Malkorian
Basic Stats
Stat | Value |
---|---|
Health | 450 |
Magicka | 1730 |
Stamina | 349 |
Movement Speed | 104 |
Melee Damage | 5 + 84 from glass Battlestaff |
Ranged Damage | None |
Magical Damage | Icy Sphere The caster evokes a freezing whirlwind that deals 40 points of frost damage per second to Health and Stamina. Targets in the ice storm suffer a 35% slow for 5 seconds and a small stagger |
Summon | Summon Ghostly Dragonpriest The caster binds the ghost of a terrifying Dragon Priest that brings cold death for 300 seconds. |
Utility | Turn Greater Undead - The caster causes Undead up to level 21 to flee for 30 seconds. |
Stone | Stone of the Atronach |
Standard AR | None |
Magical AR | 10% Weakness to Magic |
Greater Ward The caster creates a protective shield that negates a great amount of physical damage and negates up to 80 points of spell damage or effects. Also renders the caster immune to most paralyzing and life drain effects. | |
AP | None |
Health Regeneration | Yes Can cast Heal Self (Rank III) - Heals the caster by 40 points. Healing Hands (Rank III) Heals 50 points of Health and stamina for caster, and everyone close to the caster. Absorb Essence - Absorb 30 points of Health/Magika/Stamina from target. |
Diseased | No |
Can Knockdown Player | Can Stagger |
Additional Perks
- Can detect stealthed players, making sneak attacks impossible
- Empowered Elements You can dual-cast Destruction spells to augment their power by 125% for double magicka cost.
- Impact Dual-casted projectile Destruction spells have 25% chance of staggering His foes.
- Necromancy Undead and ghostly summons last 50% longer. He can reanimate more powerful corpses (3x higher level) that last 10x longer.
- Dark Infusion Reanimated entities have more health, higher resistance to elemental damage, and they no longer decay into dust.
- Magical Absorption Your understanding of arcane energies grants you 30% chance to absorb incoming spells, shouts, or enchantments, as pure magicka.
- Improved Healing - Healing spells are 25% more effective.
- Respite - Healing spells restore both health and stamina.
- Improved Wards - Your arcane wards are 25% more effective, absorb 25% Magicka from hostile spells, and cost 5% less Magicka to cast.
- Stability - All Alteration spells last 50% longer.
- Deep Freeze Many of - His ice spells can freeze enemies who are susceptible to frost.
- Priest Mage Armor - Protection spells like Stoneflesh are 2.5 times as strong.
- Cryomancy 2 All frost spells deal 30% more damage.
- Frost Mastery - His fascination with Frost now grants him 25% resistance to it, while Frost spells are 5% stronger and 10% less costly.
- Cognitive Flexibility 2 - mastered the art of Cognitive Flexibility and can now maintain three summons of any type.
Resistances
Type | Protection |
---|---|
Frost | 25 |
Poison | 100 |
Paralysis | Immune |
Sneak Attack | Immune |
Unrelenting Force | Immune |