Bestiary Index
This Page was intended to be a reference guide to enable the player to be able to work out how the heck to kill some things in Wildlander. It Kinda grew from there to include all sorts of reference material from Requiem so that players wouldn’t have to go look up a billion & one perks, spells and the like to work out what the enemies were shooting at them.
This guide is broken up into several sections - Bandits / Mages / Forsworn / Necromancers will not be covered in the guide (with the exception to the Named Unique bosses) as there are far to many varieties to list, all of which have different perks, weapons, armor. The next section contains reference material to identify weaknesses of the armor specific human type enemies can do and the weapons they use.
Vampires Will be covered, but not in-depth as like bandits they have a lot of variations of Armor, weapons and base stats.
Ghosts and Dragur will only be in summary form for the various types. They will not have detailed breakdowns as various types of these NPC all look the same, but have differing stats.
Humanoid Enemies
For enemies wearing standard armor, and therefore with standard resistances you can check the armor guide here
For enemies weapons and arrows you can check the weapon guide here
For the Afflicted, the only difference between a Bandit and them is the addition of the Poisonous Breath ability - This brutally painful poison deals 50 damage for 2 seconds.
About these Guides
Variants
Level/Health/Stamina/Magic if the creature comes in different sizes but same base creature. Shouts, in the case of dragons, as each variation has different shouts available to it.
Basic Stats
Movement Speed, Melee/Ranged damage, Standard armor, Magical armor, Enemy ability to penetrate your armor.
In addition, Some enemies in the game have various special abilities. These include :-
- Knockdown - a power attack from this creature will knock the player over unless they have enough mass to resist the attack.
- Health Regeneration - Some creatures constantly regenerate health and require specific elemental attacks to stop the regeneration temporary.
- Poisons - Most poisons in the game stack - so its best to use the scenery to block these attacks wherever possible.
- Paralysis - any poison in the game can paralyse a player unless their poison resistance is high enough to counter. Some creatures can stun-lock you as their poison attacks are faster than your get-up speed.
- Spell casting - Mage type enemies are some of the fastest and most dangerous to kill.
- Disarm Shouts - Shouts which can send your weapon flying unless you have high enough Magic resistance to resist the shout.
- Diseases - Some new diseases have been added to creatures which previously didn’t have any.
Weapon Protection
Bonus armor that the Enemy gains if attacked by weapon damage types. The below table shows what weapons fall into each category, and the bonus armor granted by each tier of protection.
Type | Default Source |
---|---|
Slashing | Sword, War Axe, Greatsword, Battleaxe |
Blunt | Mace, Warhammer |
Pierce | Dagger |
Ranged | Bow, Crossbow |
Tier | Bonus Armor |
---|---|
1 | 60 |
2 | 120 |
3 | 180 |
4 | 240 |
5 | 300 |
Damage Reductions
Certain enemies have abilities which reduce incoming damage by the stated percentage. E.G 75% damage reduction would mean a weapon which does 100 damage will be reduced to 75
Resistances & Weaknesses
If the Enemy has protection or vulnerability to Fire/Frost/Shock/Poison, If the Enemy has Knockdown, Sneak Attack or Paralysis protection, and if the enemy has any additional protections - E.g Drain life, Unrelenting force.
Material Protection
If the Enemy has protection or vulnerability to Weapon materials such as Silver or Daedric, or if they take reduced damage from conventional materials.
Additional Perks
Any additional perks that the Enemy may have which affects game play.
The Guides
Animals – Animals comprise various mundane creatures that have no magical or weapon-wielding abilities.
Ash Hopper • Bear • Bristleback • Chicken • Cow • Deer • Dog • Elk • Fox • Goat • Husky • Horker • Horse
• Mammoth • Mudcrab Rabbit • Sabre Cat • Skeever • Slaughterfish • Wolf
Monsters – Monsters are creatures with various magical abilities, ranging from magical attacks to various magical resistances.
Chaurus • Falmer • Frostbite Spider • Giant • Hagraven • Ice Wraith
• Magic Anomaly • Netch • Riekling • Spiders • Spriggan • Troll • Werewolf • WereBear • Wisp • Wispmother
Automations – Dwarven Automatons are ancient, robot-like machines encountered in Dwarven Ruins.
Dwarven Ballista • Dwarven Centurion • Dwarven Sphere • Dwarven Spider • Enchanted Sphere • Forgemaster
Daedra – Daedra are creatures from the planes of Oblivion.
Ash Guardian • Flame Atronach • Frost Atronach • Lurker • Seeker • Storm Atronach • The Slighted • Dremora
Dragons – Dragons (drah-gkon and dov-rha to the ancient Nords, or dov in their native language) are large flying reptilian creatures that are encountered in Skyrim. .
Fire • Fire Spectral Dragon • Ice • Poison • Skeletal • Serpantine • Durnehviir • Paarthurnax
• Vulthuryol • Krosulhah • Naaslaarum • Sahrotaar • Voslaarum
Undead – Undead creatures consist of spirits, reanimated skeletons, and reanimated corpses.
Ash Spawn • Dragon Priest • Draugr • Gargoyles • Ghost • Shades • Skeleton • Vampires
Unique and Named creature – The various Named Unique Enemies found in Requiems world
Bosses – The Bosses
- Ancano
- Alduin
- Champion of Boethiah
- Ebony Warrior
- Lord Harkon
- Malkorian
- Miraak
- Old Orc
- Potema
- The Reaper