Undead
Index
Table of contents
Ash Spawn
Shared
Material Protection
Type | Damage change |
---|---|
Silver (Melee) | 150% Damage Done |
Silver (Arrows) | 100% Damage Done |
Standard (Arrows) | 10% damage |
Weapon Protection
Type | Damage change |
---|---|
Pierce(Daggers) | 20% Damage reduction |
Blunt (Maces & Hammers) | 50% Damage reduction |
Ranged (Bows & Crossbows) | Tier 3 |
Resistances
Type | Protection | Weakness |
---|---|---|
Frost | N/A | -30 |
Fire | Immune | N/A |
Poison | Immune | N/A |
Shock | 50 | N/A |
Sneak Attack | Immune | N/A |
Additional Perks
- Pyromancy - All Fire spells deal 15% more damage.
- Cremation - high-tier fire spells can set ablaze those who are susceptible to fire, and force them to flee in fear. Undead, Automatons and Daedra are immune to the Fear effect.
1 hander
Variations
Stat | Level 55 | Level 60 | Level 70 |
---|---|---|---|
Health | 550 | 700 | 850 |
Stamina | 10005 | 10005 | 10300 |
Basic Stats
Stat | Value |
---|---|
Magicka | 300 |
Movement Speed | 100 |
Melee Damage | 85 unarmed, 78 from Axe |
Ranged Damage | None |
Magical Damage | AshBolt - Ash and embers cause 50 points of damage. |
Magical Cloak | Flame Cloak - Opponents in melee range take 8 points fire damage per second. Targets on fire take extra damage. |
Standard AR | None |
Magical AR | None |
AP | 26 from perks |
Health Regeneration | Yes 100/s when on Fire |
Diseased | yes - Black Heart Blight |
Can Knockdown Player | No |
Additional Perks
- Penetrating Strikes - One-handed power attacks are easier to execute, and further penetrate enemy armor.
[-50% power attack stamina cost, +5 armor penetration] - War Axe Focus I - His basic war axe skill increases damage and armor penetration with one-handed chopping weapons.
[Damage x 1.05, +10 Armor Penetration] - War Axe Focus III- His advanced war axe skill further increases damage and armor penetration with one-handed chopping weapons.
[Damage x 1.15, +20 armor penetration] - War Axe Focus III- His masterful skill with one-handed War Axes further enhances his attacks.[+24% attack speed, +21 armor penetration]
- Weapon Mastery - Improved fighting techniques bolster the damage and ease of his one-handed and unarmed attacks.[Damage x 140% , -50% weapon weight penalties]
- Martial Arts - He’s a passionate pugilist. Unarmed power attacks deal 30 more damage and cost 66% less stamina.
2 Hander
Stat | Level 55 | Level 59 | Level 60 |
---|---|---|---|
Health | 684 | 995 | 790 |
Stamina | 10094 | 10102 | 10098 |
Basic Stats
Stat | Value |
---|---|
Magicka | 300 |
Movement Speed | 100 |
Melee Damage | 55 unarmed, 132 from BattleAxe |
Ranged Damage | None |
Magical Damage | None |
Magical Cloak | Flame Cloak - Opponents in melee range take 8 points fire damage per second. Targets on fire take extra damage. |
Standard AR | None |
Magical AR | None |
AP | 80 From Perks |
Health Regeneration | Yes 100/s when on Fire |
Diseased | yes - Black Heart Blight |
Can Knockdown Player | No |
Additional Perks
- Armor Penetration 15 - He gains 15 AP when using 2Handed Weapons
- Battle Axe Focus I His basic battleaxe skill increases damage and armor penetration with all two-handed chopping weapons. [Damage x 1.05, +10 armor penetration]
- Battle Axe Focus II - His advanced battleaxe skill further increases damage and armor penetration with all two-handed chopping weapons. [Damage x 1.15, +20 armor penetration]
- Battle Axe Focus III - He’s become a master of battle axe combat, allowing Him to perform devastating attacks with them. [Damage x 1.3, +30 armor penetration]
- Great Weapon Mastery - Advanced martial techniques further increase the damage and ease of your two-handed attacks. [Damage x 1.4, -50% weapon weight penalties]
- Barbaric Might Two-handed power attacks are easier to execute, and further penetrate enemy armor. [-50% power attack stamina cost, +5 armor penetration]
Unarmed
Variations
Stat | Level 55 | Level 60 | Level 70 |
---|---|---|---|
Health | 663 | 867 | 972 |
Magicka | 564 | 568 | 572 |
Stamina | 10005 | 10005 | 10300 |
Basic Stats
Stat | Value |
---|---|
Magicka | 300 |
Movement Speed | 100 |
Melee Damage | 85 unarmed |
Ranged Damage | None |
Magical Damage | AshBolt - Ash and embers cause 50 points of damage. |
Magical Cloak | Flame Cloak - Opponents in melee range take 8 points fire damage per second. Targets on fire take extra damage. |
Standard AR | None |
Magical AR | None |
AP | None |
Health Regeneration | Yes 100/s when on Fire |
Diseased | yes - Black Heart Blight |
Can Knockdown Player | No |
Additional Perks
- Martial Arts - He’s a passionate pugilist. Unarmed power attacks deal 30 more damage and cost 66% less stamina.
Death Hound
Basic Stats
Stat | Value |
---|---|
Health | 380 |
Magicka | 0 |
Stamina | 140 |
Movement Speed | 125 |
Melee Damage | 35 + Deathhound Bite - 10 Frost damage + 50 second slow |
Ranged Damage | None |
Magical Damage | Frost Cloak Opponents in melee range take 8 points frost damage and stamina damage per second. |
Standard AR | None |
Magical AR | None |
AP | None |
Health Regeneration | Yes - 1.5/s |
Diseased | Yes - Chills |
Can Knockdown Player | None |
Material Protection
Type | Damage change |
---|---|
Silver (Melee) | 150% |
Silver (Arrows) | 150% |
Resistances
Type | Protection |
---|---|
Frost | 33% |
Sneak Attack | Immune |
Dragon Priest
Thousands of years ago, these priests ruled over Skyrim at the behest of their Dragon overlords. In their service, many of these dragon priests were granted extraordinary powers and knowledge in arcana, and some of them managed to reach lichdom to evade their own demise. They are typically buried in one of the many ancient tombs and temples dotted all across Skyrim, awaiting the return of Alduin the “World-Eater.”
In Requiem - these guys are various shades of “utter bastard”
Shared
Basic Stats
Stat | Value |
---|---|
Health | 1500 |
Magicka | 6300 |
Stamina | 10000 |
Movement Speed | 100 |
Melee Damage | 1 |
Standard AR | 240 |
Magical AR | 10 and 30% absorb |
AP | None |
Health Regeneration | Yes - 80/s normally, reducing to 40/s if on fire |
Magic Regeneration | Yes - 50/s |
Diseased | No |
Can Knockdown Player | No |
Resistances
Type | Protection |
---|---|
Frost | 90 |
Fire | 50 |
Shock | 85 |
Poison | Immune |
Paralysis | Immune |
Sneak Attack | Immune |
Unrelenting Force | Immune |
Weapon Protection
Type | Reductions |
---|---|
Slash (Swords & Axes) | 75% Damage reduction |
Pierce(Daggers) | 50% Damage reduction |
Blunt (Maces & Hammers) | 60% Damage reduction |
Spells
Type | Description |
---|---|
Magical Protection | Mage Armor on Self (Rank IV) - Improves the caster’s armor rating by 150 points for 60 seconds. |
Utility | Command Daedra - The caster takes over the control of the target summoned or raised creature. |
Shared Perks
- Recovery - Magicka regenerates 50% faster.
- Improved Healing - Healing spells are 25% more effective.
- Respite - Healing spells restore both health and stamina.
- Stability - All Alteration spells last 50% longer.
- Extended Binding - You can summon Daedra and Spirits up to five times farther away for 25% less magicka.
- Improved Wards - Arcane wards are 25% more effective, absorb 25% Magicka from hostile spells, and cost 5% less Magicka to cast.
- Priest Mage Armor - Protection spells like Stoneflesh are 2.5 times as strong.
- Cognitive Flexibility- Your expanded mental focus allows you to maintain two summons at once, including those outside the school of Conjuration.
- Magical Absorption - Your understanding of arcane energies grants you 30% chance to absorb incoming spells, shouts, or enchantments, as pure magicka.
Shock Priest
Spells
Type | Description |
---|---|
Magical Damage | Chain Lightning The caster evokes a lightning bolt that deals 0.5 Stagger, 40 points of shock damage to Health and half to Magicka and hits multiple targets at once if they stand close to each other. Shock damage disintegrates targets if their health is low (below 25%) |
Thunderbolt The caster evokes a thunderbolt that deals a 0.25 stagger, 65 points of shock damage to Health and half that to Magicka. Shock damage disintegrates targets if their health is low (below 20%) | |
Cloak | Lightning Cloak For 60 seconds nearby opponents take 12 points of shock damage and half magicka damage. The caster gains 30% of shock resist for the duration. |
Summmon | Summon Storm Atronach - summons a Storm Atronach for 60 seconds. |
Shared Perks plus Additional Perks
- Electromancy 2 - All shock spells deal 30% more damage.
- Electrostatic Discharge - Your shock spells damage your opponent’s Magicka alongside their Health.
- Skill 100 Destruction - Destruction spells do 100% more damage
Frost Priest
Spells
Type | Description |
---|---|
Magical Damage | Icy Spear - A spear of ice that does a 0.25 stagger, 35 points of frost damage to Health and Stamina and 40% slow. |
Ice Storm - The caster evokes a freezing whirlwind that deals 45 points of frost damage per second to Health and Stamina and 35% slow . | |
Cloak | “Frost Cloak” - For 60 seconds, opponents in melee range take 12 points frost damage and Stamina damage per second and gainst 30% of fire resistance. |
Summmon | Summon Frost Atronach - summons a Frost Atronach for 60 seconds. |
Shared Perks plus Additional Perks
- Deep Freeze Many of your ice spells can freeze enemies who are susceptible to frost.
- Cryomancy 2 All frost spells deal 30% more damage.
- Skill 100 Destruction - Destruction spells do 100% more damage
Fire Priest
Spells
Type | Description |
---|---|
Magical Damage | Fireball - The caster evokes a flaming projectile that deals 40 points of damage to everything in its impact radius. Targets on fire take extra damage. Targets take a 0.5 Stagger. Targets burn for 10/s for 4 seconds after impact. Targets with under 50% magic resistance or under 80% fire resistance will flee for 120 seconds. |
Incinerate The caster evokes a blast of fire that deals 65 points of damage and a 0.2 Stagger. Targets on fire take extra damage. Targets with under 50% magic resistance or under 80% fire resistance will flee for 120 seconds. Targets burn for 4/s for 10 seconds after impact. | |
Cloak | Flame Cloak - for 60 seconds, Targets in melee range take 12 damage per second, and the caster gains 30% frost resistance. |
Summmon | Summon Fire Atronach - summons a Storm Atronach for 60 seconds. |
Shared Perks plus Additional Perks
- Cremation - high-tier fire spells can set ablaze those who are susceptible to fire, and force them to flee in fear. Undead, Automatons and Daedra are immune to the Fear effect.
- Pyromancy - All fire spells deal 30% more damage.
- Skill 100 Destruction - Destruction spells do 100% more damage
Ghostly Priest
Does not have the shared spells.
Resistances
Type | Protection |
---|---|
Frost | Immune |
Fire | 50 |
Shock | 85 |
Poison | Immune |
Paralysis | Immune |
Sneak Attack | Immune |
Unrelenting Force | Immune |
Spells
Type | Description |
---|---|
Magical Damage | Icy Spear - A spear of ice that does a 0.25 stagger, 35 points of frost damage to Health and Stamina and 40% slow. |
Snow Spume - The caster manifests an explosion of ice shards at the target location, dealing 45 points of damage in its radius.. | |
Summmon | Summon Frost Atronach - summons a Frost Atronach for 60 seconds. |
Additional Perks Has the shared perks, plus Same as Standard Frost priests.
Krosis A standard Frost Variant Dragon priest.
Hevnoraak A standard Storm Variant Dragon priest.
Morokei
A Stronger Fire Variant Dragon priest.
Basic Stats
Stat | Value |
---|---|
Health | 4000 |
Magicka | 7500 |
Stamina | 10000 |
Additional Perks
- Has the shared perks, plus Same as Standard Fire priests
- Cognitive Flexibility II - mastered the art of Cognitive Flexibility and can now maintain three summons of any type.
Nahkriin A Standard Fire Variant Dragon priest.
Otar The Mad A Standard Storm Variant Dragon priest.
Rahgot A Standard Fire Variant Dragon priest.
Vokun A Standard Fire Variant Dragon priest.
Volsung A Standard Frost Variant Dragon priest.
Jsashe A Standard Storm Variant Dragon priest.
Ahzidal
A Stronger Fire Variant Dragon priest.
Basic Stats
Stat | Value |
---|---|
Health | 4000 |
Magicka | 7500 |
Stamina | 10000 |
Movement Speed | 100 |
Melee Damage | 1 |
Ranged Damage | None |
Magical Damage | Wall of Flames Sprayed on the ground, it creates a wall of fire that does 20 points of fire damage per second. Targets with under 50% magic resistance or under 80% fire resistance will flee for 120 seconds. Targets burn for 4/s for 10 seconds after contact. The hazard effect lasts for 30 seconds on the ground. Contact with the Hazard causes 50 Damage per second. |
Incinerate The caster evokes a blast of fire that deals 65 points of damage and a 0.2 Stagger. Targets on fire take extra damage. Targets with under 50% magic resistance or under 80% fire resistance will flee for 120 seconds. Targets burn for 4/s for 10 seconds after impact. | |
Summmon | Summon Flame Thrall - summons a strong Fire Atronach for 60 seconds. |
Magical Protection | Mage Armor on Self (Rank IV) - Improves the caster’s armor rating by 150 points for 60 seconds. |
Greater Ward The caster creates a protective shield that negates a great amount of physical damage and negates up to 80 points of spell damage or effects. Also renders the caster immune to most paralyzing and life drain effects. | |
Cloak | Flame Cloak - for 60 seconds, Targets in melee range take 12 damage per second, and the caster gains 30% frost resistance. |
Utility | Expel Daedra - The caster sends even powerful creatures back to the realms of Oblivion. |
Standard AR | 390 |
Magical AR | 10% + 30% absorb |
AP | None |
Health Regeneration | 80/s |
Diseased | No |
Can Knockdown Player | No |
Resistances
Type | Protection |
---|---|
Frost | 90 |
Fire | Immune |
Shock | 85 |
Poison | Immune |
Paralysis | Immune |
Sneak Attack | Immune |
Unrelenting Force | Immune |
Additional Perks
- Has the shared perks, plus Same as Standard Fire priests
- Mysticism - Spells that affect the Undead and Daedra are 10% more effective and last 25% longer.
- Fire Mastery Your fascination with fire now grants you 25% resistance to it, while your fire spells are 5% stronger and 10% less costly.
- Cognitive Flexibility 2 mastered the art of Cognitive Flexibility and can now maintain three summons of any type.
Dukaan
A Stronger Ice Variant Dragon priest.
Basic Stats
Stat | Value |
---|---|
Health | 4000 |
Magicka | 7500 |
Stamina | 10000 |
Movement Speed | 100 |
Melee Damage | 1 |
Ranged Damage | None |
Magical Damage | Wall of Frost Sprayed on the ground, it creates a wall of frost that does 20 points of frost damage per second and 40% slow for 5 seconds after contact. The hazard effect lasts for 30 seconds on the ground. Hazard deals 50 damage per second of contact |
Icy Spear - A spear of ice that does a 0.25 stagger, 35 points of frost damage to Health and Stamina and 40% slow. | |
Summmon | Summon Frost Thrall - summons a strong Frost Atronach for 60 seconds. |
Magical Protection | Mage Armor on Self (Rank IV) - Improves the caster’s armor rating by 150 points for 60 seconds. |
Greater Ward The caster creates a protective shield that negates a great amount of physical damage and negates up to 80 points of spell damage or effects. Also renders the caster immune to most paralyzing and life drain effects. | |
Cloak | “Frost Cloak” - For 60 seconds, opponents in melee range take 12 points frost damage and Stamina damage per second and gainst 30% of fire resistance. |
Utility | Expel Daedra - The caster sends even powerful creatures back to the realms of Oblivion. |
Standard AR | 390 |
Magical AR | 10% + 30% absorb |
AP | None |
Health Regeneration | 80/s |
Diseased | No |
Can Knockdown Player | No |
Resistances
Type | Protection |
---|---|
Frost | Immune |
Fire | 50% |
Shock | 85 |
Poison | Immune |
Paralysis | Immune |
Sneak Attack | Immune |
Unrelenting Force | Immune |
Additional Perks
- Has the shared perks, plus Same as Standard Frost priests
- Ritualism - Raising the dead and summoning ghosts costs 25% less magicka.
- Mysticism - Spells that affect the Undead and Daedra are 10% more effective and last 25% longer.
- Frost Mastery our understanding of frost magic grants you 25% resistance to it, while your frost spells are 5% stronger and 10% less costly.
- Cognitive Flexibility 2 mastered the art of Cognitive Flexibility and can now maintain three summons of any type.
Zahkriisos
A Stronger Storm Variant Dragon priest.
Basic Stats
Stat | Value |
---|---|
Health | 5500 |
Magicka | 7500 |
Stamina | 10000 |
Movement Speed | 100 |
Melee Damage | 1 |
Ranged Damage | None |
Magical Damage | Wall of Storms Sprayed on the ground, it creates a wall of lightning that does 20 points of shock damage per second and 40 points of magika damage. |
Thunderbolt The caster evokes a thunderbolt that deals a 0.25 stagger, 65 points of shock damage to Health and half that to Magicka. Shock damage disintegrates targets if their health is low (below 20%) | |
Cloak | Lightning Cloak For 60 seconds nearby opponents take 12 points of shock damage and half magicka damage. The caster gains 30% of shock resist for the duration. |
Summmon | Summon Storm Thrall - summons a Thrall Atronach for 60 seconds. |
Summon Seeker - summons a Seeker for 60 seconds. | |
Magical Protection | Mage Armor on Self (Rank IV) - Improves the caster’s armor rating by 150 points for 60 seconds. |
Greater Ward The caster creates a protective shield that negates a great amount of physical damage and negates up to 80 points of spell damage or effects. Also renders the caster immune to most paralyzing and life drain effects. | |
Utility | Expel Daedra - The caster sends even powerful creatures back to the realms of Oblivion. |
Standard AR | 390 |
Magical AR | 10% + 30% absorb |
AP | None |
Health Regeneration | 80/s |
Diseased | No |
Can Knockdown Player | No |
Resistances
Type | Protection |
---|---|
Frost | 90% |
Fire | 50% |
Shock | Immune |
Poison | Immune |
Paralysis | Immune |
Sneak Attack | Immune |
Unrelenting Force | Immune |
Additional Perks
- Has the shared perks, plus Same as Standard Shock priests
- Mysticism - Spells that affect the Undead and Daedra are 10% more effective and last 25% longer.
- Shock Mastery Your fascination with Shock now grants you 25% resistance to it, while your Shock spells are 5% stronger and 10% less costly.
- Cognitive Flexibility 2 mastered the art of Cognitive Flexibility and can now maintain three summons of any type.
Vahlok the Jailer
Basic Stats
Stat | Value |
---|---|
Health | 1647 |
Magicka | 6648 |
Stamina | 10000 |
Movement Speed | 100 |
Melee Damage | 1 |
Magical Damage | Wall of Frost Sprayed on the ground, it creates a wall of frost that does 20 points of frost damage per second and 40% slow for 5 seconds after contact. The hazard effect lasts for 30 seconds on the ground. Hazard deals 50 damage per second of contact. |
Chain Lightning The caster evokes a lightning bolt that deals 0.5 Stagger, 40 points of shock damage to Health and half to Magicka and hits multiple targets at once if they stand close to each other. Shock damage disintegrates targets if their health is low (below 25%) | |
Thunderbolt The caster evokes a thunderbolt that deals a 0.25 stagger, 65 points of shock damage to Health and half that to Magicka. Shock damage disintegrates targets if their health is low (below 20%) | |
Fire Stream The caster Sprays a fiery stream which deals 120 Damage | |
Frost Stream The caster Sprays a Icey stream which deals 20/s for 5 seconds | |
Summmon | Summon Ash Guardian - summons a Ash Guardian for 10 seconds. |
Cloak | Lightning Cloak For 60 seconds nearby opponents take 12 points of shock damage and half magicka damage. The caster gains 30% of shock resist for the duration. |
Magical Protection | Mage Armor on Self (Rank IV) - Improves the caster’s armor rating by 150 points for 60 seconds. |
Greater Ward The caster creates a protective shield that negates a great amount of physical damage and negates up to 80 points of spell damage or effects. Also renders the caster immune to most paralyzing and life drain effects. | |
Utility | Expel Daedra - The caster sends even powerful creatures back to the realms of Oblivion. |
Standard AR | 390 |
Magical AR | 20 and 30% absorb |
AP | None |
Health Regeneration | Yes - 80/s |
Magic Regeneration | Yes - 50/s |
Diseased | No |
Can Knockdown Player | No |
Resistances
Type | Protection |
---|---|
Frost | 90% |
Fire | 50% |
Shock | Immune |
Poison | Immune |
Paralysis | Immune |
Sneak Attack | Immune |
Unrelenting Force | Immune |
Additional Perks
- Has the shared perks, plus all the Perks Shock, Fire and Frost Priests do.
- Shock Mastery Your fascination with Shock now grants you 25% resistance to it, while your Shock spells are 5% stronger and 10% less costly.
- Cognitive Flexibility 2 mastered the art of Cognitive Flexibility and can now maintain three summons of any type.
- Metamagical Thesis - His fundamental knowledge of Aetherial power decreases magicka cost for all spells by 10%
- Metamagical Empowerment - He is a master spellcaster. Duration and magnitude of all spells are enhanced by 20%.
Draugr
Almost always found in the ruins of the ancient nords, these creatures were once followers of the dragon cults, being lead by mighty sorcerers also known as dragon priests. Basically, Draugrs share many characteristics with the common zombie found in many other provinces. They’re very durable, as they no longer possess vulnerable organs and such; only severe dismemberment will stop them from functioning any longer, most likely because the magic animating them cannot be sustained after a certain degree of mutilation - therefore, the best way to deal with them in combat is using axes or swords, as blunt weapons don’t work well on them. Also, non-magical bows and arrows will be of no use against this enemy - arrows are too small to cause dismemberment and also won’t damage any organs, therefore, you could put a hundred arrows into one draugr without him stopping his furious charge. However, projectiles made from silver are still capable of dealing considerable amounts of damage to them… They’re also highly resistant against frost and shock, though the latter shows a greater effect, probably because the lightning causes the disruption of the magic field that maintains their undeath, however, fire will cause overall damage to their rotten bodies, causing them to be quickly consumed by the flames - the best option to deal with them, besides certain spells of the school of restoration. Another strategy to deal with these creatures is to lure them into the traps that can be found in the ruins in which they reside, as they do not seem to possess enough intelligence to recognize them as a potential threat.
Shared
Material Protection
Type | Damage change |
---|---|
Silver (Melee) | 150% Damage Done |
Silver (Arrows) | 100% Damage Done |
Standard (Arrows) | 10% damage |
Weapon Protection
Type | Change |
---|---|
Pierce(Daggers) | 50% Damage reduction |
Blunt (Maces & Hammers) | 70% Damage reduction |
Ranged (Bows & Crossbows) | Tier 3 (Only if armored) |
Spells
- Frostbite The caster evokes a blast of cold that freezes everyone inside for 20 points per second, draining both health and stamina. When the spell is released, the cold slowly ebbs away.
- Ice Spike A spike of ice that does 30 points of frost damage to Health and Stamina.
- Draugr Frost Cloak (Armored (Horned Helmet)) - For 50 seconds, opponents in melee range take 10 points frost damage and Stamina damage per second and gainst 30% of fire resistance.
- Summon Frost Atronach (Armored (no Helmet) Draugr Only) Summon Frost Atronach (Standard Variant) for 60 seconds.
Weapons
- Note: Spellsword dragur weapons can Spawn with Frost Enchants. (Chills, Frost or Ice)
Weapons/Shield | Damage / Defence |
---|---|
Ancient Nord Sword | 48 |
Ancient Nord War Axe | 54 |
Ancient Nord Battleaxe | 108 |
Ancient Nord Greatsword | 102 |
Ancient Nord Bow + Ancient Nord Arrow | 23 + |
Honed Ancient Nord Battle Axe | 126 |
Honed Ancient Nord Greatsword | 120 |
Iron Shield | 153 |
Additional Perks
Sword and Board
- Penetrating Strikes - One-handed power attacks are easier to execute, and further penetrate enemy armor.
[-50% power attack stamina cost, +5 armor penetration] - War Axe Focus I - His basic war axe skill increases damage and armor penetration with one-handed chopping weapons.
[Damage x 1.05, +10 Armor Penetration] - War Axe Focus II- His advanced war axe skill further increases damage and armor penetration with one-handed chopping weapons.
[Damage x 1.15, +20 armor penetration] - Mace Focus I - His basic skill with one-handed maces enhances armor penetration.[Power attack damage x 1.05, +15 armor penetration]
- Mace Focus II- His advanced skill with one-handed maces further enhances armor penetration.[Power attack damage x 1.1, +30 armor penetration]
Two Handers
- Warhammer Focus basic warhammer skill enhances all attacks with blunt two-handers.
[Power attack damage x 1.05, +15 armor penetration] - Warhammer Focus advanced warhammer skill further enhances all attacks with blunt two-handers.
[Power attack damage x 1.1, +30 armor penetration] - Battle Axe Focus I His basic battleaxe skill increases damage and armor penetration with all two-handed chopping weapons. [Damage x 1.05, +10 armor penetration]
- Battle Axe Focus II - His advanced battleaxe skill further increases damage and armor penetration with all two-handed chopping weapons. [Damage x 1.15, +20 armor penetration]
- Barbaric Might - Two-handed power attacks are easier to execute, and further penetrate enemy armor. [-50% power attack stamina cost, +5 armor penetration]
Archers
- Ranged Combat Training Basic ranged training enhances damage with bows and crossbows.
[Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration] - Precise Aim reveals weak spots in the enemy’s defenses.[Damage x 1.2 with bow and crossbow attacks]
- Piercing Shot - He’s learned to hit the weakest parts of armor, rendering armored foes more vulnerable to ranged weapons.[+10 armor penetration, +50% armor penetration from ammunition]
- Penetrating Shot He can keenly spot the gaps in armor, further increasing armor penetration with ranged weapons.
[+15 Armor penetration, +100% armor penetration from ammunition]
Standard
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | N/A | 50% |
Frost | 85% | N/A |
Shock | 50% | N/A |
Poison | Immune | N/A |
Sneak Attack | Immune | N/A |
Armored (No Helmet)
Basic Stats
Stat | Value |
---|---|
Standard AR | 360 |
Death lords (Armored Horned Helmet)
Basic Stats
Stat | Value |
---|---|
Standard AR | 600 |
Shout | Unrelenting Force |
Disarm | |
Frost breath |
Hulking
Basic Stats
Stat | Value |
---|---|
Health | 600 |
Magicka | 0 |
Stamina | 10400 |
Movement Speed | 100 |
Melee Damage | 20 Unarmed, 48 if using Sword, 54 in using Axe |
Ranged Damage | None |
Magical Damage | None |
Standard AR | None, 153 if using shield |
Magical AR | None |
AP | 25 |
Health Regeneration | No |
Diseased | No |
Can Knockdown Player | No |
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | N/A | 50% |
Frost | 85% | N/A |
Shock | 50% | N/A |
Poison | Immune | N/A |
Sneak Attack | Immune | N/A |
Weapons
Weapons | Damage |
---|---|
Ancient Nord Sword + Dented Iron Shield | 48 + 153 Armor from Shield |
Ancient Nord War Axe + Dented Iron Shield | 54 + 153 Armor from Shield |
Additional Perks
- Powerful Strike - His one-handed and unarmed power attacks shatter bone and sinew.[Power attack damage x 1.2]
- Penetrating Strikes - One-handed power attacks are easier to execute, and further penetrate enemy armor.
[-50% power attack stamina cost, +5 armor penetration] - Weapon Mastery I Diligent practice bolsters the damage and ease of your one-handed and unarmed attacks.[Damage x 1.2, -50% weapon weight penalties]
- Weapon Mastery II - mproved fighting techniques bolster the damage and ease of your one-handed and unarmed attacks.
[Damage x 1.4, -50% weapon weight penalties] - Powerful Charge - His sprinting power attack propels him through the air and deals terrifying damage. [Unlocks sprinting power attack, -25% weapon weight penalties]
- War Axe Focus I - His basic war axe skill increases damage and armor penetration with one-handed chopping weapons.
[Damage x 1.05, +10 Armor Penetration] - War Axe Focus II- His advanced war axe skill further increases damage and armor penetration with one-handed chopping weapons.
[Damage x 1.15, +20 armor penetration] - Sword Focus I - Your basic skill with one-handed blades enhances your attacks.
[+8% attack speed, +7 armor penetration] - Sword Focus II - Your improving skill with one-handed blades further enhances your attacks.
[+16% attack speed, +14 armor penetration] - Mace Focus I - His basic skill with one-handed maces enhances armor penetration.[Power attack damage x 1.05, +15 armor penetration]
- Mace Focus II- His advanced skill with one-handed maces further enhances armor penetration.[Power attack damage x 1.1, +30 armor penetration]
- Powerful Bashes - Unlocks Power Bashing with a weapon or shield.
Successful Power Bashes stagger most foes, and cost additional stamina. - Overpowering Bashes Power bashing with His shield will sometimes knock His opponent over. Wearing heavier gear improves the chance of success.
- Experienced Blocking - You block 50% more damage with weapon or shield. Each successful block restores 12 points of stamina.
- Improved Blocking Your honed blocking technique mitigates 25% more damage.
Keeper
Basic Stats
Stat | Value |
---|---|
Health | 2050 |
Magicka | 0 |
Stamina | 5080 |
Movement Speed | 125 |
Melee Damage | 1 + weapon damage |
Ranged Damage | None |
Magical Damage | None |
Shout | Unrelenting Force |
Standard AR | 720 |
Magical AR | 10% (Sword and Board keepers have Elemental Protection which reduces incoming elemental damage by 50%) |
AP | Depends on Weapon - See additional perks |
Health Regeneration | Yes - 50/s unless on fire |
Diseased | None |
Can Knockdown Player | Yes |
Resistances
Type | Protection | Weakness |
---|---|---|
Frost | 105 | N/A |
Fire | N/A | -5 |
Shock | 75 | N/A |
Poison | Immune | N/A |
Sneak Attack | Immune | N/A |
Knock Down | Immune | N/A |
Weapons
Weapon set | Weapons | Damage |
---|---|---|
1 | Dragonbone Battleaxe | 144 Damage |
2 | Dragonbone Bow & Dragonbone Arrow | 90 + 108 + 28% AP + 70% Stagger chance on power attacks |
3 | Dragonbone Mace & Dragonplate Shield | 96 + 270 Block |
Additional Perks Sword and Board
- Stunning Charge - he expertly utilize His weight and momentum during forward power attacks.[Forward power attacks can knock down]
- Disarming Bash - His precise bashes have a chance to disarm opponents.
[25% chance with a shield, 6% chance with a weapon.] - Powerful Bashes - Unlocks Power Bashing with a weapon or shield.
Successful Power Bashes stagger most foes, and cost additional stamina. - Strong Grip - Blocking with shield or weapon is 40% more effective. His equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less
- Overpowering Bashes Power bashing with His shield will sometimes knock His opponent over. Wearing heavier gear improves the chance of success.
- Armsman - One-Handed weapons do 140% damage.
- Defensive Stance - Blocking no longer slows him down.
- Elemental Protection - His raised shield negates 50% of all incoming elemental damage.
- Mace Focus I - His basic skill with one-handed maces enhances armor penetration.[Power attack damage x 1.05, +15 armor penetration]
- Mace Focus III- His advanced skill with one-handed maces further enhances armor penetration.[Power attack damage x 1.1, +30 armor penetration]
- Mace Focus III- His masterful with one-handed maces renders enemy armor almost useless.[Power attack damage x 1.15, +45 armor penetration]
Archer
- Power Shot - His shots land with tremendous impact, occasionally staggering foes.[70% chance to stagger targets]
- Ranger - You’ve improved His footwork with light ranged weaponry.
[Allows running while attacking with light bows and crossbows] - Stunning Precision - Any successful staggering shot will almost always stun the target.[Staggering hits will also stun the target]
- OverDraw - Bows do 140% damage.
- Marksman AP - 50 points of AP when using a Bow.
2-Hander
- Cleave - His power attacks are truly devastating and he can cut down multiple foes with a single sweeping blow. [Sideways power attack can hit multiple targets]
- Devastating Cleave - You’ve enhanced His cleave with terrifying finesse and power.[Sideways power attacks can knock down]
- Barbaric Might - Two-handed power attacks are easier to execute, and further penetrate enemy armor. [-50% power attack stamina cost, +5 armor penetration]
- Devastating Strike - His two-handed power attacks are even deadlier, and absolutely devastate foes. [Power attack damage x 1.25]
- Great Weapon Mastery I - Diligent practice bolsters the damage and ease of His two-handed weapon attacks. [Damage x 1.2, -50% weapon weight penalties]
- Great Weapon Mastery II - Advanced martial techniques further increase the damage and ease of His two-handed attacks. [Damage x 1.4, -50% weapon weight penalties]
- Devastating Charge - You’ve learned to perform a leaping power attack while sprinting, reducing His enemies to smithereens. [Unlocks sprinting power attack, -25% weapon weight penalties]
- Mighty Strike - A single strike from His two-handed weapon can fell almost any foe.
[damage x 1.25, +20 armor penetration] - Barbarian - 2 Handed Weapons do 150% damage.
Spectral
Shared
Material Protection
Type | Damage change |
---|---|
Silver (Melee) | 150% Damage Done |
Silver (Arrows) | 100% Damage Done |
Standard (Melee) | 10% damage |
Standard (Arrows) | 10% damage |
Weapon Protection
Type | Change |
---|---|
Pierce(Daggers) | 50% Damage reduction |
Blunt (Maces & Hammers) | 50% Damage reduction |
Ranged (Bows & Crossbows) | Tier 3 |
Type | Protection |
---|---|
Frost | 95 |
Fire | 50 |
Shock | 50 |
Poison | immune |
Paralysis | immune |
Sneak Attack | immune |
Phyicial
Weapons
Name | Stats |
---|---|
Spectral Battleaxe | 126 Damage can Spawn enchanted with 15 point absorb health enchantment. |
Spectral Bow | 60 Damage can Spawn enchanted with 15 point absorb Magic enchantment. With a 90 damage Bound Arrow. |
Spectral Sword | 66 Damage can Spawn enchanted with 15 point absorb Stamina enchantment. |
Basic Stats
Stat | Value |
---|---|
Health | 772 |
Magicka | 0 |
Stamina | 10123 |
Movement Speed | 100 |
Melee Damage | Depends on weapon |
Ranged Damage | Depends on weapon |
Magical Damage | None |
Standard AR | None |
Magical AR | None has a 33% weakness to magic |
AP | See Perks |
Health Regeneration | None |
Diseased | No |
Can Knockdown Player | No |
Additional Perks One hand.
- Powerful Strike - His one-handed and unarmed power attacks shatter bone and sinew.[Power attack damage x 1.2]
- Stunning Charge - he expertly utilize His weight and momentum during forward power attacks.[Forward power attacks can knock down]
- Penetrating Strikes - One-handed power attacks are easier to execute, and further penetrate enemy armor.
[-50% power attack stamina cost, +5 armor penetration] - Sword Focus I - Your basic skill with one-handed blades enhances your attacks.
[+8% attack speed, +7 armor penetration] - Sword Focus II - Your improving skill with one-handed blades further enhances your attacks.
[+16% attack speed, +14 armor penetration] - Sword Focus III - Your masterful skill with one-handed blades further enhances your attacks.
[+24% attack speed, +21 armor penetration] - Weapon Mastery Diligent practice bolsters the damage and ease of your one-handed and unarmed attacks.[Damage x 1.2, -50% weapon weight penalties]
- Weapon Mastery II - mproved fighting techniques bolster the damage and ease of your one-handed and unarmed attacks.
[Damage x 1.4, -50% weapon weight penalties] - Powerful Charge - His sprinting power attack propels him through the air and deals terrifying damage. [Unlocks sprinting power attack, -25% weapon weight penalties]
Two Handers
- Barbaric Might - Two-handed power attacks are easier to execute, and further penetrate enemy armor. [-50% power attack stamina cost, +5 armor penetration]
- Cleave - His power attacks are truly devastating and he can cut down multiple foes with a single sweeping blow. [Sideways power attack can hit multiple targets]
- Devastating Cleave - You’ve enhanced His cleave with terrifying finesse and power.[Sideways power attacks can knock down]
- Devastating Strike - His two-handed power attacks are even deadlier, and absolutely devastate foes. [Power attack damage x 1.25]
- Great Weapon Mastery I - Diligent practice bolsters the damage and ease of His two-handed weapon attacks. [Damage x 1.2, -50% weapon weight penalties]
- Great Weapon Mastery II - Advanced martial techniques further increase the damage and ease of His two-handed attacks. [Damage x 1.4, -50% weapon weight penalties]
- Battle Axe Focus I His basic battleaxe skill increases damage and armor penetration with all two-handed chopping weapons. [Damage x 1.05, +10 armor penetration]
- Battle Axe Focus II - His advanced battleaxe skill further increases damage and armor penetration with all two-handed chopping weapons. [Damage x 1.15, +20 armor penetration]
- Battle Axe Focus III - He’s become a master of battle axe combat, allowing Him to perform devastating attacks with them. [Damage x 1.3, +30 armor penetration]*
- Mighty Strike - A single strike from His two-handed weapon can fell almost any foe.
[damage x 1.25, +20 armor penetration]
Archers
- Power Shot - His shots land with tremendous impact, occasionally staggering foes.[70% chance to stagger targets]
- Ranger - You’ve improved His footwork with light ranged weaponry.
[Allows running while attacking with light bows and crossbows] - Stunning Precision - Any successful staggering shot will almost always stun the target.[Staggering hits will also stun the target]
- Ranged Combat Training Basic ranged training enhances damage with bows and crossbows.
[Damage x 1.2, -50% weapon weight penalties, ammunition grants armor penetration] - Marksman’s Focus - Ranged weapons are easier to handle, and aiming precisely seems to slow time. [time slows by 75% while zooming, -25% weapon weight penalties]
- Quick Shot draw and release in a single fluid motion, quickening your rate of fire with all bows.
[+10 armor penetration, +50% draw speed with bows] - Piercing Shot - He’s learned to hit the weakest parts of armor, rendering armored foes more vulnerable to ranged weapons.[+10 armor penetration, +50% armor penetration from ammunition]
- Penetrating Shot He can keenly spot the gaps in armor, further increasing armor penetration with ranged weapons.
[+15 Armor penetration, +100% armor penetration from ammunition] - Rapid Reload advanced mechanical knowledge lessens reload time for all crossbows.[+10 armor penetration, +50% reload speed with crossbows]
Caster
Basic Stats
Stat | Value |
---|---|
Health | 772 |
Magicka | 623 |
Stamina | 10000 |
Movement Speed | 100 |
Melee Damage | 1 |
Ranged Damage | None |
Magical Damage | Frostbite The caster evokes a blast of cold that freezes everyone inside for 20 points per second, draining both health and stamina. When the spell is released, the cold slowly ebbs away. |
Ice Spike A spike of ice that does 30 points of frost damage to Health and Stamina. | |
Ice Storm A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina. Targets in this whirlwind also get afflicted by a 35% slow. | |
Magical Summon | Summon Frost Atronach (Standard Variant) for 60 seconds. |
Standard AR | None |
Magical AR | None has a 33% weakness to magic |
AP | None |
Health Regeneration | None |
Diseased | No |
Can Knockdown Player | No |
Additional Perks
- Cryomancy 2 All frost spells deal 30% more damage.
- Extended Binding - He can summon Daedra and Spirits up to five times farther away for 25% less magicka.
- Elemental Binding - His Atronachs are much stronger, and his high-level Thralls are immune to Banishment and Control spells.
- Deep Freeze Many of his ice spells can freeze enemies who are susceptible to frost.
- Stabilized Binding You bend the barriers between realms, extending the duration of summoned Spirits and Daedra by 50%
Spectral Warhound
Basic Stats
Stat | Value |
---|---|
Health | 427 |
Magicka | 0 |
Stamina | 10078 |
Movement Speed | 125 |
Melee Damage | 45 |
Ranged Damage | None |
Magical Damage | None |
Standard AR | None |
Magical AR | None has a 33% weakness to magic |
AP | None |
Health Regeneration | None |
Diseased | None |
Can Knockdown Player | No |
Material Protection
Type | Damage change |
---|---|
Standard (Melee) | 10% damage |
Standard (Arrows) | 10% damage |
Resistances
Type | Protection |
---|---|
Frost | 95 |
Poison | Immune |
Paralysis | Immune |
Sneak Attack | Immune |
Gargoyles
When stationary, gargoyles disguise themselves as statues. They can often be found beside regular statues, helping them blend in. While posing as a statue, they are immune to harm and cannot be killed. If they do not immediately burst from the rocks, magic (such as Soul Trap) can be used to distinguish a stationary gargoyle from a regular statue.
Shared
Basic Stats
Stat | Value |
---|---|
Magicka | 0 |
Movement Speed | 120 |
Standard AR | 720 |
Magical AR | 75 |
Ranged Damage | None |
AP | 50 |
Diseased | No |
Can Knockdown Player | Power Attacks Stagger |
Resistances
Type | Protection |
---|---|
Poison | Immune |
Paralysis | Immune |
Knock Down | Minor |
Weapon Protection
Type | Tier |
---|---|
Slash (Swords & Axes) | 4 |
Pierce(Daggers) | 3 |
Ranged (Bows & Crossbows) | 4 |
Green
Basic Stats
Stat | Value |
---|---|
Health | 913 |
Stamina | 107 |
Melee Damage | 50 |
Ranged Damage | None |
Magical Damage | Standard Attack - Absorb 5 points of health from the target |
Power Attack - Absorb 5 points of health from the target & a 0.75 magnitude stagger | |
Health Regeneration | yes - Absorbs health from physical attacks |
Grey
Basic Stats
Stat | Value |
---|---|
Health | 1013 |
Stamina | 157 |
Melee Damage | 50 |
Magical Damage | Standard Attack - Absorb 12 points of health from the target |
Power Attack - Absorb 12 points of health from the target & a 1 magnitude stagger | |
Health Regeneration | yes - Absorbs health from physical attacks |
Albino
Basic Stats
Stat | Value |
---|---|
Health | 963 |
Stamina | 232 |
Melee Damage | 70 |
Magical Damage | Standard Attack - Absorb 16 points of health from the target |
Power Attack - Absorb 16 points of health from the target & a 1 magnitude stagger | |
Health Regeneration | yes - Absorbs health from physical attacks |
Ghost
Ghosts are spirits that haunt this world for whatever reason. One should note that there are two varities of ghosts one must not mix up. The first one is the ethereal one that does not acutally exist physically in this world, causing it to be invulnerable and unable to interact with the enviroment of this realm. The other would be the ones that actually manifest themselves physically in this world by the use of ectoplasm, in which case they do possess a physical body that can be damaged by conventional means - however, ectoplasm behaves quite extraordinarily, as it’s both harder than steel but more flexible than water as long as it’s part of a ghost’s body, causing the creature to be able to deliver dangerous blows while also being highly resistant to physical weapons - in fact, it’s almost like hitting a body of water, blows do cause a sort of disruption, but it takes a lot of hits to destroy it entirely. Also, some ghosts seem to have traits that they once had in their real life, like ghostly trolls being able to regenerate their ectoplasmic body - in this case fire would behave the same as with living trolls.
As Ghosts are essentially treated as bandits by the engine, they can spawn with any weapon, any armor and any spells than bandits can. The Only difference is ghosts have protection from standard weaponry.
Material Protection
Type | Damage change |
---|---|
Standard (Melee) | 10% damage |
Standard (Arrows) | 10% damage |
Shades
Shades are the ghostly and corrupted remnants of the deceased, exclusive to Meridia’s Temple on Mount Kilkreath.
Shared
Weapon Protection
Type | Bonus Armor |
---|---|
Slash (Swords & Axes) | 50% Damage reduction |
Pierce(Daggers) | 20% Damage reduction |
Ranged (Bows & Crossbows) | 25% Damage reduction |
Material Protection
Type | Damage change |
---|---|
Silver (Melee) | 150% |
Silver (Arrows) | 100% |
Standard (Arrows) | 20% |
Corrupted Shade
Basic Stats
Stat | Value |
---|---|
Health | 87 |
Magicka | 0 |
Stamina | 138 |
Movement Speed | 100 |
Melee Damage | 1 + Weapon |
Ranged Damage | Bow damage (Steel and Silver arrows) |
Magical Damage | None |
Standard AR | None |
Magical AR | None |
AP | 6% AP for Archers |
Health Regeneration | None |
Diseased | None |
Can Knockdown Player | None |
Weapon Stats
Name | Damage |
---|---|
Iron Warhammer | 48 |
Iron Battle Axe | 102 |
Iron Greatsword | 96 |
Steel Warhammer | 108 |
Steel Battle Axe | 108 |
Steel Greatsword | 102 |
Imperial Sword | 48 |
Imperial Bow | 120 |
Wooden Bow | 80 |
Malkoran’s Shade
Basic Stats
Stat | Value |
---|---|
Health | 112 |
Magicka | 201 |
Stamina | 50 |
Movement Speed | 100 |
Melee Damage | 1 |
Ranged Damage | None |
One Of the following Wall Spells | Wall of Frost Sprayed on the ground, it creates a wall of frost that does 20 points of frost damage per second and 40% slow for 5 seconds after contact. The hazard effect lasts for 30 seconds on the ground. Hazard deals 50 damage per second of contact |
Wall of Storms Sprayed on the ground, it creates a wall of lightning that does 20 points of shock damage per second and 40 points of magika damage. | |
Wall of Flames Sprayed on the ground, it creates a wall of fire that does 20 points of fire damage per second. Targets with under 50% magic resistance or under 80% fire resistance will flee for 120 seconds. Targets burn for 4/s for 10 seconds after contact. Contact with the Hazard causes 50 Damage per second. | |
One Of the following Magical Damage spells | Fireball - The caster evokes a flaming projectile that deals 40 points of damage to everything in its impact radius. Targets on fire take extra damage. Targets take a 0.5 Stagger. Targets burn for 10/s for 4 seconds after impact. Targets with under 50% magic resistance or under 80% fire resistance will flee for 120 seconds. |
Ice Storm - The caster evokes a freezing whirlwind that deals 45 points of frost damage per second to Health and Stamina and 35% slow . | |
Chain Lightning The caster evokes a lightning bolt that deals 0.5 Stagger, 40 points of shock damage to Health and half to Magicka and hits multiple targets at once if they stand close to each other. | |
Summmon | Summon Dread Zombie - The caster reanimates a very powerful dead body for 60 seconds. |
Summon Storm Atronach - summons a Storm Atronach for 60 seconds. | |
One of the Following Cloak | Lightning Cloak For 60 seconds nearby opponents take 12 points of shock damage and half magicka damage. The caster gains 30% of shock resist for the duration. |
Frost Cloak - For 60 seconds, opponents in melee range take 12 points frost damage and Stamina damage per second and gainst 30% of fire resistance. | |
Flame Cloak - for 60 seconds, Targets in melee range take 12 damage per second, and the caster gains 30% frost resistance. | |
Magical Protection | Mage Armor on Self (Rank IV) - Improves the caster’s armor rating by 150 points for 60 seconds. |
Utility | Command Daedra - The caster takes over the control of the target summoned or raised creature. |
Standard AR | None |
Magical AR | None |
AP | None |
Health Regeneration | None |
Diseased | None |
Can Knockdown Player | None |
Skeleton
Skeletons are a form of weaker undead. They are easily destroyed by using a heavy blunt weapon like a warhammer and cannot withstand much damage in general, though arrows will sometimes just go through them without doing much damage. But when approaching in great numbers, it is advised to either be experienced in fighting groups or to have a powerful destruction spell at hand.
Standard
Shared
Weapon Protection
Type | Reductions |
---|---|
Slash (Swords & Axes) | 50% Damage reduction |
Pierce(Daggers) | 20% Damage reduction |
Ranged (Bows & Crossbows) | 25% Damage reduction |
Material Protection
Type | Damage change |
---|---|
Silver (Melee) | 150% |
Silver (Arrows) | 100% |
Standard (Arrows) | 20% |
Weapons
Weapons/Shield | Damage / Defence |
---|---|
Ancient Nord Sword | 48 |
Ancient Nord War Axe | 54 |
Ancient Nord Battleaxe | 108 |
Ancient Nord Greatsword | 102 |
Ancient Nord Bow + Ancient Nord Arrow | 23 + |
Honed Ancient Nord Battle Axe | 126 |
Honed Ancient Nord Greatsword | 120 |
Iron Shield | 153 |
Physical
Basic Stats
Stat | Value |
---|---|
Health | 170 |
Magicka | 0 |
Stamina | 80 |
Movement Speed | 100 |
Standard AR | None |
Magical AR | None |
AP | Depends on Weapon - See perks |
Health Regeneration | None |
Diseased | No |
Can Knockdown Player | No |
One handed
- Powerful Strike - His one-handed and unarmed power attacks shatter bone and sinew.[Power attack damage x 1.2]
- Penetrating Strikes - One-handed power attacks are easier to execute, and further penetrate enemy armor.
[-50% power attack stamina cost, +5 armor penetration] - Armsman - One-Handed weapons do 140% damage.
- War Axe Focus I - His basic war axe skill increases damage and armor penetration with one-handed chopping weapons.
[Damage x 1.05, +10 Armor Penetration] - Mace Focus I - His basic skill with one-handed maces enhances armor penetration.[Power attack damage x 1.05, +15 armor penetration]
- Sword Focus I - Your basic skill with one-handed blades enhances your attacks.
[+8% attack speed, +7 armor penetration]
Two-handed
- Barbaric Might - Two-handed power attacks are easier to execute, and further penetrate enemy armor. [-50% power attack stamina cost, +5 armor penetration]
- Devastating Charge - You’ve learned to perform a leaping power attack while sprinting, reducing His enemies to smithereens. [Unlocks sprinting power attack, -25% weapon weight penalties]
- Barbarian - 2 Handed Weapons do 150% damage.
- Battle Axe Focus I His basic battleaxe skill increases damage and armor penetration with all two-handed chopping weapons. [Damage x 1.05, +10 armor penetration]
- Greatsword Focus His basic skill with bladed two-handers enhances your attacks.[+10% attack speed with greatswords, +7 armor penetration]
- Warhammer Focus His basic warhammer skill enhances all attacks with blunt two-handers.[Power attack damage x 1.05, +15 armor penetration]
Marksman
- OverDraw - Bows do 140% damage.
Resistances
Type | Protection | Weakness |
---|---|---|
Frost | 80 | N/A |
Fire | N/A | 25 |
Shock | 50 | N/A |
Poison | Immune | N/A |
Sneak Attack | Immune | N/A |
Caster
Basic Stats
Stat | Value |
---|---|
Health | 150 |
Magicka | 500 |
Stamina | 3080 |
Movement Speed | 71 |
Magical Damage | Wall of Frost Sprayed on the ground, it creates a wall of frost that does 20 points of frost damage per second and 40% slow for 5 seconds after contact. The hazard effect lasts for 30 seconds on the ground. Hazard deals 50 damage per second of contact |
Cloak | “Frost Cloak” - For 60 seconds, opponents in melee range take 12 points frost damage and Stamina damage per second and gainst 30% of fire resistance. |
Standard AR | None |
Magical AR | None |
Health Regeneration | None |
Diseased | No |
Can Knockdown Player | No |
Resistances
Type | Protection |
---|---|
Frost | 80 |
Fire | 5 |
Shock | 50 |
Poison | Immune |
Sneak Attack | Immune |
Additional Perks Cryomancy - All frost spells deal 15% more damage.
Armored
Basic Stats
Stat | Value |
---|---|
Health | 200 |
Magicka | 0 |
Stamina | 80 |
Movement Speed | 100 |
Standard AR | 360 |
Magical AR | None |
Health Regeneration | None |
Diseased | No |
Can Knockdown Player |
Resistances
Type | Protection | Weakness |
---|---|---|
Frost | 85 | N/A |
Fire | N/A | 50 |
Shock | 50 | N/A |
Poison | Immune | N/A |
Sneak Attack | Immune | N/A |
Weapon Protection
Type | Tier |
---|---|
Ranged (Bows & Crossbows) | 3 |
Additional Perks
- Powerful Strike - His one-handed and unarmed power attacks shatter bone and sinew.[Power attack damage x 1.2]
- Penetrating Strikes - One-handed power attacks are easier to execute, and further penetrate enemy armor.
[-50% power attack stamina cost, +5 armor penetration] - War Axe Focus I - His basic war axe skill increases damage and armor penetration with one-handed chopping weapons.
[Damage x 1.05, +10 Armor Penetration] - Sword Focus I - Your basic skill with one-handed blades enhances your attacks.
[+8% attack speed, +7 armor penetration] - Mace Focus I - His basic skill with one-handed maces enhances armor penetration.[Power attack damage x 1.05, +15 armor penetration]
- Armsman - One-Handed weapons do 140% damage.
Boneman
A variety of skeleton which inhabit the Soul Cairn.
Basic Stats
Stat | Value |
---|---|
Health | 220 |
Magicka | 0 |
Stamina | 380 |
Movement Speed | 100 |
Melee Damage | Ancient Nord Sword (48 damage) or Ancient Nord War Axe (54 damage) & Iron shield - 153 block |
Ranged Damage | Ancient Nord Bow & Ancient Nord Arrow 77 damage + 6% AP |
Magical Damage | None |
Standard AR | None |
Magical AR | None |
AP | 56 if using a Axe, 50 in using a bow, 5 if using sword |
Health Regeneration | None |
Diseased | None |
Can Knockdown Player | Yes |
Additional Perks Sword and Board
- Powerful Strike - His one-handed and unarmed power attacks shatter bone and sinew.[Power attack damage x 1.2]
- Stunning Charge - He expertly utilizes his weight and momentum during forward power attacks.[Forward power attacks can knock down]
- Penetrating Strikes - One-handed power attacks are easier to execute, and further penetrate enemy armor.[-50% power attack stamina cost, +5 armor penetration]
- War Axe Focus I - His basic war axe skill increases damage and armor penetration with one-handed chopping weapons.[Damage x 1.05, +10 Armor Penetration]
- War Axe Focus III- His advanced war axe skill further increases damage and armor penetration with one-handed chopping weapons.[Damage x 1.15, +20 armor penetration]
- War Axe Focus III- His masterful skill with one-handed War Axes further enhances his attacks.[+24% attack speed, +21 armor penetration]
- Armsman - One-Handed weapons do 140% damage.
- Powerful Charge - His sprinting power attack propels him through the air and deals terrifying damage. [Unlocks sprinting power attack, -25% weapon weight penalties]
- Disarming Bash - His precise bashes have a chance to disarm opponents. [25% chance with a shield, 6% chance with a weapon.]
- Powerful Bashes - Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina.
- Strong Grip - Blocking with shield or weapon is 40% more effective. His equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less
- Overpowering Bashes Power bashing with your shield will sometimes knock his opponent over. Wearing heavier gear improves the chance of success.
- Defensive Stance - Blocking no longer slows him down.
Archer
- Power Shot - His shots land with tremendous impact, occasionally staggering foes.[70% chance to stagger targets]
- Ranger -He has improved his footwork with light ranged weaponry.[Allows running while attacking with light bows and crossbows]
- Stunning Precision - Any successful staggering shot will almost always stun the target.[Staggering hits will also stun the target]
- OverDraw - Bows do 140% damage.
- Marksman AP - 50 points of AP when using a Bow.
Resistances
Type | Protection | Weakness |
---|---|---|
Frost | 80% | N/A |
Fire | N/A | 25% |
Shock | 25% | N/A |
Poison | Immune | N/A |
Paralysis | Immune | N/A |
Sneak Attack | Immune | N/A |
Knock Down | Minor | N/A |
Mistman
Floating, legless, black skeletons found in the Soul Cairn. You can summon them after learning Conjure Mistman from a spell tome in the Soul Cairn.
Basic Stats
Stat | Value |
---|---|
Health | 500 |
Magicka | 2000 |
Stamina | 3080 |
Movement Speed | 150 |
Melee Damage | N/A |
Ranged Damage | None |
Magical Damage | Wall of Frost Sprayed on the ground (Stackable up to 20 stacks per patch of ice), it creates a wall of frost that does 20 points of frost damage per second and 40% slow for 5 seconds after contact. The hazard effect lasts for 30 seconds on the ground. Hazard deals 50 damage per second of contact |
Standard AR | None |
Magical AR | None |
AP | None |
Health Regeneration | yes - 50/s |
Diseased | No |
Can Knockdown Player | Yes - Wall of frost Can Paralyse if frost resist is under 25% |
Resistances
Type | Protection | Weakness |
---|---|---|
Frost | 80% | N/A |
Fire | N/A | 5% |
Shock | 75% | N/A |
Poison | Immune | N/A |
Paralysis | Immune | N/A |
Sneak Attack | Immune | N/A |
Knock Down | Minor | N/A |
Additional Perks
- Cryomancy II - Frost spell damage increased by 30%
- Level 95 destruction bonus (spell damage increased by 95% )
Wrathman
Black skeleton warriors found in the Soul Cairn. You can summon them after learning Conjure Wrathman from a spell tome in the Soul Cairn.
Basic Stats
Stat | Value |
---|---|
Health | 1000 |
Magicka | 0 |
Stamina | 3000 |
Movement Speed | 125 |
Melee Damage | Battleaxe of Soulreaping 21 damage + 3/s for 10 seconds of frost damage. |
Ranged Damage | None |
Magical Damage | None |
Shout | Unrelenting Force |
Standard AR | 600 |
Magical AR | None |
AP | 85 from perks |
Health Regeneration | None |
Diseased | None |
Can Knockdown Player | Yes - With Cleaves |
Weapon Protection
Type | Reductions |
---|---|
Slash (Swords & Axes) | 50% Damage reduction |
Pierce(Daggers) | 20% Damage reduction |
Ranged (Bows & Crossbows) | T3 + 25% Damage reduction |
Material Protection
Type | Damage change |
---|---|
Silver (Melee) | 150% |
Silver (Arrows) | 100% |
Standard (Arrows) | 20% |
Resistances
Type | Protection | Weakness |
---|---|---|
Frost | 85% | N/A |
Fire | N/A | 50% |
Shock | 50% | N/A |
Poison | Immune | N/A |
Paralysis | Immune | N/A |
Sneak Attack | Immune | N/A |
Knock Down | Minor | N/A |
Additional Perks
- Battle Axe Focus I His basic battleaxe skill increases damage and armor penetration with all two-handed chopping weapons. [Damage x 1.05, +10 armor penetration]
- Battle Axe Focus II - His advanced battleaxe skill further increases damage and armor penetration with all two-handed chopping weapons. [Damage x 1.15, +20 armor penetration]
- Battle Axe Focus III - He’s become a master of battle axe combat, allowing Him to perform devastating attacks with them. [Damage x 1.3, +30 armor penetration]
- Barbaric Might - Two-handed power attacks are easier to execute, and further penetrate enemy armor. [-50% power attack stamina cost, +5 armor penetration]
- Cleave - His power attacks are truly devastating and he can cut down multiple foes with a single sweeping blow. [Sideways power attack can hit multiple targets]
- Devastating Cleave - You’ve enhanced His cleave with terrifying finesse and power.[Sideways power attacks can knock down]
- Devastating Strike - His two-handed power attacks are even deadlier, and absolutely devastate foes. [Power attack damage x 1.25]
- Great Weapon Mastery I - Diligent practice bolsters the damage and ease of His two-handed weapon attacks. [Damage x 1.2, -50% weapon weight penalties]
- Great Weapon Mastery II - Advanced martial techniques further increase the damage and ease of His two-handed attacks. [Damage x 1.4, -50% weapon weight penalties]
- Devastating Charge - You’ve learned to perform a leaping power attack while sprinting, reducing His enemies to smithereens. [Unlocks sprinting power attack, -25% weapon weight penalties]
- Mighty Strike - A single strike from His two-handed weapon can fell almost any foe.
[damage x 1.25, +20 armor penetration]
Vampires
Vampires are known to reside throughout Tamriel and Skyrim is no exception. The most renowned local clan bears the name “Volkihar”, though not much is known about their kin. As all vampires, they suffer much less from non-bladed weapons and are somewhat resistant to arrows. On the other hand, they do fear fire, for it causes severe damage to their bodies. Sunlight will also pose a threat to them, though it’s not clear if they suffer as badly as other vampires from it. The real threat they pose, however, comes from their experience, as most vampires are very, very old - old enough to have studied probably all of the arcane schools to the very limits of Mundus or even beyond. Therefore, they almost all are foes incredibly skilled and thus, incredibly dangerous. Most importantly, one should not even think about using a holy symbol or garlic as protection, for the vampires will just laugh up their sleeve while tearing such a fool apart…
Shared
Vampires (like bandits) have too manu variations of Health/Magic/Stamina to list. however the minimums are listed below.
Material Protection
Type | Damage change |
---|---|
Silver (Melee) | 150% Damage Done |
Silver (Arrows) | 100% Damage Done |
Standard (Arrows) | 33% |
Basic Stats
Stat | Value |
---|---|
Starting Health | 620+ |
Starting Magicka | 580+ |
Starting Stamina | 1119+ |
Starting Movement Speed | 70 |
Starting Melee Damage | 31+ unarmed or Weapon damage |
Standard AR | Varies depends on gear (0 - 720) |
Magical AR | 20% |
AP | See Perks. |
Health Regeneration | Yes 1/s |
Diseased | Yes - Sanguine Vampiris |
Can Knockdown Player | No |
Resistances
Type | Protection | Weakness |
---|---|---|
Frost | 95 - 145 | N/A |
Fire | N/A | -75 |
Shock | 50 - 75 | N/A |
Poison | Immune | N/A |
Paralysis | Immune | N/A |
Knockdown | Minor | N/A |
Unrelenting Force | Immune | N/A |
Weapons
Name | Base Stats |
---|---|
Iron Sword | 42 |
Iron War Axe | 48 |
Steel Sword | 48 |
Steel War Axe | 54 |
Orcish Sword | 60 |
Orcish War Axe | 66 |
Dwarven Sword | 66 |
Dwarven War Axe | 72 |
Additional Perks
- They can detect steath players So Sneak attacks are impossible to perform
- Powerful Strike - His one-handed and unarmed power attacks shatter bone and sinew.[Power attack damage x 1.2]
- Stunning Charge - he expertly utilize His weight and momentum during forward power attacks.[Forward power attacks can knock down]
- Penetrating Strikes - One-handed power attacks are easier to execute, and further penetrate enemy armor.
[-50% power attack stamina cost, +5 armor penetration] - Sword Focus I - Your basic skill with one-handed blades enhances your attacks.
[+8% attack speed, +7 armor penetration] - Sword Focus II - Your improving skill with one-handed blades further enhances your attacks.
[+16% attack speed, +14 armor penetration] - Sword Focus III - Your masterful skill with one-handed blades further enhances your attacks.
[+24% attack speed, +21 armor penetration] - War Axe Focus I - His basic war axe skill increases damage and armor penetration with one-handed chopping weapons.
[Damage x 1.05, +10 Armor Penetration] - War Axe Focus III- His advanced war axe skill further increases damage and armor penetration with one-handed chopping weapons.
[Damage x 1.15, +20 armor penetration] - War Axe Focus III- His masterful skill with one-handed War Axes further enhances his attacks.[+24% attack speed, +21 armor penetration]
- Armsman - One-Handed weapons do 140% damage.
- Dark Infusion Reanimated entities have more health, higher resistance to elemental damage,
and they no longer decay into dust. - Necromancy Undead and ghostly summons last 50% longer. He can reanimate more powerful corpses (3x higher level) that last 10x longer.
- Cryomancy 2 All frost spells deal 30% more damage.
- Deep Freeze Many of His ice spells can freeze enemies who are susceptible to frost.
- Mage Armor - Protection spells like Stoneflesh are 2.5 times as strong.
Spells Standard
- Vampiric Invisibility - he can become invisible for 20 Seconds.
- Drain Life - Absorb 35 points of health/Magic/Stamina per second from the target. Only equipped in the left hand.
Possible Additional Spells
- Chain Lightning The caster evokes a lightning bolt that deals 0.5 Stagger, 40 points of shock damage to Health and half to Magicka and hits multiple targets at once if they stand close to each other. Shock damage disintegrates targets if their health is low (below 25%)
- Icy Storm The caster evokes a freezing whirlwind that deals 40 points of frost damage per second to Health and Stamina. Targets in the ice storm suffer a 35% slow for 5 seconds.
- Revenant The caster reanimates a powerful dead body for 60 seconds.
- Lightning Bolt - The caster evokes a bolt of lightning that deals 25 points of shock damage to Health and half that to Magicka.
- Ice Spike - A spike of ice that does 30 points of frost damage to Health and Stamina.
- Reanimate Corpse - The caster reanimates a dead body for 60 seconds.
- Raise Zombie - The caster reanimates a dead body for 60 seconds.
- Thunderbolt - The caster evokes a thunderbolt that deals a 0.25 stagger, 65 points of shock damage to Health and half that to Magicka. Shock damage disintegrates targets if their health is low (below 20%)
Ebony
The “boss” of all vampires. Equipped with a full set of Enchanted Ebony armor, a Enchanted Ebony bow and arrows, and a enchanted melee weapon.
Each Piece of armor can be enchanted with one of
- Extreme Health
- Noble knight
- Regeneration
- Invigeration
- Extreme Alteration
- Extreme Conjuring
- Extreme Restoration
- Extreme Destrution
- Extreme Illusion
Basic Stats
Stat | Value |
---|---|
Health | 1820 |
Magicka | 1980 |
Stamina | 10320 |
Movement Speed | 70 |
Melee Damage | 39 unarmed or Weapon damage |
Ranged Damage | Ebony bow (base) 75 + 90 (arrows) |
Magical Damage | Chain Lightning The caster evokes a lightning bolt that deals 0.5 Stagger, 40 points of shock damage to Health and half to Magicka and hits multiple targets at once if they stand close to each other. Shock damage disintegrates targets if their health is low (below 25%) |
Icy Spear - A spear of ice that does a 0.25 stagger, 35 points of frost damage to Health and Stamina and 40% slow. | |
Thunderbolt The caster evokes a thunderbolt that deals a 0.25 stagger, 65 points of shock damage to Health and half that to Magicka. Shock damage disintegrates targets if their health is low (below 20%) | |
Drain Life - Absorb 35 points of health/Magic/Stamina per second from the target. Only equipped in the left hand. | |
Cloak | “Frost Cloak” - For 60 seconds, opponents in melee range take 12 points frost damage and Stamina damage per second and gainst 30% of fire resistance. |
Summon | Summon Ghostly Dragonpriest The caster binds the ghost of a terrifying Dragon Priest that brings cold death for 300 seconds. |
Utility | Vampiric Invisibility - he can become invisible for 20 Seconds. |
Stone of the Lord - The Stone of the Lord grants those who possess its blessing increased damage resistance and weakened hostile spells. | |
Shout | Ice Form - Your Thu’um is ice, and so are those unfortunate ones who tease your wrath. for targets under 75% frost resist (frost damage: 4 damage per second for 120 seconds freeze: 20 seconds ) |
Standard AR | 570 |
Magical AR | 45% + 30% Absorb |
AP | Depends on weapons |
Health Regeneration | yes 1/s Can be more - Depends on Armor enchants |
Diseased | Yes - Sanguine Vampiris |
Can Knockdown Player | Yes |
Weapons
Name | Base Stats |
---|---|
Ebony Mace | 90 |
Ebony Bow | 75 + 90 (arrows) |
Ebony Sword | 78 |
Ebony War Axe | 84 |
Weapon Enchants
- Banish
- Fear
- Fire
- Shock
- Frost
- Magika
- Paralyse
- Soul Trap
- Stamina
- Turn Undead
- Absorb Health
- Absorb Magika
- Absorb Stamina
Resistances
Type | Protection | Weakness |
---|---|---|
Frost | Immune | N/A |
Fire | -5 | |
Shock | Immune | N/A |
Poison | Immune | N/A |
Paralysis | Immune | N/A |
Unrelenting Force | Immune | N/A |
Additional Perks
Regardless of weapon
- 300% Damage done.
- Poisoned weapons - A blood-freezing poison that deals 2 points of damage to Health and Stamina per second for 60 Seconds, Paralysing for 2 seconds. The target is 50% weaker to poison for 12 seconds.
When using archery
- Power Shot - His shots land with tremendous impact, occasionally staggering foes.[70% chance to stagger targets]
- Stunning Precision - Any successful staggering shot will almost always stun the target.[Staggering hits will also stun the target]
- OverDraw - Bows do 140% damage.
- Marksman AP - 50 points of AP when using a Bow.
When using One-hand
- Armsman - One-Handed weapons do 140% damage.
- War Axe Focus I - His basic war axe skill increases damage and armor penetration with one-handed chopping weapons.
[Damage x 1.05, +10 Armor Penetration] - War Axe Focus III- His advanced war axe skill further increases damage and armor penetration with one-handed chopping weapons.
[Damage x 1.15, +20 armor penetration] - War Axe Focus III- His masterful skill with one-handed War Axes further enhances his attacks.[+24% attack speed, +21 armor penetration]
- Sword Focus I - Your basic skill with one-handed blades enhances your attacks.
[+8% attack speed, +7 armor penetration] - Sword Focus II - Your improving skill with one-handed blades further enhances your attacks.
[+16% attack speed, +14 armor penetration] - Sword Focus III - Your masterful skill with one-handed blades further enhances your attacks.
[+24% attack speed, +21 armor penetration] - Powerful Strike - His one-handed and unarmed power attacks shatter bone and sinew.[Power attack damage x 1.2]
- Stunning Charge - he expertly utilize His weight and momentum during forward power attacks.[Forward power attacks can knock down]
- Penetrating Strikes - One-handed power attacks are easier to execute, and further penetrate enemy armor.
[-50% power attack stamina cost, +5 armor penetration]
When using Magical Spells
- Dark Infusion Reanimated entities have more health, higher resistance to elemental damage,
and they no longer decay into dust. - Necromancy Undead and ghostly summons last 50% longer. He can reanimate more powerful corpses (3x higher level) that last 10x longer.
- Pyromancy 2 All frost spells deal 30% more damage.
- Cryomancy 2 All frost spells deal 30% more damage.
- Electromancy 2 - All shock spells deal 30% more damage.
- Magical Absorption Your understanding of arcane energies grants you 30% chance to absorb incoming spells, shouts, or enchantments, as pure magicka.
- Improved Healing - Healing spells are 25% more effective.
- Respite - Healing spells restore both health and stamina.
- Improved Wards - Your arcane wards are 25% more effective, absorb 25% Magicka from hostile spells, and cost 5% less Magicka to cast.
- Extended Binding - He can summon Daedra and Spirits up to five times farther away for 25% less magicka.
- Cremation - high-tier fire spells can set ablaze those who are susceptible to fire, and force them to flee in fear. Undead, Automatons and Daedra are immune to the Fear effect.
- Electrostatic Discharge - - His shock spells damage damage his opponent’s Magicka alongside their Health.
- Fire Mastery - His fascination with fire now grants him 25% resistance to it, while fire spells are 5% stronger and 10% less costly.
- Frost Mastery - His fascination with Frost now grants him 25% resistance to it, while Frost spells are 5% stronger and 10% less costly.
- Shock Mastery - His fascination with Shock now grants him 25% resistance to it, while Shock spells are 5% stronger and 10% less costly.
- Cognitive Flexibility His expanded mental focus allows you to maintain two summons at once, including those outside the school of Conjuration.