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Ebony Warrior

Ebony Warrior: Champion of Oblivion

Threat Level: đź”´ LETHAL

The ultimate warrior—not a mage, not a stealth assassin, but pure martial excellence. 66% damage reduction stacks multiplicatively on ALL damage sources, making him effectively 3x as tanky as armor alone suggests. Combine this with stagger immunity, block absorption, and 5/s health regeneration, and you face an opponent who simply cannot be burst-damaged. Attrition is mandatory.

The Defining Threat

66% Damage Reduction (Multiplicative): This is the core mechanic that defines the Ebony Warrior fight. Every attack you land deals only 34% of its listed damage. This stacks WITH your armor penetration:

  • 50% armor penetration → 50% Ă— 34% = 17% effective damage
  • 75% armor penetration → 75% Ă— 34% = 25.5% effective damage
  • Even with armor pen, you deal 1/4 to 1/3 normal damage

Stagger Immunity: You cannot interrupt him. Power attacks, bashes, stun effects—none of them break his animations. Waiting for an opening is pointless; they don’t exist.

Fortify Block (35%): His shield blocks 35% more damage than normal, effectively making his armor rating 35% higher for blocking purposes. Combined with 66% reduction, blocking is extremely effective.

5/s Health Regeneration: In a non-mage focused build, you might output 20-30 DPS. His regeneration means you barely outpace his healing. Fights routinely exceed 5+ minutes even with solid damage builds.

Slashing Tier 5 Resistance (45%): Weapon damage is limited. Shock/Fire damage are lower tiers, making elemental enchantments more effective than pure physical slashing.

Counter Strategies

  1. Elemental Enchantment Focus (Recommended):
    • Frost/Shock on weapons deal only ~35% reduced damage (vs 45% for slashing)
    • Damage = Base Ă— 0.34 (global reduction) Ă— 0.65 (elemental resistance)
    • Build multi-hit weapons: dual daggers, dual swords with fast attack speed
    • Spread damage across many hits to exceed 5/s regen
    • 20-30 enchantment damage per hit Ă— 3-4 hits/second = 60-120 total DPS, beating his regen
  2. Attrition + Positioning Build:
    • Accept the fight will last 5+ minutes
    • Use bow + melee rotation to maintain resource efficiency
    • Heavy armor + shield to survive his 40/s damage output (when hitting)
    • Focus on consistent 15-20 DPS rather than spike damage
    • Use summons to split his attention (he’ll damage summon instead of you)
    • This is a war of attrition; whoever has more resources wins
  3. Pure Ranged (Bow) Build:
    • Ranged Tier 4 resistance (30%) is slightly lower than melee
    • Requires 15+ damage per arrow to exceed regeneration
    • Shock arrows more effective than fire
    • Maintain 30+ feet distance to avoid his weapon damage (40/s)
    • Risk: If he closes distance, low armor rating becomes liability
    • Viable but requires high damage output and stamina management
  4. Restoration Focus Build (Healing DPS):
    • If you heal 30/s, he heals 5/s, net damage dealt is 25/s to HP
    • Requires focusing restoration magic or high-healing items
    • Converts fight into a mana/stamina vs stamina race
    • Less effective than raw DPS builds but viable for pure caster characters

Critical Mechanics

  • 66% Damage Reduction (Multiplicative with armor pen): This is NOT a mistake; it’s THE defining mechanic of this fight
  • Stagger Immunity: No crowd control, no interrupts, no windows—he attacks continuously
  • 5/s Health Regeneration: At Requiem’s ~20-30 typical DPS, he only loses 15-25 net HP/s
  • Frost/Shock Resistance (95%): Elemental resistance is extreme; shock is marginally better than frost but both are heavily resisted
  • Standard AR (1290): With armor cap system, this is near-maximum protection; penetration is essential
  • Bull Rush (Knock Down): He can knock you down; you cannot knock him down
  • Two-Handed Weapon + Two-Handed Skill 100: His damage is +100% from base; expect 40/s effective damage per hit
  • Poison/Paralysis Immunity: DoT and crowd control strategies are completely useless

Basic Stats

Stat Value
Health 5110
Magicka 3070
Stamina 3160
Movement Speed 138
Melee Damage 54 Unarmed, 78 base from sword. Sword is enchanted with 15 fire/s for 5 seconds. Turn undead up to level 100, Banish Daedra (unsummon) up to level 100 - Per hit (effects stack)
Ranged Damage 75 from bow, 90 from arrows + shock damage from both
Magical Damage Warriors Fireball - The caster evokes a flaming projectile that deals 80 points of damage to everything in its impact radius. Targets on fire take extra damage. Targets standing in the impact radius takes 114 damage for 5 seconds and a stagger effect of 0.25
  Warrior Ice Sphere - A freezing whirlwind that does 80 points of frost damage per second to Health and Stamina. 35% slow for 5 seconds and a stagger effect of 0.25
  Warriors Conjour - Summions a Potent Storm Thrall
  Drain Vitality Shout (3 words) 5 points of damage per second to stamina, magicka, and health for 60 seconds, and a stagger effect of 0.8
Standard AR 1290 - Shield is enchanted with fortify Block (35)
Magical AR 80%
AP See perks
Health Regeneration 5/s
Diseased No
Can Knockdown Player Yes - From Bull Rush

Weapon Protection

Type Tier
Slash (Swords & Axes) 5
Ranged (Bows & Crossbows) 4

Resistances

Type Protection
Frost 95
Fire 60
Shock 95
Poison 75
Paralysis Immune
Sneak Attack Immune
Knock Down Minor
Wabbajack Immune
Unrelenting Force Immune
Stagger Immune
Fall Damage Immune

Additional Perks

Shared

  • Damage Received from the Player (all sources) is reduced by 66%
  • Fortitude - He has a permanent bonus of 40 stamina and 20 carry weight.
  • Battle Mage - Casting spells have no penalties, Magicka cost for all spells is reduced by 15%
  • Combat Training - Heavy armor power attacks require less stamina to execute, and His heavy gauntlets improve unarmed damage based on material.
  • Relentless Onslaught - He can sprint in heavy armor at no stamina penalty. Sprinting in a full set of heavy armor allows him to deflect 80% of all incoming melee damage
  • Juggernaut - Armor rating is increased by 10%, weight is reduced by 15%, and incoming stagger effects are reduced by 90%,
  • Power of the Combatant Once a day, he can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds.

Magic

  • Pyromancy 2 - All Fire spells deal 30% more damage.
  • Cryomancy 2 - All frost spells deal 30% more damage.
  • Recovery - Magicka regenerates 50% faster.
  • Stability - All Alteration spells last 50% longer.
  • Electromancy 2 - All shock spells deal 30% more damage.
  • Extended Binding - He can summon Daedra and Spirits up to five times farther away for 25% less magicka.
  • Elemental Binding - His Atronachs are much stronger, and his high-level Thralls are immune to Banishment and Control spells.
  • Electrostatic Discharge - - His shock spells damage damage his opponent’s Magicka alongside their Health.
  • Deep Freeze Many of - His ice spells can freeze enemies who are susceptible to frost.
  • Stabilized Binding - He can bend the barriers between realms, extending the duration of summoned Spirits and Daedra by 50%
  • Skill 100 Destruction - Destruction spells do 100% more damage
  • Spells with durations last 5 times longer.

Archer

  • Eagle Eye He can steady his breathing to aim more precisely with a nocked arrow.
  • Power Shot - His shots land with tremendous impact, occasionally staggering foes.[70% chance to stagger targets]
  • Ranger - You’ve improved His footwork with light ranged weaponry.
    [Allows running while attacking with light bows and crossbows]
  • Stunning Precision - Any successful staggering shot will almost always stun the target.[Staggering hits will also stun the target]
  • Marksman AP - 50 points of AP when using a Bow.
  • Precise Aim - precise aim reveals weak spots in the enemy’s defenses.[Damage x 1.2 with bow and crossbow attacks]
  • OverDraw - Bows do 140% damage.
  • Ranged Combat Training Basic ranged training enhances damage with bows and crossbows.
    [Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration]
  • Marksman’s Focus - Ranged weapons are easier to handle, and aiming precisely seems to slow time. [time slows by 75% while zooming, -25% weapon weight penalties]
  • Quick Shot draw and release in a single fluid motion, quickening your rate of fire with all bows.
    [+10 armor penetration, +50% draw speed with bows]
  • Piercing Shot - He’s learned to hit the weakest parts of armor, rendering armored foes more vulnerable to ranged weapons.[+10 armor penetration, +50% armor penetration from ammunition]
  • Penetrating Shot He can keenly spot the gaps in armor, further increasing armor penetration with ranged weapons.
    [+15 Armor penetration, +100% armor penetration from ammunition]

Sword and Board

  • Powerful Strike - His one-handed and unarmed power attacks shatter bone and sinew.[Power attack damage x 1.2]
  • Stunning Charge - he expertly utilize His weight and momentum during forward power attacks.[Forward power attacks can knock down]
  • Penetrating Strikes - One-handed power attacks are easier to execute, and further penetrate enemy armor.
    [-50% power attack stamina cost, +5 armor penetration]
  • Powerful Charge - His sprinting power attack propels him through the air and deals terrifying damage. [Unlocks sprinting power attack, -25% weapon weight penalties]
  • Disarming Bash - His precise bashes have a chance to disarm opponents.
    [25% chance with a shield, 6% chance with a weapon.]
  • Overpowering Bashes Power bashing with His shield will sometimes knock His opponent over. Wearing heavier gear improves the chance of success.
  • Powerful Bashes - Unlocks Power Bashing with a weapon or shield.
    Successful Power Bashes stagger most foes, and cost additional stamina.
  • Strong Grip - Blocking with shield or weapon is 40% more effective. His equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less
  • Elemental Protection - Your raised shield negates 50% of all incoming elemental damage.
  • Sword Focus I - Your basic skill with one-handed blades enhances your attacks.
    [+8% attack speed, +7 armor penetration]
  • Sword Focus II - Your improving skill with one-handed blades further enhances your attacks.
    [+16% attack speed, +14 armor penetration]
  • Sword Focus III - Your masterful skill with one-handed blades further enhances your attacks.
    [+24% attack speed, +21 armor penetration]
  • Armsman - One-Handed weapons do 40% more damage.
  • Skill level 100 - One-Handed weapons do 50% more damage.
  • Experienced Blocking - He can block 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.
  • Weapon Mastery - Diligent practice bolsters the damage and ease of His one-handed and unarmed attacks.[Damage x 1.2, -50% weapon weight penalties]
  • Improved Blocking - His honed blocking technique mitigates 25% more damage.
  • Defensive Stance - Blocking no longer slows him down.
  • Flurry II - One-handed and unarmed attacks are 25% faster.
  • Storm of Steel - Power attacks deal 25% more damage when dual-wielding one-handed weapons.
  • Martial Arts Unarmed power attacks deal 30 more damage and cost 66% less stamina.