Lord Harkon
Lord Harkon: Vampire Lord & Daedric Servant
Threat Level: đź”´ DANGEROUS
An ancient vampire with mastery of Daedric magic and multiple summons. Harkon combines drain life/vampiric drain damage absorption with ranged summons (Gargoyle, Revenant, Reanimate) that split your focus. Fire weapons and spells are highly effective due to his 75% fire weakness, but his 95% frost resistance makes cold builds ineffective. His invisibility phases are punishing—you cannot maintain DPS during Vampiric Invisibility windows.
The Defining Threat
Drain Life Spam (Dual Absorption): Deals 75 health + magicka + stamina damage PER SECOND while he absorbs that damage as healing. A single 5-second cast heals him for 375 HP while draining you for 375 points across three attributes. This is self-healing + resource drain combined.
Vampiric Drain (Secondary Absorption): 25 health damage to you + 15 health absorption per second to him. Lower damage than Drain Life but applies faster and has longer duration (up to 20s if uninterrupted).
Triple Summons (Mandatory Tanking): Maintains Gargoyle (60s), Revenant (60s), and Reanimate Corpse (60s) simultaneously. Managing 4 targets (Harkon + 3 summons) means your damage is split across multiple threats. Summons tank damage while Harkon casts absorption spells.
Vampiric Invisibility (20s Invulnerability): Becomes invisible for 20 seconds, ending all current damage application. DoTs tick during invisibility (poison works) but direct damage is lost. During invisibility, he regens stamina/magicka freely.
Sanguine Vampiris Disease: He carries this disease; spreads on hit. Infected characters take 1/s drain and lower all attributes by 10%. Manage infection status or accept stat penalties.
Counter Strategies
- Fire Damage Build (Primary Counter):
- Harkon has 75% fire weakness (takes 175% damage from fire)
- Fire enchantments on weapons are 1.75x more effective
- Fire spells deal amplified damage (1.75x base)
- Combines with any penetration perks for total damage formula: Base Ă— 1.75 Ă— (1 - enemy resistances)
- Recommended: Fire-enchanted melee or Fireball spam
- Avoid frost (95% resistance makes it pointless)
- Poison + Attrition Stacking:
- Apply poisons that deal DoT damage (works during invisibility)
- Poisons stack: multiple applications = multiple ticks
- During invisibility, poison ticks 20 seconds uninterrupted
- Combined with fire weapons: fire for direct damage, poison for invisibility phase damage
- Requires sustained engagement (5+ min fights typical)
- Summon Focus (Eliminates Damage Spreading):
- Kill summons immediately when summoned (Gargoyle first, low priority for later summons)
- Each destroyed summon = 25-33% less incoming damage
- Kills Harkon’s tanking strategy
- Risk: Focuses your damage away from Harkon, extending fight duration
- Recommended only if your damage to Harkon is very low
- Resource Stacking + Restoration:
- He heals 75 HP/s from Drain Life; you need 100+ DPS to overcome
- Use restoration spells or high-healing items to counter drain effects
- Vampiric Invisibility is a 20s rest period for both of you; use it to heal/rebuff
- Essentially converts to resource war (who has more total HP/stamina/magicka)
- Works for high-healing builds (Restoration 100, multiple healing spells)
Critical Mechanics
- Dual Drain Absorption (75 health + magicka + stamina per second): Harkon heals while draining you; interrupting this spell is critical
- Vampiric Invisibility (20s invisibility): Ends all combat engagement; DoTs continue but directional damage stops
- Sanguine Vampiris Disease (1/s drain if infected): Lowers all attributes by 10; manage through restoration or disease cure
- Poison Immunity (200 points): Base poison doesn’t apply; only special poisons work
- 95% Frost Resistance: Frost damage is nearly useless; avoid cold builds
- 75% Fire Weakness: Fire damage is 1.75x effective; mandatory inclusion in build
- 1/s Health Regeneration: Combined with drain life healing, his total healing can reach 76/s in optimal scenarios
- Paralysis Immunity: Cannot be crowd controlled via paralysis
- Summon Duration (60s each): Up to 3 summons active simultaneously; re-summoning happens at end of duration
Basic Stats
| Stat | Value |
|---|---|
| Health | 2600 |
| Magicka | 1200 |
| Stamina | 5300 |
| Movement Speed | 91 |
| Melee Damage | 10 |
| Ranged Damage | None |
| Magical Damage | Drain Life - Absorb 75 points of health/Magic/Stamina per second from the target. |
| Â | Vampiric drain - deals 25 damage to taregts, plus Absorb 15 points of health per second from the target. |
| Summon | Gargoyle Summons a Green Gargoyle for 60 seconds. |
| Â | Revenent Revenant The caster reanimates a powerful dead body for 60 seconds. |
| Â | Reanimate Corpse - The caster reanimates a dead body for 60 seconds. |
| Â | Raise Zombie - The caster reanimates a dead body for 60 seconds. |
| Utility | Vampiric Invisibility - he can become invisible for 20 Seconds. |
| Standard AR | 255 |
| Magical AR | Unknown |
| AP | None |
| Health Regeneration | yes 1/s |
| Diseased | Yes - Sanguine Vampiris |
| Can Knockdown Player | Â |
Resistances
| Type | Protection | Weakness |
|---|---|---|
| Frost | 95 | N/A |
| Fire | N/A | -75 |
| Poison | 200 | N/A |
| Paralysis | Immune | N/A |
| Wabbajack | Immune | N/A |
| Knock Down | Minor | N/A |
| Aetherial Shield | Immune | N/A |
Materiel Protection
| Type | Damage change |
|---|---|
| Silver (Melee) | 150% |
| Standard (Arrows) | 33% |
Additional Perks
- War Axe Focus I - His basic war axe skill increases damage and armor penetration with one-handed chopping weapons.
[Damage x 1.05, +10 Armor Penetration] - Sword Focus I - Your basic skill with one-handed blades enhances your attacks.
[+8% attack speed, +7 armor penetration] - Finesse - His training enhances your power attack damage by 3%
for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%. - Penetrating Strikes - One-handed power attacks are easier to execute, and further penetrate enemy armor.
[-50% power attack stamina cost, +5 armor penetration]