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Dragons

Dragons in Wildlander are not the easy to kill creatures the were in vanilla. They are Heavily armored, Magic breathing flying tanks with teeth which can cut through low to mid quality armors with one bite and you think you can send a follower to the teeth end while you rain damage down on the tail - think again, as the tail is capable of knockdowns.

The trick to fighting any dragon, isn’t stats, its tactics. Being 100 skill in everything inst enough to guarantee your survival if you miss a block. At lower levels, Even if a dragon’s attacks can 1-shot you, it’s possible to take them down by appropriately timed dodges, hiding and enough Equipment.

  1. Choose your battlefield: In most cases, you have some control over where most the fight occurs. Even if a dragon swoops in on you, there is a small window to re-position yourself. Try to pick an area that has several pieces of full cover (tall enough to fully block their breath weapon from both the ground and a low hover). Ideally, this cover can be circled (in case the dragon lands/hovers behind you), and is in such a spot that the dragon cannot land on top of you. Practice this at word walls, where the wall itself can be used as cover.
  2. Cover is life: A dragon cannot kill what it cannot hit. Make sure that there is always at least a piece of full cover adjacent to you so you can duck behind it in that split second before the dragon breathes. The Become Ethereal shout is especially useful for those “Oh shit” moments when you get caught out of cover.
  3. Patience is a virtue: Dragons aren’t short fights, so resist the urge to leave your cover spot deal damage, all it takes is a single bad move, the dragon to turn around and bite your face off to end a long fight (and not in your favor). A dragon has the advantage in terms of stats, the only advantage you have is your brain.
  4. Know when to run: Sometimes, it just isn’t your time to shine. Don’t be afraid of a tactical withdraw, either to fully flee, or to regroup. Just make sure that you do it carefully (sticking to cover). Also, if 2 dragons engage you at once…NOPE the hell outta there. They WILL kill you.
  5. Choose the right time of day - you don’t want to be attacking a dragon as the sun is setting.

Here are some things that make fighting dragons easier. You don’t need all, but depending on your build, some become more necessary than others:

  • Solid Properly Enchanted Armor - for HA Characters the more armor the better
  • High Magic Resistance - Shouts cant one-shot you if you resist 99% of the damage
  • Tanky follower(s) - to keep the “teeth end” occupied
  • Excellent ranged damage (bow, crossbow or Destruction magic) - Also properly enchanted.
  • Lots of Very good poison for your bow
  • Marked for Death shout - to reduce their armor
  • A good shield and block perks can block shouts
  • Become Ethereal shout - for those ‘Oh Shit’ another dragon just showed up moments
  • Slow time shout - really useful if you cast marked for death then slow time as melee - lets you get a lot of hits in and take off a good chunk of health.
  • Shouts are best mitigated by taking the Speech perk Indomitable Force. This perk halves damage and duration, thus reducing shouts to a quarter of their original damage.
  • Buy Great resist potions Fire, Ice and poison; one mistake many people do when playing with Requiem is treating the shop vendors like in vanilla, that is, as garbage bins for your shit only. Do not. Check their inventory because they sell items that will save your life. Great resist potions, occasionally Superlative potions, elemental/magic resist gear

Ranged damage is far safer to melee. Even if the dragon lands, resist the temptation to run in to score a few whacks unless you are properly prepared….it often ends with you rag-dolling across the ground. A bow might take longer, but it will keep you 100% more alive.

That being said - Dragons can be fought in melee range with the right preparation. Dragons twist their head to your left before every bite, so that’s your red flag to either run away or block; (obviously keep your stamina and health in mind). Blocking works fine too for dragons. With just Improved Blocking, Strong Grip and Experienced Blocking you can block the damage from a bite if you fail to run away fast enough.

Dragons are NOT stealth Immune, but they have very good eyesight when flying. Its nearly impossible to sneak attack a flying dragon at low to mid levels of sneak.

Index

Table of contents
  1. Shouts
  2. Standard Fire
  3. Standard Frost
  4. Poison
  5. Undead
    1. Labyrinthian
    2. Others
    3. Fire Spectral Dragon
  6. Serpentine
    1. Fire
    2. Frost
  7. Named
    1. Durnehviir
    2. Krosulhah
    3. Naaslaarum
    4. Paarthurnax
    5. Sahrotaar
    6. Voslaarum
    7. Vulthuryol

Shouts

Name Description Effects
Unrelenting Force Staggers targets and knocks over loose objects.  
Disarm Targets in mid swing drop their weapons. (up to level 999)
Fire Ball There are few things a Dragon’s scorching breath cannot reduce to ashes and cinders within a trice. Deals 120 Fire Damage for enemies within 15 feet for 5 seconds
Fire Breath Inhale air, exhale flame, and behold the Thu’um as a blazing inferno. fire damage: 300 instantly, plus 5/s for 31 seconds and Large stagger
Drain Vitality Thu’um reaches out and takes away the very lifeforce of your enemies and and gives it to the dragon drain stamina: 5 per second for 60 seconds, drain magicka: 5 per second for 60 seconds, drain health: 5 per second for 60 seconds, small stagger
Ice Storm There are few things a Dragon’s freezing breath cannot freeze to death in a mere blink of an eye Deals 120 Frost Damage for enemies within 15 feet for 5 seconds
Frost breath Inhale air, exhale Frost, and behold the Thu’um as a a blizzard. frost damage: 60 per second for 5 seconds, slow: 50% and Large stagger
Vile Vapor Inhale air, vomit poisonous fog, which does lingering health damage. Poison Spray, 50 points for 2 seconds

Standard Fire

Variations

Stat / Color Gold (level 40) Silver Gold with Black Spots Gold (level 30) Fantail Gold(Purple Back) Purple  
Health 7400 7000 7400 7300 7600 7800  
Melee Damage 450 350 450 400 525 525  
Movement Speed 100 100 100 100 100 100  
Extra Shout Fire Ball   Disarm Fire Ball Fire Ball   Fireball, Disarm

Shouts (All Variations)

  • Unrelenting Force
  • Fire Breath

Basic Stats

Stat Value
Magicka 5000
Stamina 20900
Standard AR 660
Magical AR None
AP 50
Health Regeneration None
Diseased None
Can Knockdown Player Tail swipe can Stagger

Resistances

Type Protection Weakness
Frost N/A -75%
Fire 90% N/A
Poison 60% N/A
Paralysis Immune N/A

Weapon Protection

Type Tier and reductions
Slash (Swords & Axes) 3 + 70% Damage reduction
Pierce(Daggers) 2 + 70% Damage reduction
Blunt (Maces & Hammers) 85% Damage reduction
Ranged (Bows & Crossbows) 4 + 85% Damage reduction

Standard Frost

Variations

Stat / Color Gold Silver Green Purple (level 79) Gold with Black Spots Purple (level 75)
Health 7400 7000 7200 7350 7600 7800
Melee Damage 450 350 400 425 450 525
Movement Speed 100 100 175 100 100 100
Shout Ice Storm, Frost Breath   Ice Storm Disarm Ice Storm, Disarm Ice Storm, Disarm

Basic Stats

Stat Value
Magicka 5000
Stamina 20900
Standard AR 660
Magical AR None
AP 50
Health Regeneration None
Diseased None
Can Knockdown Player Tail swipe can Stagger

Resistances

Type Protection Weakness
Frost 90% N/A
Fire N/A -75%
Poison 60% N/A
Paralysis Immune N/A

Weapon Protection

Type Tier and reductions
Slash (Swords & Axes) 3 + 70% Damage reduction
Pierce(Daggers) 2 + 70% Damage reduction
Blunt (Maces & Hammers) 85% Damage reduction
Ranged (Bows & Crossbows) 4 + 85% Damage reduction

Poison

Basic Stats

Stat Value
Health 7200
Magicka 5000
Stamina 20900
Movement Speed 175
Melee Damage 400
Standard AR 660
Magical AR None
AP 50
Health Regeneration None
Diseased None
Can Knockdown Player Tail swipe can Stagger

Shouts

  • Unrelenting Force
  • Disarm
  • Vile Vapor

Resistances

Type Protection
Poison 160%
Paralysis Immune

Weapon Protection

Type Tier and reductions
Slash (Swords & Axes) 3 + 70% Damage reduction
Pierce(Daggers) 2 + 70% Damage reduction
Blunt (Maces & Hammers) 85% Damage reduction
Ranged (Bows & Crossbows) 4 + 85% Damage reduction

Undead

Labyrinthian

Basic Stats

Stat Value
Health 15000
Magicka 5000
Stamina 29900
Movement Speed 80
Melee Damage 350
Ranged Damage None
Shouts Frost Breath 60 per second for 5 seconds slow: 50% Large stagger
  Unrelenting Force 60 damage to target health and large knockback on targets with less than 600 health and/or 50 or less magic resist
Standard AR None
Magical AR None
AP None
Health Regeneration None
Diseased No
Can Knockdown Player No

Weapon Protection

Type Tier
Slash (Swords & Axes) 50% Damage reduction
Pierce(Daggers) 80% Damage reduction
Ranged (Bows & Crossbows) 75% Damage reduction

Material Protection

Type Damage change
Silver (Melee) 150% Damage Done (after armor Mitigation)
Standard (Arrows) 20% damage

Resistances

Type Protection
Frost 95
Fire 50
Shock 50
Poison 100
Paralysis Immune
Sneak Attack Immune

Others

Identical to Labyrinthian Undead dragon - Except

Basic Stats

Stat Value
AP 30

Fire Spectral Dragon

Basic Stats

Stat Value
Health 846
Magicka 700
Stamina 774
Movement Speed 100
Melee Damage 210
  Fire Wyrm Attack 20 Fire damage, 2/s Fire damage for 30 seconds
Standard AR None
Magical AR None
AP None
Health Regeneration No
Diseased None
Can Knockdown Player No

Shouts

  • Frost Breath
  • Ice Storm

Resistances

Type Protection Weakness
Frost N/A -25%
Fire 100 N/A
Poison 100 N/A
Paralysis Immune N/A

Serpentine

Fire

Basic Stats

Stat Value
Health 7653
Magicka 5000
Stamina 21027
Movement Speed 100
Melee Damage 450
Standard AR 660
AP 50
Health Regeneration No
Diseased No
Can Knockdown Player Tail swipe can Stagger

Shouts

  • Unrelenting Force
  • Disarm
  • Fire Breath
  • Fire Ball

Resistances

Type Protection Weakness
Frost N/A -75%
Fire 90% N/A
Poison 60% N/A
Paralysis Immune N/A

Weapon Protection

Type Tier and reductions
Slash (Swords & Axes) 3 + 70% Damage reduction
Pierce(Daggers) 2 + 70% Damage reduction
Blunt (Maces & Hammers) 85% Damage reduction
Ranged (Bows & Crossbows) 4 + 85% Damage reduction

Frost

Basic Stats

Stat Value
Health 7646
Magicka 5000
Stamina 21024
Movement Speed 100
Melee Damage 450
Standard AR 660
AP 50
Health Regeneration No
Diseased No
Can Knockdown Player Tail swipe can Stagger

Shouts

  • Unrelenting Force
  • Disarm
  • Frost Breath
  • Ice Storm

Resistances

Type Protection Weakness
Frost 90% N/A
Fire N/A -75%
Poison 60% N/A
Paralysis Immune N/A

Weapon Protection

Type Tier and reductions
Slash (Swords & Axes) 3 + 70% Damage reduction
Pierce(Daggers) 2 + 70% Damage reduction
Blunt (Maces & Hammers) 85% Damage reduction
Ranged (Bows & Crossbows) 4 + 85% Damage reduction

Named

Durnehviir

Basic Stats

Stat Value
Health 18900
Magicka 6150
Stamina 20050
Movement Speed 100
Melee Damage 575
Ranged Damage None
Magical Damage None
Standard AR 660
Magical AR None
AP None
Health Regeneration no
Diseased No
Can Knockdown Player Tail swipe can Stagger

Shouts

  • Drain Vitality
  • Frost Breath

Resistances

Type Protection Weakness
Frost 90% N/A
Fire N/A -75%
Poison 100% N/A
Paralysis Immune N/A
Sneak Attack Immune N/A

Weapon Protection

Type Tier and reductions
Slash (Swords & Axes) 3 + 70% Damage reduction
Pierce(Daggers) 2 + 70% Damage reduction
Blunt (Maces & Hammers) 85% Damage reduction
Ranged (Bows & Crossbows) 4 + 85% Damage reduction

Krosulhah

Basic Stats

Stat Value
Health 7350
Magicka 5000
Stamina 20900
Movement Speed 100
Melee Damage 425

Abilities & Resistances

  • Same as Standard Frost Dragon

Shouts

  • Unrelenting Force
  • Frost Breath
  • Ice Storm

Naaslaarum

Basic Stats

Stat Value
Health 7800
Magicka 5000
Stamina 20900
Movement Speed 100
Melee Damage 525

Abilities & Resistances

  • Same as Standard Fire Dragon

Shouts

  • Disarm
  • Unrelenting Force
  • Fire Breath
  • Fire ball

Paarthurnax

Basic Stats

Stat Value
Health 7000
Magicka 5000
Stamina 20900
Movement Speed 100
Melee Damage 350

Abilities & Resistances

  • Same as Standard Fire Dragon

Shouts

  • Fire Breath
  • Fire ball

Sahrotaar

Basic Stats

Stat Value
Health 7646
Magicka 5000
Stamina 21024
Movement Speed 100
Melee Damage 450

Abilities & Resistances

  • Same as Standard Frost Dragon

Shouts

  • Frost Breath
  • Ice Storm

Voslaarum

Basic Stats

Stat Value
Health 7800
Magicka 5000
Stamina 20900
Movement Speed 100
Melee Damage 525

Abilities & Resistances

  • Same as Standard Fire Dragon

Shouts

  • Disarm
  • Unrelenting Force
  • Fire Breath
  • Fire ball

Vulthuryol

Basic Stats

Stat Value
Health 17000
Magicka 5000
Stamina 1000
Movement Speed 100
Melee Damage 425

Abilities & Resistances

  • Same as Standard Fire Dragon

Shouts

  • Fire Breath
  • Fire ball