Release notes 1.1.0
Bug
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WL-1288
Solution: Disabled tree
WL-1286
Solution: Added breakdowns for Dwarven Cutlery and corrected existing recipes so that fragments are based on 5 fragments per kilo.
WL-1285
Solution: Swapped regular head parts for high poly head versions.
WL-1284
Solution: Tagged all summons with KYWD_NoFearYield
WL-1283
Solution: Added a bit of code to SunHelm’s startup to force initialize some missing settings. The hotkey now works as designed
WL-1282
Solution: Fixed conditions in combat speech subtopics, works properly now
WL-1280
Solution: Edited the manual skill selection script to bypass the spell selection state entirely, and jump straight to the final state
WL-1277
Solution: Removed all items from all DeathItem animal and monster leveled lists referenced by Hunterborn.
WL-1274
Solution: Moved Nightvision and Heat (Predator) vision to [ and ] respectively
WL-1271
Solution: Hunterborn had a built-in method of preventing the mod from starting during startup, as well as some other tricky checks. I re-edited the MCM and MAIN scripts to properly initialize, load, and implement the settings, and everything now appears to be working properly.
WL-1268
Solution: Added a candle to the bar to make things a bit less dark at night.
WL-1267
Solution: Fixed improper condition ordering on a Mjoll-specific trade dialogue (60020)
WL-1266
Solution: Tagged all the “adorned” horse armors with No Crafting Experience
WL-1265
Solution: Tagged all the “hooded helmet” items with No Crafting Experience, and added breakdown recipes for any hooded helmets still missing them.
WL-1264
Solution: Edited Steel Furred Cuirass and Steel Furred Plate Cuirass to utilize Advanced Blacksmithing, and edited their recipes for parity with other similar items
WL-1263
Solution: Edited all Ancient Nordic Hero recipes to utilize Advanced Blacksmithing instead of Craftsmanship.
WL-1262
Solution: Added missing breakdown recipes for the nine divine replica amulets
WL-1261
Solution: Tagged the fully assembled items with NoCraftingExperience. Crafting experience will instead come from creating the base materials (gems and base items). Ideally you’d have experience from setting the gems as well, but this is a limitation of basing XP gain on value.
WL-1260
Solution: Added Advanced Blacksmithing perk requirement to all divine amulet replicas (excluding Zenithar’s, which only requires steel)
WL-1259
Solution: Added full support for 21:9 and 32:9 monitors. All HUD elements have been adjusted and rescaled, scripts updated, and launcher updated. Thanks to user LeapDay for their help, plus the Wildlander team.
WL-1257
Solution: I ran through all landscape records edited by all mods and ensured they are properly conflict resolved, and use intended fixes where appropriate.
WL-1255
Solution: Edited all Immersive Speechcraft options to more closely resemble the modals from The Sims, e.g. they are descriptive actions instead of spoken lines.
WL-1253
Solution: Moved Tree back closer to the wall
WL-1251
Solution: Removed Heart from merchant chest.
WL-1250
Solution: Corrected perks which were incorrectly inflating the upkeep costs
WL-1246
Solution:
WL-1244
Solution: Added NoCraftingExperience to all Ingredients crafted by Wildlander, and changed nordic amulet/necklace recipes to use a small animal bone instead of bonemeal
WL-1242
Solution: Added the entire Thieves Guild faction to the NPC clothing exception list. I also adjusted the navmesh for the Thieves Guild HQ to go around the brazier.
WL-1236
Solution: Removed Bones from the loot lists
WL-1233
Solution: This one continues to be a huge pain in the ass, so I just left the rune that kills Rundi, and removed the others.
WL-1230
Solution: Both items now have same weight
WL-1229
Solution: Edited their textures to be a little darker, though they are still a bit bright maybe
WL-1219
Solution: Set Requiem and Skald’s Mail so that smithing books are non mandatory, and the courier will still deliver important letters. I also nerfed Hunterborn’s Bounty bonus by 75%
WL-1216
Solution: Reduced effects to 5 fortify / 5 regen / 5 MR
WL-1215
Solution: Added No flee keyword to this NPC (and to ebony warrior)
WL-1213
Solution: Added Breakdown recipes for Backpacks, Daedric armor, Dawnguard armor and several horse Saddles which were missing one
WL-1204
Solution: Script for breakdown menu was only refreshing favorites when using the key from controller. This has been corrected,
WL-1195
Solution: For whatever reason, having his buy/sell list set to VendorItemsInnkeeper was not populating his inventory (maybe because he didn’t belong to the innkeeper faction?) In any case, selecting a different vendor list allowing food seems to have done the job
WL-1193
Solution: The vanilla guard dialogue responsible was overwritten by Guard Dialogue Overhaul. I reset it to vanilla/USSEP, and adjusted the conditions to check for whiterun thaneship (Favor253 quest == stage 20)
WL-1190
Solution: Corrected Spelling
WL-1189
Solution: Removed the reference to the smelter in the perk description.
WL-1188
Solution: Added breakdown recipes for Cloaks and fur hoods.
WL-1187
Solution: Perk Description corrected
WL-1184
Solution: XP script corrected to multiply the XP by number crafted.
WL-1183
Solution: Script fix applied to prevent these errors.
WL-1181
Solution: Made less Shiny
WL-1180
Solution: Added No flee Keyword
WL-1176
Solution: Corrected erroneous Archmage boots entries in the conditions to be able to break down this item.
WL-1175
WL-1173
Solution: The bulk Lockpick (10) recipe used a token that for some reason was causing double XP gain. Edited the recipe to simply produce 10 standard lockpick misc items.
Also reduced the value of lockpicks to 5 and edited their recipes to require 2 fragments, so they give less overpowered crafting XP
WL-1170
Solution: Added smelter next to the crafting area at the rear of Birna’s oddments.
WL-1169
Solution: Exempted WerewolfBeastRace from Immersive Speechcraft mechanics.
WL-1168
Solution: Reworked the lantern code. The light will turn off automatically if you remove the lantern, and have no lanterns left in your inventory.
WL-1167
Solution: Added suggested mod NPC’s Use Potions
WL-1166
Solution: Removed deleteonunload keyword from horse clone records.
WL-1164
Solution: Moved the offending tree off the road onto the nearby grass.
WL-1163
Solution: Added breakdown recipes for all toolkits. Steel for ones requiring steel, coal and kindling for the wooden ones
WL-1161
Solution: Assigned ownership to TownMarkarthFaction
WL-1159
Solution: Embers XD was overwriting proudspiremanortnf for this reference. Forwarded the latter as intended
WL-1158
Solution: Added bulk recipes for 5 and 10 ingots
WL-1155
Solution: Deleted tree
WL-1153
Solution: Removed Recipes
WL-1149
Solution: Created non-loot, non-respawning versions of the chests and also included the linked script fix mod so that chest relock seconds after being opened.
WL-1148
Solution: Moved Tree
WL-1146
Solution: Changed text to indicate 100%
WL-1145
Solution: Changed ownership of horses to town factions.
WL-1144
Solution: Moved trees so they are in the floor
WL-1142
Solution: Moved Idle marker to correct location
WL-1141
Solution: Added Recipes to the Tanning rack object.
WL-1140
Solution: Disabled Lantern
WL-1136
Solution: Disabled Roast meat keybind - Functionality has been folded into player crafting.
WL-1134
Solution: Bone Amulet of the Full Moon crafting recipe disabled
WL-1132
Solution: Corrected her recruitment checks.
WL-1131
Solution: Increased effect to 75% magnitude as described in the perk
WL-1130
Solution: Enchanting via honed metal wasn’t correctly resetting the flag, So player crafting believed the player was talking to a blacksmith
WL-1127
Solution: Disabled Trees
WL-1125
Solution: Removed Candle
WL-1112
Solution: Moved Duel Wield Parry from Alt to Control.
WL-1111
Solution: Removed variable from setup script.
WL-1110
Solution: Adjusted all mentioned NPC’s to be better fitting.
WL-1108
Solution: Still not entirely sure about the cause of this one, so I’m trying a nuclear solution where I revert the weather record entirely back to Update.esm (versus the CW edits).
WL-1107
Solution:
- Added Alchemist’s Toolkit to VendorGoldApothecary list
- Added Chef’s Tools to VendorGoldInn
- Added 5 counts of the 75% chance toolkit list to VendorGoldMisc
WL-1106
Solution: Added Simple Dual Sheath.
WL-1105
Solution: This is no longer an issue, now that you cannot attack dummies directly to gain experience.
WL-1104
Solution: Added Crafting recipes for this item
WL-1103
Solution: Added missing forge recipes for toolkits. They will now be craftable at the forge as well.
WL-1102
Solution:
WL-1101
Solution: Moved Spawn point away from the scripted event which was triggering the crash.
WL-1100
Solution: This could be related to antivirus / windows defender, as I have to disable my windows defender every time I want to run any of the patchers. We should include a note about this in any customization resources
WL-1099
Solution: Hid the FAL normal map for female head, and allowed Cyb’s to take precedence. This appears to have worked with no issue - somewhat surprising, since the normals were technically generated from different textures and maybe even different meshes.
WL-1098
Solution: Added Embers XD proprietary static records to the campfire fire detection formID list
WL-1097
Solution: Swapped in custom written copy with accurate instructions, materials, and requirements
WL-1094
Solution: I covered many of the uncovered attack dialogues (listed in dialogue topic `00013ee3`) with a condition to not attack if the actor has the animal keyword.
WL-1092
Solution: Various script fixes to prevent papyrus errors.
WL-1091
Solution: Disabled recipe
WL-1085
Solution: These vendors were drawing from the VendorListApothecary, but that vendor list no longer accepts skooma/drugs because of Requiem’s addition of the BlackMarket keyword.
I created a separate vendor list for Skooma dealers (VendorItemsSkoomaDealer) that includes the black market keyword, and assigned this new vendor list to the InconNPC’s dealers.
WL-1078
Solution: Adjusted ENB Settings.
WL-1076
Solution: Reverted all vanilla armor material keywords to their og EDID’s (all DLC’s + update as well)
WL-1074
Solution for wetness: Disabled cubemap, adjusted fresnel fences as instructed. Nighteye corrected via installing the correct files.
WL-1072
Unable to Correct. According to the info at this UESP link,
If it does occur, it seems simple enough to advance the quest stages mentioned in the description.
WL-1069
Solution: Removed the keyword preventing the temper of enchanted light crossbows.
WL-1051
Solution: Distributed Nordic Smithing perk to a bunch of blacksmiths throughout the world. Mostly nords, and blacksmiths whose skill would qualify them.
WL-1036
Solution: Moved his reference marker even closer to the player spawn marker. This is a weird one - we patched it in response to Just Wildy not encountering Malyn until much further into the cell, but there’s no explanation as to why Malyn was not on his original marker, as its location is not edited.
In any case, moved it closer to be surer the situation will not happen.
WL-1034
Solution: Nullified a lot of Frostfall’s generic status updates. Will see if more crop up during gameplay that require fixing
WL-1032
Interim solution: Added `ischild == 0` conditions on Immersive Speechcraft dialogue topics and quest. In the future, would be cool if this were doable via vaSynth or whatevs.
WL-1030
Solution: Created custom script `WL_TavernGreetingsPreventer` that updates a global for each of the 10 tavern greetings. I also added a global condition to the dialogues. This prevents the dialogues from playing more than once per character.
WL-1027
Solution: Caused by the Nightvision - no shaders bug. Launcher update for 1.1 will fix this
WL-1023
Solution: This is no longer an issue, now that you cannot attack dummies directly to gain experience.
WL-1022
Solution: Changed text to highlight that the player receives a USABLE POWER
WL-1019
Solution: changed Precipitation Occlusion setting to 1 in all SkyrimPrefs ini’s.
WL-1014
Solution: Changed the copy to read [Damage x1.25]
WL-1012
Solution: I believe this was related to the globals problem in the honed metal script (can’t find the linked issue, but Lizzy found it when enchanting or selecting a different service besides straight crafting). I was not able to reproduce this issue after the fix, so hopefully that is the case.
WL-1008
Solution: Dialog conditions for No Favor relationship rank were >=2 instead of <2.
WL-1007
Solution: Honeyside (Riften) No Favor cost is 18750. This is the Breezehome (Whiterun) Favor cost. Likely the dialogue condition is checking against the wrong global.
WL-1004
Solution: Hunterborn was using the Dawnguard Loot leveled list for werewolves, instead of the requiem linked to the actual NPC’s
WL-997
Solution: Added appropriate archtypes for new requiem spells.
WL-992
Solution: Installed Dual Wield Block, should be fixed
WL-990
Solution: Increased Ms. Stentors base health so that the sun does not kill her outright.
WL-989
Solution: Installed Train and Study Requiem Patch
WL-984
Potential solution: Added some `Utility.Wait()`’s to the FISS loading operations in the Wildlander startup script. There are still FISS operations in Hunterborn and MoreHUD that this would not account for, but this padding will hopefully be enough to prevent the issue.
WL-982
Solution: Issue here is that Venomous Spittle comes from Requiem, versus Hunterborn’s venom(s). I replaced the instances of Venomous Spittle within the blood vial recipe, and also replaced any other instances of Venomous Spittle with appropriate venom(s).
WL-977
Solution: Any None-metal item no longer requires a forge to craft. but does not give smithing XP as a result
WL-974
Solution: Model has been adjusted to suit his age.
WL-973
Solution: Made the featured armor record back into Light.
WL-972
Solution: Hooded Robes were apparently using the wrong swap script
WL-971
Solution: Corrected the AI package of the Added Thalmor patrols so they dont think they are common bandits
WL-968
Solution: Reinstalled HPH and ticked the option to patch the vanilla hairstyles. appears to have fixed the issues
WL-966
Solution: the improved / more airtight logic of the updated Hide HUD code fixes these issues.
WL-962
“Background: My theory on the cause of this issue is that the base record for these Imperial guards (6189040c) is flagged to use the template’s inventory, and the template (LvlGuardImperial 1fc62) has a Requiem script assigned to conditionally add gear, versus a standard method like adding gear to their inventory.
Solution: I have removed the “Use Inventory” flag from each of the 3 ETaC Dawnstar Imperial guards, and given them gear from leveled list CWSoldierImperialGear. This will bypass the need to grab gear from that script, and if that was the issue, they should have gear now.”
WL-961
Solution: No Snow Under Roofs was reverting Forts’ re-instatement of the tower. Fort mod has been given precedence, fixing the issue.
WL-954
Unable to Replicate. This is likely fixed by the newest version of Honed Metal
WL-953
Unable to Replicate. This is likely fixed by the newest version of Honed Metal
WL-945
Solution: Removed Tree from House
WL-939
Solution: RLO Adds new models for the noble on horseback random encounter. One of these nobles is triggering the crash. Reverted to Vanilla.
WL-937
Solution: Removed the ability to gain experience from dummies by straight up hitting them; removed the Train and Study dummies from the list of dummies that grant xp. there is not a way by default to differentiate between skills. It would be possible in the future to un-globalize the experience multiplier per skill, but I don’t think it’s worth the effort right now.
WL-936
Solution I’m going to add QuickLight ro replace Wearable Lanters. Perhaps in the future we can expand on quicklight to utilize an “oil” resource, the same as Wearable Lanterns.
WL-933
Solution: Added Captain Veleth to Real Names’ exceptions formlist
WL-929
Solution: Added the NoCraftingExperience keyword to:
- All kindling
- All tinder
- Wooden Walking Stick
- Medicinal Salve
WL-928
Solution: Hid pertinent textures from Project Clarity.
WL-926
Solution: For some reason, hiring a mercenary sometimes “double charges” the player. I tried adding a check to the FLP hire/tame script to check for pre-existence in the Current Follower Faction, which hopefully will solve the problem.
WL-924
Solution: The swap script was using “SeparateHood” instead of “SeparateRobe” which maybe caused the issue????
WL-921
Solution: The issue is that NSUTR’s undestroyed version of the hall was not linked to the reference that enables when the Dawnguard questline starts (when the hall is supposed to be destroyed). I linked this version to that reference, and set its enable state to opposite of the parent (so when the parent marker is enabled, this reference is disabled).
WL-920
Not an issue. I vastly reduced the amount of stamina drain for blocking because NPC AI can’t account for it, and would turtle until their stamina was shot.
WL-919
Solution: I added moreHUD’s refresh function `UI.Invoke(“HUD Menu”, “_root.AHZWidgetContainer.AHZWidget” + “.RefreshWidgets”)` to the end of the animation events for bathing, both with and without soap.
WL-914
Solution: Ebony Smithing requirement to Ebony Mail conversion recipes
WL-913
Solution: I removed the forcegreet package from Suspicious City Guards’ stopquest scene. After testing, all of the other functionality remains intact except the annoying force greet
WL-912
Not an Issue: Rather than removing the guard reactions when you swing your weapon, etc. (which I do find cool), I have prevented training dummies from providing experience when attacked directly, so there should not be a need to “fix” this
WL-910
Solution: Issue resolved
WL-909
Solution: Added conditions to Immersive Speechcraft quests preventing them from activating on the race DLC1ArmoredHuskyCompanionRace.
WL-907
Solution: Issue resolved
WL-901
Solution: Solution: Shifted the idle marker over to the other side of the crane
WL-898
Solution: ELE’s edits were causing weirdness with this cell, presumably bc of the unique darkness mechanic. Reverting the lighting templates/etc. fixed the issue and made the cell visible/navigable again.
WL-896
Solution: I gave all the Incon NPC’s their own names, which should prevent Real Names from running on them in the first place.
WL-893
Solution: Many of the containers utilized by the housing mods are vanilla, and many of the vanilla containers are set to respawn by WACCF. I replaced (hopefully) all instances of these containers with custom empty/non-respawning versions, across all the player homes.
WL-887
Unable to Replicate. I left a character in initial race menu for ~30 minutes, loaded into the game just fine
WL-886
Solution: Added NoCraftingExperience keyword to the Quiver weapon records.
WL-885
Solution: Added Hestla to JobBlacksmithFaction.
WL-881
Solution: These effects were edited by Fozar’s so that you could only receive them if you had completed the corresponding Daedric quest. I added lessened versions of the blessings for players who have not yet completed the quests.
WL-880
Solution: Added all Cidhna Mine Expanded NPC’s to missives blocklist
WL-879
Solution: Fixed as part of 1.1’s NPC updates
WL-878
Solution: Disabled reference for the spellbook, added by Severin Manor Improvements.
WL-876
Solution: Added the Bonemold and Chitin perks to Glover Mallory.
WL-874
Solution: Interim fix is removing the Random option from the initial menu message. I think the reason this issue occurs is because our changes to Skyrim Unbound currently break some of its starts/presets, which is a larger issue with the current Skyrim Unbound implementation.
In the future, when we expand the starts, we should revisit the implementation. This will give us a chance to revisit the random feature as well.
A useful bit of code for implementing our own random feature will be `Utility.RandomInt()`, which allows us to cast an int’s value randomly (e.g. `int option = Utility.RandomInt(0,10)`
WL-873
Solution: I Added WIDeadBodyCleanup script
WL-870
Not An Issue / Unable to Replicate. When you go peacefully with the guards, there is a small moment before the guard lets you out where you are unable to interact with anything, but this appears by design. I am not sure if the update to Blood and Silver fixed this issue, or if it never existed to begin with, but I was able to interact with everyone in the mine past that point.
WL-868
Unable to Replicate. Very likely this was caused by the older version(s) and fixed with the update.
WL-867
Unable to Replicate. Perhaps fixed by the additional memory scripts can use to fire, or something borked over a long term playthrough for the user.
WL-866
Unable to Replicate. Could just be same ol Wearable Lanterns weirdness,
WL-865
Solution: Disabled the FLP dialogue options for… riding followers? whatever they are, they’re disabled now
WL-863
Solution: Updated Plot’s spell research requiem patch, should fix this
WL-862
Solution: Added a master lock to Ginda Ildram’s vendor chest.
WL-860
Not an Issue. The abandoned wolf den is functioning as intended, i.e. it is just an abandoned wolf den with nothing in it. The user likely expected a dungeon, when the cell is intended as a place to rest.
WL-859
Solution: The ancestor glade overarching worldspace was missing a lighting template record from ELE; forwarding this record to WildlanderFULL seems to have fixed the issue
WL-858
Not an issue. These edits are intended.
WL-856
Unable to Replicate. Dunno what’s happening here
WL-855
Solution: The AMB thalmor variants did not have their proper Armor Addon/Armature records forwarded. Forwarding these records fixed the issue.
WL-850
Solution: Added an alternate version of the IB textures (art, normal) to Wildlander with no nipples/bits.
WL-847
Solution: Added Disable Fast Travel SKSE - No Janky Map UI
WL-845
Solution: The dialogue conditions were incorrect for ferrymen whose ferry costs were supposed to be FerryCostLocal; the dialogue was actually checking against FerryCost. Have updated all pertinent dialogues.
WL-844
Solution: Removed the recipes for balance reasons. They are a neat idea, but a little odd in the wider scheme of WL, Like… why does wearing this random thing on my equipment give me a bonus
WL-842
Solution: Added Xanza’s Requiem GIST patch mentioned in the description.
WL-836
Solution: Added conditions to Immersive Speechcraft quests preventing them from activating on the race DLC1ArmoredHuskyCompanionRace.
WL-835
Solution: Added a custom feature to Hunterborn whereby only horses will have the manual loot option. You can also loot them before Field Dressing, to ensure the items are not destroyed beforehand.
WL-834
Solution: There were some leftover dialogue options applying to non-human actors. I removed an erroneous inventory dialogue option, and also routed the non-human “tactics” dialogue to the ordinary options (while excluding things that didn’t make sense, like outfits and teaching spells).
WL-831
Solution: added proper headparts to Inconsequential NPC’s, Outlaw Refuges, Skyrim Sewers, JK’s, and Dawn of Skyrim.
WL-828
Solution: Have reduced gold coin weight to .001000 for the time being, from .002500.
WL-825
Solution: I have removed all crates from the vanilla player houses. This issue is caused by Dynamic Things making the crates lootable (and therefore respawning).
WL-823
Solution: Added a condition to Hunterborn’s Botany perk that checks for the presence of Alchemical Lore 2. If Alchemical Lore 2 is detected, it will take precedent over Botany.
WL-821
Solution: Added a custom script WL_PeltSwapper to all Fine and Flawless pelts, allows you to downgrade these pelts into standard quality for the purpose of turning them in for quests.
WL-820
Solution: Apparently LIGHT records cannot be crafted directly. Replaced the crafted object with Campfire’s torch tokens, which swap a torch into your inventory when crafted.
WL-819
Solution: There were some leftover dialogue options applying to non-human actors. I removed an erroneous inventory dialogue option, and also routed the non-human “tactics” dialogue to the ordinary options (while excluding things that didn’t make sense, like outfits and teaching spells).
WL-815
Solution: As provided by ImUrGreg. The “SkinNaked” armor added by EasyNPC did not contain the requisite Vampire Lord and Werewolf armor addons, causing these transformations to appear invisible. The armor addons have been added to the record in Wildlander.esp.
WL-812
Solution: Landscape and Water Fixes adjusted the location, which was being overwritten by Requiem. Forwarded proper location
WL-797
Background: When the player has the “Merchant” perk, merchants will also sell items from their inventory to the player. Keep It Clean used Carlotta Valentia as the base for its washbasket merchant NPC, and erroneously included the items Carlotta also had on her person.
Solution: Removed all inventory items from the Keep It Clean washbasket merchant NPC.
WL-796
Solution: This is an odd one for sure - hopefully it will be fixed anyway, with the updated version of the Hide UI code.
WL-794
Solution: This is apparently a common repeatable crash, fixed by tarlazo’s Chillwind Depths CTD Fix.
WL-793
Solution: The issue appears to have been caused by Requiem’s True Yield (combat fear) effect being applied to followers. I have added a condition to each of the two effects that ensures the subject is not in the CurrentFollowerFaction.
WL-792
Solution: I think this may be happening because AI Overhaul is overriding his wander package with some weird shit. I have tried reverting the wander package to vanilla, to see if that changes his behavior.
WL-791
Solution: Patches have been checked and edited where nessisary to ensure that the spells give correct levels of experience
WL-786
Solution: Unable to Replicate. Seems to work for me
WL-784
Solution: Unable to Replicate. At this point, it is hard to say what might cause C2a5f3. Will keep them logged
WL-783
Solution: Nerfed the value of Salmon Roe by disabling Auto-Calc, and reducing the ingredient value to 5.
WL-782
Solution: Not An Issue, Ash Spawn are not undead lore-wise
WL-777
Solution: Removed erroneous idle marker in Arcaneaeaeaeum, adjusted idle markers near Kolbjorn Barrow so they’re not in the ground
WL-773
Background: This one is odd; the one you obtain from the Standing Stone (as intended) was properly reqtified to a duration of 300 by Fozar’s, but there is an unreferenced variant with the original 60 sec duration. Perhaps the user somehow acquired this unreferenced variant, maybe through Spell Research?
Solution: I made the unreferenced variant 300 seconds, just in case.
WL-769
Solution: Corrected the quest stage copy to read “Repel Undead (Rank III)” instead of “Bane of the Undead”.
WL-768
Solution: worked for me!
WL-766
Solution: Removed dummies from offending recipes
WL-765
Solution: This is only half-solved, really. I have removed the SkyUI AIO Survival feature that causes the string script issue (though that is fundamentally caused by the incompatibility between SkyUILib and SkyHUD). However, there is still an issue with Cooldowns not respecting time elapse from mods like Train and Study.
WL-764
Solution: Added missing ingot recipes for both Calcinium and Galatite Fragments.
WL-758
Solution: Switched to use Violens to stop these Killcams.
WL-752
Solution: Adjusted the stairs upward slightly to fix the step.
WL-751
Solution: This is actually two issues. One, Varin did not properly belong to the innkeeper faction and therefore missed certain services (fixed by adding to innkeeper faction). Second, his beard and other face parts were not patched for High Poly Head (fixed by patching them for high poly head).
WL-750
Solution: For some reason, Fozar’s turned Kuvar into a one-handed trainer; since his dialogue and other elements still reference him being a heavy armor trainer, I edited his class back to master heavy armor trainer.
WL-749
Solution: I am hoping that the various memory fixes implemented by the linked ticket will help this issue as well, and thus, I am moving this ticket to Testing.
If this proves NOT to be the case, and the crash persists, I will likely update my own pagefile above 8gb and make the pagefile adjustment a necessary part of the install process.
WL-744
Solution: The user was likely referring to the White variant of Steel Pauldroned Cuirass, which had less armor than its standard counterpart. Brought all Steel Pauldroned Cuirass variants in line - they are all slightly better than Steel Cuirass, and also warm
WL-743
Solution: Updated Plot’s spell research requiem patch, should fix this
WL-740
Solution: Unable to Replicate - this was likely fixed by the update(s) to Honed Metal, as there is a reference to this fix in its changelog.
WL-738
Solution: Added a mounted condition check if !PlayerRef.IsOnMount() to the hunterborn grime scavenging script.
WL-736
Solution: Crafting experience is given - but switching workstations fast means the UI doesnt update. Will need update to CCOR to Fix.
WL-734
Solution: I gave all the Incon NPC’s their own names, which should prevent Real Names from running on them in the first place.
WL-732
Solution: This one is interesting; tested by bathing, both using soap and not using soap. The enchantments do seem to reappear, but I noticed moreHUD does not update properly until the player re-enters their magic menu, or receives an item.
I have added a mod called Equip Enchantment Fix as a backup, though I will look into moreHUD’s scripts to see if I can force an update whenever an item is equipped.
WL-731
Solution: Went to the location described, tested on Ultra / Low / Potato, ENB on and Off. Could not get the issue to reappear.
WL-730
Solution: The fixed version actually does not seem to affect anything, as the issue itself does not appear - perhaps due to SmoothCam getting updated? Interestingly, the crosshair does sort of “flicker” as though it’s trying to disappear while sneaking/casting runes, but it never actually disappears.
WL-728
Solution: Added the fixed version of SkyHUD, per Uranreactor.
WL-727
Solution: Unable to Replicate. Tried crafting the entire standard Leather Set at Alvor’s forge, plus some random leather items like the doublet.
WL-726
Solution: See linked issue 763 for potential solution. This report has a different error code, which is somewhat concerning. Notably, this issue also contains a reference to frostfall projectiles, without a proper crash callstack code; see linked issue 516
WL-722
Solution: Coffin crash :)
WL-721
Solution: The Wildlander.esp was assigning a different model for the book that might’ve been from an older version of Book Covers Skyrim. I think this model assignment was rendering the book invisible.
In any case, restoring the original model seems to have worked, and the book now appears as intended.
WL-719
Solution: Appears to have been fixed by the Honed metal update, which adds an alternative recharging method.
WL-718
Background: Requiem’s attempt at blocking enchanting is the perk RFTI_Player_Enchanting, which apparently sets enchantment power to 0. No idea why this produces the weird values
Solution: I did not fix the pricing, but rather prevented players from being able to use enchanting tables in the first place by adding a perk WL_EnchantingBlocker to the player on startup that blocks activation of any furniture with keyword WICraftingEnchanting
WL-716
Solution: Added Drevis to CR04 Exclusion Faction.
WL-715
Solution: I went and adopted what I believe is the same horse as this user - the Fjord horse floating around Falkreath after the civil war battle. After riding away, I was able to adopt the horse with no issue.
It is possible that my game is not experiencing the same circumstance’s as the user, or that the crash has been assuaged by the memory fixes. We will see if it appears again.
WL-713
Solution: Unable to Replicate. For me, Saadia just went in the back and upstairs like she always does :thinking: we will be on the lookout for more help replicating.
WL-706
Solution: added both Hert and Hern to CR04ExclusionFaction, which should prevent them from being selected for Hired Muscle.
WL-705
Solution: edited CompanionsHousekeepingScript to differentiate the gold rewards based on companions quest difficulty (roughly). I say “roughly” because some quests can still send you to either a bandit camp/animal den, OR a vampire/warlock den. Unfortunately there is no easy way to differentiate rewards between location, may be worth doing in the futur
WL-703
Solution: For some reason, Hunterborn’s tree scanning properties were not assigned. Restoring them has allowed the wood foraging to function as normal; it is possible again to get wood, deadwood, and tree bark from the trees.
WL-702
Solution: Reverted Handwriting font to vanilla’s.
WL-701
Solution:
- Fixed several of the CCA armors showing up twice in Forge (needed to have their stations properly set to Player crafting)
- Fixed Alik’r Hood - Red having an enchantment when it should not have
- Fixed Steel Furred Plate Cuirass perk requirement from Craftsmanship to Advanced Blacksmithing
- Added Ebony Smithing requirement to Ebony Mail conversion recipes
WL-690
Solution: Not So Fast Mage’s guild has been removed
WL-694
Solution: The commonality in all of these seems to be “hkpRigidBody”, which may be a skeleton related issue. However, an unfortunate problem in diagnosing these is that any crash could theoretically be related to the script memory/memory issues.
WL-688
Solution: This is actually the conflation of two separate issues. The “hunting knives not appearing at stores” is sort of legitimate, in the sense that Hunterborn’s scripts do not seem to apply the knives the way they’re supposed to unless you deactivate / reactivate the option. However, I have already solved this by manually adding Hunting Knives to general goods merchants.
The “Forage will not activate” issue is one I was Unable to Replicate. Forage seems to work fine for me in every instance I’ve tested it (possibly user needs to rebind key like with Drink in Sunhelm).
WL-686
Solution: “Bjalfi Snow-Song” is not an actual NPC, so he is probably one of the Inconsequential NPC mercenaries renamed by Real Names. Unfortunately, this means I can’t know which NPC caused the issue. I did recruit the Stray Dog and issue the “All Wait” command with him in the Sleeping Giant Inn, but no one attacked him.
WL-677
Solution: Irlof appearance replacer (Beards of Power) shipped with a broken appearance, causing this crash for Irlof. I have updated the mod to the latest version, which fixes the crash.
WL-675
Solution: Elwaps has been removed.
WL-672
Solution: Solution: Disabled CCOR category menus for compatibility with Honed Metal, by adding the following to Autorun.txt: set CCO_OptionCraftingMenuOptions to 0 set CCO_OptionCraftingMenuCategories to 0
WL-670
Solution: Set ScrollingDoesntSwitchPOV = false in WL’s copy of EngineFixes.toml
WL-667
Solution: Reduced vendor’s starting gold to prevent overflow.
WL-666
Solution: Not an issue. This is how training is supposed to work; I was surprised it didn’t work this way back on LE. oopsie
WL-663
Background: As it turns out, the frostbite does not technically increase the stats; it does reduce them as stated. However, the issue turned out to be that for whatever reason, the frostbite stat maluses do not stack with the stat maluses provided by the main “freezing” effect. Freezing applies -60, hand Frostbite applies -10, and instead of resulting in -70, the -60 is removed to produce a net -10.
I am not sure why this is happening, as Frostfall does use separate effects for each, which usually allows values to stack. I thought it might be Requiem’s custom disabler of stacking, but the issue persisted even without Requiem installed.
Solution: I decided to disable the frostbite system within Frostfall by editing the _frost_exposuresystem.psc script. The default freezing stats are plenty impactful imo, and this might be a bit less confusing anyway, since players no longer have to understand that Freezing and Frostbite are separate mechanics.
WL-662
Solution: Hammer recipe required an Iron Kettle for some reason. Condition has been removed
WL-658
Solution: Not an Issue. As far as I know, these are the intended values and they are intended to be set within Trade Routes as the user noted.
WL-655
Background: Looks like I attempted at some point to use Campfire’s misc swap script to swap the misc variant of the knife/fork for the weapon variant. This would not have worked in either case, since the script cannot recognize the swap when the new record is a Weap instead of a Misc.
Solution: I copied all references of the misc knives and forks to override, then replaced them with the weapon versions. From brief ingame testing, this does not appear to cause clipping/havok issues.
WL-654
Solution: Apparently, quests will show up as long as there are log entries. I have removed the log entries, which has hidden the quest.
WL-653
Solution: Added changed Orcish Smithing perk conditions so that the player can have either Morrowind or Dwarven smithing
WL-649
Solution: Until we have a better solution for “drunk visuals”, I have nullified the visual effect. (Removed the Drunk imagespace modifier from Requiem quest REQ_CoreScripts_AlcoholEffectsPlayer, and also REQ_Effect_Alcohol_Magicka.)
WL-645
Solution: Coffin Crash :)
WL-644
Solution: prevented hoykeys firing when using filters.
WL-643
Solution: Added Hide Lace to common materials, and patched Honed Metal tanning rack to use our tanning rack keyword (for pelt processing).
WL-641
Solution: Not an Issue because this is technically how those mods are intended to function. Needs replacing with a new container-specific framework.
WL-639
Solution: Unable to Replicate. This may be related to the FISS loading issue (see linked). May be solved with the additional padding and/or memory changes.
WL-630
Solution: this is actually an issue with Campfire’s travel cloaks getting added to vendors when they should not be. Patched the campfire vendor quest to replace them with wolfskin cloaks.
WL-628
Solution: Disabled follower worship in the FLP preset we load on game start.
WL-621
Solution: was able to replicate the saddle crash, but only once; every other time resulted in the saddle being unequipped automatically, and no crash. Otherwise, all of the saddles and barding behaved normally.
This could be because of the script memory changes.
WL-616
Solution: I disabled the activators for this spell within the Dawnstar Dibella bathhouse. The player should no longer receive this bonus when utilizing the facilities.
WL-611
Solution: Disabled Recipes.
WL-610
Solution: Reduced bonus from 50 and 100 to 15 and 30 respectively
WL-608
Solution: I have changed the quest requirement from C00 Take up Arms, stage 100 to C03 The Silver Hand, stage 200. This should function as a quest completion check for joining the circle.
WL-603
Solution: All couriers have been added to the forbidden list.
WL-602
Solution: Edited the NECR script to initialize on game start. Could not reproduce crash after that.
WL-601
Solution: Added Cedric to missives forbidden list. I’m not sure why Cedric’s cell is inaccessible, but it appears to be.
WL-596
Solution: I had no trouble equipping and using the knife, so it’s not a mesh crash. Maybe an animation crash relating to TDM with specific circumstances?
WL-593
Solution: Made Cyb’s Remix Skin part of core.
WL-589
Solution: Fixed Recipe
WL-588
Solution: Added bottle refill script to all varieties of empty bottle, should allow them to refill
WL-581
Solution: Re-added Improved Camera and head lock for Alternate Conversation Camera. Fixed card game issue by utilizing the camera reset function built into the card game scripts.
WL-580
Unable to Replicate: I have not managed to reproduce the bug thus far; we’ll see if it surfaces again.
WL-579
Solution:
- Issue 1: Edited the existing Trade Routes script (TRSD_Base) to make the Outer Markup 1.20 and Inner Markup to 1.20.
- Issue 2: Edited the Trade Routes script (TRSD_Base) to make Trade Supply 100 instead of 1000.
- Issue 3: Edited TRSD_Base to remove Extra Gold, edited all REQ_VendorChest Containers to utilize fewer/default Vendor Gold Leveled List counts
- Issue 4: Adjusted Honed Metal’s variables via a quest override within the Wildlander plugin.
WL-578
Solution: Backpack with Amulet recipes have been disabled.
WL-577
Solution: set iEquip MCM settings to no longer fade from bottom to top, giving the appearance of weapons being nearly broken when their tempering tier is degrading
WL-575
Solution: Added Hide Lace to common materials, and patched Honed Metal tanning rack to use our tanning rack keyword (for pelt processing).
WL-573
Solution: added NoCraftingExperience keywords
WL-570
Solution: I have not been able to replicate this issue, but I am hoping it is related to either the CCOR crafting categories (which have been disabled), or oddness with the old version of Honed Metal (which has been updated). Moving to testing.
WL-568
Solution: Adjusted navmesh to exclude this area; hopefully NPC’s stop using it
WL-565
Solution: Changed the wording to “Can you repair/temper my equipment?”
WL-563
Solution: Added Cedric to missives forbidden list. I’m not sure why Cedric’s cell is inaccessible, but it appears to be.
WL-562
Solution: I have not been able to replicate this issue, but I am hoping it is related to either the CCOR crafting categories (which have been disabled), or oddness with the old version of Honed Metal (which has been updated). Moving to testing.
WL-560
Solution: I removed SkySA AIO’s power cooldown feature
WL-557
Solution: Added bottle refill script to all varieties of empty bottle, should allow them to refill
WL-556
Solution: Addition of crafting tools greatly reduces this list
WL-555
Solution: Dylan Demonstrated this had been fixed on stream
WL-554
Solution: Dunno why EasyNPC fails to grab the proper hair for Bijin Muiri, but no biggie - it was kind of weird anyway. Just rerouted her to be Markarth Side Refine instead
WL-553
Solution: Since at this point we’re only using ESF Companions to edit the required amount of radiant quests, I’ve replaced ESF with More Radiant Quests for the Companions, which simply edits the amount of radiant quests needed for each stage. (I have edited the requirements to 10 for Trial, 5 for Circle, and 5 for Kodlak.)
WL-551
Solution: Luca has updated his mod to use this new framework, so the old version has been replaced. See linked issue
WL-549
Solution: Installed Dual Wield Block, should be fixed
WL-546
Solution: Landscape and Water Fixes adjusted the location, which was being overwritten by Requiem. Forwarded proper location
WL-545
Solution: Added some Utility.Wait()’s to the FISS loading operations in the Wildlander startup script. There are still FISS operations in Hunterborn and MoreHUD that this would not account for, but this padding will hopefully be enough to prevent the issue.
WL-540
Solution: Fixes to crafting have corrected this issue.
WL-539
Unable to reproduce Tested quest using 1.1 build and doesnt occur.
WL-538
Solution: Removed the Requirement to have started dragonborn from the Morrowind smithing recipes
WL-535
Solution: Map has been corrected
WL-534
Solution: My guess is that foregoing the EasyNPC generation has “fixed” this
WL-524
Solution: Adjusted startup script to complete the quest.
WL-523
Solution: Issue has been resolved in the
WL-500
Solution: As provided by ImUrGreg. The “SkinNaked” armor added by EasyNPC did not contain the requisite Vampire Lord and Werewolf armor addons, causing these transformations to appear invisible. The armor addons have been added to the record in Wildlander.esp.
WL-489
Solution: Removed tree from Goat pen
WL-476
Solution: Changing to happy little trees has removed this glitch
WL-469
Solution: Adjusted Perks to 15/30.
WL-464
Solution: the default horse mesh was hidden for some reason. Unhid Requiem’s instance, appears to be working
WL-460
Solution: Removed Grass and rocks from affected tent
WL-438
Solution: the “wilderness interior day loop” from Sounds of Skyrim had the annoying 5 second bird loop. This has been nullified in the sound marker.
WL-437
Solution: z-fight resolved.
WL-436
Solution: Reverted Necromacers amulet to use Requiems Texture - as CCOR’s is missing a mesh
WL-428
Solution: Caused by a conflict with No Snow under the roof. Reverted the meshes from
WL-427
Solution: Updated to V5 of Thieves guild requirements which resolves this issue.
WL-423
Solution: Added Embers XD proprietary static records to the campfire fire detection formID list
WL-421
Solution: Reverted facepaints for presets to vanilla
WL-375
Solution: Corrected Faceparts.
WL-359
Solution: Manually changed the name via an override for the config quests. The MCM’s themselves still display strings, but I don’t care nearly enough to fix that whole mess
WL-354
Solution: Position Corrected
WL-350
Solution: Can now press f10 to do a completely bespoke start during the setup process.
WL-347
Solution: Removed ELE + Outlaw Refuges patch. NPC’s are spawning as normal.
WL-329
Solution: For whatever reason, having his buy/sell list set to VendorItemsInnkeeper was not populating his inventory (maybe because he didn’t belong to the innkeeper faction?) In any case, selecting a different vendor list allowing food seems to have done the job
WL-35
Solution: Speedtrees has been removed
Functionality
Click to expand!
WL-1259
Solution:
WL-1255
Solution:
WL-1205
Solution: Added Campfire Placeable version of the spinning wheel.
WL-1095
Solution: Added Jenassa-equivalent combat perks to all Hunter npc’s and templates.
WL-1068
Solution: Added to Mod Organiser
WL-1055
Solution: Added to merchant lists.
WL-1052
Solution: Added to starting script.
WL-895
Solution: Buffed all boss chests with loot pertinent to the enemy type
WL-678
Solution: Turns out that for some reason, Spell Research does not give every wizard the wizard merchant list. I gave it to every wizard, which means far more paper and other wizard stuff
WL-647
Solution: Added torches to Lvli_Survival
Mod changes
Added Mods
Click to expand!
- [Skin] - FAL Skin Shaved Version SE
- 3rd Person Walk Fix
- AddItemMenu - Ultimate Mod Explorer
- All Thieves Guild Jobs Concurrently
- Animations from Skyrim Horse Renewal - Horse Only
- Base Object Swapper
- Better Thieves Guild Practice Locks SSE
- Chillwind Depths CTD Fix
- College of Winterhold Doorbell
- Complete Widescreen Fix - Dummy
- Cuyi’s Bosmeri Antlers - SSE
- Deceive Degaine
- Disable Fast Travel SKSE - No Janky Map UI
- Double Wide Quick Light
- Dovah Sonaak Dragon Priest Masks
- Dual Wield Block
- Dynamic Things Alternative - Base Object Swapper
- ENB Input Disabler
- Equip Enchantment Fix
- Favorite Misc Items
- Fish Anywhere With Water
- High Poly Vanilla Hair
- Honed Metal
- Horses Simply Turn Better
- Immersive Animations
- Immersive Equipment Displays
- Improved Camera
- Landscape Identification by Terrain Texture
- More Radiant Quests for the Companions
- NPC Lookup
- NPCs use Potions
- Quick Light SE
- ReCleaned Menu
- Requiem - Common Clothes and Armors
- Requiem - GIST Patch
- Requiem - Skyrim Sewers
- Shaders of Solstheim - Ash and Moss
- Simple Dual Sheath
- Simplicity of Snow
- Skeleton Replacer HD
- Skyland Skyhaven Temple
- Snazzy Weapon Racks (Noble Texture Version)
- Spell Research Patch Compendium Redux 357 patches
- SSE Terrain Tamriel Extend
- Sunhelm Survival Patch for Hearthfire Extended
- Superior Lore-Friendly Hair - HD textures rough
- The Eyes Of Beauty Dawnguard Update
- The Soul Cairn
- Trad Requiem Patch - CC Fishing and CC Rare Curios
- Train and Study - Requiem Patch
- Ultimate Immersion Toggle - UI Toggle - Hide Your HUD - Rebuild
- UNP Underwear Replacement
- VioLens - A Killmove Mod SE
- VioLens - A Killmove Mod SE - Legacy Settings Loader
- Water Effects Brightness and Reflection Fix
- Wet and Cold Breath Texture for ENB (and R.A.S.S)
- WIDeadBodyCleanupScript Crash Fix
- XPMSSE - Nemesis - Papyrus Stack Fix
Updated
Click to expand!
- A Quality World Map - Classic with All Roads
- Annoying cicada and insect sound replace
- ApachiiSkyHair SSE - Females
- ApachiiSkyHair SSE - Males
- Beards of Power Sons of Skyrim
- Blended Roads Redone SE - Bridges 2k
- Blood and Silver - Cidhna Mine Expanded
- Bug Fixes SSE
- Complete Crafting Overhaul Remastered - PRUFEI CTD Hotfix
- Elegant Elven Followers SSE - Dummy
- ENB Helper SE Shader Bundle
- Enhanced Blood Textures - ENB Alpha Fix
- Followers Hirelings and Housecarls SSE - Dummy
- Frankly HD Miraak [SSE] - Hotfix
- Fuz Ro D-oh - Alternate Silent Voice Files
- Glorious Doors of Skyrim (GDOS) SE - 1.04 Update
- Heart of the Beast - Alpha Werewolf Model
- Hearthfire Extended - CFTO Patch
- Honed Metal Additional Materials
- Honed Metal Revoiced
- Immersive Dragon Sounds SSE Port - USSEP Hotfix
- Immersive Horses 2K Horse Textures
- Immersive Laundry - Replacer ESP for JK and DoS
- Improved Camera
- Jaxonz Positioner Converted - Updated Script
- JK’s Skyrim - ETaC - CFTO Patch
- JK’s Skyrim - ETaC - NSUTR Patch
- JK’s Skyrim + DoS + ETaC + Holidays Patch
- JK’s Skyrim + DoS + Outlaw Refuges + Sewers Patch
- Kala’s Eyes - Beast Races (Standalone Variants)
- Kala’s Eyes - Elves (Standalone Variants)
- Kala’s Eyes - Orsimer (Standalone Variants)
- Kala’s Eyes - Orsimer (Standalone Variants) ESL
- Kala’s Eyes - Orsimer (Vanilla Replacer)
- Kala’s Eyes AIO Update 1.2
- Kala’s Eyes AIO Update 1.2 ESL
- Landscape Fixes For Grass Mods - Riverbed Edge Fix
- Landscape Fixes For Grass Mods - Vanilla Military Camps
- Majestic Mountains - DynDOLOD 3.0 LOD Pack
- Majestic Mountains - Mesh Tangent Space Fixes
- Markarth Side Refine
- More Informative Console
- Northbourne NPCs of Haafingar
- Northbourne NPCs of Whiterun Hold
- Northbourne NPCs of Winterhold
- powerofthree’s Papyrus Extender for SSE
- powerofthree’s Tweaks
- powerofthree’s Tweaks INI File
- Properties Without Pestering
- Requiem
- Requiem - CCOR Patch
- Requiem - Dragonborn Patch
- Requiem - WACCF and ACE Patch
- Rudy HQ - More Lights for ENB SE - Deathbells and Nirnroots
- Scrambled Bugs
- Simple Children - Updated Textures
- Sky Haven Temple Gardens - JK’s Skyrim Patch
- SkyHUD Fixed
- Skyrim 3D Misc - Butterchurn
- Skyrim 3D Misc - Chopping Block and Axe
- Skyrim 3D Misc - Dining Set
- Skyrim 3D Misc - Giant Mortar and Pestle
- Skyrim 3D Misc - Mammoth Cheese
- Skyrim 3D Misc - Markarth Cage
- Skyrim 3D Misc - Traps
- Skyrim 3D Misc - Winterhold Gate
- Skyrim 3D Misc - Woven Fence
- Skyrim Special Edition Upscaled Textures (SSEUT) - Armor
- Skyrim Special Edition Upscaled Textures (SSEUT) - Plants
- SkyUI AIO Survival (SAS)
- Sounds of Skyrim Complete SE - Fox Hotfix
- Spell Research - Requiem 5 patch
- SSE Engine Fixes (Part 1)
- Stormcloak Rebellion Refine
- The Eyes Of Beauty SSE - Elves
- Thieves Guild Requirements SE
- True Directional Movement
- Unofficial Material Fix - High Poly Project patch
- UNP Female Body Mesh
- Water for ENB
- Whiterun Hold Refine
Removed Mods
Click to expand!
- alduins wall retexture - concept art
- All Geared Up Derivative SE - AllGUD
- AllGUD Conditions Fix
- Arvak - Legendary Edition
- Better Dynamic Snow SE
- Better Men of Skyrim SE
- Better Men of Skyrim SE - Plugin Fix
- Bijin AIO UNP NeverNude Patch
- Bijin NPCs SE
- Bijin Warmaidens SE
- Bijin Wives SE
- Borgut1337’s Dual Wield Parrying Non-SKSE Random Attacks (Oldrim conversion)
- CleverCharff’s Soul Cairn 2K - Voeille’s Version
- Column3
- Courageous Women of Skyrim AIO
- Dandy Husbands
- Disable Cinematic Kills
- Dovah Sonaak Dragon Priest Masks
- Dynamic Things Alternative
- Enchantment Reload Fix SE
- Enhanced Skyrim Factions - The Companions Guild
- EulogySC NPCs - Full version
- FadingSignal’s Hide UI - Improved
- Fresh Faces - SSE
- High Quality Tintmasks for 3DNPCs
- High Quality Tintmasks for Immersive World Encounters
- High Quality Tintmasks for JKs Skyrim
- High Quality Tintmasks for Relationship Dialogue Overhaul
- High Quality Tintmasks for Vanilla NPCs
- Housecarl Companions Refine
- Immersive Animations
- Improved Bards - Special Edition
- Jarls Re-Imagined Redux
- Kalilies NPCs 4.2
- Majestic Mountains - BDS With LOD Fix
- Male Npc Overhaul SE
- Males of Skyrim
- No More Creation Club News
- Not Quite Vanilla NPC Overhaul - Argonians
- Not So Fast - Mage Guild
- PAN_Brelyna
- Pandorable’s Black-Briar Ladies
- Pandorable’s Initiates
- Pandorable’s Lethal Ladies
- Pandorable’s NPCs
- Pandorable’s NPCs - Males
- Pandorable’s NPCs - Males - Faendal Hotfix
- Pandorable’s NPCs - Males 2
- Pandorable’s NPCs Dawnguard
- Pandorable’s NPCs Dragonborn
- Pandorable’s Valerica
- Pandorable’s Warrior Women
- Project Clarity - Creature Textures Redone
- Project Clarity - Vanilla Armor Textures Redone
- Remove Enemies from Compass
- Shield Sisters Re-Imagined SE
- Shield Sisters Re-Imagined SE - Iona Jordis Illia Hotfix
- SkyHaven HD by CleverCharff 2K
- Skyrim Realistic Overhaul 1.8 Update
- Skyrim Realistic Overhaul Part 1
- Skyrim Realistic Overhaul Part 2
- Skyrim Realistic Overhaul Part 3
- Spell Research - Patch Compendium
- Spell Research - Realistic Trading Stocks of Skyrim (with DnD Spellcasting Service) patch
- Taarie and Endarie Re-Imagined
- Taarie and Endarie Re-Imagined - Reduced Tintmasks
- Taarie and Endarie Re-Imagined Plugin Hotfix
- The Eyes of Beauty SSE - Vampires
- The Ordinary Women SSE
- The Ordinary Women SSE - USSEP ESP
- TM Thalmor Overhaul SSE
- Underwater Treasure SSE (Sea Rivers and Lakes version)
- Vahdin - Female Npc Replacer
- Wearable Lanterns
- Wearable Lanterns - SE and VR Patch
- WICO - Windsong Immersive Chracter Overhaul
Download folder cleanup - Can be done pre release
Click to expand!
- Wildlander-Output-Full_1-0-0
- Wildlander-Output-NPC_1-0-0
- Wildlander-Output-Core_1-0-0
- Wildlander_1-0-0
- All files starting Skyrim_Realistic_Overhaul
- All files starting Bijin
- All files starting Bijin
- All files starting PAN
- All files starting Pandorable
- All files starting ESFCompanions
- All files starting DynDOLOD Resources SE
- All files starting Shield Sisters Re-Imagined
- All files starting The Ordinary Women
- All files starting Water for ENB-37061
- all files starting Northbourne NPCs
- Elwaps SpeedTree
- Courageous Women - AIO-50812-1-3-1623989902
- Jarls Re-Imagined Redux-49229-1-1-1619705097
- WICO Special Edition - UNP 0.9f-2136-0-9f
- Kalilies NPCs-30247-2-4-1613495939
- Better Men of Skyrim-18976-4-1-1594738270
- EulogySC NPCs - Full version-37195-1-6-1612424110
- Heljarchen Farm Revamped - V2.02-4108-V2-02-1607815767
- SkyHaven HD by CleverCharff 2K-34359-1-0-1586040136
- Wearable Lanterns - VR Patch-19348-1
- Wearable Lanterns 4.0.3 Release-7560-4-0-3
- True Directional Movement-51614-1-4-3-1632340170
- TM Thalmor Overhaul NPC REPLACER and FOLLOWER CLONES SSE-1-0.7z-31242-1-0-1577299987
- Thieves Guild Requirements - FISS Version-33256-4-0-1584196877
- Taarie and Endarie Re-Imagined UNP-44277-1-0-1610457821
- Taarie and Endarie Re-Imagined Plugin Hotfix-44277-hotfix1-1610490485
- Scrambled Bugs-43532-14-1633526767
- Obscure’s Faces of Winterhold-25691-1-2-4-1578532390