Ebony Warrior
Ebony Warrior: Champion of Oblivion
Threat Level: đź”´ LETHAL
The ultimate warrior—not a mage, not a stealth assassin, but pure martial excellence. 66% damage reduction stacks multiplicatively on ALL damage sources, making him effectively 3x as tanky as armor alone suggests. Combine this with stagger immunity, block absorption, and 5/s health regeneration, and you face an opponent who simply cannot be burst-damaged. Attrition is mandatory.
The Defining Threat
66% Damage Reduction (Multiplicative): This is the core mechanic that defines the Ebony Warrior fight. Every attack you land deals only 34% of its listed damage. This stacks WITH your armor penetration:
- 50% armor penetration → 50% × 34% = 17% effective damage
- 75% armor penetration → 75% × 34% = 25.5% effective damage
- Even with armor pen, you deal 1/4 to 1/3 normal damage
Stagger Immunity: You cannot interrupt him. Power attacks, bashes, stun effects—none of them break his animations. Waiting for an opening is pointless; they don’t exist.
Fortify Block (35%): His shield blocks 35% more damage than normal, effectively making his armor rating 35% higher for blocking purposes. Combined with 66% reduction, blocking is extremely effective.
5/s Health Regeneration: In a non-mage focused build, you might output 20-30 DPS. His regeneration means you barely outpace his healing. Fights routinely exceed 5+ minutes even with solid damage builds.
Slashing Tier 5 Resistance (45%): Weapon damage is limited. Shock/Fire damage are lower tiers, making elemental enchantments more effective than pure physical slashing.
Counter Strategies
- Elemental Enchantment Focus (Recommended):
- Frost/Shock on weapons deal only ~35% reduced damage (vs 45% for slashing)
- Damage = Base Ă— 0.34 (global reduction) Ă— 0.65 (elemental resistance)
- Build multi-hit weapons: dual daggers, dual swords with fast attack speed
- Spread damage across many hits to exceed 5/s regen
- 20-30 enchantment damage per hit Ă— 3-4 hits/second = 60-120 total DPS, beating his regen
- Attrition + Positioning Build:
- Accept the fight will last 5+ minutes
- Use bow + melee rotation to maintain resource efficiency
- Heavy armor + shield to survive his 40/s damage output (when hitting)
- Focus on consistent 15-20 DPS rather than spike damage
- Use summons to split his attention (he’ll damage summon instead of you)
- This is a war of attrition; whoever has more resources wins
- Pure Ranged (Bow) Build:
- Ranged Tier 4 resistance (30%) is slightly lower than melee
- Requires 15+ damage per arrow to exceed regeneration
- Shock arrows more effective than fire
- Maintain 30+ feet distance to avoid his weapon damage (40/s)
- Risk: If he closes distance, low armor rating becomes liability
- Viable but requires high damage output and stamina management
- Restoration Focus Build (Healing DPS):
- If you heal 30/s, he heals 5/s, net damage dealt is 25/s to HP
- Requires focusing restoration magic or high-healing items
- Converts fight into a mana/stamina vs stamina race
- Less effective than raw DPS builds but viable for pure caster characters
Critical Mechanics
- 66% Damage Reduction (Multiplicative with armor pen): This is NOT a mistake; it’s THE defining mechanic of this fight
- Stagger Immunity: No crowd control, no interrupts, no windows—he attacks continuously
- 5/s Health Regeneration: At Requiem’s ~20-30 typical DPS, he only loses 15-25 net HP/s
- Frost/Shock Resistance (95%): Elemental resistance is extreme; shock is marginally better than frost but both are heavily resisted
- Standard AR (1290): With armor cap system, this is near-maximum protection; penetration is essential
- Bull Rush (Knock Down): He can knock you down; you cannot knock him down
- Two-Handed Weapon + Two-Handed Skill 100: His damage is +100% from base; expect 40/s effective damage per hit
- Poison/Paralysis Immunity: DoT and crowd control strategies are completely useless
Basic Stats
| Stat | Value |
|---|---|
| Health | 5110 |
| Magicka | 3070 |
| Stamina | 3160 |
| Movement Speed | 138 |
| Melee Damage | 54 Unarmed, 78 base from sword. Sword is enchanted with 15 fire/s for 5 seconds. Turn undead up to level 100, Banish Daedra (unsummon) up to level 100 - Per hit (effects stack) |
| Ranged Damage | 75 from bow, 90 from arrows + shock damage from both |
| Magical Damage | Warriors Fireball - The caster evokes a flaming projectile that deals 80 points of damage to everything in its impact radius. Targets on fire take extra damage. Targets standing in the impact radius takes 114 damage for 5 seconds and a stagger effect of 0.25 |
| Â | Warrior Ice Sphere - A freezing whirlwind that does 80 points of frost damage per second to Health and Stamina. 35% slow for 5 seconds and a stagger effect of 0.25 |
| Â | Warriors Conjour - Summions a Potent Storm Thrall |
| Â | Drain Vitality Shout (3 words) 5 points of damage per second to stamina, magicka, and health for 60 seconds, and a stagger effect of 0.8 |
| Standard AR | 1290 - Shield is enchanted with fortify Block (35) |
| Magical AR | 80% |
| AP | See perks |
| Health Regeneration | 5/s |
| Diseased | No |
| Can Knockdown Player | Yes - From Bull Rush |
Weapon Protection
| Type | Tier |
|---|---|
| Slash (Swords & Axes) | 5 |
| Ranged (Bows & Crossbows) | 4 |
Resistances
| Type | Protection |
|---|---|
| Frost | 95 |
| Fire | 60 |
| Shock | 95 |
| Poison | 75 |
| Paralysis | Immune |
| Sneak Attack | Immune |
| Knock Down | Minor |
| Wabbajack | Immune |
| Unrelenting Force | Immune |
| Stagger | Immune |
| Fall Damage | Immune |
Additional Perks
Shared
- Damage Received from the Player (all sources) is reduced by 66%
- Fortitude - He has a permanent bonus of 40 stamina and 20 carry weight.
- Battle Mage - Casting spells have no penalties, Magicka cost for all spells is reduced by 15%
- Combat Training - Heavy armor power attacks require less stamina to execute, and His heavy gauntlets improve unarmed damage based on material.
- Relentless Onslaught - He can sprint in heavy armor at no stamina penalty. Sprinting in a full set of heavy armor allows him to deflect 80% of all incoming melee damage
- Juggernaut - Armor rating is increased by 10%, weight is reduced by 15%, and incoming stagger effects are reduced by 90%,
- Power of the Combatant Once a day, he can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds.
Magic
- Pyromancy 2 - All Fire spells deal 30% more damage.
- Cryomancy 2 - All frost spells deal 30% more damage.
- Recovery - Magicka regenerates 50% faster.
- Stability - All Alteration spells last 50% longer.
- Electromancy 2 - All shock spells deal 30% more damage.
- Extended Binding - He can summon Daedra and Spirits up to five times farther away for 25% less magicka.
- Elemental Binding - His Atronachs are much stronger, and his high-level Thralls are immune to Banishment and Control spells.
- Electrostatic Discharge - - His shock spells damage damage his opponent’s Magicka alongside their Health.
- Deep Freeze Many of - His ice spells can freeze enemies who are susceptible to frost.
- Stabilized Binding - He can bend the barriers between realms, extending the duration of summoned Spirits and Daedra by 50%
- Skill 100 Destruction - Destruction spells do 100% more damage
- Spells with durations last 5 times longer.
Archer
- Eagle Eye He can steady his breathing to aim more precisely with a nocked arrow.
- Power Shot - His shots land with tremendous impact, occasionally staggering foes.[70% chance to stagger targets]
- Ranger - You’ve improved His footwork with light ranged weaponry.
[Allows running while attacking with light bows and crossbows] - Stunning Precision - Any successful staggering shot will almost always stun the target.[Staggering hits will also stun the target]
- Marksman AP - 50 points of AP when using a Bow.
- Precise Aim - precise aim reveals weak spots in the enemy’s defenses.[Damage x 1.2 with bow and crossbow attacks]
- OverDraw - Bows do 140% damage.
- Ranged Combat Training Basic ranged training enhances damage with bows and crossbows.
[Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration] - Marksman’s Focus - Ranged weapons are easier to handle, and aiming precisely seems to slow time. [time slows by 75% while zooming, -25% weapon weight penalties]
- Quick Shot draw and release in a single fluid motion, quickening your rate of fire with all bows.
[+10 armor penetration, +50% draw speed with bows] - Piercing Shot - He’s learned to hit the weakest parts of armor, rendering armored foes more vulnerable to ranged weapons.[+10 armor penetration, +50% armor penetration from ammunition]
- Penetrating Shot He can keenly spot the gaps in armor, further increasing armor penetration with ranged weapons.
[+15 Armor penetration, +100% armor penetration from ammunition]
Sword and Board
- Powerful Strike - His one-handed and unarmed power attacks shatter bone and sinew.[Power attack damage x 1.2]
- Stunning Charge - he expertly utilize His weight and momentum during forward power attacks.[Forward power attacks can knock down]
- Penetrating Strikes - One-handed power attacks are easier to execute, and further penetrate enemy armor.
[-50% power attack stamina cost, +5 armor penetration] - Powerful Charge - His sprinting power attack propels him through the air and deals terrifying damage. [Unlocks sprinting power attack, -25% weapon weight penalties]
- Disarming Bash - His precise bashes have a chance to disarm opponents.
[25% chance with a shield, 6% chance with a weapon.] - Overpowering Bashes Power bashing with His shield will sometimes knock His opponent over. Wearing heavier gear improves the chance of success.
- Powerful Bashes - Unlocks Power Bashing with a weapon or shield.
Successful Power Bashes stagger most foes, and cost additional stamina. - Strong Grip - Blocking with shield or weapon is 40% more effective. His equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less
- Elemental Protection - Your raised shield negates 50% of all incoming elemental damage.
- Sword Focus I - Your basic skill with one-handed blades enhances your attacks.
[+8% attack speed, +7 armor penetration] - Sword Focus II - Your improving skill with one-handed blades further enhances your attacks.
[+16% attack speed, +14 armor penetration] - Sword Focus III - Your masterful skill with one-handed blades further enhances your attacks.
[+24% attack speed, +21 armor penetration] - Armsman - One-Handed weapons do 40% more damage.
- Skill level 100 - One-Handed weapons do 50% more damage.
- Experienced Blocking - He can block 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.
- Weapon Mastery - Diligent practice bolsters the damage and ease of His one-handed and unarmed attacks.[Damage x 1.2, -50% weapon weight penalties]
- Improved Blocking - His honed blocking technique mitigates 25% more damage.
- Defensive Stance - Blocking no longer slows him down.
- Flurry II - One-handed and unarmed attacks are 25% faster.
- Storm of Steel - Power attacks deal 25% more damage when dual-wielding one-handed weapons.
- Martial Arts Unarmed power attacks deal 30 more damage and cost 66% less stamina.