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Lord Harkon

Lord Harkon: Vampire Lord & Daedric Servant

Threat Level: đź”´ DANGEROUS

An ancient vampire with mastery of Daedric magic and multiple summons. Harkon combines drain life/vampiric drain damage absorption with ranged summons (Gargoyle, Revenant, Reanimate) that split your focus. Fire weapons and spells are highly effective due to his 75% fire weakness, but his 95% frost resistance makes cold builds ineffective. His invisibility phases are punishing—you cannot maintain DPS during Vampiric Invisibility windows.

The Defining Threat

Drain Life Spam (Dual Absorption): Deals 75 health + magicka + stamina damage PER SECOND while he absorbs that damage as healing. A single 5-second cast heals him for 375 HP while draining you for 375 points across three attributes. This is self-healing + resource drain combined.

Vampiric Drain (Secondary Absorption): 25 health damage to you + 15 health absorption per second to him. Lower damage than Drain Life but applies faster and has longer duration (up to 20s if uninterrupted).

Triple Summons (Mandatory Tanking): Maintains Gargoyle (60s), Revenant (60s), and Reanimate Corpse (60s) simultaneously. Managing 4 targets (Harkon + 3 summons) means your damage is split across multiple threats. Summons tank damage while Harkon casts absorption spells.

Vampiric Invisibility (20s Invulnerability): Becomes invisible for 20 seconds, ending all current damage application. DoTs tick during invisibility (poison works) but direct damage is lost. During invisibility, he regens stamina/magicka freely.

Sanguine Vampiris Disease: He carries this disease; spreads on hit. Infected characters take 1/s drain and lower all attributes by 10%. Manage infection status or accept stat penalties.

Counter Strategies

  1. Fire Damage Build (Primary Counter):
    • Harkon has 75% fire weakness (takes 175% damage from fire)
    • Fire enchantments on weapons are 1.75x more effective
    • Fire spells deal amplified damage (1.75x base)
    • Combines with any penetration perks for total damage formula: Base Ă— 1.75 Ă— (1 - enemy resistances)
    • Recommended: Fire-enchanted melee or Fireball spam
    • Avoid frost (95% resistance makes it pointless)
  2. Poison + Attrition Stacking:
    • Apply poisons that deal DoT damage (works during invisibility)
    • Poisons stack: multiple applications = multiple ticks
    • During invisibility, poison ticks 20 seconds uninterrupted
    • Combined with fire weapons: fire for direct damage, poison for invisibility phase damage
    • Requires sustained engagement (5+ min fights typical)
  3. Summon Focus (Eliminates Damage Spreading):
    • Kill summons immediately when summoned (Gargoyle first, low priority for later summons)
    • Each destroyed summon = 25-33% less incoming damage
    • Kills Harkon’s tanking strategy
    • Risk: Focuses your damage away from Harkon, extending fight duration
    • Recommended only if your damage to Harkon is very low
  4. Resource Stacking + Restoration:
    • He heals 75 HP/s from Drain Life; you need 100+ DPS to overcome
    • Use restoration spells or high-healing items to counter drain effects
    • Vampiric Invisibility is a 20s rest period for both of you; use it to heal/rebuff
    • Essentially converts to resource war (who has more total HP/stamina/magicka)
    • Works for high-healing builds (Restoration 100, multiple healing spells)

Critical Mechanics

  • Dual Drain Absorption (75 health + magicka + stamina per second): Harkon heals while draining you; interrupting this spell is critical
  • Vampiric Invisibility (20s invisibility): Ends all combat engagement; DoTs continue but directional damage stops
  • Sanguine Vampiris Disease (1/s drain if infected): Lowers all attributes by 10; manage through restoration or disease cure
  • Poison Immunity (200 points): Base poison doesn’t apply; only special poisons work
  • 95% Frost Resistance: Frost damage is nearly useless; avoid cold builds
  • 75% Fire Weakness: Fire damage is 1.75x effective; mandatory inclusion in build
  • 1/s Health Regeneration: Combined with drain life healing, his total healing can reach 76/s in optimal scenarios
  • Paralysis Immunity: Cannot be crowd controlled via paralysis
  • Summon Duration (60s each): Up to 3 summons active simultaneously; re-summoning happens at end of duration

Basic Stats

Stat Value
Health 2600
Magicka 1200
Stamina 5300
Movement Speed 91
Melee Damage 10
Ranged Damage None
Magical Damage Drain Life - Absorb 75 points of health/Magic/Stamina per second from the target.
  Vampiric drain - deals 25 damage to taregts, plus Absorb 15 points of health per second from the target.
Summon Gargoyle Summons a Green Gargoyle for 60 seconds.
  Revenent Revenant The caster reanimates a powerful dead body for 60 seconds.
  Reanimate Corpse - The caster reanimates a dead body for 60 seconds.
  Raise Zombie - The caster reanimates a dead body for 60 seconds.
Utility Vampiric Invisibility - he can become invisible for 20 Seconds.
Standard AR 255
Magical AR Unknown
AP None
Health Regeneration yes 1/s
Diseased Yes - Sanguine Vampiris
Can Knockdown Player  

Resistances

Type Protection Weakness
Frost 95 N/A
Fire N/A -75
Poison 200 N/A
Paralysis Immune N/A
Wabbajack Immune N/A
Knock Down Minor N/A
Aetherial Shield Immune N/A

Materiel Protection

Type Damage change
Silver (Melee) 150%
Standard (Arrows) 33%

Additional Perks

  • War Axe Focus I - His basic war axe skill increases damage and armor penetration with one-handed chopping weapons.
    [Damage x 1.05, +10 Armor Penetration]
  • Sword Focus I - Your basic skill with one-handed blades enhances your attacks.
    [+8% attack speed, +7 armor penetration]
  • Finesse - His training enhances your power attack damage by 3%
    for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%.
  • Penetrating Strikes - One-handed power attacks are easier to execute, and further penetrate enemy armor.
    [-50% power attack stamina cost, +5 armor penetration]