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Armor

What armor is the best? Is a question I get asked a lot.

The answer to this depends on 3 factors.

Base Armor

This is the value you see in game is your base armor, and every 10 armor rating is 1% incoming damage negation (up to 80%).

Armor, be it light or heavy, plays a key role in surviving combat. All armors now grant significantly higher armor ratings than in vanilla Skyrim. Especially heavy armor grants a lot of protection, allowing you to often shrug off several melee attacks and is almost impenetrable for standard arrows, despite Requiem’s high weapon damage.

Resistances

Weapons are assigned one damage type, and Creatures are Sometimes given extra Damage Type Resistances that function as extra Armor Rating against each damage types.

Every chest armor has a pre-defined set of resistances against specific weapon types.

Type Default Source
Slashing Sword, War Axe, Greatsword, Battleaxe
Blunt Mace, Warhammer
Pierce Dagger
Ranged Bow, Crossbow

Every armor resistance has a tier which assigns bonus armor against that weapons type.

Tier Bonus Armor
1 60
2 120
3 180
4 240
5 300

If you are debating between armor which has high slash or one which has moderate blunt and slash - ask yourself what weapons your enemies are likely to be carrying.

Weight/Mass

Armor weight no longer only eats up a part of your carry weight, it also actively affects your combat performance.

The more weight your worn equipment has, the more difficult it will become to knock you to the ground, while your own knockdown attacks are more likely to succeed. However, being as massively armored tank also has some disadvantages:

  1. Your movement speed reduces proportionally to your armor weight and you make more noises, making sneaking more and more difficult
  2. Your spell casting costs increase with the weight of your armor, especially for heavy ones the consequences can be dramatic for the apprentice mage
  3. Your falling damage increases with the weight of your armor
  4. The stamina costs for normal attacks also increase with the weight of your armor
  5. Executing power attacks in heavy armor costs you extra until you have the respective perk

Armor Spreadsheet

AR = Armor Resistance - The resistance rating for each damage type (Ranged, Pierce, Blunt, Slash).

Type Set Name Full Set AR* Set Wt Ranged AR Pierce AR Blunt AR Slash AR Ranged Tier Blunt Tier Pierce Tier Slash Tier
Heavy Daedric 1200 100 1500 1380 1200 1440 5 0 3 4
Heavy Stalhrim Heavy 900 61 1140 1020 900 1080 4 0 2 3
Heavy Aetherium 900 74 1140 900 900 1200 4 0 0 5
Heavy Ebony 900 74 1140 900 900 1200 4 0 0 5
Heavy Dragonplate 900 64 1140 900 1020 1080 4 2 0 3
Heavy Dwarven 780 70 960 780 900 960 3 2 0 3
Heavy Nordic 780 60 960 720 900 900 3 2 0 2
Heavy Circle 720 50 1020 720 720 900 5 0 0 3
Heavy Orcish 720 60 900 720 720 1020 3 0 0 5
Heavy Steel Plate 720 60 1020 720 720 900 5 0 0 3
Heavy Vigilant 720 60 1020 720 720 900 5 0 0 3
Heavy Falmer Hardened/Heavy 720 60 900 720 720 1020 3 0 0 5
Heavy Wolf 720 50 1020 720 720 900 5 0 0 3
Heavy Ulfrics 720 60 900 720 720 840 3 0 0 2
Heavy Iron Guard’s 506 40 746 626 506 686 4 0 2 3
Heavy DawnguardHeavy 700 55 940 700 760 700 4 1 0 0
Heavy Blade 700 50 940 760 700 760 4 0 1 1
Heavy Steel 600 50 840 600 600 600 4 0 0 0
Heavy Stormcloak Officer 600 51 840 660 600 600 4 0 1 0
Heavy ImperialHeavy 600 50 840 600 600 600 4 0 0 0
Heavy ChitinHeavy 600 34 780 720 600 720 3 0 2 2
Heavy Bonemold 600 51 780 600 600 660 3 0 0 1
Heavy Iron 510 40 750 510 510 510 4 0 0 0
Light Stahlrim Light 480 27 720 600 480 660 4 0 2 3
Light Glass 480 14 660 480 480 600 3 0 0 2
Light Dragonscale 480 20 720 480 600 660 4 2 0 3
Light Chitin Morag Tong Elite 435 11 615 435 435 495 3 0 0 1
Light Elven/Elven Light 360 14 480 360 360 540 2 0 0 3
Light Stormcloak 300 14 420 420 300 480 2 0 2 3
Light Guard 300 14 420 420 300 480 2 0 2 3
Light ChitinLight 360 14 540 360 360 420 3 0 0 1
Light Scaled 360 10 420 540 540 360 1 3 3 0
Light DawnguardLight 360 14 420 360 420 420 1 1 0 1
Light Nightingale 360 10 480 360 360 420 2 0 0 1
Light Falmer 310 10 490 310 310 310 3 0 0 0
Light Penitus Oculatus 360 12 480 360 540 420 2 3 0 1
Light Ancient Shrouded 360 11 420 360 360 420 1 0 0 1
Light Master Thief 360 11 420 360 360 420 1 0 0 1
Light Imperial Studded 350 12 410 350 350 410 1 0 0 1
Light ImperialLight 300 10 360 300 300 360 1 0 0 1
Light Linwe 300 10 360 300 300 360 1 0 0 1
Light Leather 300 10 360 300 300 360 1 0 0 1
Light Shrouded 300 10 360 300 300 360 1 0 0 1
Light Thief 300 10 360 300 300 360 1 0 0 1
Light Fur Guard 290 13 350 410 290 470 1 0 2 3
Light Forsworn 250 9 310 250 250 250 1 0 0 0
Light Fur 250 9 310 250 250 250 1 0 0 0
Light Hide 250 9 250 250 250 250 0 0 0 0