Old Orc
The Old Orc: Veteran of Countless Battles
Threat Level: 🔴 DANGEROUS
A masterful two-handed warrior with extensive perks and access to Berserker Rage (once per day, 60s of doubled physical damage + pain reduction). His armor rating (1090+) combined with Lord’s Stone bonuses and 75% magical resistance create a highly defensive profile. The threat isn’t raw damage (which is moderate) but rather his ability to survive burst damage long enough to land his own devastating hits. The Depleting Staff (magicka drain) and Freezing Battleaxe (slow) provide utility beyond pure damage.
The Defining Threat
Berserker Rage (Once per Day, 60 seconds): Doubles physical damage output and grants pain (damage taken) immunity for 60 seconds. During this phase, the Old Orc deals 200+ damage per hit while you cannot hurt him. Timing your survival during this window is the core mechanic.
Depleting Staff (Magicka Drain): 40 magicka damage per hit. A mage character can be drained dry in 2-3 hits, preventing spell casting entirely. This is a direct counter to magic-focused builds.
Freezing Battleaxe (Slow + Damage): 20 frost damage per hit + 50% slow for 3 seconds. Multiple hits stack slows, creating extended immobility phases. This forces melee engagement but limits your mobility.
75% Magical Resistance (Inherent): Magic damage is heavily resisted. Combined with Heavy Armor (100 skill), his effective magical defenses are extreme. Spellcasting is inefficient against him.
Heavy Armor Mastery (100 skill, +defensive perks): Strong Grip (40% block effectiveness, shield weighs 75% less, +10% AR) + other perks make him very hard to damage via traditional means.
Counter Strategies
- Melee Engagement + Berserker Dodge (Primary Strategy):
- Engage in melee; do not run or kite
- When Berserker Rage triggers, immediately break contact and sprint away
- Use the 60-second Berserker window to heal, rebuff, and prepare defenses
- After Berserker ends, re-engage for sustained combat
- His damage during Berserker is so high that any direct engagement = death; accept this mechanic
- Success = out-surviving Berserker phases
- Bow/Ranged Strategy (Avoid Depleting Staff Drain):
- His Depleting Staff is melee-only; ranged avoids attribute drain entirely
- Maintain 40+ feet distance; he moves at normal speed while you kite
- Fire arrows are effective (no specific fire resistance documented)
- Ranged strategies last 8+ minutes but are extremely safe
- His ranged damage (180 base) is lower than his melee, making this survivable
- Risk: Requires patient kiting for extended duration
- Physical Damage + Armor Penetration (High Damage Builds):
- His heavy armor is his weakness; armor penetration bypasses Strong Grip bonus
- 75%+ armor penetration makes his defenses irrelevant
- Melee weapons with high base damage (Ebony, Daedric) + AP perks
- Combine with elemental damage for mixed damage types
- If you deal 60+ DPS, he dies before Berserker even activates
- This requires very high-end gear (Daedric +25 enchant minimum)
- Restoration/Healing Loop (Attrition Win):
- If your healing > his damage (accounting for Berserker), you win through time
- Focus on sustained healing during Berserker phases (passive defense)
- After Berserker ends, attack while he recovers stamina
- Pure restoration builds can eventually out-resource him
- This is a very long fight (15+ minutes) but guaranteed safe
- Stamina Drain + Stun-Lock (Specialized):
- Deplete his stamina (2245 total) to prevent power attacks
- Power attacks are his primary threat; stamina drain removes this
- However, Orc racial can partially bypass stamina limits
- This is risky and situational; better alternatives exist
Critical Mechanics
- Berserker Rage (2x damage, 60s pain immunity, once per day): THE defining mechanic; must survive 60s of doubled damage
- Depleting Staff (40 magicka per hit): Magic users are entirely shut down; drain is faster than spell casting cost
- Freezing Battleaxe (20 frost + 50% slow for 3s): Slows stack; multiple hits create extended immobility
- 75% Magical Resistance (Inherent): Magic damage is severely limited
- Heavy Armor 100 + Strong Grip: Block effectiveness 40% higher, shield AR +10%, shield weight -75%
- Lord’s Stone Blessing: Additional armor and damage multiplier from Orc birthright
- Orcish Bow (65 base + 91 arrows × 21% AP): Ranged damage is comparable to melee
- Orc Racial (can use Berserker Rage once per day): Only Orc can use this power; built-in advantage
- 100% Skill All Weapons: Expertise with one-handed, two-handed, marksman, block, heavy armor
Basic Stats
| Stat | Value |
|---|---|
| Health | 470 |
| Magicka | 60 |
| Stamina | 370 |
| Movement Speed | 115 |
| Melee Damage | 25 Unarmed, Depends on Weapon |
| Ranged Damage | 180 |
| Magical Damage | None |
| Standard AR | 874 + At least 216 from shield |
| Magical AR | 75% |
| Stone | Lord’s Stone |
| Utility | Berserker Rage - Once a day, Orcs can fall into a wild rage that stops their ability to feel pain and greatly increases dealt physical damage and Stamina for 60 seconds. |
| AP | See Perks |
| Health Regeneration | None |
| Diseased | No |
| Can Knockdown Player | Yes - See Perks |
Skills
| Name | Stats |
|---|---|
| One handed | 100 |
| Two handed | 100 |
| Marksman | 100 |
| Block | 100 |
| Heavy Armor | 100 |
Weapons
| Name | Base Stats |
|---|---|
| Orcish War Axe of Depleting | 66 + Deals 40 points of Magicka damage. |
| Orcish Battleaxe of Freezing | 120 + Deals 20 points of frost damage and a 50% slow for 3 seconds |
| Orcish Bow of Flames + Orcish Arrow | 65 * 91 (21% AP from Arrows) + Deals 20 points of fire damage and 1 fire /s for 4 seconds |
| Orcish Shield ( Can be tempered) | Minimum 216 |
Weapon Protection
| Type | Tier |
|---|---|
| Pierce(Daggers) | 5 |
| Ranged (Bows & Crossbows) | 3 |
Resistances
| Type | Protection |
|---|---|
| Poison | 80% |
Additional Perks Regardless of weapon
- Combat Training - Heavy armor power attacks require less stamina to execute, and his heavy gauntlets improve unarmed damage based on material.
- Relentless Onslaught - He can sprint in heavy armor at no stamina penalty. Sprinting in a full set of heavy armor allows him to deflect 80% of all incoming melee damage
- Conditioning - After some basic training, stamina drain from wearing heavy armor is negated. Armor weight penalties are reduced.
- Cleave - His power attacks are truly devastating and he can cut down multiple foes with a single sweeping blow. [Sideways power attack can hit multiple targets]
- Devastating Cleave - He’s enhanced his cleave with terrifying finesse and power.[Sideways power attacks can knock down]
- Stunning Charge - he expertly utilize his weight and momentum during forward power attacks.[Forward power attacks can knock down]
- Defensive Stance - Blocking no longer slows him down.
- Juggernaut - Armor rating is increased by 10%, weight is reduced by 15%, and incoming stagger effects are reduced by 90%,
- Power of the Combatant - Once a day, he can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds.
- Martial Arts - Unarmed power attacks deal 30 more damage and cost 66% less stamina.
- 300 - All attacks do 300% Additional Damage.
- Dodge - His trained reflexes allow you to dodge incoming attacks.[ Expends 15 points of stamina]
Sword and Board
- Powerful Strike - His one-handed and unarmed power attacks shatter bone and sinew.[Power attack damage x 1.2]
- Penetrating Strikes - One-handed power attacks are easier to execute, and further penetrate enemy armor.
[-50% power attack stamina cost, +5 armor penetration] - War Axe Focus I - His basic war axe skill increases damage and armor penetration with one-handed chopping weapons.
[Damage x 1.05, +10 Armor Penetration] - War Axe Focus II- His advanced war axe skill further increases damage and armor penetration with one-handed chopping weapons.
[Damage x 1.15, +20 armor penetration] - War Axe Focus III- His masterful skill with one-handed War Axes further enhances his attacks.[+24% attack speed, +21 armor penetration]
- Disarming Bash - His precise bashes have a chance to disarm opponents.
[25% chance with a shield, 6% chance with a weapon.] - Powerful Bashes - Unlocks Power Bashing with a weapon or shield.
Successful Power Bashes stagger most foes, and cost additional stamina - Strong Grip - Blocking with shield or weapon is 40% more effective. His equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less.
- Elemental Protection - Your raised shield negates 50% of all incoming elemental damage.
- Overpowering Bashes Power bashing with His shield will sometimes knock His opponent over. Wearing heavier gear improves the chance of success.
- Weapon Mastery I - Diligent practice bolsters the damage and ease of your one-handed and unarmed attacks.[Damage x 1.2, -50% weapon weight penalties]
- Weapon Mastery II - Improved fighting techniques bolster the damage and ease of His one-handed and unarmed attacks.
[Damage x 1.4, -50% weapon weight penalties] - Experienced Blocking - You block 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.
Two Hand
- Barbaric Might - Two-handed power attacks are easier to execute, and further penetrate enemy armor. [-50% power attack stamina cost, +5 armor penetration]
- Devastating Strike - His two-handed power attacks are even deadlier, and absolutely devastate foes. [Power attack damage x 1.25]
- Great Weapon Mastery I - Diligent practice bolsters the damage and ease of His two-handed weapon attacks. [Damage x 1.2, -50% weapon weight penalties]
- Battle Axe Focus I His basic battleaxe skill increases damage and armor penetration with all two-handed chopping weapons. [Damage x 1.05, +10 armor penetration]
- Battle Axe Focus II - His advanced battleaxe skill further increases damage and armor penetration with all two-handed chopping weapons. [Damage x 1.15, +20 armor penetration]
- Battle Axe Focus III - He’s become a master of battle axe combat, allowing Him to perform devastating attacks with them. [Damage x 1.3, +30 armor penetration]
- Devastating Charge - You’ve learned to perform a leaping power attack while sprinting, reducing His enemies to smithereens. [Unlocks sprinting power attack, -25% weapon weight penalties]
- Mighty Strike - A single strike from His two-handed weapon can fell almost any foe.
[damage x 1.25, +20 armor penetration] - Two-handed AP - Reduces targets Damage resistance by 15%
Archer
- Power Shot - His shots land with tremendous impact, occasionally staggering foes.[70% chance to stagger targets]
- Ranger - You’ve improved His footwork with light ranged weaponry.
[Allows running while attacking with light bows and crossbows] - Stunning Precision - Any successful staggering shot will almost always stun the target.[Staggering hits will also stun the target]
- Precise Aim reveals weak spots in the enemy’s defenses.[Damage x 1.2 with bow and crossbow attacks]
- Ranged Combat Training Basic ranged training enhances damage with bows and crossbows.
[Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration] - Quick Shot draw and release in a single fluid motion, quickening your rate of fire with all bows.
[+10 armor penetration, +50% draw speed with bows] - Piercing Shot - He’s learned to hit the weakest parts of armor, rendering armored foes more vulnerable to ranged weapons.[+10 armor penetration, +50% armor penetration from ammunition]
- Penetrating Shot He can keenly spot the gaps in armor, further increasing armor penetration with ranged weapons.
[+15 Armor penetration, +100% armor penetration from ammunition] - Rapid Reload advanced mechanical knowledge lessens reload time for all crossbows.[+10 armor penetration, +50% reload speed with crossbows]