The Reaper
The Reaper: Master of All Weapons
Threat Level: đź”´ DANGEROUS
A legendary warrior equally skilled with melee, ranged, and shields. The Reaper’s 50% slash reduction and 25% ranged reduction make traditional approaches inefficient. What makes him truly dangerous is his combination of masterful technique (Battle Axe Focus III = 1.3x damage, +30 AP) and defensive mastery (Disarming Bash + Perfect Block). He is essentially a perfectly balanced fighter who excels at all ranges and has counters to most strategies.
The Defining Threat
50% Slash Reduction (Melee Tier 1): Two-handed weapons deal only half their listed damage. A 100-damage axe becomes 50 effective damage. Combined with his high armor rating (229 base + perks), melee damage is heavily mitigated.
25% Ranged Reduction (Arrows Tier 2): Bows deal 75% of normal damage. With his high resistances (80% frost, poison immunity), ranged damage is also reduced compared to other encounters.
Battle Axe Mastery (1.3x damage, +30 armor penetration): His weapon damage is multiplied by 1.3 and he has +30 AP, making his attacks very accurate against your armor. His effective DPS is 54-60/s (102 base Ă— 1.3 Ă— (1 - your resistances)).
Disarming Bash (25% disarm chance with shield): Random chance to disarm your weapon each block he performs. A disarmed player loses DPS entirely and must retrieve the weapon. Disarmed during dangerous moments = death.
Defensive Stance (No slow from blocking): He can block your attacks without movement penalty. He stays mobile while maintaining defensive positioning—cannot be cornered.
Counter Strategies
- Pierce-Focused Build (Tier 2 Resistance Only):
- Pierce weapons (daggers, spears) have only 20% reduction vs 50% for slashing
- Dual dagger fast attacks bypass his defense through attack speed
- Daggers deal lower per-hit damage but hit 3-4x faster = higher total DPS
- Recommended: Dual daggers with elemental enchantments
- Risk: Requires staying in melee range where he’s most dangerous
- Frost/Elemental Damage (Mixed Type):
- His 80% frost resistance is high but not complete immunity
- Combining frost with physical damage improves total DPS
- Frost also applies 35% slow + stagger (reduces his mobility)
- Elemental damage bypasses armor reduction mechanics partially
- Use frost-enchanted pierce weapons (frost dagger) rather than frost on slashing weapons
- Unarmed Mastery Build (No Disarm Vulnerability):
- Unarmed cannot be disarmed (you have no weapon to disarm)
- Unarmed damage is normally 8 base, but with perks (Martial Arts, Fists of Steel) reaches 30-40
- Requires extremely heavy investment (Unarmed 100, multiple perks)
- Allows you to focus pure melee engagement without disarm fear
- Viable but builds have opportunity cost
- Attrition + Ranged Kiting:
- Maintain 40+ feet distance; he can close but takes time
- Ranged reduction is 25%, meaning you deal 75% of bow damage
- Target his summons (he summons summons) rather than him directly
- Use ranged attacks to maintain resource advantage
- He cannot disarm ranged weapons; this is safest strategy
- Risk: Extremely long fights (10+ minutes typical)
- Pure Stamina Drain (Specialized):
- His stamina is 2245 but finite; exhausting it prevents power attacks
- Power attack cost reduction (-50% from Barbaric Might) means he still has very low stamina drain
- This is NOT a recommended strategy; better alternatives exist
- Only viable if combined with other strategies (stamina drain + ranged kiting)
Critical Mechanics
- 50% Slash Reduction (Tier 1 weapon protection): Two-handed axes deal half damage; slashing weapons are inefficient
- 25% Ranged Reduction (Tier 2 weapon protection): Arrows deal 75% damage; not the worst but limited
- 20% Pierce Reduction (Tier 3 weapon protection, implicit): Daggers deal 80% damage; best melee option
- Battle Axe Focus III (1.3x damage, +30 armor penetration): His attack damage is amplified and ignores some armor
- Disarming Bash (25% chance with shield): Random disarm creates threat; forces retrieval mechanic
- 80% Frost Resistance: Cold-based builds are heavily resisted
- 100% Poison Immunity: Poison strategies are completely useless
- Paralysis Immunity: Cannot be frozen mid-action
- Sneak Attack Immunity: Stealth assassination is impossible
- 100% Skill (All Martial Skills): He has maximum skill in One-Handed, Two-Handed, Marksman, Block, Light/Heavy Armor
Basic Stats
| Stat | Value |
|---|---|
| Health | 2350 |
| Magicka | 0 |
| Stamina | 2245 |
| Movement Speed | 100 |
| Melee Damage | 1 + 102 from Axe |
| Ranged Damage | None |
| Magical Damage | None |
| Standard AR | 229 |
| Magical AR | None |
| AP | None |
| Health Regeneration | None |
| Diseased | No |
| Can Knockdown Player | Yes |
Skills
| Name | Stats |
|---|---|
| One handed | 100 |
| Two handed | 100 |
| Marksman | 100 |
| Block | 100 |
| Light Armor | 100 |
| Illusion | 40 |
Material Protection
| Type | Damage change |
|---|---|
| Standard (Melee) | 10% damage |
| Standard (Arrows) | 10% damage |
Weapon Protection
| Type | Reductions |
|---|---|
| Slash (Swords & Axes) | 50% Damage reduction |
| Pierce(Daggers) | 20% Damage reduction |
| Ranged (Bows & Crossbows) | 25% Damage reduction |
Resistances
| Type | Protection | Weakness |
|---|---|---|
| Frost | 80% | N/A |
| Fire | N/A | 25% |
| Poison | 100 | N/A |
| Paralysis | Immune | N/A |
| Sneak Attack | Immune | N/A |
| Unrelenting Force | Immune | N/A |
Additional Perks
- Mighty Strike - A single strike from His two-handed weapon can fell almost any foe.
[damage x 1.25, +20 armor penetration] - Defensive Stance - Blocking no longer slows he down.
- Devastating Cleave - You’ve enhanced His cleave with terrifying finesse and power.[Sideways power attacks can knock down]
- Battle Axe Focus I His basic battleaxe skill increases damage and armor penetration with all two-handed chopping weapons. [Damage x 1.05, +10 armor penetration]
- Battle Axe Focus II - His advanced battleaxe skill further increases damage and armor penetration with all two-handed chopping weapons. [Damage x 1.15, +20 armor penetration]
- Battle Axe Focus III - He’s become a master of battle axe combat, allowing Him to perform devastating attacks with them. [Damage x 1.3, +30 armor penetration]
- Great Weapon Mastery I - Diligent practice bolsters the damage and ease of His two-handed weapon attacks. [Damage x 1.2, -50% weapon weight penalties]
- Great Weapon Mastery II - Advanced martial techniques further increase the damage and ease of His two-handed attacks. [Damage x 1.4, -50% weapon weight penalties]
- Overpowering Bashes Power bashing with his shield will sometimes knock His opponent over. Wearing heavier gear improves the chance of success.
- Disarming Bash - His precise bashes have a chance to disarm opponents.
[25% chance with a shield, 6% chance with a weapon.] - Powerful Bashes - Unlocks Power Bashing with a weapon or shield.
Successful Power Bashes stagger most foes, and cost additional stamina. - Strong Grip - Blocking with shield or weapon is 40% more effective. His equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less
- Devastating Strike - His two-handed power attacks are even deadlier, and absolutely devastate foes. [Power attack damage x 1.25]
- Barbaric Might - Two-handed power attacks are easier to execute, and further penetrate enemy armor. [-50% power attack stamina cost, +5 armor penetration]
- Cleave - His power attacks are truly devastating and he can cut down multiple foes with a single sweeping blow. [Sideways power attack can hit multiple targets]
- Devastating Cleave - You’ve enhanced His cleave with terrifying finesse and power.[Sideways power attacks can knock down]