Damage +40%, -50% weapon weight penalties. |
Barbaric Might | -50% power attack stamina cost, +5 armor penetration. |
Battleaxe Focus III | Damage +30%, +30 armor penetration with Battleaxes. |
Greatsword Focus II | Attack speed +20%, +14 armor penetration with Greatswords. |
Warhammer Focus II | Power attack damage +10%, +30 armor penetration with Warhammers. |
Devastating Charge | Unlocks sprinting power attack, -25% weapon weight penalties. |
Devastating Strike | Power attack damage +25%. |
Cleave | Sideways power attack can hit multiple targets. |
Devastating Cleave | Sideways power attacks can knock down. |
Mighty Strike | Damage +25%, +20 armor penetration. |
Unique
Resist Magic 75% |
Dark Brotherhood
Cicero
Info
Race/Class | Male Imperial Assassin | Location | Dawnstar Sanctuary |
Level Min/Max | 1/50 | Prerequisite | Hail Sithis! |
Blades | No | Marriage | No |
Steward | No | RefID | 0009BCB0 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Lockpicking
Cheap Tricks | Gain 20 skill expertise. You can pick novice and apprentice locks without difficulty, and adept locks remain challenging but not impossible. With basic smithing techniques you can forge steel ingots into lockpicks. |
Locksmithing Lore | Boosts your expertise by 25 points. You can pick adept locks effortlessly, and you can attempt to open Expert Locks. |
Masterly Lockpicking | Gain 35 points of Lockpicking expertise. Expert locks are effortless for you, and you can now attempt Master locks. |
Unique
Armsman | One-Handed weapons do 140% damage. |
Male Dark Brotherhood Initiate
Info
Race/Class | Male Nord Assassin | Location | Hjerim, Windhelm |
Level Min/Max | 1/100 | Prerequisite | Hail Sithis! |
Blades | Yes | Marriage | Yes |
Steward | Yes | RefID | 00015D07 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Lockpicking
Cheap Tricks | Gain 20 skill expertise. You can pick novice and apprentice locks without difficulty, and adept locks remain challenging but not impossible. With basic smithing techniques you can forge steel ingots into lockpicks. |
Locksmithing Lore | Boosts your expertise by 25 points. You can pick adept locks effortlessly, and you can attempt to open Expert Locks. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
Precise Aim | Damage x 1.2 with bow and crossbow attacks. |
Piercing Shot | +50% armor penetration from ammunition. |
Penetrating Shot | +100% armor penetration from ammunition. |
Unique
Armsman | One-Handed weapons do 140% damage. |
Overdraw | Bows do 140% damage. |
Female Dark Brotherhood Initiate
Info
Race/Class | Female Nord Assassin | Location | Hjerim, Windhelm |
Level Min/Max | None/100 | Prerequisite | Hail Sithis! |
Blades | Yes | Marriage | Yes |
Steward | Yes | RefID | 00015D09 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Lockpicking
Cheap Tricks | Gain 20 skill expertise. You can pick novice and apprentice locks without difficulty, and adept locks remain challenging but not impossible. With basic smithing techniques you can forge steel ingots into lockpicks. |
Locksmithing Lore | Boosts your expertise by 25 points. You can pick adept locks effortlessly, and you can attempt to open Expert Locks. |
Unique
Armsman | One-Handed weapons do 140% damage. |
Overdraw | Bows do 140% damage |
Dawnguard
Agmaer
Info
Race/Class | Nord Bandit | Location | Fort Dawnguard |
Level Min/Max | 5/25 | Prerequisite | Prophet |
Blades | Yes | Marriage | No |
Steward | Yes | RefID | 02003474 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Strong Grip | Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less. |
Elemental Protection | Raised shield negates 50% of all incoming elemental damage. |
Defensive Stance | Blocking no longer slows you down. |
Powerful Bashes | Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina. |
Unstoppable Charge | Can now sprint with shield raised, knocking down enemies in path. Wearing heavier gear increases the damage inflicted on the target. |
Evasion
Finesse | Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%. |
Dexterity | Lessens the stamina cost of power attacks by 6% for every piece of light armor or clothing equipped, up to 24% maximum reduction. |
Combat Reflexes | Can enter a combat trance, slowing the world around you by 50% for 30 seconds. The ability costs 90 stamina initially, and 5 stamina per second after. Wearing any Heavy Armor blocks this ability. |
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Power of the Combatant | Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced. |
Juggernaut | Armor rating is increased by 10%, weight is reduced by 15%, and incoming stagger effects are reduced by 90%, provided you are wearing a full set of heavy armor. Armor weight penalties are also further reduced. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
Ranger | Allows running and strafing while attacking with light bows and crossbows. |
Rapid Reload | +10 armor penetration, +50% reload speed with crossbows. |
Quick Shot | +10 armor penetration, +50% draw speed with bows. |
Precise Aim | Damage x 1.2 with bow and crossbow attacks. |
Piercing Shot | +50% armor penetration from ammunition. |
One Handed
Martial Arts | Unarmed power attacks deal 30 more damage and cost 66% less stamina. |
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Penetrating Strikes | -50% power attack stamina cost, +5 armor penetration |
War Axe Focus II | Damage x 1.15, +20 armor penetration with War Axes. |
Mace Focus II | Power attack damage x 1.1, +30 armor penetration with Maces. |
Sword Focus II | +16% attack speed, +14 armor penetration with Swords. |
Powerful Strike | Power attack damage x 1.2. |
Powerful Charge | Unlocks sprinting power attack, -25% weapon weight penalties. |
Flurry I | One-handed and unarmed attacks are 10% faster. |
Unique
Magic Resist | Fortify Magic Resist by 75%. |
Stendarr’s Blessing | Fortify Health 50pts and renders you immune to almost all magical draining effects. |
Beleval
Info
Race/Class | Bosmer Bandit | Location | Fort Dawnguard |
Level Min/Max | 5/25 | Prerequisite | Prophet |
Blades | Yes | Marriage | No |
Steward | Yes | RefID | 02015C14 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Strong Grip | Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less. |
Elemental Protection | Raised shield negates 50% of all incoming elemental damage. |
Defensive Stance | Blocking no longer slows you down. |
Evasion
Dexterity | Lessens the stamina cost of power attacks by 6% for every piece of light armor or clothing equipped, up to 24% maximum reduction. |
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Power of the Combatant | Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced. |
Juggernaut | Armor rating is increased by 10%, weight is reduced by 15%, and incoming stagger effects are reduced by 90%, provided you are wearing a full set of heavy armor. Armor weight penalties are also further reduced. |
Lockpicking
Cheap Tricks | Gain 20 skill expertise. You can pick novice and apprentice locks without difficulty, and adept locks remain challenging but not impossible. With basic smithing techniques you can forge steel ingots into lockpicks. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
Ranger | Allows running and strafing while attacking with light bows and crossbows. |
Rapid Reload | +10 armor penetration, +50% reload speed with crossbows. |
Power Shot | 70% chance to stagger targets (Exceptions are very large or tough enemies like giants, mammoths, Centurions, etc.). |
Quick Shot | +10 armor penetration, +50% draw speed with bows. |
Precise Aim | Damage x 1.2 with bow and crossbow attacks. |
Piercing Shot | +50% armor penetration from ammunition. |
Penetrating Shot | +100% armor penetration from ammunition. |
Stunning Precision | Staggering hits will also stun your target. |
One Handed
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Penetrating Strikes | -50% power attack stamina cost, +5 armor penetration |
War Axe Focus III | +24% attack speed, +21 armor penetration with War Axes. |
Powerful Strike | Power attack damage x 1.2. |
Powerful Charge | Unlocks sprinting power attack, -25% weapon weight penalties. |
Flurry II | One-handed and unarmed attacks are 25% faster. |
Storm of Steel | Power attacks deal 25% more damage when dual-wielding one-handed weapons. |
Unique
Magic Resist | Fortify Magic Resist by 75%. |
Stendarr’s Blessing | Fortify Health 50pts and renders you immune to almost all magical draining effects. |
Celann
Info
Race/Class | Breton Warrior | Location | Fort Dawnguard |
Level Min/Max | None | Prerequisite | Prophet |
Blades | Yes | Marriage | No |
Steward | Yes | RefID | 02015C15 |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Strong Grip | Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less. |
Elemental Protection | Raised shield negates 50% of all incoming elemental damage. |
Defensive Stance | Blocking no longer slows you down. |
Powerful Bashes | Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina. |
Overpowering Bashes | Power bashing with your shield will sometimes knock opponent over. Wearing heavier gear improves the chance of success. |
Disarming Bash | Chance to disarm opponents. 25% chance with a shield, 6% chance with a weapon. |
Unstoppable Charge | Can now sprint with shield raised, knocking down enemies in path. Wearing heavier gear increases the damage inflicted on the target. |
Evasion
Agility | Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage. |
Finesse | Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%. |
Dexterity | Lessens the stamina cost of power attacks by 6% for every piece of light armor or clothing equipped, up to 24% maximum reduction. |
Agile Spellcastsing | |
Vexing Flanker | Running melee attacks receive 4% damage bonus for every piece of Evasion armor or clothing currently equipped, for up to 16% total bonus. Immune to killmoves. |
Combat Reflexes | Can enter a combat trance, slowing the world around you by 50% for 30 seconds. The ability costs 90 stamina initially, and 5 stamina per second after. Wearing any Heavy Armor blocks this ability. |
Meteoric Reflexes | Lightning-fast reflexes grant a 50% chance to mitigate 95% of all incoming melee damage, provided you are not wearing any heavy armor. |
One Handed
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Penetrating Strikes | -50% power attack stamina cost, +5 armor penetration |
War Axe Focus III | +24% attack speed, +21 armor penetration with War Axes. |
Penetrating Strikes | -50% power attack stamina cost, +5 armor penetration |
Powerful Strike | Power attack damage x 1.2. |
Powerful Charge | Unlocks sprinting power attack, -25% weapon weight penalties. |
Stunning Charge | Forward power attacks can knock down. |
Restoration
Novice Restoration | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Apprentice Restoration | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Improved Healing | Healing spells are 25% more effective. |
Respite | Healing spells restore both health and stamina. |
Mysticism | Spells that affect the Undead and Daedra are 10% more effective and last 25% longer. |
Improved Wards | Arcane wards are 25% more effective, absorb 25% Magicka from hostile spells, and cost 5% less Magicka to cast. |
Benefactors Insight | |
Focused Mind | Can keep your concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster. |
Power of Life | Can cast Power of Life 1/day. Cures all poisons, and heals 5000 health/s for 12 seconds. |
Two Handed
Barbaric Might | -50% power attack stamina cost, +5 armor penetration. |
Unique
Magic Resist | Fortify Magic Resist by 75%. |
Stendarr’s Blessing | Fortify Health 50pts and renders you immune to almost all magical draining effects. |
Spells
Restoration
Arcane Ward (Rank II) |
Heal Self (Rank II) |
Healing Hands (Rank I) |
Protection from Poison on Self |
Sunfire |
Durak
Info
Race/Class | Orismer Ranger | Location | Fort Dawnguard |
Level Min/Max | None | Prerequisite | Prophet |
Blades | Yes | Marriage | No |
Steward | Yes | RefID | 02015C16 |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experience Blocking | |
Strong Grip | Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less. |
Elemental Protection | Raised shield negates 50% of all incoming elemental damage. |
Defensive Stance | Blocking no longer slows you down. |
Powerful Bashes | Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina. |
Overpowering Bashes | Power bashing with your shield will sometimes knock opponent over. Wearing heavier gear improves the chance of success. |
Disarming Bash | Chance to disarm opponents. 25% chance with a shield, 6% chance with a weapon. |
Unstoppable Charge | Can now sprint with shield raised, knocking down enemies in path. Wearing heavier gear increases the damage inflicted on the target. |
Evasion
Agility | Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage. |
Finesse | Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%. |
Dexterity | Lessens the stamina cost of power attacks by 6% for every piece of light armor or clothing equipped, up to 24% maximum reduction. |
Combat Reflexes | Can enter a combat trance, slowing the world around you by 50% for 30 seconds. The ability costs 90 stamina initially, and 5 stamina per second after. Wearing any Heavy Armor blocks this ability. |
Meteoric Reflexes | Lightning-fast reflexes grant a 50% chance to mitigate 95% of all incoming melee damage, provided you are not wearing any heavy armor. |
Lockpicking
Cheap Tricks | Gain 20 skill expertise. You can pick novice and apprentice locks without difficulty, and adept locks remain challenging but not impossible. With basic smithing techniques you can forge steel ingots into lockpicks. |
Locksmithing Lore | Boosts your expertise by 25 points. You can pick adept locks effortlessly, and you can attempt to open Expert Locks. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
Ranger | Allows running and strafing while attacking with light bows and crossbows. |
Rapid Reload | +10 armor penetration, +50% reload speed with crossbows. |
Power Shot | 70% chance to stagger targets (Exceptions are very large or tough enemies like giants, mammoths, Centurions, etc.). |
Precise Aim | Damage x 1.2 with bow and crossbow attacks. |
Piercing Shot | +50% armor penetration from ammunition. |
Penetrating Shot | +100% armor penetration from ammunition. |
One Handed
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Penetrating Strikes | -50% power attack stamina cost, +5 armor penetration |
War Axe Focus III | +24% attack speed, +21 armor penetration with War Axes. |
Mace Focus I | Power attack damage x 1.05, +15 armor penetration with Maces. |
Sword Focus I | +8% attack speed, +7 armor penetration with Swords. |
Powerful Strike | Power attack damage x 1.2. |
Powerful Charge | Unlocks sprinting power attack, -25% weapon weight penalties. |
Unique
Magic Resist | Fortify Magic Resist by 75%. |
Stendarr’s Blessing | Fortify Health 50pts and renders you immune to almost all magical draining effects. |
Ingjard
Info
Race/Class | Nord Warrior | Location | Fort Dawnguard |
Level Min/Max | None | Prerequisite | Prophet |
Blades | Yes | Marriage | No |
Steward | Yes | RefID | 02015C17 |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Powerful Bashes | Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina. |
Defensive Stance | Blocking no longer slows you down. |
Evasion
Agility | Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage. |
Finesse | Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%. |
Dexterity | Lessens the stamina cost of power attacks by 6% for every piece of light armor or clothing equipped, up to 24% maximum reduction. |
Combat Reflexes | Can enter a combat trance, slowing the world around you by 50% for 30 seconds. The ability costs 90 stamina initially, and 5 stamina per second after. Wearing any Heavy Armor blocks this ability. |
Meteoric Reflexes | Lightning-fast reflexes grant a 50% chance to mitigate 95% of all incoming melee damage, provided you are not wearing any heavy armor. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
Ranger | Allows running and strafing while attacking with light bows and crossbows. |
Rapid Reload | +10 armor penetration, +50% reload speed with crossbows. |
Precise Aim | Damage x 1.2 with bow and crossbow attacks. |
Piercing Shot | +50% armor penetration from ammunition. |
Penetrating Shot | +100% armor penetration from ammunition. |
Power Shot | 70% chance to stagger targets (Exceptions are very large or tough enemies like giants, mammoths, Centurions, etc.). |
Two Handed
Great Weapon Mastery II | Damage +40%, -50% weapon weight penalties. |
Barbaric Might | -50% power attack stamina cost, +5 armor penetration. |
Battleaxe Focus I | Damage +5%, +10 armor penetration with Battleaxes. |
Greatsword Focus II | Attack speed +20%, +14 armor penetration with Greatswords. |
Warhammer Focus II | Power attack damage +10%, +30 armor penetration with Warhammers. |
Devastating Charge | Unlocks sprinting power attack, -25% weapon weight penalties. |
Devastating Strike | Power attack damage +25%. |
Cleave | Sideways power attack can hit multiple targets. |
Devastating Cleave | Sideways power attacks can knock down. |
Mighty Strike | Damage +25%, +20 armor penetration. |
Unique
Magic Resist | Fortify Magic Resist by 75%. |
Stendarr’s Blessing | Fortify Health 50pts and renders you immune to almost all magical draining effects. |
Knight-Paladin Gelebor
Info
Race/Class | Male Snow-elf | Location | Chantry of Auri-El |
Level Min/Max | None | Prerequisite | Touching the Sky |
Blades | No | Marriage | No |
Steward | No | RefID | 0200a878 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
None
Serana
Info
Race/Class | Female Nord Vampire | Location | Dimhollow Cavern |
Level Min/Max | None | Prerequisite | Kindred Judgment |
Blades | No | Marriage | No |
Steward | No | RefID | 02002B74 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Alteration
Magic Resistance I | Gain 10% Magic Resist |
Evasion
Finesse | Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%. |
One Handed
War Axe Focus II | Damage x 1.15, +20 armor penetration with War Axes. |
Mace Focus II | Power attack damage x 1.1, +30 armor penetration with Maces. |
Sword Focus II | +16% attack speed, +14 armor penetration with Swords. |
Penetrating Strikes | -50% power attack stamina cost, +5 armor penetration |
Conjuration
Necromancy | Undead and ghostly summons last 50% longer. You can reanimate more powerful corpses (3x higher level) that last 10x longer. |
Destruction
Cryomancy I | All frost spells deal 15% more damage. |
Spells
Conjuration
Raise Zombie |
Revenant |
Destruction
Ice Spike |
Ice Storm |
Lightning Shackles |
Thunderbolt |
Mercenaries, Sellswords, and other Misc Followers
Adelasia Vendicci
Info
Race/Class | Imperial Citizen | Location | Solitude |
Level Min/Max | 1/25 | Prerequisite | Rise in the East |
Blades | Yes | Marriage | No |
Steward | Yes | RefID | 0001B13E |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Ahtar the Jailer
Info
Race/Class | Nord Warrior | Location | Solitude |
Level Min/Max | 1/30 | Prerequisite | Kill the Bandit Leader |
Blades | Yes | Marriage | No |
Steward | No | RefID | 000198B0 |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
None
Annekke Crag-Jumper
Info
Race/Class | Nord Ranger | Location | Darkwater Crossing |
Level Min/Max | 1/30 | Prerequisite | Kill the Bandit Leader |
Blades | Yes | Marriage | No |
Steward | Yes | RefID | 0001B092 |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Evasion
Agility | Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage. |
Lockpicking
Cheap Tricks | Gain 20 skill expertise. You can pick novice and apprentice locks without difficulty, and adept locks remain challenging but not impossible. With basic smithing techniques you can forge steel ingots into lockpicks. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
Ranger | Allows running and strafing while attacking with light bows and crossbows. |
Aranea Lenith
Info
Race/Class | Dunmer Mage | Location | Shrine of Azura |
Level Min/Max | 1/30 | Prerequisite | The Black Star (Side with Azura) |
Blades | Yes | Marriage | No |
Steward | No | RefID | 00028AD1 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Alteration
Novice Alteration | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Apprentice Alteration | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Adept Alteration | Adept spells cost 55% less magicka, and improve 3% per skill level. |
Improved Mage Armor | All “Mage Armor on Self” spells provide additional damage resistance, if you aren’t wearing any armor. |
Magic Resistance III | Gain 30% Magic Resist |
Conjuration
Novice Conjuration | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Apprentice Conjuration | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Stabilized Binding | Extends the duration of summoned Spirits and Daedra by 50%. |
Extended Binding | Can summon Daedra and Spirits up to five times farther away for 25% less magicka. |
Elemental Binding | Summoned Atronachs are much stronger, and high-level Thralls are immune to Banishment and Control spells. |
Summoner’s Insight | Can dual-cast Conjuration spells to increase their duration by 125% for double magicka cost. |
Cognitive Flexibility | Can maintain two/three summons at once, including those outside the school of Conjuration. II |
Destruction
Novice Destruction | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Apprentice Destruction | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Adept Alteration | Adept spells cost 55% less magicka, and improve 3% per skill level. |
Cryomancy I | All frost spells deal 15% more damage. |
Electromancy I | All lightning spells deal 15% more damage. |
Electrostatic Discharge | Your shock spells damage your opponent’s Magicka alongside their Health. |
Evasion
Agility | Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage. |
Agile Spellcasting | Specialized training allows you to cast spells in light armor without penalties. |
Windrunner | Stamina regenerates 50% faster when standing still or walking, and the stamina penalty for running is nullified. |
Restoration
Novice Restoration | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Apprentice Restoration | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Adept Restoration | Adept spells cost 55% less magicka, and improve 3% per skill level. |
Improved Healing | Healing spells are 25% more effective. |
Respite | Healing spells restore both health and stamina. |
Focused Mind | Can keep your concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster. |
Sneak
Light Steps | Will not trigger traps. |
Spells
Alteration
Absorb Health |
Mage Armor on Self (Rank III) |
Mage Armor on Target (Rank I) |
Conjuration
Command Daedra |
Spectral Arrow |
Summon Spectral Warhound |
Summon Storm Atronach |
Summon Storm Thrall |
Destruction
Firebolt |
Firesparks |
Ice Wind |
Icy Shard |
Lightning Bolt |
Lightning Cloak |
Lightning Jolt |
Lightning Ray |
Lightning Shackles |
Lightning Strike |
Restoration
Arcane Ward (Rank IV) |
Heal Self (Rank III) |
Healing Hands (Rank III) |
Powerful Healing Aura on Target |
Belrand
Info
Race/Class | Nord Spellsword | Location | Solitude |
Level Min/Max | 1/40 | Prerequisite | Pay them |
Blades | Yes | Marriage | No |
Steward | No | RefID | 000B9988 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Destruction
Cryomancy I | All frost spells deal 15% more damage. |
Evasion
Finesse | Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%. |
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
One Handed
Penetrating Strikes | -50% power attack stamina cost, +5 armor penetration |
War Axe Focus I | Damage x 1.05, +10 Armor Penetration with War Axes. |
Restoration
Improved Healing | Healing spells are 25% more effective. |
Focused Mind | Can keep your concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster. |
Spells
Alteration
Mage Armor on Self (Rank I) |
Conjuration
Summon Spirit Wolf |
Destruction
Ice Spike |
Restoration
Arcane Ward (Rank I) |
Fast Healing |
Benor
Info
Race/Class | Redguard Warrior | Location | Morthal |
Level Min/Max | 1/30 | Prerequisite | Defeat in a Brawl |
Blades | Yes | Marriage | Yes |
Steward | No | RefID | 0001AA65 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Borgakh the Steel Heart
Info
Race/Class | Female Orismer Warrior | Location | Mor Khazgur |
Level Min/Max | 1/30 | Prerequisite | Pay their dowry, or presuade them |
Blades | Yes | Marriage | Yes |
Steward | No | RefID |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Strong Grip | Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less. |
Elemental Protection | Raised shield negates 50% of all incoming elemental damage. |
Defensive Stance | Blocking no longer slows you down. |
Powerful Bashes | Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina. |
Overpowering Bashes | Power bashing with your shield will sometimes knock opponent over. Wearing heavier gear improves the chance of success. |
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Power of the Combatant | Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced. |
Juggernaut | Armor rating is increased by 10%, weight is reduced by 15%, and incoming stagger effects are reduced by 90%, provided you are wearing a full set of heavy armor. Armor weight penalties are also further reduced. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
Precise Aim | Damage x 1.2 with bow and crossbow attacks. |
Piercing Shot | +50% armor penetration from ammunition. |
Penetrating Shot | +100% armor penetration from ammunition. |
One Handed
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Penetrating Strikes | -50% power attack stamina cost, +5 armor penetration |
War Axe Focus III | +24% attack speed, +21 armor penetration with War Axes. |
Mace Focus III | Power attack damage x 1.15, +45 armor penetration with Maces. |
Sword Focus III | +24% attack speed, +21 armor penetration with Swords. |
Powerful Strike | Power attack damage x 1.2. |
Powerful Charge | Unlocks sprinting power attack, -25% weapon weight penalties. |
Stunning Charge | Forward power attacks can knock down. |
Flurry II | One-handed and unarmed attacks are 25% faster. |
Storm of Steel | Power attacks deal 25% more damage when dual-wielding one-handed weapons. |
Sneak
Light Steps | Will not trigger traps. |
Cosnach
Info
Race/Class | Breton Warrior | Location | Markath |
Level Min/Max | 1/30 | Prerequisite | Defeat in a Brawl, or give them a drink |
Blades | Yes | Marriage | Yes |
Steward | No | RefID | 000198FA |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
None
Derkeethus
Info
Race/Class | Argonian Ranger | Location | Darkwater Pass / Darkwater Crossing |
Level Min/Max | 1/30 | Prerequisite | ??? |
Blades | Yes | Marriage | Yes |
Steward | No | RefID | 0001B08D |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Block
Powerful Bashes | Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina. |
Evasion
Finesse | Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%. |
Dexterity | Lessens the stamina cost of power attacks by 6% for every piece of light armor or clothing equipped, up to 24% maximum reduction. |
Windrunner | Stamina regenerates 50% faster when standing still or walking, and the stamina penalty for running is nullified. |
Lockpicking
Cheap Tricks | Gain 20 skill expertise. You can pick novice and apprentice locks without difficulty, and adept locks remain challenging but not impossible. With basic smithing techniques you can forge steel ingots into lockpicks. |
Marksman
Ranger | Allows running and strafing while attacking with light bows and crossbows. |
Sneak
Light Steps | Will not trigger traps. |
Muffled Movement | While not wearing any Heavy Armor, adjusts your skill to behave as if you had an extra 15 points in it. Stacks with similar effects. |
Eola
Info
Race/Class | Female Breton Nightblade | Location | Markarth |
Level Min/Max | 1/30 | Prerequisite | The Taste of Death |
Blades | Yes | Marriage | No |
Steward | Yes | RefID | 0001BB8E |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Alteration
Improved Mage Armor | All “Mage Armor on Self” spells provide additional damage resistance, if you aren’t wearing any armor. |
Magic Resistance I | Gain 10% Magic Resist |
Destruction
Electromancy I | All lightning spells deal 15% more damage. |
Pyromancy I | All fire spells deal 15% more damage. |
Restoration
Improved Healing | Healing spells are 25% more effective. |
Focused Mind | Can keep your concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster. |
Spells
Alteration
Mage Armor on Self (Rank I) |
Mage Armor on Self (Rank III) |
Conjuration
Raise Zombie |
Reanimate Corpse |
Summon Flame Atronach |
Destruction
Chain Lightning |
Fireball |
Firebolt |
Incinerate |
Lightning Bolt |
Thunderbolt |
Restoration
Arcane Ward (Rank II) |
Fast Healing |
Heal Self (Rank III) |
Erandur
Info
Race/Class | Male Dunmer Healer | Location | Dawnstar |
Level Min/Max | 1/50 | Prerequisite | Spare his life in Waking Nightmare |
Blades | Yes | Marriage | No |
Steward | No | RefID | 00024280 |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Alteration
Magic Resistance III | Gain 30% Magic Resist |
Conjuration
Novice Conjuration | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Apprentice Conjuration | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Stabilized Binding | Extends the duration of summoned Spirits and Daedra by 50%. |
Extended Binding | Can summon Daedra and Spirits up to five times farther away for 25% less magicka. |
Elemental Binding | Summoned Atronachs are much stronger, and high-level Thralls are immune to Banishment and Control spells. |
Summoner’s Insight | Can dual-cast Conjuration spells to increase their duration by 125% for double magicka cost. |
Cognitive Flexibility | Can maintain two/three summons at once, including those outside the school of Conjuration. II |
Evasion
Agility | Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage. |
Agile Spellcasting | Specialized training allows you to cast spells in light armor without penalties. |
Windrunner | Stamina regenerates 50% faster when standing still or walking, and the stamina penalty for running is nullified. |
Restoration
Novice Restoration | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Apprentice Restoration | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Adept Restoration | Adept spells cost 55% less magicka, and improve 3% per skill level. |
Improved Healing | Healing spells are 25% more effective. |
Respite | Healing spells restore both health and stamina. |
Focused Mind | Can keep your concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster. |
Sneak
Light Steps | Will not trigger traps. |
Spells
Conjuration
Banish Daedra (Rank II) |
Command Daedra |
Spectral Arrow |
Summon Spectral Warhound |
Summon Storm Atronach |
Destruction
Firebolt |
Firesparks |
Restoration
Arcane Ward (Rank II) |
Arcane Ward (Rank IV) |
Heal Self (Rank III) |
Healing Hands (Rank III) |
Powerful Healing Aura on Target |
Erik The Slayer
Info
Race/Class | Male Nord Barbarian | Location | Rorikstead |
Level Min/Max | 1/40 | Prerequisite | Pay them |
Blades | Yes | Marriage | No |
Steward | Yes | RefID | 000652E2 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Unique
Armsman | One-Handed weapons do 140% damage. |
Frea
Info
Race/Class | Female Nord Warrior | Location | Skaal Village |
Level Min/Max | None | Prerequisite | The Fate of the Skaal |
Blades | Yes | Marriage | No |
Steward | No | RefID | 04017A0D |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Alteration
Stability | All Alteration spells last 50% longer. |
Metamagical Thesis | Decreases magicka cost for all spells by 10%. |
Magic Resistance II | Gain 20% Magic Resist |
Improved Mage Armor | All “Mage Armor on Self” spells provide additional damage resistance, if you aren’t wearing any armor. |
Spell Armor | Mage Armor spells reduce incoming elemental damage by 15%. |
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Casting | Casting penalties are reduced for Novice and Apprentice spells. |
Combat Trance | Casting penalties are reduced for Adept Spells. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
Eagle Eye | Adds armor penetration. |
Precise Aim | Damage x 1.2 with bow and crossbow attacks. |
Piercing Shot | +50% armor penetration from ammunition. |
One Handed
Martial Arts | Unarmed power attacks deal 30 more damage and cost 66% less stamina. |
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Penetrating Strikes | -50% power attack stamina cost, +5 armor penetration |
War Axe Focus III | +24% attack speed, +21 armor penetration with War Axes. |
Powerful Strike | Power attack damage x 1.2. |
Powerful Charge | Unlocks sprinting power attack, -25% weapon weight penalties. |
Flurry II | One-handed and unarmed attacks are 25% faster. |
Storm of Steel | Power attacks deal 25% more damage when dual-wielding one-handed weapons. |
Restoration
Improved Healing | Healing spells are 25% more effective. |
Focused Mind | Can keep your concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster. |
Power of Life | Can cast Power of Life 1/day. Cures all poisons, and heals 5000 health/s for 12 seconds. |
Spells
Alteration
Mage Armor on Self (Rank II) |
Mage Armor on Self (Rank IV) |
Restoration
Fast Healing |
Healing Hands (Rank I) |
Healing Hands (Rank II) |
Heal Self (Rank III) |
Ghorbash the Iron Hand
Info
Race/Class | Orismer Ranger | Location | Dushnikh Yal |
Level Min/Max | 1/30 | Prerequisite | Convince them to travel with the Dragonborn |
Blades | Yes | Marriage | Yes |
Steward | Yes | RefID | 00019930 |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Strong Grip | Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less. |
Elemental Protection | Raised shield negates 50% of all incoming elemental damage. |
Defensive Stance | Blocking no longer slows you down. |
Powerful Bashes | Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina. |
Overpowering Bashes | Power bashing with your shield will sometimes knock opponent over. Wearing heavier gear improves the chance of success. |
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Power of the Combatant | Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced. |
Juggernaut | Armor rating is increased by 10%, weight is reduced by 15%, and incoming stagger effects are reduced by 90%, provided you are wearing a full set of heavy armor. Armor weight penalties are also further reduced. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
Power Shot | 70% chance to stagger targets (Exceptions are very large or tough enemies like giants, mammoths, Centurions, etc.). |
Precise Aim | Damage x 1.2 with bow and crossbow attacks. |
Piercing Shot | +50% armor penetration from ammunition. |
Penetrating Shot | +100% armor penetration from ammunition. |
One Handed
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Penetrating Strikes | -50% power attack stamina cost, +5 armor penetration |
War Axe Focus III | +24% attack speed, +21 armor penetration with War Axes. |
Mace Focus III | Power attack damage x 1.15, +45 armor penetration with Maces. |
Sword Focus III | +24% attack speed, +21 armor penetration with Swords. |
Powerful Strike | Power attack damage x 1.2. |
Powerful Charge | Unlocks sprinting power attack, -25% weapon weight penalties. |
Stunning Charge | Forward power attacks can knock down. |
Flurry II | One-handed and unarmed attacks are 25% faster. |
Storm of Steel | Power attacks deal 25% more damage when dual-wielding one-handed weapons. |
Sneak
Light Steps | Will not trigger traps. |
Golldir
Info
Race/Class | Male Nord Warrior | Location | Hillgrund’s Tomb |
Level Min/Max | 1/30 | Prerequisite | Help them in Ancestral Worship |
Blades | Yes | Marriage | No |
Steward | Yes | RefID | 000A7360 |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Strong Grip | Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less. |
Elemental Protection | Raised shield negates 50% of all incoming elemental damage. |
Defensive Stance | Blocking no longer slows you down. |
Powerful Bashes | Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina. |
Overpowering Bashes | Power bashing with your shield will sometimes knock opponent over. Wearing heavier gear improves the chance of success. |
Disarming Bash | Chance to disarm opponents. 25% chance with a shield, 6% chance with a weapon. |
Unstoppable Charge | Can now sprint with shield raised, knocking down enemies in path. Wearing heavier gear increases the damage inflicted on the target. |
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Power of the Combatant | Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced. |
Juggernaut | Armor rating is increased by 10%, weight is reduced by 15%, and incoming stagger effects are reduced by 90%, provided you are wearing a full set of heavy armor. Armor weight penalties are also further reduced. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
Power Shot | 70% chance to stagger targets (Exceptions are very large or tough enemies like giants, mammoths, Centurions, etc.). |
Quick Shot | +10 armor penetration, +50% draw speed with bows. |
Precise Aim | Damage x 1.2 with bow and crossbow attacks. |
Piercing Shot | +50% armor penetration from ammunition. |
Penetrating Shot | +100% armor penetration from ammunition. |
One Handed
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Penetrating Strikes | -50% power attack stamina cost, +5 armor penetration |
War Axe Focus III | +24% attack speed, +21 armor penetration with War Axes. |
Mace Focus II | Power attack damage x 1.1, +30 armor penetration with Maces. |
Sword Focus II | +16% attack speed, +14 armor penetration with Swords. |
Powerful Strike | Power attack damage x 1.2. |
Powerful Charge | Unlocks sprinting power attack, -25% weapon weight penalties. |
Stunning Charge | Forward power attacks can knock down. |
Flurry II | One-handed and unarmed attacks are 25% faster. |
Sneak
Light Steps | Will not trigger traps. |
Illia
Info
Race/Class | Female Imperial Mage | Location | Darklight Tower |
Level Min/Max | 1/40 | Prerequisite | Help them in Repentance |
Blades | Yes | Marriage | No |
Steward | Yes | RefID | 0004B22E |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Alteration
Novice Alteration | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Apprentice Alteration | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Adept Alteration | Adept spells cost 55% less magicka, and improve 3% per skill level. |
Improved Mage Armor | All “Mage Armor on Self” spells provide additional damage resistance, if you aren’t wearing any armor. |
Magic Resistance III | Gain 30% Magic Resist |
Conjuration
Novice Conjuration | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Apprentice Conjuration | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Destruction
Novice Destruction | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Apprentice Destruction | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Adept Alteration | Adept spells cost 55% less magicka, and improve 3% per skill level. |
Cryomancy I | All frost spells deal 15% more damage. |
Deep Freeze | Many of your ice spells can freeze enemies who are susceptible to frost. |
Evasion
Agility | Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage. |
Agile Spellcasting | Specialized training allows you to cast spells in light armor without penalties. |
Windrunner | Stamina regenerates 50% faster when standing still or walking, and the stamina penalty for running is nullified. |
Restoration
Novice Restoration | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Apprentice Restoration | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Adept Restoration | Adept spells cost 55% less magicka, and improve 3% per skill level. |
Improved Healing | Healing spells are 25% more effective. |
Respite | Healing spells restore both health and stamina. |
Focused Mind | Can keep your concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster. |
Sneak
Light Steps | Will not trigger traps. |
Spells
Alteration
Absorb Health |
Mage Armor on Self (Rank III) |
Mage Armor on Target (Rank I) |
Conjuration
Banish Daedra (Rank I) |
Specral Arrow |
Summon Flame Atronach |
Summon Spectral Warhound |
Destruction
Firebolt |
Firesparks |
Frost Cloak |
Ice Volley |
Icesphere |
Icewind |
Icy Shard |
Lightning Bolt |
Restoration
Arcane Ward (Rank IV) |
Heal Self (Rank III) |
Healing Hands (Rank III) |
Powerful Healing Aura on Target |
Jenassa
Info
Race/Class | Female Dunmer Ranger | Location | Whiterun |
Level Min/Max | 1/40 | Prerequisite | Pay them |
Blades | Yes | Marriage | Yes |
Steward | No | RefID |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Alchemy
Immunization | Gain +50% Disease Resist and +25% Poison Resist. |
Block
Strong Grip | Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less. |
Evasion
Agility | Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage. |
Finesse | Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%. |
Combat Reflexes | Can enter a Combat Trance, slowing the world around you by 50% for 30 seconds. The ability costs 90 stamina initially, and 5 stamina per second after. Wearing any Heavy Armor blocks this ability. |
Lockpicking
Cheap Tricks | Gain 20 skill expertise. You can pick novice and apprentice locks without difficulty, and adept locks remain challenging but not impossible. With basic smithing techniques you can forge steel ingots into lockpicks. |
Locksmithing Lore | Boosts your expertise by 25 points. You can pick adept locks effortlessly, and you can attempt to open Expert Locks. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
Ranger | Allows running and strafing while attacking with light bows and crossbows. |
Power Shot | 70% chance to stagger targets (Exceptions are very large or tough enemies like giants, mammoths, Centurions, etc.). |
Piercing Shot | +50% armor penetration from ammunition. |
One Handed
Weapon Mastery I | Damage x 120%, -50% weapon weight penalties. |
Sword Focus I | +8% attack speed, +7 armor penetration with Swords. |
Flurry I | One-handed and unarmed attacks are 10% faster. |
Sneak
Stealth II | Sneaking ability is 35% more effective. Heavy armor nullifies this bonus. |
Light Steps | Will not trigger traps. |
Kharjo
Info
Race/Class | Male Khajiit Warrior | Location | Khajiit Caravan |
Level Min/Max | 1/30 | Prerequisite | Retrieve his Moon Amulet |
Blades | Yes | Marriage | No |
Steward | No | RefID | 000CD92D |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Block
Defensive Stance | Blocking no longer slows you down. |
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Meditation | Casting penalties are reduced for Expert spells. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Power of the Combatant | Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced. |
Lockpicking
Cheap Tricks | Gain 20 skill expertise. You can pick novice and apprentice locks without difficulty, and adept locks remain challenging but not impossible. With basic smithing techniques you can forge steel ingots into lockpicks. |
One Handed
War Axe Focus I | Damage x 1.05, +10 Armor Penetration with War Axes. |
Mace Focus I | Power attack damage x 1.05, +15 armor penetration with Maces. |
Sword Focus I | +8% attack speed, +7 armor penetration with Swords. |
Flurry I | One-handed and unarmed attacks are 10% faster. |
Storm of Steel | Power attacks deal 25% more damage when dual-wielding one-handed weapons. |
Lob
Info
Race/Class | Male Orismer Ranger | Location | Largashbur |
Level Min/Max | 1/30 | Prerequisite | The Cursed Tribe |
Blades | Yes | Marriage | No |
Steward | Yes | RefID | 00019E1F |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
None
Marcurio
Info
Race/Class | Male Imperial Mage | Location | Riften |
Level Min/Max | 1/40 | Prerequisite | Pay them |
Blades | Yes | Marriage | Yes |
Steward | Yes | RefID | 000B9986 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Alteration
Improved Mage Armor | All “Mage Armor on Self” spells provide additional damage resistance, if you aren’t wearing any armor. |
Magic Resistance I | Gain 10% Magic Resist |
Destruction
Novice Destruction | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Apprentice Destruction | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Pyromancy I | All fire spells deal 15% more damage. |
Electromancy I | All lightning spells deal 15% more damage. |
Empowered Elements | Can dual-cast Destruction spells to augment their power by 125% for double magicka cost. |
Restoration
Apprentice Restoration | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Improved Healing | Healing spells are 25% more effective. |
Respite | Healing spells restore both health and stamina. |
Improved Wards | Arcane wards are 25% more effective, absorb 25% Magicka from hostile spells, and cost 5% less Magicka to cast. |
Spells
Alteration
Mage Armor on Self (Rank III) |
Destruction
Chain Lightning |
Firebolt |
Lightning Bolt |
Restoration
Arcane Ward (Rank II) |
Fast Healing |
Heal Self (Rank III) |
Turn Undead |
Mjoll the Lioness
Info
Race/Class | Female Nord Warrior | Location | Riften |
Level Min/Max | 1/40 | Prerequisite | Retrieve Grimsever |
Blades | Yes | Marriage | Yes |
Steward | No | RefID | 00019DF7 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Power of the Combatant | Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced. |
Juggernaut | Armor rating is increased by 10%, weight is reduced by 15%, and incoming stagger effects are reduced by 90%, provided you are wearing a full set of heavy armor. Armor weight penalties are also further reduced. |
Two Handed
Barbaric Might | -50% power attack stamina cost, +5 armor penetration. |
Battleaxe Focus I | Damage +5%, +10 armor penetration with Battleaxes. |
Greatsword Focus I | Attack speed +10%, +7 armor penetration with Greatswords. |
Warhammer Focus III | Power attack damage +15%, +45 armor penetration with Warhammers. |
Unique
Barbarian | Two-Handed weapons deal 150% damage. |
Ogol
Info
Race/Class | Orismer Warrior | Location | Largashbur |
Level Min/Max | 1/30 | Prerequisite | The Cursed Tribe |
Blades | Yes | Marriage | No |
Steward | Yes | RefID | 00019E23 |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
None
Ralis Sedarys
Info
Race/Class | Male Dunmer Nightblade | Location | Kolbjorn Barrow |
Level Min/Max | 1/60 | Prerequisite | Spare them at the end of Unearthed |
Blades | Yes | Marriage | No |
Steward | No | RefID | 04018109 |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Destruction
Cryomancy I | All frost spells deal 15% more damage. |
Evasion
Agility | Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage. |
Finesse | Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%. |
Windrunner | Stamina regenerates 50% faster when standing still or walking, and the stamina penalty for running is nullified. |
Vexing Flanker | Running melee attacks receive 4% damage bonus for every piece of Evasion armor or clothing currently equipped, for up to 16% total bonus. Immune to killmoves. |
Dodge | Your trained reflexes allow you to dodge incoming attacks. Press Sprint while moving to dodge. Expends 15 points of stamina |
One Handed
Martial Arts | Unarmed power attacks deal 30 more damage and cost 66% less stamina. |
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Penetrating Strikes | -50% power attack stamina cost, +5 armor penetration |
War Axe Focus III | +24% attack speed, +21 armor penetration with War Axes. |
Powerful Strike | Power attack damage x 1.2. |
Powerful Charge | Unlocks sprinting power attack, -25% weapon weight penalties. |
Flurry II | One-handed and unarmed attacks are 25% faster. |
Roggi Knot-Beard
Info
Race/Class | Male Nord Miner | Location | Kynesgrove |
Level Min/Max | 1/20 | Prerequisite | Find Roggi Knot-Beard’s Ancestral Shield |
Blades | Yes | Marriage | Yes |
Steward | Yes | RefID | 0001B084 |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
None
Stenvar
Info
Race/Class | Male Nord Warrior | Location | Windhelm |
Level Min/Max | 1/40 | Prerequisite | Pay them |
Blades | Yes | Marriage | Yes |
Steward | No | RefID | 000B998C |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Talvas Fathryon
Info
Race/Class | Male Dunmer Conjurer | Location | Tel Mithryn |
Level Min/Max | 1/25 | Prerequisite | From the Ashes |
Blades | Yes | Marriage | No |
Steward | Yes | RefID | 040177DB |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Alteration
Magic Resistance II | Gain 20% Magic Resist |
Stability | All Alteration spells last 50% longer. |
Conjuration
Stabilized Binding | Extends the duration of summoned Spirits and Daedra by 50%. |
Extended Binding | Can summon Daedra and Spirits up to five times farther away for 25% less magicka. |
Destruction
Pyromancy I | All fire spells deal 15% more damage. |
Cryomancy I | All frost spells deal 15% more damage. |
Impact | Dual-casted projectile Destruction spells have 25% chance of staggering your foes. |
Restoration
Improved Healing | Healing spells are 25% more effective. |
Respite | Healing spells restore both health and stamina. |
Mysticism | Spells that affect the Undead and Daedra are 10% more effective and last 25% longer. |
Improved Wards | Arcane wards are 25% more effective, absorb 25% Magicka from hostile spells, and cost 5% less Magicka to cast. |
Sneak
Muffled Movement | While not wearing any Heavy Armor, adjusts your skill to behave as if you had an extra 15 points in it. Stacks with similar effects. |
Light Steps | Will not trigger traps. |
Spells
Alteration
Mage Armor on Self (Rank II) |
Conjuration
Summon Flame Atronach |
Summon Frost Atronach |
Destruction
Fireball |
Firebolt |
Ice Storm |
Restoration
Arcane Ward (Rank II) |
Fast Healing |
Teldryn Sero
Info
Race/Class | Male Dunmer Spellsword | Location | Raven Rock |
Level Min/Max | 1/60 | Prerequisite | Pay them |
Blades | Yes | Marriage | No |
Steward | No | RefID | 04038565 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Conjuration
Novice Conjuration | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Apprentice Conjuration | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Adept Conjuration | Adept spells cost 55% less magicka, and improve 3% per skill level. |
Stabilized Binding | Extends the duration of summoned Spirits and Daedra by 50%. |
Extended Binding | Can summon Daedra and Spirits up to five times farther away for 25% less magicka. |
Summoner’s Insight | Can dual-cast Conjuration spells to increase their duration by 125% for double magicka cost. |
Evasion
Agility | Light armor weight penalties are reduced. Take 25% less damage from falling. Wearing heavy armor negates all bonuses. Each Evasion perk grants: +25% skill XP when taking damage, and -2% reduction to incoming physical damage. |
Finesse | Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%. |
Dexterity | Lessens the stamina cost of power attacks by 6% for every piece of light armor or clothing equipped, up to 24% maximum reduction. |
Agile Spellcasting | Specialized training allows you to cast spells in light armor without penalties. |
Windrunner | Stamina regenerates 50% faster when standing still or walking, and the stamina penalty for running is nullified. |
Vexing Flanker | Running melee attacks receive 4% damage bonus for every piece of Evasion armor or clothing currently equipped, for up to 16% total bonus. Immune to killmoves. |
Combat Reflexes | Can enter a combat trance, slowing the world around you by 50% for 30 seconds. The ability costs 90 stamina initially, and 5 stamina per second after. Wearing any Heavy Armor blocks this ability. |
Meteoric Reflexes | Lightning-fast reflexes grant a 50% chance to mitigate 95% of all incoming melee damage, provided you are not wearing any heavy armor. |
Dodge | Your trained reflexes allow you to dodge incoming attacks. Press Sprint while moving to dodge. Expends 15 points of stamina |
One Handed
Weapon Mastery II | Damage x 1.4, -50% weapon weight penalties |
Penetrating Strikes | -50% power attack stamina cost, +5 armor penetration |
Sword Focus III | +24% attack speed, +21 armor penetration with Swords. |
Powerful Strike | Power attack damage x 1.2. |
Powerful Charge | Unlocks sprinting power attack, -25% weapon weight penalties. |
Restoration
Novice Restoration | Novice spells cost 55% less magicka, and improve 1% per skill level. |
Apprentice Restoration | Apprentice spells cost 55% less magicka, and improve 2% per skill level. |
Focused Mind | Can keep your concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster. |
Spells
Conjuration
Summon Flame Atronach |
Destruction
Firebolt |
Lightning Bolt |
Restoration
Fast Healing |
Ugor
Info
Race/Class | Orismer Ranger | Location | Largashbur |
Level Min/Max | 1/30 | Prerequisite | The Cursed Tribe |
Blades | Yes | Marriage | No |
Steward | Yes | RefID | 00019E1B |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Power of the Combatant | Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced. |
Uthgerd the Unbroken
Info
Race/Class | Female Nord Warrior | Location | Whiterun |
Level Min/Max | 1/30 | Prerequisite | Defeat in a Brawl, Requires Character Lv15 |
Blades | Yes | Marriage | Yes |
Steward | Yes | RefID | 00091918 |
Morality: 3 – No crime, where the follower will refuse to commit crimes. However, they will not report crimes you commit even if they are witnesses, unless you steal items they own. |
Perks
Block
Improved Blocking | Blocking technique mitigates 25% more damage. |
Experienced Blocking | Blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina. |
Strong Grip | Blocking with shield or weapon is 40% more effective. Equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less. |
Powerful Bashes | Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina. |
Overpowering Bashes | Power bashing with your shield will sometimes knock opponent over. Wearing heavier gear improves the chance of success. |
Disarming Bash | Chance to disarm opponents. 25% chance with a shield, 6% chance with a weapon. |
Heavy Armor
Conditioning | Stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced. |
Relentless Onslaught | Can sprint in heavy armor at no stamina penalty and allows you to deflect 80% of all incoming melee damage when doing so. Armor weight penalties are further reduced. |
Combat Training | Heavy armor power attacks require less stamina to execute, and your heavy gauntlets improve unarmed damage based on material. Armor weight penalties are further reduced. |
Fortitude | Receive a permanent bonus of 40 stamina and 20 carry weight. Armor weight penalties are further reduced. |
Power of the Combatant | Once a day, can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds. Armor weight penalties are further reduced. |
Juggernaut | Armor rating is increased by 10%, weight is reduced by 15%, and incoming stagger effects are reduced by 90%, provided you are wearing a full set of heavy armor. Armor weight penalties are also further reduced. |
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
Power Shot | 70% chance to stagger targets (Exceptions are very large or tough enemies like giants, mammoths, Centurions, etc.). |
Precise Aim | Damage x 1.2 with bow and crossbow attacks. |
Piercing Shot | +50% armor penetration from ammunition. |
Penetrating Shot | +100% armor penetration from ammunition. |
One Handed
Martial Arts | Unarmed power attacks deal 30 more damage and cost 66% less stamina. |
Two Handed
Great Weapon Mastery II | Damage +40%, -50% weapon weight penalties. |
Barbaric Might | -50% power attack stamina cost, +5 armor penetration. |
Battleaxe Focus III | Damage +30%, +30 armor penetration with Battleaxes. |
Greatsword Focus III | Attack speed +30%, +21 armor penetration with Greatswords. |
Warhammer Focus III | Power attack damage +15%, +45 armor penetration with Warhammers. |
Devastating Charge | Unlocks sprinting power attack, -25% weapon weight penalties. |
Devastating Strike | Power attack damage +25%. |
Cleave | Sideways power attack can hit multiple targets. |
Devastating Cleave | Sideways power attacks can knock down. |
Mighty Strike | Damage +25%, +20 armor penetration. |
Sneak
Light Steps | Will not trigger traps. |
Vorstag
Info
Race/Class | Male Nord Warrior | Location | Markarth |
Level Min/Max | 1/40 | Prerequisite | Pay them |
Blades | Yes | Marriage | Yes |
Steward | No | RefID | 000B9984 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
None
Mod Added Followers
Brijitte
Info
Race/Class | Female Breton “Forsworn Missile” | Location | Druadach Redoubt Cave |
Level Min/Max | 5/80 | Prerequisite | None(?) |
Blades | ? | Marriage | Yes |
Steward | ? | RefID | 440755A4 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
Precise Aim | Damage x 1.2 with bow and crossbow attacks. |
Piercing Shot | +50% armor penetration from ammunition. |
Penetrating Shot | +100% armor penetration from ammunition. |
Restoration
Improved Healing | Healing spells are 25% more effective. |
Unique
Overdraw | Bows do 140% damage |
Spells
Restoration
Heal Self (Rank I) |
Jensen Honey-Hand
Info
Race/Class | Male Nord “Forsworn Missile” | Location | Markarth Silverblood Inn |
Level Min/Max | 5/80 | Prerequisite | None(?) |
Blades | ? | Marriage | Yes |
Steward | ? | RefID | 4407D2A9 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Marksman
Ranged Combat Training | Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration. |
Precise Aim | Damage x 1.2 with bow and crossbow attacks. |
Piercing Shot | +50% armor penetration from ammunition. |
Penetrating Shot | +100% armor penetration from ammunition. |
Restoration
Improved Healing | Healing spells are 25% more effective. |
Unique
Overdraw | Bows do 140% damage |
Spells
Restoration
Heal Self (Rank I) |
Ralya
Info
Race/Class | Female Breton Assassin | Location | Cidhna Mine |
Level Min/Max | None(?) | Prerequisite | None(?) |
Blades | ? | Marriage | No |
Steward | ? | RefID | 440073D0 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Pickpocket
Cutpurse | Ability to pickpocket gold is 40% easier, ability to pickpocket keys is doubled. Wearing heavy armor removes this effect. |
Sneak
Light Steps | Will not trigger traps. |
Unique
Backstab | You’ve learned to exploit weaknesses in your foes’ armor 25pts when sneak attacking with daggers, swords and ranged weapons. |
Reduce Damage | Reduce incoming damage by 90% while escaping Cidhna Mine. |
Increase Damage | Increase damage dealt by 1000% while escaping Cidhna Mine. |
Runs-With-Sticks
Info
Race/Class | Argonian Spellsword | Location | Cidhna Mine |
Level Min/Max | None(?) | Prerequisite | None(?) |
Blades | ? | Marriage | No |
Steward | ? | RefID | 4400ED94 |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Conjuration
Master Conjuration | Master spells cost 55% less magicka, and improve 5% per skill level. |
Evasion
Finesse | Enhances power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%. |
One Handed
Sword Focus II | +16% attack speed, +14 armor penetration with Swords. |
Sneak
Light Steps | Will not trigger traps. |
Spells
Conjuration
Bound Sword |
Sameth
Info
Race/Class | Breton Elemental Mage | Location | College of Winterhold |
Level Min/Max | 25/75 | Prerequisite | None(?) |
Blades | ? | Marriage | Yes(?) |
Steward | ? | RefID | FE03BD63 |
Morality: ? |
Perks
None
Spells
Alteration
Mage Armor on Self (Rank II) |
Paralyze (Rank I) |
Destruction
Firebolt |
Restoration
Arcane Ward (Rank II) |
Fast Healing |
Soh'ja Zahan
Info
Race/Class | Khajiit Assassin | Location | Dawnstar Sanctuary |
Level Min/Max | 10/100 | Prerequisite | Hail Sithis(?) |
Blades | No(?) | Marriage | Yes(?) |
Steward | No(?) | RefID | 4201720C |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Sneak
Light Steps | Will not trigger traps. |
Spells
Illusion
Calm |
Frenzy |
Fury |
Harmony |
Invisibility |
Mayhem |
Pacify |
Restoration
Turn Greater Undead |
Turn Lesser Undead |
Tae-Ja
Info
Race/Class | Argonian Assassin Vampire | Location | Dawnstar Sanctuary |
Level Min/Max | 10/100 | Prerequisite | Hail Sithis(?) |
Blades | ? | Marriage | Yes(?) |
Steward | ? | RefID | 4201720D |
Morality: 0 – Any crime, where the follower will commit any requested crime. |
Perks
Sneak
Light Steps | Will not trigger traps. |
Spells
Illusion
Calm |
Frenzy |
Fury |
Harmony |
Invisibility |
Mayhem |
Pacify |
Various Misc Mercenaries
Info
Race/Class | Varies | Location | Inn’s of Main Cities |
Level Min/Max | Varies | Prerequisite | Pay them |
Blades | ? | Marriage | ? |
Steward | ? | RefID | ? |
Morality: ? |
Perks
Varies
Beyond Mer and Man
Armored Troll / Armored Frost Troll
Race | Troll | Location | Fort Dawnguard |
Prerequisite | A New Order & pay Gunmar 500 septims | RefID | 02011BA6; 02011BA7; 02011BA8 |
Perks
Unique
Armor Penetration 25% |
Barbas
Race | Daedra | Location | Outside Falkreath |
Prerequisite | Speak to Lod | RefID | 00052535 |
Bran
Race | Armored War Dog | Location | For Dawnguard |
Prerequisite | A New Order | RefID | 0201AA7B |
CuSith
Race | Death Hound | Location | Castle Volkihar |
Prerequisite | The Bloodstone Chalice | RefID | 0201AA7A |
Garmr
Race | Death Hound | Location | Castle Volkihar |
Prerequisite | The Bloodstone Chalice | RefID | 0201AA79 |
Meeko
Race | Dog | Location | Wandering near Meeko’s Shack |
Prerequisite | None | RefID | 000D95EA |
Riekling
Race | Riekling | Location | Thirsk Mead Hall |
Prerequisite | The Chief of Thirsk Hall | RefID | ??? |
Steadfast Dwarven Spider
Race | Dwemer Automaton | Location | Kagrumez |
Prerequisite | The Kagrumez Gauntlet (First Trial) | RefID | ??? |
Note: Should it be killed, it will respawn after a day. Pulling the lever in front of the place where it was first found and waiting one day will make it respawn. |
Perks
Destruction
Electromancy II | All lightning spells deal 30% more damage. |
Enchanted Sphere Abilities (Yes, even though it's a Spider)
Absorb Magicka 25% |
Fortify Unarmed 100pts |
Resist Damage 100pts |
Restore Health 20pts per second unless shocked; Restore Health 10pts per second if shocked |
Unique
Armor Penetration 75% |
Steadfast Dwarven Sphere
Race | Dwemer Automaton | Location | Kagrumez |
Prerequisite | The Kagrumez Gauntlet (Second Trial) | RefID | ??? |
Note: Should it be killed, it will respawn after a day. Pulling the lever in front of the place where it was first found and waiting one day will make it respawn. |
Perks
Enchanted Sphere Abilities
Absorb Magicka 25% |
Fortify Unarmed 100pts |
Resist Damage 100pts |
Restore Health 20pts per second unless shocked; Restore Health 10pts per second if shocked |
Unique
Armor Penetration 75% |
Vigilance
Race | Dog | Location | Markarth Stables |
Prerequisite | Pay Banning 500 septims | RefID | 0009A7AB |
Known Discrepancies
Missing/Inappropriate Perks
Housecarls
Valdimar
Has “Focused Mind” w/o having the “Apprentice Restoration” perk. |
Has Apprentice level Destruction Spell “Ice Spike” (assuming this is Icy Shard) but not the “Apprentice Destruction” perk. |
Lacks the HA casting perks, making his magicka usage astronomical. |
Brotherhood
Cicero
Lacks any weapon perks outside of “Armsman”, nor does he have any armor perks. |
Dark Brotherhood Initiate Female
Has “Penetrating Shot” perk, but none of the pre-reqs including “Ranged Combat Training” perk. |
Lacks Armor perks. |
Dark Brotherhood Initiate Male
Lacks Armor perks. |
College
J’zargo
Has “Improved Mage Armor” with none of the pre-reqs, nor does he have any rank of the Mage Armor spell. |
Has “Paralyze (Rank I)” and “Magelight”, but no Alteration casting perks, point-of-fact, he has no alteration perks whatsoever |
Has “Enraging Orb” and “Soul Trap (Rank I)” with no appropriate perks for either spell. |
J’zargo is a very confused magic cat man… |
Brelyna
Doesn’t have the “Novice Alteration” or “Apprentice Alteration” perks, but has ones beyond them. |
Doesn’t have the “Novive Conjuration” perk, but has ones beyond it. |
Has the “Flames” spell, not Firesparks. Imagine it still does the same thing though. |
Companions
Njada Stonearm
Doesn’t have “Power of the Combatant” like other HA Companions. |
Ria
Has “Marksmans Focus” w/o having “Eagle Eye”. |
Doesn’t have “Ranger” like other companions. |
Torvar
Doesn’t have “Power of the Combatant” like other HA Companions. |
Dawnguard
Ingjard
Don’t know if they need “Vexing Flanker” to take “Combat Reflexes”. |
Has “Rapid Reload” and “Power Shot” w/o “Eagle Eye”. |
Has “Defensive Stance” w/o “Strong Grip” or “Elemental Protection”. |
Has “Meteoric Reflexes” w/o “Windrunner”. |
Durak
Don’t know if they need “Vexing Flanker” to take “Combat Reflexes”. |
Has “Rapid Reload” and “Power Shot” w/o “Eagle Eye”. |
Has “Meteoric Reflexes” w/o “Windrunner”. |
Agmaer
Don’t know they also need the right side of the Block tree to get “Unstoppable Charge”. |
Has “Finesse”, “Dexterity”, and “Combat Reflexes” w/o “Agility”. |
Has “Rapid Reload” and “Quick Shot” w/o “Eagle Eye”. |
Beleval
Has “Rapid Reload”, “Power Shot”, “Quick Shot”, and “Stunning Precision” w/o “Eagle Eye”. |
Has “Dexterity” despite being specialized in HA and w/o pre-req perks. |
Celann
Has “Meteoric Reflexes” w/o “Windrunner”. |
Has “Barbaric Might” but no other 2H perks. |
Serana
Has “Finesse” and no other Evasion perks. |
Has multiple 1H perks w/o “Weapon Mastery”. |
Has multiple Destruction spells but only the “Cryomancy” perk. |
Has multiple Conjuration spells but only the “Necromancy” perk. |
Misc Followers
Adelasia Vendicci
Lacks any perks, save the 4 they have in HA. |
Annekke Crag-Jumper
Only possesses 4 perks in total, all are correct but maybe they need a few more? |
Aranea Lenith
Has “Agility”, “Agile Spellcasting”, and “Windrunner” but no other perks between them. |
Has “Light Steps” but no other perks. |
Despite only being an Apprentice Conjurer, possesses multiple high-level spells, including the master-tier “Summon Storm Thrall”. |
Same issue as above but with Destruction, lacking the appropriate perks for their expert-tier shock spell. |
Belrand
Dude’s a fuckin mess. |
Aside from “Cryomancy”, lacks any Destruction perks whatsoever. |
Has no Alteration or Conjuration perks despite having spells in those schools. |
Randomly has “Finesse” w/o “Agility” |
Specializes in HA and magic, but lacks any of the HA Casting perks. |
Has “Penetrating Strikes” and “War Axe Focus I” but not “Weapon Mastery”. |
Benor
Lacks weapon perks, only has HA perks. |
Borgakh the Steel Heart
Has “Light Steps” w/o any pre-req perks. |
Derkeethus
Has multiple perks w/o their pre-reqs and in-fact lacks the first perk in any tree they have perks in. (O_o) |
Eola
Same problem, lacks many pre-req perks. |
Has no cost-reduction perks despite possessing a few powerful spells. |
Erandur
These mages’ be fuckin cheatin! |
Has “Magic Resistance III” w/o any pre-reqs. |
Has “Agile Spellcasting” and “Windrunner” w/o “Finesse” and “Dexterity”. |
Has “Light Steps” w/o any pre-reqs. |
Has Destruction spells w/o cost-reduction perks. |
Has Expert-tier Conjuration spells w/o the appropriate cost-reduction perks. |
Erik The Slayer
Lacks any weapons perks save for the unique “Armsman”. |
Frea
Lacks cost-reduction perks for Alteration (Expert) and Restoration (Adept) despite having spells in those schools. |
Same as above, has many Alteration and Restoration perks w/o their pre-reqs. |
Ghorbash the Iron Hand
Has “Power Shot” w/o “Eagle Eye”. |
Golldir
Has “Power Shot” and “Quick Shot” w/o “Eagle Eye”. |
Illia
Has “Windrunner” and “Agile Spellcasting” w/o “Dexterity” and “Finesse”. |
Has “Light Steps” w/o any pre-reqs. |
Has Expert-tier Restoration spells w/o cost-reduction perks. |
Has Adept-tier Conjuration spell w/o cost-reduction perks. |
Jenassa
Has “Strong Grip” but w/o “Improved Blocking”. |
Has “Power Shot” and “Piercing Shot” w/o “Eagle Eye” and “Precise Aim” respectively. |
Has “Combat Reflexes” w/o “Vexing Flanker”. |
Has “Light Steps” w/o “Muffled Movement”. |
Has “Immunization” w/o any pre-reqs. |
Kharjo
Has “Combat Meditation” w/o pre-reqs and despite having no spells at all… Must have been a career change? |
Has “Defensive Stance” w/o any other block perks. |
Lacks the “Weapon Mastery” and “Penetrating Strikes” perks for One-Handed. |
Marcurio
Missing a swathe of perks. |
Has Adept-tier Alteration spells but missing ALL cost-reduction perks, also lacks pre-reqs for the two Alteration perks they have. |
He forgot to grab “Adept Destruction” for Chain Lighting. |
Skipped over “Novice Restoration”. |
Mjoll the Lioness
Skipped over “Great Weapon Mastery” to grab other 2H perks. |
Ralis Sedarys
“Dexterity” on the way to “Windrunner”. |
Must be one cold, heartless bitch cause she’s got “Cryomancy I” but no spells. |
Stenvar
Lacks any weapon perks. |
Talvas Fathryon
Has “Muffled Movement” and “Light Steps” w/o pre-reqs. |
Lacks any cost-reduction perks for their spells. |
Has “Magic Resistance II” and “Stability” w/o any other Alteration perks. |
Has “Impact” w/o “Empowered Elements” |
Teldryn Sero
SO close. Has Destruction spells but no Destruction perks. |
Ugor
Has no weapon perks. |
Uthgerd the Unbroken
Has “Power Shot” w/o “Eagle Eye”. |
Has “Light Steps” w/o any pre-reqs. |
Mod-added Followers
Ralya
Has “Cutpurse” w/o “Nimble Fingers”. How’s she succeeding w/o the first perk? Can followers even pickpocket? |
Runs-With-Sticks
Has “Light Steps” w/o any pre-reqs. |
Has “Finesse” w/o “Agillity”. |
Has “Master Conjuration” but only a single, novice-tier spell (Bound Sword). |
Has “Sword Focus II” w/o “Weapon Mastery”. |
Amanra Solas
Has “Respite” w/o “Improved Healing”. |
Soh’ja Zahan
Has “Light Steps” w/o any pre-reqs. |
Lacks any other perks. |
Tae-Ja
Has “Light Steps” w/o any pre-reqs. |
Lacks any other perks. |
HAS NO PERKS AT ALL
Misc Followers
- Ahtar the Jailer
- Lob
- Ogol
- Roggi Knot-Beard
- Vorstag
- Sameth
Dawnguard Followers
- Knight-Paladin Gelebor