Ancano
Ancano: Thalmor Operative & Arch-Mage Conspirator
Threat Level: đź”´ LETHAL
Ancano combines master-level destruction magic with an invulnerability shield that requires puzzle-solving to disable. While the Eye of Magnus is active, he has 945 armor rating (complete physical immunity) and maintains healing + summons indefinitely. Even when the Eye is destroyed, he remains a dangerous shock mage with 100 health/stamina healing spells and dual summon capability. This is a resource attrition fight where you must exploit the Eye mechanic.
The Defining Threat
Eye of Magnus Invulnerability Shield (945 AR): When active, Ancano gains absolute physical immunity. You cannot damage him through the shield. The only counter is to destroy the Eye of Magnus (puzzle mechanic)—this is not optional and is THE core mechanic of the fight.
Unlimited Healing Loop: Healing Hands (Rank III) heals everyone in radius by 100 HP and restores 100 stamina. Respite perk means healing also restores his stamina. At high healing frequency, he never runs out of resources even for long fights.
Dual Summoning: Maintains Storm Thrall (exceptionally strong Atronach) permanently. Extended Binding lets him summon farther away. While his summon is active, it tanks your damage while you face him.
Thunderbolt Spam: Shock magic deals 65 health + 32.5 magicka damage with 25% stagger chance. At high destruction skill (100+), multiple casts apply cumulative magicka drain and can lock you in staggers.
Counter Strategies
- Eye Destruction First (Required):
- The Eye of Magnus must be closed before you can damage Ancano through his shield
- This is a puzzle mechanic, not a combat skill check
- Once closed, his 945 AR immunity vanishes immediately
- After Eye is closed, he becomes a standard shock mage (still dangerous but killable). He will repoen the eye periodically.
- Ranged shock damage is effective when the Eye is closed
- Shock Resistance Stacking (Primary Defense):
- Ancano’s Thunderbolt deals 65 damage + magicka drain
- 25% chance to stagger on each hit (can chain)
- Shock resistance reduces damage AND stagger chance
- Stack 50%+ shock resistance before engaging (gear, spells, potions)
- This prevents magicka drain spirals
- Melee Engagement + Summon Distraction:
- His summon (Storm Thrall) can tank your damage while you engage Ancano in melee
- Melee reduces his spell range effectiveness
- His low stamina (450) means power attacks drain him quickly
- Interrupt his healing with melee pressure
- Risk: Thunderbolt still works in melee range with stagger chains
- Restoration Healing Build (Post-Eye):
- If you heal 100/s and he heals 100/s, fight becomes stalemate
- Focus on sustained DPS that exceeds his healing (120+ DPS)
- Alternatively, use offensive heals (damage + restore self) to maintain resource advantage
- Attrition win via superior resource management
Critical Mechanics
- Eye of Magnus Invulnerability (945 AR): Absolute immunity until Eye is closed; physical and spell damage both blocked
- Unlimited Healing (100 HP/sec, Respite restores stamina too): He never runs out of resources for casting spells
- Magicka Absorption (30% chance): Incoming spells, shouts, enchantments are absorbed as pure magicka
- Electrical Absorption (stacks with Magicka Absorption): Shock spells specifically feed his magicka even more
- Mage Armor IV (120 AR for 60s): Additional temporary armor buff on top of base stats
- Summon Thrall + Extended Binding: Storm Atronach lasts extended duration and summoned at greater range
- Elemental Binding: His Atronach is immune to banishment and control spells (cannot be unsummoned)
- Shock Specialization (30% damage boost): Thunderbolt deals amplified damage vs base values
- Stabilized Binding (50% duration extension): Summon persists for entire fight unless destroyed
Basic Stats
| Stat | Value |
|---|---|
| Health | 1722 |
| Magicka | 2013 |
| Stamina | 450 |
| Movement Speed | 97 |
| Melee Damage | 5 |
| Ranged Damage | None |
| Magical Damage | Thunderbolt A thunderbolt that does 65 points of shock damage to Health and half that to Magicka. 25% chance of applying a stagger |
| Magical Cloak | Lightning Cloak For 60 seconds nearby opponents take 12 points of shock damage and half magicka damage. Ancano gains 30% Shock resists |
| Magical Summmon | Summon Storm Thrall - he caster summons an exceptionally strong Storm Atronach that brings the devastating havoc of Oblivion’s storms upon its foes. |
| Standard AR | None |
| Magical AR | 945 - Invunerable if eye is open |
| Â | Mage Armor on Self (Rank IV) - Ancano gains 120 armor for 60 seconds |
| Â | Greater Ward - The caster creates a protective shield that negates a great amount of physical damage and negates up to 80 points of spell damage or effects. Also renders the caster immune to most paralyzing and life drain effects. |
| AP | None |
| Health Regeneration | Healing Hands (Rank III) Heals everyone close to the caster by 100 points. Restores 100 Stamina, Does not affect his summon. |
| Diseased | No |
| Can Knockdown Player | No |
Resistances
| Type | Protection |
|---|---|
| Shock | 25 |
Additional Perks
- Focused Mind You’ve learned to keep concentration when running or sustaining damage, thus all magicka penalties are nullified. Magicka regenerates 50% faster.
- Magical Absorption His understanding of arcane energies grants him 30% chance to absorb incoming spells, shouts, or enchantments, as pure magicka.
- Improved Healing - Healing spells are 25% more effective.
- Respite - Healing spells restore both health and stamina.
- Electromancy 2 - All shock spells deal 30% more damage.
- Stability - All Alteration spells last 50% longer.
- Improved Wards - Arcane wards are 25% more effective, absorb 25% Magicka from hostile spells, and cost 5% less Magicka to cast.
- Extended Binding - He can summon Daedra and Spirits up to five times farther away for 25% less magicka.
- Elemental Binding - His Atronachs are much stronger, and his high-level Thralls are immune to Banishment and Control spells.
- Improved Mage Armor He has mastered the art of metaphysical protection. All “Mage Armor on Self” spells provide additional damage resistance.
- Electrostatic Discharge - - His shock spells damage damage his opponent’s Magicka alongside their Health.
- Stabilized Binding You bend the barriers between realms, extending the duration of summoned Spirits and Daedra by 50%
- Shock Mastery - His fascination with Shock now grants him 25% resistance to it, while Shock spells are 5% stronger and 10% less costly.
- Cognitive Flexibility 2 - mastered the art of Cognitive Flexibility and can now maintain three summons of any type.
- Spell Armor - His Mage Armor spells reduce incoming elemental damage by 15%.
- Metamagical Thesis - His fundamental knowledge of Aetherial power decreases magicka cost for all spells by 10%
- Metamagical Empowerment - He is a master spellcaster. Duration and magnitude of all spells are enhanced by 20%.